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author=Feldschlacht IVHe did have handy healing magic, but then he also came with expensive high-damage skills like PK Love and Flash. Problem is, both of those are highly impractical to use because, as the only member of the party who provides defensive buffs, you need him to make sure your party stays alive from the more brutal enemies of the game, and with how hard it is to come by PP restoring items, every move he uses has to count. In boss battles, by the time you keep up a continual focus on healing and buffing, you wouldn't have the PP to use PK Love or Flash anyway, and if you went down the offensive route of using those two moves, you wouldn't have the PP to heal your party when they need it. That, and Kumatora is WAY better at utilizing offensive PSI moves, having both elemental coverage and access to PK Starstorm (which does comparable damage to PK Love Omega, I think). So, I don't even understand why Lucas has those offensive moves to begin with when all it does is cripple him if it fails to do its job.author=Rat
I'm disappointed by Lucas' counter-intuitive skill set.
How so? I'm not sure I remember his skill set too much other than he had handy healing magic.
I was disappointed with most of the combat in Mother 3, truth be told. It felt like there was never really enough reason to use a lot of the skills you were given, outside of Lucas' heals and a few of Kumatora's offensive spells. Duster's thief tools barely come in handy outside of a scant few situations where you might use a wall staple or two, and... Did Boney even have skills? Boney was a terrible party member.
I finished Tales of Xillia today and I have a lot to say *MASSIVE SPOILERS AHEAD*
The bad:
- The gameplay got really repetitive. I didn't feel this way when playing Star Ocean: Till the End of Time or Tales of the Abyss, which had similiar systems, so I'm surprised I ended up getting so bored of it. Maybe it was the fact that -
- This was one of the easiest jRPGs I've ever played: I only Game Over'd once, at the second last battle of the game. The AI strategies are probably what made it this easy, e.g. being able to revive characters as soon as they got KO'd. Probably because I played this on Normal (I think?), but if it's this easy, why call it Normal?
- Milla's voice actress was really bad and ruined most of the more poignant scenes.
- Alvin was a total boss of a character...right up until he started betraying the shit out of everyone, time and time again. I can't believe everyone else allowed him in the party for so long, it's ridiculous. He shot a party member intending to kill another FFS
- Everything after the fight with the real Maxwell felt really forced and could, probably should, have been scrapped. I couldn't care for Gaius at all and have rarely seen such paper-thin final bosses - post-2005 anyway. Sure, shades of grey or whatever, but that only works when said character isn't dull as fudge.
The good:
- The gameplay was good in short bursts, I guess. Jude and Leia were fun to play as, and being able to chain Linked Artes was cool.
- In a nice contrast to Tales of the Abyss, none of the characters were absolute jerks and were generally cool people (apart from Alvin, anyway, who I ended up not sympathising with, like, at all). Jude in particular was a breath of fresh air - a 17-year-old with a decent head on his shoulders and interests other than whining.
- Fenmont and Xian Du had two of the best city designs I've ever seen in jRPGs.
- I laughed aloud at a lot of the dialogue...really enjoyed how this game didn't take itself too seriously all the time.
- Rowen's voice actor deserved a standing ovation. I pretty much gave him one when the credits rolled.
- Rowen's character in particular was all-round amazing as was Leia's, who is totally best girl (TM)
The bad:
- The gameplay got really repetitive. I didn't feel this way when playing Star Ocean: Till the End of Time or Tales of the Abyss, which had similiar systems, so I'm surprised I ended up getting so bored of it. Maybe it was the fact that -
- This was one of the easiest jRPGs I've ever played: I only Game Over'd once, at the second last battle of the game. The AI strategies are probably what made it this easy, e.g. being able to revive characters as soon as they got KO'd. Probably because I played this on Normal (I think?), but if it's this easy, why call it Normal?
- Milla's voice actress was really bad and ruined most of the more poignant scenes.
- Alvin was a total boss of a character...right up until he started betraying the shit out of everyone, time and time again. I can't believe everyone else allowed him in the party for so long, it's ridiculous. He shot a party member intending to kill another FFS
- Everything after the fight with the real Maxwell felt really forced and could, probably should, have been scrapped. I couldn't care for Gaius at all and have rarely seen such paper-thin final bosses - post-2005 anyway. Sure, shades of grey or whatever, but that only works when said character isn't dull as fudge.
The good:
- The gameplay was good in short bursts, I guess. Jude and Leia were fun to play as, and being able to chain Linked Artes was cool.
- In a nice contrast to Tales of the Abyss, none of the characters were absolute jerks and were generally cool people (apart from Alvin, anyway, who I ended up not sympathising with, like, at all). Jude in particular was a breath of fresh air - a 17-year-old with a decent head on his shoulders and interests other than whining.
- Fenmont and Xian Du had two of the best city designs I've ever seen in jRPGs.
- I laughed aloud at a lot of the dialogue...really enjoyed how this game didn't take itself too seriously all the time.
- Rowen's voice actor deserved a standing ovation. I pretty much gave him one when the credits rolled.
- Rowen's character in particular was all-round amazing as was Leia's, who is totally best girl (TM)
I haven't played Tales of Xillia yet but I just got a cheap used copy the other day so I'll be avoiding those spoilers like the plague XD Was it fun at least?
Ya! I think you should play it at least once, but I wouldn't play it twice, as much as the game 'recommends' I should (you choose between one of two characters at the beginning, for...stuff).
Jude is actually 15. And yeah, the default difficulty is more akin to the "easy" modes of other Tales games, and this is also true for Xillia 2.
e: @Mother 3: I found Lucas' attack PSI to be useful when Kumatora wasn't in the party. Same goes for Ness in EarthBound.
My sister and I were actually still able to like Alvin after the whole "betrayal" thing, mostly because we saw some kind of it coming a mile away due to Tales' patented "MOST OBVIOUS FORESHADOWING". I thought it was also a nice break from the norm because usually the "party member betrayal" scenes tend to be hollow as it's almost always explained away as mind control or just acting to fool the bad guy or whatever. It's not very often that a character does something legitimately bad and actually returns to the party. Granted, the forgiveness was waaaaay to easy.
e: @Mother 3: I found Lucas' attack PSI to be useful when Kumatora wasn't in the party. Same goes for Ness in EarthBound.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I played and beat Xillia and Xillia 2 and loved them both. YM, what difficulty did you play Xillia on? I usually play Tales games on at least Hard mode, but I do think you're right that Xillia was easier than most of them.
I'm really hyped for Tales of Zestiria, though. I'm super curious as to how that's gonna turn out.
As for Alvin, I don't recall anyone in the party straight up forgiving him. They said that trust wasn't something that they could just give out after he betrayed them so many times. At the end of the game, they said they were willing to give him another chance, but they're not ready to fully trust him yet. It probably doesn't make much of a difference to the player since it was at the end of the game, but yeah.
If you liked Xillia, you will probably like Xillia 2. To me, it solved all the problems that the original hadwhile making a few problems the original didn't have.
Xillia 2 gives plenty of personality to Gaius and even Muzet, so I'd recommend it on that premise alone. I also think Ludger was the best thing to happen in a Tales game since forever.
If you liked Xillia, you will probably like Xillia 2. To me, it solved all the problems that the original had
Xillia 2 gives plenty of personality to Gaius and even Muzet, so I'd recommend it on that premise alone. I also think Ludger was the best thing to happen in a Tales game since forever.
I'm really hyped for Tales of Zestiria, though. I'm super curious as to how that's gonna turn out.
If you emulated Mother 3 then you'll probably never get the rhythm timing down due to emulation inaccuracies. It's still possible but it's way harder. I played a bit on hardware and my combos got way better compared to on the emulator.
author=Red_NovaAs for Alvin, I don't recall anyone in the party straight up forgiving him. They said that trust wasn't something that they could just give out after he betrayed them so many times. At the end of the game, they said they were willing to give him another chance, but they're not ready to fully trust him yet. It probably doesn't make much of a difference to the player since it was at the end of the game, but yeah.
Oh, yeah, that was what happened. Man, I can't believe my memory about a game I played just a year and a half ago is already slipping lol. Though
the fact that they let him in the party at all is probably more forgiveness than the average player would dole out if they were in their shoes.
I'm really hyped for Tales of Zestiria, though. I'm super curious as to how that's gonna turn out.
I'm not sure if I'm really too hype for what I've seen. Namely, the fact that battles happen in the normal environments, which means that when indoors, the camera can get stuck in the corner and spazz out like it's a Sonic Team game or something. I'm also wondering if the characters are going to get stuck on pebbles and stuff on the ground -- the movement system in Tales games is already wonky enough as it is. (Man I hope they don't bring back "free run costs mana" from Graces)
Still looking forward to it, though I'll most likely wait until a few price drops.
author=Ratty524author=Feldschlacht IVHe did have handy healing magic, but then he also came with expensive high-damage skills like PK Love and Flash. Problem is, both of those are highly impractical to use because, as the only member of the party who provides defensive buffs, you need him to make sure your party stays alive from the more brutal enemies of the game, and with how hard it is to come by PP restoring items, every move he uses has to count. In boss battles, by the time you keep up a continual focus on healing and buffing, you wouldn't have the PP to use PK Love or Flash anyway, and if you went down the offensive route of using those two moves, you wouldn't have the PP to heal your party when they need it. That, and Kumatora is WAY better at utilizing offensive PSI moves, having both elemental coverage and access to PK Starstorm (which does comparable damage to PK Love Omega, I think). So, I don't even understand why Lucas has those offensive moves to begin with when all it does is cripple him if it fails to do its job.author=Rat
I'm disappointed by Lucas' counter-intuitive skill set.
How so? I'm not sure I remember his skill set too much other than he had handy healing magic.
I can see what you're saying. I think they were going for the versatility angle, though. Lucas can heal, and Lucas can have attack magic, but he can't do both at the same time. Breath of Fire III had a similar thing going where Ryu (the main character) had the ability to turn into a dragon, massively boosting his attack and options, but he also gets all of the healing spells in the game. So while yeah, most players are going to spend his AP on Dragon transformations, he can also heal in a tight spot, and he's also self sufficient, not needing any other party members to survive a tough spot.
I guess that's what they were going for???
author=Pizza
I was disappointed with most of the combat in Mother 3, truth be told. It felt like there was never really enough reason to use a lot of the skills you were given, outside of Lucas' heals and a few of Kumatora's offensive spells. Duster's thief tools barely come in handy outside of a scant few situations where you might use a wall staple or two, and... Did Boney even have skills? Boney was a terrible party member.
Yeah, Duster's tools had the issue of being chance-based, so often times they weren't useful compared to just attacking with him. I understand Boney, though. His only skill is to "sniff", but that reveals information about the enemy's weaknesses, which is helpful. The best trait he has, however, is being the fastest party member. You could easily dump all of the healing/damaging items on him and you'd be almost guaranteed to get a free heal off an item before an enemy attacks, and this helps a lot considering that both Lucas and Kumotora are slow as balls compared to a lot of the late-game enemies.
@Feld: I guess that was what they were going for, considering there are moments where Lucas is left without Kumatora and needs to be self-sufficient.
[quote Ratty524@Feld: I guess that was what they were going for, considering there are moments where Lucas is left without Kumatora and needs to be self-sufficient.
dat masked man
dat masked man
author=Sated
So I only just remembered that I never played KOTOR II... so I'm correcting that.
There is a fan restoration project that adds in the content that was supposedly cut from the end of the game as it was rushed out to meet the xmas season. It might be worth checking out.
Even so, I played it back when on the Xbox, and I thought KOTOR II was great! I hope you enjoy it.
Playing a bit of that Cross Code game. I realized that one of the game makers is Iaschen, the guy who made Velsarbor. That's pretty badass.
(Just learned this because I posted a thread about it on steam and he commented on it, so I got to be all like "ZOMG, DAT GUY RESPONDED TO ME!" :P)
(Just learned this because I posted a thread about it on steam and he commented on it, so I got to be all like "ZOMG, DAT GUY RESPONDED TO ME!" :P)
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