[RM2K3] POSSIBLE TO USE CGSS WITH DYNRPG?

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Hey, I've back to playing around with plugins and seeing what I can combine with RPGMaker - managed to get DynRPG, Ineluki's Keypatch and Disharmony all working together, but I like to push things to the limit.

Anyway, I remembered Cherry CGSS and it seems to work with RPGMaker 2003 and ForceHarmony. I'm wondering if it can be manipulated into working with the combination I have above to have access to lua scripting (sadly RPGSS just seems to keep finding new problems...)

Right now, CGSS's launcher doesn't recognize the version of RPGMaker if using Dynrpg. In the GameInfo.lua it looks for a Kernel.entry_point and then a hex address.

So my question is, if we could change said entry point to the hex address Dynrpg uses, could the plugin work?

Thanks.
To correct myself after some more experimenting - CGSS works fine with DynRPG. It's ForceHarmony that's mucking up the script.

Anyone know how Forceharmony changes the Kernel.entry_point?

Thanks,
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