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2023 GAMING DIARY

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Cap_H
DIGITAL IDENTITY CRISIS
6625
You probably know the drill.

2023 is here and that means time for another thread, where we can keep track of our gaming, share thoughts on games and recommend them to others. In the past gaming diaries served primary as a space for me to boast about various indie games and as a source for my end of the year summaries at pixel render. Now, with my activity getting lower and lower, I'm mostly interested in games You've been playing.
I encourage you to share your thoughts on games and possibly even come up with recommendations for Misaos. Later on, I might even come up with calls for playing new RMN releases.

This edition of gaming diary sticks with Marrend's 2021 model. The main posts links to "master" posts or lists of all participants. They might be summaries of activity or bucket lists of games you would like to get around to in 2023.

Previous annals:
2022
2020
2019
2018

Master posts:
Cap_H
Darken
Marrend
jake-d

OzzyTheOne
noajang

Roden
Backwards_Cowboy
kalechips
qusiabi
Cap_H
DIGITAL IDENTITY CRISIS
6625
I haven't been an active gamer for some months now and I don't think this trend will change in upcoming months. That means my ambitions for this year are set low. I know I won't do much gaming for some time after this week and as looking for new games and time to play them takes more effort than having a drink with your friends or watching a TV show, I probably won't play games casually in my free time. But I expect to find myself returning to games during times of holidays and low cost vacation at my family's country house. For these purposes I still have a short bucket list.

Bucket list:
Luxaren Allure
Disrupted Monarchs
We Met in May
Quadrilateral Cowboy
Ultima IV

Currently playing:
Soma Union
Crusader Kings 2


Recommendations:

Complete List of games:
Last year I didn't get much done cause I got a very steady job and all I want to do after work/during lunch is play a fighting game/roguelike which are kind of never ending endeavors and don't exactly have concrete goals. But I think one and done story oriented games are ultimately more fufilling so recharged after the holidays I think I'm ready.

I'm going to commit to completing a SaGa game cause I just never got around to it but after reading this post. I really just want to try and appreciate a Squaresoft series I never slipped into. I just gotta go into it knowing that it's supposed to be somewhat aimless and confusing. RS2 isn't fully translated and I don't feel like dropping down 30 bucks for an inferior HD port (but might cave in when there's a sale) but RS3 is fully playable on my Everdrive cartridge (and I heard it's a bit easier).

Also I would like to complete every gosh darn FF game before I die, so FF7 Remake is close to completion and a breeze to go through. I have a PS5 so not only is FF7 Remake spruce up but FF16 will likely be a game I'm playing asap.

Games I'm playing
Final Fantasy XIII-2
Code Vein

Games I haven't played in awhile but want to get back into:
Trials of Mana
Dragon Age: Origins
YS Origins
Xanadu Next
Zelda Twilight Princess
Romancing Saga 3 (SNES)
FF7 Remake (PS5)
Sakura Wars (Saturn)
Metroid Dread (Switch)

Games I haven't played at all for the diary but itching towards:
Majora's Mask
Yakuza 0
Shenmue 1+2+3
Breath of Fire Dragon Quarter

Games I might have given up on:
Diablo 1
Dusk
Breath of Fire 2 (big maybe)
Nioh 2
Psychonauts 2

Games I've Beaten
Cocoon
Final Fantasy XIII
Gotham Knights
Dishonored
Sunset Overdrive
Marrend
Guardian of the Description Thread
21806
I might pop my head in here every so often. Here, then, lies my master post for the year.

Marrend
Completed:

February
Valkyrie Elysium

March
Final Fantasy 7 Remake
Devil May Cry 3 - Dante's Awakening
Resident Evil 2

April
Breath of Fire - Dragon Quarter

May
Tales of Arise

June
Sweet Sixteen game commentary, part 1, part 2

July
Xenosaga Episode 1
Legend of Legaia

September
Persona 5 Strikers
Temple of Memories
Castlevaina - Curse of Darkness

October
Vagrant Story
Castlevania - Lords of Shadow

November
Xenosaga Episode 2



In Progress:

Breath of Fire 3
Tales of the Abyss
The Witcher 3 - Wild Hunt
Dead Cells



Cancelled:




Bucket List:

author=Darken
Games I might have given up on:
Diablo 1
Breath of Fire 2 (big maybe)

...I don't know how this thread works. I dunno if Darken's gonna laugh at me XD. but I was just gonna say: don't give up on Diablo 1 just yet. I don't know what version your playing, probably PC. I played that, and the Mac version back in the day, (It was one of the few games Mac and PC could play together) but I was never really good at Diablo. But then years later I beat the single player mode on the PS1/PSPgo not too long ago.

If you're playing Warrior, it's kind of like a cookie clicker RPG? I know that sounds dumb because Diablo's been around way longer than that, but hear me out. What you're essentially trying to do in Diablo 1 is create the best cookie click tank, so you can just one shot everything, very very quickly. Weapons are like super important when you're playing the warrior, cause every extra stat you have is going towards that one click that will take down everything, restores a little HP, steal some mana, etc.

When you find a better weapon, you'll want to slow down, save, and experimental with the new weapon for a bit before continuing with the game. Because often the new weapon won't work out, so you'll want to find a way to quickly switch back, so you can continue the game. You're really just creating a tank that will one shot everything. It took me years to figure this out cause I was too use to final fantasy and the two games couldn't be more different.

But like, the best part of Diablo 1 is like 3/4s into the game around the caves, right before you get near the final quest where the main plot point is revealed to you - They have this really great halloween music that plays in the background, I think it was in the caves. That music is better than it has any right to be. There is no reason why it should sound this good. XD
Eh I'm just bored of Diablo 1, it's just very repetitive and rather just play other games. I'm just taking it off the list for this year, it's not like a forever thing.

Romancing Saga 3

Off to an okay start, but then it just becomes miserable. I decided to tackle the game just sort of blind and embraced the "openess" that a lot of saga fans talked about. I picked Ellen because axes are cool I guess. In the intro you come across a vampire that mentions a cave to get treasure from, I assumed he meant the basement but I came across some tough enemies. Little did I know that exiting the castle, exiting the mountain, then exiting the town takes me to the world map, which is not a thing introduced at all and I would think exiting that same way would take me to a previous area I've been to.

This is probably why I never gotten into this game back when I was emulating 20 years ago and just got generally confused by the difficulty spikes. But now I kinda get the combat, it's not supposed to be super tactical but more about experimenting with weapons and discovering new techs. I realized walking instead of running prevents ambushes etc. But fine cool. I also learned if you run into something that's too difficult, there's probably still is a way around it and you can come back later.

I get to end of the intro, eventually end up in Kidlanto, NPCs mention something something about getting rid of monsters at cave. To my surpise an Old Man leads me to the cave and locks me in. The caves full of easy monsters but I'm guessing it just wants me to kill the boss. I come across the rat boss and well, there's really no beating it. But I'm locked in so I figured maybe if I grinded a bit and get really strategic with the salves, get lucky with the misses and maybe I can beat the boss. No dice. So I don't know where to even go and the previous lesson of avoiding challenges seems moot. Turns out if you run away from the boss and examine the entrance you got locked in a lady will let you out. This is straight up just guessing what the game designer wants you to do. So I'm just gonna look up a guide from now on because the triggers in progressing are just so obtusely random. So the lesson becomes: if you find something challenging, and the game gives you the impression that you're in a point of no return, the game is lying and there probably still is another way and you can come back later.

Which I'm okay with, but I find it so contradictory to a game where the common advice is: "just go where the wind takes you and don't look up too much stuff, the joy is figuring it out as you go!" No this is Castlevania 2, or Legend of Zelda NES, this is a break-out-the-guide-as-soon-as-your-confused/stuck game. It's too late now, I've broken the emergency glass. I still like the vibe of the game and the combat, and it is cool that you can actually end up anywhere. I just don't know if I'll play it on its own terms.
Marrend
Guardian of the Description Thread
21806
Valkyrie Elysium

There's definitely moments I find myself unable to see what the hell is going on because of how the camera in the game, works. Which I kinda knew about from the reviews I saw. It's definitely frustrating when it happens, but, for the most part, the game provides areas where that isn't too much of an issue.

The game structure feels similar to Castlevanina Lords of Shadow and/or Mega Man X in that the game has this stage-based format, and you might not necessarily get everything in a stage on your first go. There was one collectible in the very first mission that seemed to ask for an ability I didn't have yet, but, all it required was a double-jump, and using the hook-shot in mid-air. Though, the double-jump is, technically, an ability you don't start with, but, can be acquired early enough. Though, I did find another collectible later that I actually can't get to, so, there is that.

The dip into Metroidvana territory comes in two ways. One is the aforementioned hook-shot. That's mostly used as a tool in combat for Valkyrie to close the distance between her, and the poor sods who dare to stand against her. The number of places where it's used to get from Platform A to Platform B isn't terribly numerous from what I've played so far, but, absolutely exists. The einherjar in the game also provide methods to open up otherwise unreachable locations. For example, one can remove large boulders blocking your path, while another can create ice platforms for players to, well, platform with.

One thing I find odd is how quiet the game is. Like, the in-game settings indicate that the music and voice volumes are near-max, but, outside of Valkyrie's battle cries as she attacks, I can barely make out anything. Modifying my system volume is an option, but, it just feels so awkward that my system volume is set to 16%, and I can hear things in other games just fine. Apparently not this game?

The areas are beautiful and pretty to look at, but, it also feels incredibly dead. Which, I guess, makes a certain amount of sense, since the backdrop of this game is "Ragnarok is coming!" However, having more people to interact with, or at least a way to get rid of unnecessary/unwanted consumables, feels like it should be a thing.

I don't really understand why this game takes a page from Devil May Cry, and gives players a rating on how well they performed in a stage. Maybe I'm just annoyed that the game shows a penalty for using items when your score is evaluated. I'm aware Devil May Cry does pretty much the same thing, but, it's also true that the item limit in that series is probably more than freaking 7.

Well, to be more accurate, the item limit seems to be a case-by-case basis (which is, itself, kinda odd in my opinion), but, the basic heal potion has a limit of 7, or thereabouts. I dunno. I just have to question the design decision of limiting consumables that much when it seems like the expectation that is placed on the player is to not use them. Then, follow that up with not being able to sell them off, or get rid of them in any meaningful way, and I can only shake my head.

Despite my complaints, I'm mostly having a good time here. I wouldn't call it a great game, but, it's serviceable enough in it's own right. The reviews I saw made it a point to say that this game is more a reboot, or re-imagining, of the original Valkyrie Profile than anything. I was ready to accept that, and from what I've seen of the story, it pretty much holds true.
Hi, hope nobody minds me chiming in here, I mean what better way to get acquainted with the RMN community than by yelling about games I wanna play, right?

Before I start listing stuff, I should probably first mention that I had started a playthrough of Rayman Origins with a friend on New Year's, but later decided to complete the entire game 100% on my own over the course of 3 days. It was excruciating.

Also please forgive my platformer bias

COMPLETE:
-Rayman Origins
-Spark the Electric Jester 2
-It Takes Two

IN PROGRESS:
-Blue Fire
-Pizza Tower (Beat the game, now trying for 100%)
-Tomb Raider: Anniversary

CANCELLED:
-A Way Out
-Paper Mario N64
-Bug Fables: The Everlasting Sapling(?)

GAMES I'VE STARTED PREVIOUSLY AND WANT TO FINISH:
-Ori and the Will of the Wisps (Got maybe like halfway through and then stopped for a whole year)

GAMES I HAVE AND WANT TO START:
-Spark the Electric Jester 3
-Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist (actual title)

GAMES I IDEALLY WOULD LIKE TO GET THIS YEAR:
-Klonoa Phantasy Reverie Series
-The Many Pieces of Mr. Coo (Checked the steam page and there's no concrete release window so it might not be out this year but there's no way to know for sure)
-Kirby's Return to Dream Land Deluxe
OzzyTheOne
Future Ruler of Gam Mak
4698
I think I'll join in on this whole gaming diary thing this year, it always looked like a fun activity after all and it might also help me give more opinions on games and also put some more thought into what I liked and disliked about games and in turn put a greater attempt at writing down my thoughts.

I'm going to shamelessly borrow Marrend's post model

OzzyTheOne
Completed:
Valkyria Chronicales
Red Dead Redemption 2 (second playthrough)
Gothic 3
Resident Evil 4 Remake

In Progress:
Wild ARMs


Cancelled:
None yet, and I doubt there will be any, I'm very particualr about chosing what games I play.

Bucket List:
Ara Fell: Enhanced Edition
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
LEGO The Hobbit
Star Shift Origins
Stray

Romancing Saga 3

So I spent more time wandering in towns. Some advice has been kind of just prioritizing equipment over grinding and talking to every NPC for either unlocking new locations or getting a full party asap. I got Harrid from apparently talking to him last in a post intro event, I got Crepe and apparently she is not easy to get rid of. I expect all kinds of bullshit to unlock certain party members but requiring an unlock to get rid of them if you don't want them is actually a neat emergent way to create secondary goals. I discovered that there were two boats, one that lead to where I came but another that lead to Pidona which is a huge town that also has a much older town attached to it. I grabbed Nora and witnessed an event involving thomas, don't know what that's about.

Then stumbled into the DEVIL PALACE which felt very endgame. All of the chests were open and the enemies were super easy so I figured there's no use poking around unless I have a reason to be there or there's equipment. I soon figured out there's a lore reason for why the palace is emptied out (by adventurers and thieves that came before you) I then ran into a quest that actually involved going back into the devil palace but luckily didn't stray too far in (getting a stupid kid named Gon). Cool I completed a quest that wasn't outside my capabilities.

Then there's the Muse quest where you have to go into her dreams basically leading to a trippy dungeon. The dungeons don't have crazy gimmicks but it is interesting how conceuptual they become (a dungeon with no chests, a dream inside of a playable character's head). But I'd say this particular dream dungeon was definately a bit outside my capability, all the monsters are the same and really tough, I can just barely kill it with all my techs being used. But then I realized it drops an item that just, heals everything including LP. I realized that this is basically a free grinding spot and my characters start learning new tech like crazy. I had to resort a guide to figure out how to even get to the end but it actually probably wasn't that hard to figure out on my own just saves time I guess. I reuninte with the dreamer (Muse) that's creating this dungeon. There's an eerie resemblance to a FF5 scene when the protag slaps both the dreamer and a story character from being fooled by the boss's appearance of assuming their father.

Now that boss here was tough, I was probably underpowered for this. But then Harrid learned Dragon Tail mid fight and did more than double the usual damage output. I still died but the boss kept asking where Muse was. I decided to slot Muse in my party, but she died before the boss got to his usual trigger and wiped the entire party. I kept retrying in vain and it turns out nothing happens if she turns asleep. So I'm like alright put Muse in the back row with some salves and an anti-sleep gem then hope to god that Harrid learns Dragon Tail and see what happens. He did. I managed to revive Muse just in time for her be alive for the trigger and something did happen but... nothing? I then had Muse did punch since I didn't give her any weapons but she then triggered the killing blow. Waking everyone up.

Probably the first time I actually solved a ""puzzle"" on my own in this game. But I'll take it. This game so far has very high highs and very low lows but for once in the game I felt like I was actually playing it and engaged by its systems. I'm one step closer to being kawazu pilled.
SPARK THE ELECTRIC JESTER 2

First of all, this game has a smooth turning feature which is on by default and it doesn't really make turning smoother so much as it just makes it slower, which you probably wouldn't want in a Sonic-esque game where you're going fast 80% of the time. I didn't find out you could turn it off until like 10 stages in, so that was slightly annoying (additionally it would be nice if there was an active camera option so I didn't have to multitask and could just focus on playing the game)

Also, I'm no expert on level design, but I've been finding a few stages in this a little hard to navigate, so I would often find myself just kind of fumbling through most of the game not really having any idea what I was doing or where I was going. I don't remember ever having this kind of problem with Sonic, not even the Adventure games (emerald hunt notwithstanding), so I'm not sure why I was feeling it here.

Besides that, I'm still having fun. Don't really care about the story and I mostly just tolerate the combat but overall I'm enjoying quite a bit

Side note: I'm currently addicted to PAC-MAN 256 but there's no real end goal in that game so it's not in the master post
Marrend
Guardian of the Description Thread
21806
Tales of Arise

I really like how the skits flesh out the cast so far. Not that skits are anything new to this series, but, keep in mind that I haven't played a Tales game since Tales of Symphonia Chronicles on PS3. I find the style in which they present the skits very similar to that of Valkyria Chronicles' style of storytelling, and I find it somewhat endearing.

I think I'm getting a bit more used to combat. Like, I'm used to action-RPGs using face buttons to interact with the combat engine on a basic level. I still kinda mess up in this regard every so often. Either way, in this game, the face-buttons are assigned to techniques/spells, with one of the shoulder buttons serving as a standard attack. There's certainly a button to dodge, but, I'm not sure if there is one for defense off-hand. There was certainly a barrage of tutorials at the offset, and one did not mention defense.

If there is one stand-out character, it's that of Zephyr. He's a mentor that the protagonist looks up to, and has a number of things to say about the world, what it means to be a slave, and also what it means to be free. Freedom and slavery are probably going to be overarching themes going forward, but, I have doubts if the game will dare to allow the player to make any decisions about how the game's story pans out. Though, that, in itself, is a kind of slavery, and is a little ironic.

I just wonder when the game will give me more playable characters. It's been two for a while, and while the current party is four, one is a non-combatant, and the other (the aforementioned Zephyr) is a guest character. Both will probably be playable characters at some point, and I've a feeling Zephyr will join sooner rather than later. I suppose I'll see, in due time.
OzzyTheOne
Future Ruler of Gam Mak
4698
Red Dead Redemption 2

Ok, so as stated before, this is my second playthrough of the game and I'm aiming towards getting a 100% completion rating, which wouldn't be a problem if some of the collectible side quests weren't so grating and unnecesarily filled with padding for whatever unknown reason. All the collectible strands I did until now were quite fine, strewn all about in a beautiful world that is a joy to explore, but then there's the Duchesses and other Animals collectible quest line where you have to find a bunch of orchids and birds that rarely spawn and harvest them all around the main swamp area of the map.

Now, one of the problems is that this collectible side quest is that it is divided into multiple parts, you first gotta find this many type of this orchid and this many type of this bird and then you unlock the next set of collectibles. The catch? You can't collect ahead of time. If you go out of your way of looking up a guide so you know what orchids you can already collect in order to finish each part as quickly as possible, the game literally doesn't allow you. Let's say for part 2 of the quest you need 10 Rat Tail Orchids, well, until you've unlocked part 2 of the quest, you can only find 9 and you will never find a 10th one.

What does this do? It wastes your time. It wastes your time so damn much by having you go back and forth to the quest giver and aforementioned swamp area over and over again, because you couldn't just collect everything in one go and then complete all the parts of the quest in quick succession, it's beyond mind-boggling why they thought this was a good idea, it's terrible, terrible padding, for optional side-content! Why would you pad optional side-content like that? What makes it worse, is that the fastest way to traverse the swamps is by horse, since walking in a swamp knee-deep in mud is super slow, who would've thought. Now, why is this a problem? The swamps are filled with aligators that constantly spook your horse into bucking you off and running away, which then forces you to invest precious time in getting back up, wading slowly through knee-deep mud to get to your horse, so you can continue to hunt for stupid flowers that are surrounded by gators. (To be fair though, you can just shoot all the aligators and use a horse that doesn't spook easy, but I hate killing a bunch of animals for no good reason except to not inconvenience me)

All other collectible strands of Red Dead Redemption 2 are great in my opinion, as they encourage exploration, even when you're using a guide, and they bring you to very varied climates around the game world. Hunting for orchids and rare bird spawns in a bogged down swamp filled with horse-spooking mobs and being unable to find all the flowers you want until you've unlocked the ability to do so is just frustrating and should be a lesson on how not to handle an optional collectible side-quest in any game. I'm glad I used a guide, because finding out that a 5th of the orchids aren't even in the swamp but in the mountains would've taken me forever to find out and taken even more of my precious time. Let this be a lesson for all who read this, do not structure your collectible missions like the Duchesses and other Animals quest from Red Dead Redemption 2, it's by far the only aspect of the game I've truly come to hate.
SPARK THE ELECTRIC JESTER 2

That was really short, it only took me just over 2.5 hours to finish. I don't have much else to say about it. It has extra stuff for beating every level within a given time period and with a score higher than a given amount but I just, don't want to do that

BLUE FIRE

Bought this one because James Nitrorad says it's good

I don't usually play and enjoy Soulsborneringrim-like games because most of the time I'll get stuck on an early fight, start instinctively reciting passages from whatever the demonic equivalent of a holy book is and stop playing forever. That happened with Hollow Knight and I didn't want to bother with Blue Fire for a while because I assumed the same would happen with it as well, but so far I am really liking the balance between the platforming and the walking around and hitting things with a sword to make them dead. Although, I did start running into a weird technical issue after like 15 minutes where sometimes if I leave the game window and come back to it I can't attack on the ground, dash or use my shield and I'm forced to restart the game so thanks for that Azure Ember

The moveset is really fun to use. The dash in particular lets you stop on a dime when you let go of the button so it's easier to not overshoot a jump, which I like. I haven't unlocked any other abilities yet that aren't just extra attack methods so I'm excited to see what other tricky platformer bull I could get up to later on.

Don't care much for the story in this either but I do enjoy some individual characters, like one who helps you fix elevators and all they ever want to talk about is elevators all the time and they will not stop talking about elevators, but more often than not while talking to someone I would end up getting bored and pressing A a bunch until they shut up

One thing I also think is worth noting is that one of the emotes I got is literally that stupid dance animation from A Hat in Time that people memed to hell and back and is just called "Hat kid smug"
Decided to do a "23 for '23" challenge where I pick 23 unfinished games from my collection to finish this year, in the hopes of cutting down some more of my endless backlog. Tried to pick a mixture of stuff I was excited to play and stuff that has sat on my shelf gathering dust for way too long. My list is:

.hack//Mutation
Alundra 2
Ape Escape
Batman: Arkham Asylum
Beautiful Katamari
Bioshock
Code Age Commanders
Dead Space 2
Drakan: The Ancients' Gates
Eithea
El Shaddai: Ascension of the Metatron
Front Mission
Genma Onimusha
Legend of Heroes: White Witch
Medieval (PS4 remake)
Metal Gear Solid 4
OZ / The Sword of Etheria
Rez
Soukaigi
Super Mario Galaxy 2
Tales of Xillia
Tricolore Crise
Voodoo Vince

Finished so far this year

Batman: Arkham Asylum
First game off my 23 game list. Had heard good things about this series since they were first released but never got around to any of them until now. Blazed through this first entry in about three days, and was largely impressed by how well it held up. The combat did feel a little limited and I thought some of the bosses were a bit naff (particularly the last one and the recycled "not-Bane" fights), but loved the menacing atmosphere of the environments, thought the game had some really memorable moments (the Scarecrow sections especially!) and found the stealth gameplay and gadgets to still be a lot of fun. More than anything, though, the game really nails the whole vibe of the character and the world, and it's tons of fun just getting to be Batman and do Batman things. Not sure how much the sequels are really my thing given their more open-world trappings, but will probably try City sometime.

Enslaved: Odyssey to the West
Started this at the tail end of last year and finished a few days ago. Torn on this one. Voice acting, writing and motion capture are incredible and so far ahead of most games of the era, and the art direction is genuinely stunning at times. I also really like how it reimagines the source material. But it's riddled with technical issues, and the gameplay feels wholly unimaginative and so much less than the story deserves. Read it was pitched as a CG animated movie originally, and feel like maybe that might have been the right choice in hindsight. Still, much more good than bad, and was worth a go once as a fan of Alex Garland's work, even if I doubt I'll replay.

In progress

Front Mission
About nine missions into this. Playing on an actual SNES / SuFami on a CRT, which feels super cosy as someone who only ever played SNES through emulation, and always dreamed of owning one as a kid. I've only finished Front Mission 3 in the past, and haven't really dabbled that much in the rest of the series, so it's been fun looking back to the series's roots. Impressed by the level of customisation you have over your machines in this for an SNES game, and the pixel art in the battle cutaways is gorgeous in typical 90s Square fashion. Combat is kind of basic SRPG stuff, but it's still good fun, and little touches like being able to destroy individual parts of targets add a nice bit of flavour. Also loving the Amano character art and Yoko Shimomura tunes. Really good stuff so far.

Drakan: The Ancients' Gates
Played a little of this back in 2010 and was quite impressed, but never got around to giving it a proper look until now. Extremely ambitious for a 2002 PS2 title, feeling almost like an early Elder Scrolls game with its large world, decent amount of side quests, and relative level of freedom. Can imagine the ability to traverse the world on the back of a dragon must have been particularly impressive at the time. Combat is awfully janky and the loading times are pretty bad, but having a pretty good time so far, and it feels like a shame that this one seems to have mostly flown under the radar at the time. Might give the PC prequel a look at some point too.
BLUE FIRE

Played a little bit more of it and it's starting to feel a little more Souls-like in its difficulty and I got lost a couple times. There's a particular ability that you unlock in one of the dungeons and it feels really good to pull off more advanced manoeuvres using it. I also ran into one particular void challenge that I'm convinced I am incapable of beating, so I probably won't be trying to ace this

PAPER MARIO

My thoughts on this game haven't changed much since I last played it. I think it's a fun enough RPG but certain parts can get really repetitive - Dry Dry Desert was hell - and I don't feel the dialogue has the same wit or charm as the later entries (Sticker Star notwithstanding) do.

We left off at the beginning of Chapter 4 so we picked back up from there. It was kind of late so I don't remember a lot of it, but I do remember we gave a cake to a big red guy and probably said some dumb stuff to eachother in between, then got bored and stopped

BUG FABLES

(I also played this game while My Friend was watching)
I think that gameplay-wise, it expands and improves on a lot of aspects of the early Paper Marios and visually it looks very nice, but I didn't love the music because I'm a snob and I couldn't get into the character writing or humour at all. Throughout my entire play session I got through the whole first chapter and played a little bit of the second, and I couldn't care less about who was saying what and felt that most of the jokes just came across as sort of childish, at least in execution. I laughed at an actual line spoken by a character exactly once, and not even because I thought it was clever, I just found the specific choice of words funny. Then I made the mistake of trying to do the rest of the game in hard mode and it was way too stressful for me and I died like three times in a row to the same enemy and rage-quit in the middle of a battle and I hate my life. Good game though, would recommend
Marrend
Guardian of the Description Thread
21806
I'm gonna try aiming to spread my gaming updates out to maybe once every two weeks, or so, starting around the 15th. However, here's what I got in updates since last time.

Valkyrie Elysium

I was able to complete one more chapter. This takes me up to chapter 4, or thereabouts. I think I did, actually, do a little better against Hrist Hilda on my last fight with her than my first time. She's still a pain in the butt with her teleport move, though.


Tales of Arise

I don't feel like I've advanced too much here, since things have been kinda busy, but, at least Renwell joined the party. Though, Zephyr left, and was effectively captured by the enemy. I dunno if the party will get to him before he's executed for, you know, being a rebel leader.


Final Fantasy 7 Remake
You know you want to read it.
Nioh 2

Adding Nioh 2 to the list since I bought it on holiday sale, I'm probably gonna regret this because playing hard games like this gives me arthritis and this is the sort of game where you get 1 shotted if not wearing tough armor so it can be a bit frustrating. I picked fists as my primary weapon and no other weapon feels right. The drawback is that fists don't always do enough damage in a pinch but I figure if I level it up maybe the damage will feel better. I'm on the first mission and I had a really hard time grasping that dodging isn't always the best move (this ain't your daddy's souls game), but also losing ki = death. There's also a lot of stunlocking in this game so it's less about worrying about your health and just not putting yourself in situations where you're out of ki and have to dodge/gaurd. Other times you really can just spam to get a weaker enemy over with but that's just a trick.

So I think I'm at the second Enki? I haven't gotten super far and I assume the "boss" will have a cutscene and also give me another hour of frustration. I wonder if this is good for my brain. I haven't really played difficult games in a long time though so it's at least engaging.
Marrend
Guardian of the Description Thread
21806
Valkyrie Elysium

Chapter 4 threw down some side-quests, plus another einherjar. Eniherhar also have personal missions that expand their capabilities, and some were unlocked after chapter 4 was cleared. The bulk of what I played of this game consisted of these side-quests, but, I'm in a position of getting on with the game for next time I throw this down.


Tales of Arise

You know, each time the characters in this game mention where Zephyr has probably been send to, and how nobody has ever escaped from it, gives me an increasing sense that the party will find him dead. Then, when the characters learn that he's slated for execution, they were surprised. Meanwhile, I was, like, well, yeah. He's the guy that headed the organization that took down the Wall of Fire. You don't capture people like that, and let them live for very long.

In any event, I run up to a boss that gives me a lot of trouble. Not necessarily the first time in this game, but, it got me thinking about the difficulty rating a bit. I'm almost positive that the game warned me that the difficulty could not be changed mid-game. However, after checking around, I found noticed that, hey, I could change it! Not going to argue this point, but, it does make me wonder if I just misread the information, or incorrectly remembered it.

Anyway, Zephyr died, as per the expectation. However, his son, Law, joins the party. Of course, he wants to seek vengeance, but, will probably be a party member going forward.

TOREE 2 & SUPER KIWI 64

These are two incredibly short (and cheap) 3D platformers by the same dev so I figured I'd make them share a subheading

I played these sort of on impulse because I have a lot of time to myself and get bored easily. Kiwi 64, being a game reminiscent of the Banjos and the Kazooies, feels very nice to control and lets me collect a lot of shiny objects in sequence which gives me a lot of endorphins, although it was really easy to break everything just by clinging to walls and I picked up on like 5 grammatical errors in what little text there was in the game
Toree 2 plays pretty much the exact same way except it's more linear, you have less moves and the emphasis is placed more on going really fast. Getting the best rank in each stage (extra Christmas levels notwithstanding) was a lot less of a headache than I was expecting, or at the very least it didn't seem as difficult as its predecessor (Toree 2 is a sequel, would you believe)

BLUE FIRE

Played a little bit more of this and didn't really make any progress beyond pressing some gate-opening switches and triggering some story-rich cutscenes, but I do remember buying a big wallet and that was cool
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