MARREND PLAYS XENOSAGA EPISODE 3

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Marrend
Guardian of the Description Thread
21781
So, it's finally time to finish what we started. I'm talking about, of course, an LP for...



Image provided by Wikipedia.

...Xenosaga Episode 3 - Also sprach Zarathustra. Or, as with the other games in this series, simply, Xenosaga Episode 3. If you played Xenosaga Episode 2, and did not like the direction that game took, and skipped out on this game, I get it. Hell, I was probably close to being among that number. Still, I was curious about how this series would continue, and, ultimately, end. Remember that this series was supposed to entail 6 games, and we only got 3. So, not only was there a need to compartmentalize, but, a desire to correct the mistakes that were made in Episode 2.

I can't really say what the overall expectation for Episode 3 was, but, to say that the previous entry did not take very well would be a vast understatement. It is a small miracle that this game even exists, from what I've learned of it's development. With a game like this, you gotta go out with a bang, and, in my humble opinion, this game does that in spades.

While the combat engine was revamped again, it brings back Tech Attacks for characters, and made Tech Attacks for ES based on filling Anima Gauge(s), rather than stick with the Stock command. Characters no longer have access to button inputs for their attacks, though the ES retain that mechanic, adding an additional layer with a Fuel system. This mechanic might be a callback to it's spiritual predecessor to some degree? I'll talk more about this when I get to the game, proper.

If there is one nitpick I have, it's that loading clear game data from Episode 2 to Episode 3 is probably as useful as loading clear game data from Episode 1 into Episode 2. Which is to say, nothing really useful can be gained there. Off the top of my head, I think it's Shion's Vector outfit, maybe KOS-MOS' original outfit, and maybe some other things I'm not remembering because they are totally irrelevant. What the hell, Monolift Soft? What the hell?

As before, I've tagged a playlist for the soundtrack, and two for cutscenes (here and here), because, at this point, there's no reason not to tag both. While I don't have a specific goal, or challenge in mind, know that I will absolutely utilize Codebreaker codes, and thus, my experience will be vastly different than other players.

Table of Contents:
  • Disk 1
-Session 1 - Hacking into the S-Line
-Session 2 - Rennes-le-Chateau d'If
-Session 3 - Takin' Out the Trash
-Session 4 - Ancient Temples, New Adversaries
Marrend
Guardian of the Description Thread
21781

-- Session 1 - Hacking into the S-Line --


I've always used transfer data from Episode 2, even if the bonuses that I can recall are pretty minimal. However, for the sake of this LP, I did a comparison of what I could immediately observe at the start of the game. However, as far as I can tell, there's no bonus experience, skill points, or money granted by using transferred data. It's literally just Shion's Vector outfit. Which is slightly better than her initial armor the game gives, but, I was really really hoping there would be something more substantial here. At least Xenosaga Episode 2 gives some extra skill points, even if that particular variable is largely irrelevant to me.

Data transfer and basic game settings aside, selecting New Game brings up, you guessed it, an FMV! How can these games start any other way? The text at the bottom of the screen indicates that we're on Planet Michtam, in the year 4747. This is about 20 or so years after the events of Xenosaga Episode 1. Thank you, in-game database, for that information! A light rises from a ruined cityscape. The camera pans down, and shows some Gnosis prowling about. It then cuts to a pair of individuals walking. We only see their feet at first, but, we eventually see a woman leaning over a child, as if to protect him from the vision of ruin and death about them. The somehow make it past the Gnosis into what appears to be an escape pod, with the woman and child sharing one final embrace before the woman hands him her necklace, and closes the hatch.

The boy rams his hands fruitlessly against the hatch doors, as the woman's already sad demenor turns to near tears before her Gnosification begins in earnest. The boy recoils in terror, just as pod's engines activates, this scene ending shortly thereafter.

The scene shifts to a place somewhat familiar. The cross where we found KOS-MOS hanging from during the delve into her subconscious domain way the hell back in Episode 1 is in the background. In the foreground is the Red Testament, standing before an opened tomb, radiating light. The Blue Testament then warps in with the Black and White Testaments. The Blue and Red Testaments have an exchange here, but, nothing they say will make any amount of sense until later, if that.

The scene shifts to the Dinah, being chased by enemy mechs, doing evasive maneuvers in the process. Shion isn't exactly happy with her copilot, Miyuki, who was supposed to check enemy positioning beforehand. They get assistance from another craft, piloted by a new character, Doctus, as well as Canaan. The craft destroys the enemies immediately on Dinah's tail, then moves off to other targets before the Dinah makes a landing. Miyuki is in awe of Canaan's skills, but, Shion is all business here. Without Allen present, it falls to Miyuki to be the punching bag, expressed by her saying, "Why is everybody picking on me?"

Now we can get a bit of context as to what the hell is going on, where this is, and why we're here. The second of these questions is answered first. We're at Vector's S-Line Division, and we're here concerning top-secret data. Why, exactly, Shion wants this data, or what she thinks it consists of might be one of those "later" things. For now, the game reintroduces us to the in-game database. It was sorely missed in Episode 2. For full disclosure, one of the things I was looking at was the number of entries in the database if you transfer data, or not, and the number stays the same in either scenario.

After that mini-tutorial, the gameplay begins in earnest, and the music for this dungeon...




OST - "Rolling Down the UMN"


...would feel right at home in Xenosaga Episode 2. Then comes some short tutorials about destroying objects, just in case you're new to the series. In short order, we come across Segement Address 8. I've been mostly, if not totally, ignoring these in the last two games, but, this game might actually see more than a few doors open.

It's beginning to occur to me that I haven't shown you the menu yet. It's not a huge deal, as far as the available commands are concerned...





...as most of them are pretty self-explanatory? Call me weird if you want, but it makes me more happy than it probably should to see that money has returned to the series.

Back to the dungeon-delving, there's more objects to destroy, plus a puzzle before getting into an area with encounters. Regular character battles runs...




OST - "Fallout"


...this song, and perhaps one of the reasons I love this game's combat. Shion's still using her own take of the multi weapons system from Episode 2, but, Miyuki is here with her original design that was introduced in Episode 1. Canaan, meanwhile, wields a knife. Let's do an aside, and talk a bit on character combat.

Gone is the "zone" system, which, I think could have been better implemented in Xenosaga Episode 2, but, I can't say I will miss it either. Tech attacks are possible again, but, unlike Episode 1, you can't just spend a few Tech Points to be able to spam/abuse them. Since there isn't an AP or Stock system for characters in this game, Tech Attacks have to cost something, and that "something" this time around is boost. As a general rule, a character's initial Tech Attack costs 2 boost to activate. Their second Tech Attack typically also costs 2, but, there's a few out there that cost 3. I don't quite recall the boost cost for the third Tech Attacks that characters get, but, my gut is telling me that they tend to cost 3? I guess we'll see when we get there!

Also of note is that they got rid of the round bonus slot indicator. So, there's no "bonus EXP" round, or "critical bonus" round, or what-have-you. However, you can earn bonus rewards for slaying enemies with Tech Attacks. This is called a "Finish Strike", and some abilities care about accumulating Finish Strikes on specific types of enemies. Shion's Break Bash Tech Attack is not among such abilities, but, regardless, I consider it a method by which the game incentivizes players to use Tech Attacks.

The other thing I want to touch upon is that the break status still exists here, but, the way it's inflicted is a bit different than in Xenosaga Episode 2. Characters and enemies have a break bar that fills as damage is inflicted upon them. Some skills various characters acquire specifically deal break damage. Shion's aforementioned Break Bash is an example of this, as it's description includes the text, "heavy break attack". As before, being in a broken state means the character cannot act, nor can they be boosted for about three turn cycles. You likely won't use, or see, the break state in fights, unless it's against a boss, or perhaps when characters are faced with AGWS units. Which is certainly a step in the right direction from what Xenosaga Episode 2 was doing, but, I've blatted long enough.

The dungeon continues in a relatively straight-forward manner. At some point, they reintroduce traps. In the previous games in this series, they were preset in their location. In Episode 1, their placements were more tactically placed versus where enemies were placed, so activating them wherever you saw them was usually a good idea. Episode 2 sorta threw the concept out the window, where traps were either nowhere near where the enemies were, or , if there were, the enemies would likely spot you, and run into you at stupidly fast speeds, long before you could get into range to activate the trap. In this game...





...they are a consumable item, the game allowing players to set their location. You can only hold up to 10 traps at any given time, but, it's exceptionally liberating to set traps when and where you want, even if their effect has been standardized to bonus boost, and first strike. From this point forward, there is a visual display of how many traps you have left, which is definitely a plus.

After scrapping more security bots, the party has to hack into the mainframe to get the data they want. The party is tasked to disengage the security protocols before doing that, which, I'm not exactly sure counts as a puzzle? There's four consoles in this room. You access the ones on the sides first, then the one in front, then the one in the back to get teleported into the main server, and can access yet another console, which presumably has the data we want.

The following cutscene relays a bit of info of what the UMN is. This explanation probably would've been more useful in the previous games, but, I won't knock this game for attempting to explain these things to new players, even if the target market for this game is clearly those who've played either/both of the previous games. However, to summarize through a quote-block...

Shion: Miyuki, do you understand what this UMN really is?
Miyuki: Uh, it's a wide-area network system or something, right?
Canaan: A wide-area information network system with non-local connections. It's characteristics enable warp travel and light speed communications.


...there it is. The scene continues, with Canaan typing away, and Miyuki observing a screen. Her screen goes red, with the word "WARNING" across it, and all she can make of it is that there's something weird going on. Shion would like a bit more specification than this. Miyuki goes on to say that it looks like a fractal pattern, and makes a conclusion that it might be caused by someone, or something, trying to interfere with them. Except, according to Canaan there has been no physical contact with the macrophages (enemies?), and there's no sign that their jamming of the surveillance network has been broken. He feels this means that someone is watching/studying them, but, it's anybody's guess as to who, or why. However, a more immediate concern appears before them in the form of...




OST - "Minor Boss Battle"


...a boss. There's a mini-tutorial here concerning the break meter, and the break state, but, I've already covered that mechanic earlier. I have Canaan uses Heat to direct attacks to him, then uses Jackal or a regular attack. Miyuki spams Lighting Blast for break damage, and switches to regular attacks when the thing gets broken. I have Shion either use regular attack, Lunar Blade I, or Break Bash (now level 2) when I have the boost for it. With this strategy, the boss is broken three times over the course of the fight before it goes down, with a Final Strike from Shion.

While that's all well and good, I can kinda hear something similar to a warning horn blaring while Gnosis start warping in, because of course they do. Doctus and her AWMS appears to take out some of them, then lets Canaan get on board. This gives Shion an opportunity to summon Dinah, but, she isn't patient enough for Miyuki to board it properly before lifting off, and getting the hell out of there. As the mechs make a break for it, Shion notices a set of doors about to close in front of them. She goes for the weapons system, but a vision of a child, and the voice of everyone's favorite Elly-wannabe, Nephilim, stop her. The doors seem to be malfunctioning, and not closing? Still, Shion makes the call to disconnect from the virtual space, and the screen goes to static before tuning off entirely.

A bit later, a bright light appears as the cockpit of Dinah opens, and what lays before us looks like something of an island paradise. Shion then lands in front of us, donning in a pink-and-white bikini, then takes a few steps forward before the game cuts to a different angle, where she stretches out her arms, saying "That one was a little too close for comfort". Yeah, no kidding.

A call from Mikyuki comes in short order, and soon becomes something of a conference call with Canaan and Doctus. We've successfully acquired the data, and now it's up to Doctus to analyze it. It sounds like Shion is looking for something specific from what Doctus is saying...

Doctus: I'll let you know if I find anything, along with that other thing you asked.


...but what that could be is completely unknown at this juncture. Canaan and Doctus leave the call, leaving Muyuki, who gets saddled with a test for basic structure? Hey, don't look at me, I'm just trying to report what's going on, not why it's going on. Miyuki then voices her misgivings about what they are doing, and that it's illegal. Shion specifies that what they are doing would be illegal before the Gnosis Terrorism. That such might be linked to the UMN, and and if there is a connection, maybe they can find a way to stop it.

So, if you're a bit lost as to what "Gnosis Terrorism" is referring to, congratulations! Join the club! I mean, sure, there is a database entry for it, but, it seems to come out of nowhere. According to the databse, the term is a general reference to Gnosis attacks starting about a half-year ago. I dunno, on one hand, a half-year sounds like a little too recent to coincide with the start of Episode 1, but, on the other hand, the passage of time in RPGs is sometimes really really weird.

Regardless, the game eventually gives us control of Shion on Pedea Island. If you think she's supposed to be on vacation, given such surroundings, there have been a few points to suggest she's left Vector of her own accord. For one, Doctus calling her "former Vector chief engineer", or some-such. There was also the call we just had with Miyuki, where she notes that while Shion has left Vector, she still worries about KOS-MOS.

You can interact with a few of the palm trees here to have them drop their coconuts, and blast them. There's a bit of money and/or items to be had this way, but, nothing too major. There's also a door that we don't have access to now, but will eventually lead to the lab of the Dark Professor. For reference purposes, he was an NPC that was introduced in Episode 2, if I bothered with whatever GSC quest(s) that he was involved in.

I dunno, I sometimes wish that the Robot Academy side-quest and Segment Address side-quests in the first two games could've been more fleshed out. No, let me rephrase that. I sometimes wish that completing these activities, perhaps among others, actually mattered, at least to some degree, when it came to transferring data from one game to the next. I don't think starting with the Erde Kaiser summon/ether in this game would be a particularly smart move, since that's a very high-costing ability that deals equally high damage. You might not even be able to use/summon/cast it until later. However, I think what they could have done is, since they tend to put those abilities behind one (or more) of the Segment Address doors, you can start the game with the Segment Address(es) that lead to the ethers/summons?

That aside, we move to a hut, where a laptop is indicating the arrival of mail. We open it up, and it's a message from Allen, who, once again, finds himself in an awkard position. He's not tripping over himself in an feeble attempt to romance Shion, as he's wont to sometimes do. No, this message relays that there was a staff meeting among Vector, and their decision was to cancel the KOS-MOS project.

Well, to be more specific, Vector is handing over the project to the Federation military. Allen, and another co-worker, Togahsi, are also to be transferred as consultants, thanks to their familiarity and expertise with the system. Given the nature of KOS-MOS as a weapon against the Gnosis threat, and where it's being transferred to, perhaps this move was done by Vector as a way to cut costs? Vector is, ultimately, a business, and ever seeks to satisfy their bottom line.

When the message ends, Shion makes a quip about Allen's smoother style, but then moves to thoughts about her leaving the company six months ago. I had to double-check this with what I wrote before, and yeah, that's when the Gnosis Terrorism started, and apparently has nothing to do with the events of Episode 1, or even 2. All I can gather from the following flashback is that somebody named Grimoire is being tagged as the one responsible for the Gnosis Terrorism (regardless if he actually did, nor not), and that KOS-MOS will be sealed and placed under observation, and Shion is taking responsibility for whatever it was that lead to that decision.

The flashback goes further back in time, as a younger Shion speaks to Kevin. She's asking why he chose a female form. The exchange proceeds...

Kevin: Yes. Since ancient times, women always healed people's hearts, and granted them hope.
Shion: But there've been a lot of men who where healers too.
Kevin: Historical records have always been complied from a male point of view, and besides, men are creatures capable of nothing but destruction and conquest. It's important to choose a female form when it's going to be a creator, or protector.


...like so. There's a bit more here, but, it's mostly fluff in my book. Back to the present, and Shion has an interesting line here.

Shion: Everything is unfinished. I'm sure even KOS-MOS won't be satisfied.


Again, maybe I'm reading a little too much into this, but, this line could be speaking of this series being "unfinished" in the sense it was condensed from 6 games to 3. Regardless, Shion commits to seeing KOS-MOS again, which means going to Fifth Jerusalem.

A cut to the Dammerung, where Wilhem's in his office with the Red Testament, reviewing the leak from the S-Line division. Wilhem's opinion concerning that, like most things brought to his attention, is that it doesn't matter too much. The subject then goes to a location called Rennes-le-Chateau. The conversation moves in various directions, and it's kinda hard to keep track of what they are talking about. As these things go at times in this series. However, after it is all said and done, we get an end-of-chapter save opportunity, which I will gladly take. We haven't gotten back to the Elsa, and it's associated crew yet, nor the Durandal. It might be high time to have a scene with them. Or, maybe the game will continue to follow Shion for a bit longer? Find out next time, on the Xenosaga Episode 3 LP!
Marrend
Guardian of the Description Thread
21781

-- Session 2 - Rennes-le-Chateau d'If --

I didn't mention it before, but, let's to a quick aside concerning the voice acting. For the most part, I don't think there's been to much changes between games. chaos retains his voice actor from Episode 2, which is certainly acceptable versus Episode 1. Helmer's voice actor has changed for every single episode, I swear. Shion's voice actress from Episode 1 returns, as does KOS-MOS', and this decision seems to have been largely welcomed. For what it is worth, I didn't mind the voice actress for Shion in Episode 2? KOS-MOS wasn't particularly vociferous in the previous entries, but, I think she has more lines in this game. That aside done, back to business.

Last time, Shion virtually hacked into the S-Line Division of Vector Industries to acquire some kind of secret data. What that data contains, we still don't know, but, newbie character Doctus is on the job. However, this chapter begins with a conversation between Dr Juli Mizhari of the Contact Subcommittee, and Federation Representative Helmer of Second Miltia. Seeing Helmer on the screen generally means bad news. The Michtam system is now effectively under Ormus control. For a quick reminder, Orums is another name for the Immigrant Fleet, and are the main financial backers of the U-TIC organization. I don't know if we ever hear the term "Immigrant Fleet" in this game, but I will make an attempt to notice. No promises, though.

The conversation moves to the tactical warship, Merkabah. You might recall Proto Merkabah was the final dungeon in Episode 1, to say nothing about a possible reference to Xenogears. That aside, from the sounds of things, the Merkabah was unveiled/unsealed thanks to Albedo, and Dimitri Yuriev somehow found/obtained it, and turned it into a weapon. Which makes it sound like it will be a dungeon we will delve in at some point in this game.

Regardless of that situation, Helmer would have Juli keep an eye on Dimitri, and his Salvator faction. As a Federation Representative, he can't make too many moves out in the open. Juli agrees to oblige him, and least insofar in her own capacity as a Contact Subcommittee member. Though, because of that position, I've doubts she can make many open moves either, and will likely call upon Jr, and the Kukai Foundation.

Canaan arrives on the scene, and gives a report on a particular object that was found floating around in space. What it looks like is a half-dome, with the flat end being the surface of a terran planet. Information obtained unofficially from Vector labels this object as Rennes-le-Chateau. Which is a reference we almost literally just heard from Wilhelm before the chapter switch. Of particular note, is...

Canaan: There's no way to prove this, but, apparently, it's a landmass that belonged to Lost Jerusalem.

...this. This means it might not just be a sliver from just any old terran planet, it could be a chunk from the terran planet by which all other planets are compared to, Earth. Even if it's not from Earth, Canaan continues his report, stating that there is a record of Gnosis appearing in it's vicinity, and it looks like Ormus also has interest in it as well. Only direct contact with the landmass can more accurate data be obtained. Juli has already commissioned the Kukai Foundation to check this out, noting that she's keeping things under wraps, due to the number of Ormus members in the Federation Parliament.

A bit more fluff before a switch to the Durandal, the flagship of the Kukai Foundation. Mary stands on the bridge, with Shelly in her normal spot, in a conference call with both Gaignuns. Jr is already on the Elsa while Gaignun is in an office on Fifth Jerusalem. Mary sounds a bit more chipper this time around than she ever did in Episode 2, I must say. That aside, the content of the discussion here is mostly fluff, or stuff we already know, so I feel no need to go over it.

Cut to the surface of Planet Michtam, where U-TIC Commander Marguils and his immediate subordinate, Pelligri stand on a platform, looking over some ruins. Pellegri reports that she's sent goon squad Richard and Hermann to Rennes-le-Chateau to counter the Federation Fleet heading there. However, Pellegri feels something is off. The exchange moves to a bit of background on the planet, but, to summarize, it was where Ormus was founded, and an incident some 18 years ago involving the Zohar, made Michtam into the ghost planet it is now. It sounds like a similar story not unlike that of First Miltia, and the Militan Conflict of 10 years ago. They also speak of Rennes-le-Chateau, and it's return. A report from a soldier relays that the Elsa has appeared in the area, and Marguils can only smirk at the chance of dueling Jin again before giving the order to proceed to Rennes-le-Chateau.

Back to the Elsa, the ES have already launched. The Asher is piloted by Jr and chaos, with the Zebulun being piloted by MOMO and Ziggy. The Reuben is a new ES. I have no idea where it even came from, but, Jin is piloting that one solo. The usual crew is here, with a few new addons. Well, the Professor and his assistant, Scott, aren't necessarily new characters to the series, per say, but, certainly take on a more active and central role this time around. This is also one of the reasons I really really think that completing the Robot Academy side-quests should have some effect on when you transfer data between games, so that having these two appear on the Elsa bridge doesn't completely come out of nowhere.

All that aside, the initial analysis of the mass of this object is still inconclusive, even at this range. As they reach closer, they see the flat side of the dome, and it's full of vegetation!? I don't pretend to know how that's possible. The gravity around the object is 1G, giving a little bit more weight to the possibility it's from Lost Jerusalem, but, certainly not conclusive enough evidence to come to that conclusion. Soon, though, enemies are detected, and we get our first delve into...



OST - "Survive"

...combat as ES units. The game gives players a few popups concerning this, but, lemme drop a screencap here for reference purposes.




So, when you select "Attack", you get a window that looks a bit like this, where you select which weapon to attack with. Each weapon will consume a certain amount of fuel/energy to use, which is the closest thing this game comes to the AP system of Xenogears, as energy recovers to full on the next action the ES would take. However, unlike AP in Xenogears, there does not appear to be a method by which you can "store" energy between turns and spend them for a larger attack string later

As we improve the engines and weapon array of our ES, we would be able to attack with multiple weapons, or, choose to end the combo prematurely with... I think it's R1? With this battle, all my attack options consume enough fuel to only pull off one attack on any given turn, so, I'll have to note which button it is to end combos when I can get proper gameplay confirmation on it.

ES cannot use boost this game, but, each ES has their own personal Anima gauge. This battle doesn't last long enough to fill them. However, when it fills, the Anima Awakening option becomes available. There's a submenu to choose which level of Anima Awakening to use, but, at this point in the game, we only have access to Anima Awakening I.

Anima Awakening I/II/III induces a state onto the ES that lasts two turns, three turns in the case of Anima Awakening III. During this time, the ES' standard attacks have a reduced energy cost. Which is nice, but the real reason you use Anima Awakening is because in this state, ES have access to Tech Attacks. Once a Tech Attack is used, it cannot be used again until Anima Awakening has been reapplied. However, it is notable that, like Tech Attacks for characters, defeating an enemy with one gets you a Finish Strike, and all the associated bonuses with such.

The enemies defeated, we check the Elsa's condition. It's fine, and doing it's thing. At least, for a while. Then, another enemy attack, this time, it's Marguils with his Levi. The Asher and Zebulun have some trouble dealing with it, but then the Reuben duels, and it doesn't take long for Margulis to recognize the style of swordsmanship on display. The inevitable boss fight...



OST - "Battle of Your Soul"

...ensues. Man, they really hit it out of the park with this soundtrack. That aside, the game gives us a bit of a heads-up about Anima Awakening here. Unfortunately for us, the Levi can activate Anima Awakening as well. I don't recall if I've ever seen an enemy ES unit use a Tech Attack, but, they sure do use the reduced fuel consumption property to do more/better combo attacks. Each of my ES use their Anima Awakening I skill once, with Jin's Reuben getting the Final Strike on Margulis' Levi. I'd call that a chef's kiss ending to this combat.

However, if you thought the battle was actually over, it wasn't. Jin and Marguils have it out again in their ES in their usual spectacular fashion. Except the duel is temporarily called off due to a resonance coming from Rennes-le-Chateau. The ES attempt an escape, but, Marguils has a few things to say about that. He throws a bomb in front on Reuben, and the blast sends it flying right into Levi, and Merguils readies it's sword right across Reuben's approximate neck. The Elsa rams into the Levi, freeing Jin, but, Marguils does not take this well, and throws his sword at it. It hits the engines, and the damage makes the Elsa careen towards the ever-expanding light. Marguils is furious that the vessel is heading into a crash course with a holy land, but, a voice tells him to stand aside.

Now, Marguils has certainly given his fair share of orders over the course of the series, but, we've never seen him take orders. Or, if he has, it's off-screen, and they happen align with whatever he's doing anyway. Here, he clearly thinks it's a bad idea to stand down, but, does so anyway. Apparently, his boss has already acted. He retreats, and while Jr would love to chase him down, an Ormus fleet is there to provide cover fire. Any duel between Jin and Marguils is cool, so, here's the appropriate cut-scenes for them.



Cutscene 20 - Margulis' Assault

Cutscene 21 - Elsa Vanishes

A short scene on the Elsa follows. The logical drive is shot, and they have no power. A crash into the landmass is inevitable. Cut back to the Durandal, the 100-Series there cannot determine the position of the Elsa. The Reuben isn't able to pick anything up either, and Jin agrees that they can only wait until the Durandal arrives. Jr doesn't even ask MOMO for what she, or the Zebulun, can pick up, and just hopes the Elsa will be okay. After this is an end-of-chapter save. With the fate of the Elsa hanging in the balance, one can only wonder how, or even if, Shion will get involved? That question might be answered next time, on the Xenosaga Episode 3 LP!
Marrend
Guardian of the Description Thread
21781

-- Session 3 - Takin' Out the Trash --


Last time, the Elsa, and it's crew, were checking out a place called Rennes-le-Chateau. Unfortunately, U-TIC/Ormus also had interest there, and a fight commenced. During such, the Elsa was damaged, and it's position lost. Even the 100-Series realians on the Durandal couldn't get it's position! However, the game, once again...

(•_•)
( •_•)>⌐■-■
(⌐■_■)

...switches gears, back to Shion. That joke now firmly out of my system (it was certainly bound to happen eventually in the context of this LP), the cutscene is of Shion setting off in the Dinah. The cutscene follows her into space as it plays a certain song. The melody is something of a recurring musical theme throughout the game, yet, it is something of a shock to not be able to find this specific instance of the melody on any OST listing I can find on YouTube? I'm certainly no expert on the issue, but, I'll let it go for now, as it is sure to pop up again.

Be that as it may, we have Shion narrating as a song plays, the text appearing on the screen as she does. On one hand, I'm not sure if this way to get players back up to speed, or get new players into speed, could have been handled better, considering, again, the series was once supposed to be a story that ran 6 games, had to be cut down to 3 games. On the other hand, I can't help but to wonder if players saw this as a potential red flag for the game?

To put it another way, we're probably not even an hour-and-a-half into this game, and it's already relying on an equivalent to Xenogears' Disk 2 Black Room to relay it's narrative. There is even a sense that there was something between Episode 2 and 3 in this narration. For the sake of argument, and completeness, I will put the narration in a hide-tag, so as to allow the reader the option to see if they share this impression.


One year has now passed since the battle in Old Miltian Space. Ever since the Zohar was swallowed by the giant Gnosis, the Gnosis phenomenon has increased in frequency, and the people are now constantly exposed to it's threat. Yet, despite the large number of star systems that have been destroyed by the Gnosis, people continue to resists, refusing to cooperate with each other, and engaging in one pointless conflict after another.

I found myself full of questions. I wanted to know more about the Immigrant Fleet, the organization behind the Miltian Conflict, as well as the words that were spoken by the Patriarch Sergius. He said that the Ormus are the rightful possessors of the Zohar, so I began to investigate. I wanted to know more about the relationship between the Militian conflict and the Zohar on my own.

Six months ago, I encountered a group of people called Scientia. I was able to obtain their aid as I found myself becoming more and more involved in an incident that revolved around a mysterious program called Lemegeton. It turned out to be a Zohar control program which was developed during the Lost Jerusalem era. It's creator, Grimoire, continued to wander the UMN, as a mental entity in search of a being. He was searching for Nephilim, the girl in the white dress that has appeared before me countless times. The existence of an organization controlling Grimoire from the shadows came to light: Vector's Special Technology Advancement Division. This department, jointly managed by the government, and private industry, had been wiped away from the records, but, there was no doubt it had been created by the organization I worked for.

Vector also had contact with the U-TIC Organization, and the U-TIC Organization was connected with Orums, but, the evidence was concealed, and the truth had been buried away in the darkness. Everything except for one fact. I found out the name of the individual who was in a lead position at that time in the management office. When I saw the name, Suou Uzuki, I felt nothing. No surprise, no sadness, and no anger. To be honest, I felt nothing at all. Somewhere in my heart, I think I must have expected it. All I could feel was a sense of resignation, knowing that the inevitable had finally come to pass, and I decided to quit my job at Vector.

The friends I made there, and KOS-MOS, were the only bonds I had linking me to Kevin, but, I couldn't stand being there any longer. Maybe I did it to atone for all the victims. Maybe it was to strike back at my late father, who had abandoned my mother. No, it wasn't for either of those reasons. It was probably that I...


A bit more blat on this...

For what it is worth, I've given this some research. I came across a Xenosaga fandom wiki, and what caught my eye there was something labeled as Xenosaga: A Missing Year. These are the opening statements from that article.


Xenosaga II - III: A Missing Year connects Xenosaga Episode II to Xenosaga Episode III. It was published around 2005-2006.

A Missing Year tells a very important part of the Xenosaga series. While it is not necessary to view it before Episode III, like Xenosaga: Pied Piper, it adds understanding to certain characters, such as Shion Uzuki.


...before moving on with the game. I don't specifically recall the other games in this series having a title card, but...





...here one is for this game. When the game gives us control of Shion, she's on board a space port that orbits the Federation capital of Fifth Jerusalem. The song here...




OST - "Fifth Jerusalem"


...is among the most chill songs I've heard, and among my favorites from this soundtrack. As something of an aside, I find it kinda funny that the name of the Immigrant Fleet Patriarch that was in Episode 2 gets a name (Sergius) within the context of this game, and, like, not the game he was actually in. In any event, before we get to town proper, there's a few people we can talk to. For the most part, the game uses floating/pop-up text for these NPCs, and do not disrupt the flow of play. Which is a nice touch. However, if you do which to engage into a more involved conversation, the people here provide a bit of an in-game tutorial for that. This system is kinda similar to that of Wild Arms 3's Activate Selected Keyword system. In that game, you press square to activate ASK. If there is more than one topic to ASK about, which happens on maybe two occasions in that game, you can select one to ASK about with the D-Pad. Regardless, you proceed with the conversation with cross, just like normal. Here, it's more streamlined, where you only have to press square.

That aside, there's no services here, except for the elevator down. The secretaries at the front desk say that the trip down to the surface would take a matter of four hours, and that means we get a cut-scene.

The scene starts innocuously enough, with an external view of the elevator, the camera panning downwards to the planet surface. I don't pretend to know how tall this building is, or how it was even constructed, but, for the trip to take four hours gains a bit more context, and more believable. However, the background becomes all red, and it's Gaignun, of all people, to speak. The screen pulsates, and in a frightened voice, says to get back. The screen pulses again, and he pleads with whatever to stop, and says that he's going to refuse to acknowledge it. Which, of course, doesn't work out for him at all, as he speaks the name "U-DO". Oh, great.

Another voice is now heard, that of Citrine. Dr. Yuriev eventually comes to his senses, telling the URTV that he was "having some trouble with his son". As a quick reminder, I guess the best way to say this is that Yuriev implanted his being into Gaignun, and can take control of his body from time-to-time. Citrine's report continues, and it sounds like a certain person has an update. This person is Sellers, which is a name that hasn't come up terribly often in this narrative, but, he'll be showing up a bit more in this game. I usually associate him with U-TIC because we first saw him talking to Marguils, even if only briefly so, in Episode 1. I definitely made a note of it in Episode 2.

Anyway, Sellers is before a console, and there's a mech to his left. If you set aside the nonsense, technical or otherwise, he reports that there are two problems. One is with the pilot, and the other with the power system. Sellers explains that the system was initially configured for an Ormus priest, so the difference of values could be explained that way. As for the power supply, again, the original design was to match the original Zohar. He's not saying it won't run, which is what both Yuriev and the player might be expecting to hear. No, the system generates too much power, and cannot be easily stopped. Sellers states plainly that if they at least had assistance from Vector, things could be easier for them.

The conversation turns a bit toward the replacement for KOS-MOS, but, Yuriev isn't particularly interested in this topic. Even if it is another Vector plot, it can still be used as an anti-Gnosis weapons system. As for the Merkabah, it sounds like there's no issues there. Which, uh, doesn't sound good? The conversation moves again to finding an opponent. Citrine reports that they already have one, and Yuriev seems to think it's the perfect opponent to silence Vector.

The scene shifts to the lab that KOS-MOS has moved to. This is largely a fluff piece, with the only relevant information to be had is that the opponent for the upcoming weapons demonstration is none other than KOS-MOS. Given the previous scene, I suppose that makes a certain amount of sense.

Scenes done for now, our immediate objective is to meet with Allen at the Mobius Hotel. There's a shop to interact with before we do, though, I don't have a lot of money to spend at this juncture. There's a bit of a blockage between us and the hotel, but, it's nothing Vector's Vaporizer Plug-inTM can't handle! As a reward for our efforts, we are given a Segment File.

The Mobius Hotel has...




OST - "Mobius Hotel"


...it's own little jingle playing. The quasi-classical vibe of this piece gives the location a feel of a higher-class hotel. Though, this could be just an image the establishment is attempting to project to potential customers. Ether way, we meet up with Allen at the front desk, after blowing up what objects I can. The way Allen starts of this conversation...

Allen: C-Chief! It's good to see you again.


...tells me he has not changed one iota, and is just as nervous around her as always.

Shion: Hey, can you stop calling me "Chief"? I'm no longer part of Vector. You can call me Shion.
Allen: What? Oh, um, Shi-Shi-Shi-... Chief. It's hard to change what I call you after all this time.


Yep, that's Allen, in a nutshell, right there. Allen has already paid for the room, and suggests Shion take a breather before meeting him back, and, even if he doesn't dare say it, go out on something of a date? Shion has a number of things to talk to Allen, herself, and suggests she go up with him. Shion does not mean to imply anything suggestive by this invite, but, Allen is, regardless, taken aback by the comment. There's a few more objects we can destroy for fun or for items before riding the lift. Once in the room, there's more than a bit of small talk here before a call comes from Miyuki. She fumbles a bit, Shion reminding her that they haven't seen each other in six months. Miyuki, Shion, and the player know better, but, Allen is clearly supposed to be left in the dark. To distract him further, Miyuki taunts/kids Allen a bit on being alone with Shion.

At some point, Shion asks if Miyuki had something to call Allen about, which reminds her that they need the weapon details for tonight. Of course, this is actually the first time Allen heard that KOS-MOS is even going to be involved in the demonstration tomorrow. Any thought he might have had in regards to that "date" idea, Miyuki has thrown out the window. However, Shion has interest in seeing this demonstration. It might not be the kind of date Allen was looking for, and Shion probably doesn't see it that way at all, but, it's something. There's some arrangements to be made, but, Allen seems to think that he can get her in as a special observer, or some-such. That, and she left the company on relatively good terms, though, given Shion's propensity to breach protocol on a whim, maybe those terms aren't as good as they could be.

Shion takes a nap, and it becomes evening/night. We hear the bleeping of an incoming call. On the other end is chaos. The two beat around the bush for a while, before the topic of the Elsa comes up. Even then, chaos mostly avoids the topic, asking if they could meet somewhere to speak on a more face-to-face basis. They agree to meet at the Cafe Stream, which is one screen south of the Hotel Mobius. In the background, you can hear...




OST - "I Love You, Sincerely" (piano ver.)


...this song. I'm going to have to backtrack a bit here, because this melody is the one I spoke of before. As a point of comparison, let me post both cutscenes...




Cutscene 25 - Flashback


Cutscene 35 - Shion Collapses


...and hear for yourself the similarities, and differences.

Be that as it may, the report on the TV is that a Federation fleet has engaged an Ormus fleet. Now, somebody correct me if I'm wrong, but, isn't "Ormus" a term that supposed to be hidden in the shadows? Whatever happened to the Immigrant Fleet? How did it come to pass that not even did the terms become interchangeable but, the term "Ormus" become preferred over that of "Immigrant Fleet"? I can understand the player-controlled characters, and their allies, to make a change in nomenclature, given the events of Episode 2. However, when speaking of the general populace, I just cannot see this happening any time soon? Maybe this switch is more for the player's benefit, than anything else. I dunno, I just find it somewhat humorous that the term "Immigrant Fleet" was only relevant in the context of Episode 2, and almost the exact moment our party's ES' stood on the Ormus Stronghold, the term "Immigrant Fleet" fell out of favor.

As this news story finishes, so begins chaos' explanation. We can skip most of this, as we saw, first-hand, what happened. Despite knowing that Shion has quit Vector through Jin, he still wants her to know what's going on. Her initial thought is to contact Allen, making it sound like we could get clearance to use KOS-MOS through him. The main snag in this plan is that KOS-MOS is going to be busy tomorrow, though, I also get this particular impression that there should be paperwork to file to be granted permission to utilize a still-in-development top-secret government anti-Gnosis weapon like KOS-MOS. Not that such red tape ever stopped Shion, but, Allen seems to be slightly more of a stickler for such things.

Another news report blares, this time, about Gnosis attacking outlying colonies. Over 100 systems have gone silent, and it doesn't sound like any attempt that has been made to protect what is left of humanity has done any amount of good. The two talk some more, but, another headache attacks Shion, eventually passing out.

A red screen. The self-same we saw before with Gaignun. She can quickly identify U-DO's waves, and hears a voice call her. We do as well, and they have... something of a conversation? It's cut rather short, but, I guess the best way to describe it is a meet-and-greet. Sure, Shion tells the voice her name, and asks for an identity of the voice, but, gets no response. Or, at least, the next thing she realizes, she's in her room, laying on the bed. Guess chaos brought her up?

Not even a half-minute after telling herself she needs to apologize to chaos, she gets a call from Allen. It takes her a small moment to realize what time it is, and that she might be late for the demonstration. Allen's been waiting in the lobby for goodness knows how long, so, we go to meet up with him, after hitting up the handy-dandy save point in her room.

There's a small conversation in the lobby, concerning the takeover of KOS-MOS by the military. Dimitri Yuriev has apparently seized control of that as well, so, that makes him the effective lead behind both KOS-MOS, and the mech we saw earlier with Sellers. Either way, our target area is the CAT (Consolidated Advanced Technology) Testing Ground. After a bit of a fluff piece, the game gives us control of Shion again, and we have a rather...




OST - "CAT Facility"


...ominous theme playing, with a PA announcement...

PA: The public demonstration is about to begin. All related sections, please transfer security level to A.


...blaring every so often. The event starts off with a unit that looks...





...exceptionally similar to KOS-MOS, going up against a bunch of Gnosis. Allen calls this unit T-elos, which, has it's own callback way back in Episode 1, within the context of a U-TIC battleship.

snippet
There is a room in here...





...that will be of interest, well, a lot later.


So, let's take a brief pause to reflect on this. For one, U-TIC had plans to construct a unit similar to KOS-MOS. It doesn't surprise me that they learned of the existence of KOS-MOS, considering their spy network. To say nothing about Commander Cherenkov reporting directly to Commander Margulis, and that Marguils knew that there was some kind of anti-Gnosis weapon on board the Woglinde during their talks. That U-TIC placed value on an anti-Gnosis weapon doesn't surprise me either, as they are a threat to all of humanity. However, given the evidence literally standing before us now, either those plans were leaked, or Dimitri was able to mysteriously and miraculously seize those plans. As he has a funny tendency to do.

Regardless of by what means T-elos was constructed, or by who, she puts on quite the show, despite her output being limited to 36%. I gotta love how Shion puts a pair of glasses on...





...to record and/or analyze the battle. This is it, kids. This is the last instance Shion wears glasses. As this cutscene is designed to impress the player as to the capabilities of T-elos, it would be remiss if I didn't post the FMV here.




Cutscene 41 - T-elos' demonstration


Shion asks, and rightfully so, who designed this unit? Allen certainly doesn't know, and relays that not even the staff were informed of where she comes from. Still, he is able to point out that the person in charge of development is Roth Mantel.

Switch to Dimitri and Sellers, looking at a screen of Roth. A soldier walks in and salutes, with Dmitri asking if anything was found on this guy. Apparently, nothing, aside from the resume provided by him. Sellers knows everyone of any notoriety in his field, and doesn't recognize him. Which certainly places a mysterious light on this guy.

Switch back to the arena. Ladies and gentlemen, this is the main event! In this corner, we have, the original, super-top-secret anti-Gnosis weapon! Give it up for the other leading lady of the Xenosaga series...





...KOOOOOOOOS-MOOOOOOOS! In the other corner, the experiment, the unstable, let's hear a round or two for...





...OOOOOMEEEEGAAA REEEES NOOOOVEAAAAAAAAAA!

Er, sorry, for this terrible attempt at a wrestling joke/reference. Be that as it may, Shion almost flips out on seeing the opponent. Omega? How is that even possible!? However, there's a small cutscene at both KOS-MOS' lab and Omega's lab before the fight commences. KOS-MOS starts off with her standard-issue gatling gun before moving to a pulse rifle. However, she took a solid hit from Omega's fist, which send her flying through multiple pillars before hitting the arena wall. KOS-MOS wasn't done yet, so, she flew over Omega, firing off the X-Buster as she does. Still not done, she gives the thing a good, old fashioned drop-kick, which sends that unit down, maybe knocking it a meter in the process.




Cutscene 47 - KOS-MOS versus Omega


However, this is when the unit starts to malfunction. There's a quick cut-scene to Omega's team before going back to the arena, were Omega fires off it's eye laser at the ceiling several times as it gets back up. The laser fires a few more times before KOS-MOS takes a direct hit from the laser, though, it looks like she put up a shield to absorb at least some of the damage. However, the force of the blow sends her flying again, this time, right up against Shion's window. KOS-MOS falls from her position, as Omega continues on it's rampage.




Cutscene 49 - Omega out of control


Another cut to Omega's team, as they desperately try to disable the unit before casualties start mounting. Which they manage in due time. I would like to take a brief moment here to note that among the staff for Omega in these scenes is none other than Contact Subcommittee member Juli Mizrahi. We'll get back to her in a moment. For now, it's back to Shion and Allen, and the opportunity for the game to introduce us to Roth Mantel face-to-face. If I must be honest, he comes off as a bit of a jerk, with how blatantly sarcastic his is in saying that he's "sorry about KOS-MOS".

The pair leave the arena, and meet with Juli in the hall, by an escalator. There is a conveniently placed door here too, and they decide to occupy the room behind it to talk. There's a bit of fluff here, as one might imagine, but, at some point, a person enters the room who looks...





...oddly familiar? I suppose, since this series has a a character that looks strikingly like Elly, it also having a character that looks strikingly like Fei isn't terribly surprising. Though, this isn't the first time we've seen him. That was during the ending sequence of Episode 1. However, we've not seen him since, but, Juli introduces us to him as Abel. There isn't a character called Cain in this narrative, as there was in Xenogears. That said, I can't help but to think that the reference being made here is more towards that of Xenogears, where Abel was among the first incarnations of "Fei", than the biblical story of Cain and Abel. However, I cannot entirely rule out the possibility that such a reference is also happening here.

He doesn't say anything, but, stares at a crayon, or like object, on the table. Juli goes through a few motions with him before handing over the object, where he proceeds to use to draw a rather scarily accurate portrait of Nephilim on the floor. Shion questions how he would know what Nephilim looks like, but, that line of inquiry is shortly cut by a call to Juli to report in regards to Omega's performance, perhaps among other things. She suggests to Shion to visit the Vector lab and visit her old comrades, but, Shion is a little ambivalent about that, for, perhaps, good reason. Still, she thanks Juli for smoothing things over with security. However, before I continue, I'll trek back to the save point in town to take a brief breather.

The cutscene that happens in the Vector lab is largely fluff, and not worth recounting too many details of. Though, somehow, Allen manages to score a date with Shion tomorrow at 7PM? Well, se how long that holds up. Though, the team does get a visit from Roth Mantel, who continues to be a jerk, coming by to inform them of a decision that KOS-MOS is being scrapped, and all development priority is to be given T-elos, instead. This is a rather crushing blow to this team, and I wonder if Allen will have the heart to say anything to Shion about this.

For now, all we can do is return back to the hotel. Activating the elevator triggers a cutscene. Here, Shion is talking with Doctus, feeding her with a recording of T-elos's demonstration battle. Her hope is that Doctus, or maybe Scientia as an organization, could extract data from this footage, and maybe get some answers in regards as to where she comes from, and who made her. Of course, Shion has suspicions of Vector's involvement, just based on looks alone.

Doctus has a revelation to relay as well. At this juncture, she only knows there's a program Vector has been using for the past 100 or so years, probably to search for something, and it has the phrase "Canaan" attached to it as a keyword. There isn't enough evidence to suggest the realian of the same name has anything to do with this system, but, it might be another avenue of investigation.

After Shion gets off the phone, or the equivalent thereof in this setting, she gets a visit by Nephilim, of all people. She starts off noting that Grimore only wanted to find her, but, what happened instead was what has been referred to as the Gnosis phenomenon. She notes that the phenomenon that is happening now actually has nothing to do with Lemegeton.

Nephilim: A certain being is leading this universe to destruction.
Shion: Destroy the universe? Who would do that?
Nephilim: A sad individual, who continues to exist for his own atonement. He hopes for happiness of the one important to him, that that will bring suffering to many.


Gee, Nephilim, that really narrows the field of individuals. Then, there's this gem later on...

Nephilim: Shion, the only one who knows where we are headed is KOS-MOS. The only one who can open KOS-MOS' heart is you. So, please...


...before fading away back into the aether. Or wherever it is she comes from. While Shion isn't quite aware of it at the moment, there's just a tiny, small, infinitesimal issue with anything involving KOS-MOS. The next scene has Nephilim talking to choas for a bit, with a cello or violin sampling of that "I Love You Sincerly" song I referenced earlier. Nephilim is apologetic that she was unable to tell Shion some truth. I highly doubt the truth she's speaking of here has anything to do with KOS-MOS' condition, though, that is certainly an object of information that would be painful for Shion to hear. Regardless of what the nature of the information is, they talk about how it's sometimes better to not know the truth, but, there are times that the truth seeks the person out, rather than the other way around.

The game cuts to Juli and Canann, with Cannan reporting that there's nothing suspicious about the data concerning Roth Mantel. He's checked with Vector, and that came out with nothing as well. Juli surmises that Yuriev likely did the same thing. Which, by all accounts, he did. As for the Elsa, Canaan figures that they need a device whose output is on the same level as the phase transfer cannon on Omega. Which, yeah, that is not going to happen at all.

Canaan pulls some technical maneuvering here, noting that rescuing the Elsa is impossible with current Federation technology, but that doesn't mean said technology doesn't exist. Another weapon is capable of breaking through the hypersphere. KOS-MOS' Tertiary Weapons System. Juli thinks Canaan has his situational analysis circuits miswired, as both of them are very much aware that KOS-MOS is slated for disposal. Canaan reminds Juli that the Elsa, disappeared in a region of space that was under martial law, performing a task that was not cleared by any government body. They were there under the radar, and therefore, the government cannot recognize that it's in danger, or was even there. That it effectively doesn't exist to them. He then goes on to say that if you want to rescue something that doesn't exist, one must accept a certain amount of risk. So, the idea he's basically getting across here, is we mount a secret rescue mission to extract KOS-MOS, and she helps us rescue the Elsa.

In our next cut, we have Marguils talking to Heinlein. If you recall from Episode 2, this is the Immigrant Fleet Cardinal who is funding the U-TIC organization. This is the guy giving Marguis his orders, and the orders this time is to abandon Omega. Marguils is absolutely flabbergasted by this order. To his understanding, Omega was originally theirs, so, how can they simply abandon it? The only illumination that Heinlein gives is that Omega has returned to it's rightful master. Which is a little confusing, as Omega is under Federation jurisdiction. Or, more specifically, the jurisdiction of Dimitri Yuriev, and the Salvator faction. Once more, Heinlein says Marguils should not question him, but, one can't help but to sense that the seed of doubt must be growing in his mind.

Cut to the Dammerung, and Wilhelm's office, the Compass of Order on his desk. The report from the Red Testament is that all preparations are complete. The conversation certainly goes past this point, but, I'll be damned if it makes any kind of sense, and quote-blocking it likely won't help matters either.

Cut to the Vector lab. Allen exits into the hall, depressed, wondering how he's supposed to explain that KOS-MOS is slated for disposal to Shion. Juli catches up to him, and asks if he's got Shion's personal contact info, as it concerns KOS-MOS's imminent disposal. Juli assures him that she won't let them do it, and is exactly why she wants to contact Shion in the first place.

Cut back to Shion's room in the Mobius Hotel. Doctus has watched the footage, and has found some interesting tidbits concerning T-elos. It's not what is there, but what isn't there. No relevant information was found in any database. Everything from the official project proposal to the estimated budget is a complete blank. As for records for Roth Mantel, there are none. Doctus then posits a query to Shion. Is it possible to transfer KOS-MOS directly through the UMN? The answer is effectively no. Why does she ask this? About a week ago, a transport ship docked at one of Fifth Jerusalem's ports. Cargo records report a total of 3751 tons at time of docking. Upon departure, the mass was 3750.79 tons. With a regular crew size of three, this leads Doctus to conclude that something was dropped off from that ship.

Doctus goes on to explain that even if there was a government secret, there would be some kind of log indicating what was being dropped off. This time? No such thing. The mass for the bare minimum equipment required to maintain KOS-MOS is on the order of around 200kg. I don't pretend to be an expert here in regards to how many kilograms are in a ton, being separate units of measurements and all. However, the obvious intent is for the 0.21 ton difference is close enough to the mass for KOS-MOS' maintenance equipment minimum. They float the idea that Ormus has some involvement in this project as well. Given the screencap above from Episode 1, and that Ormus is tied to U-TIC, they probably did, but, now I kinda have to question what kind of involvement they had, and why they would work with either Vector, or Dimitri, in any capacity. Doctus suggests that they could be pushing T-elos into the open to hide something else, but, what that "something" could be, who knows.

Soon after, Miyuki joins the call, and it's time for a reveal about Shion's father. Doctus presents a record of the U-TIC Organization some 15 years ago. Which would place it approximately in the same time-frame as the Miltian Conflict. Shion rattles off that her father worked for the Federal Advanced Inspection Bureau during that period. The person appointed to Miltia as the Federation's government inspector was, of course, Suou Izuki. Part of his job was to inspect U-TIC, and would likely have some amount of contact with Joachim Mizrahi, who has taken the brunt of the blame for said Miltian Conflict. Miyuki attempts an upbeat angle, saying that this doesn't mean they conspired with each other in summoning the Gnosis, but, Shion is unconvinced. Though, it doesn't help that Miyuki's attempt at humor puts her father into the light of an incompetent bureaucrat.

A notice for an incoming call from Allen, which Shion attempt to take, but, another headache attacks, and falls unconscious again, just as the call goes through. When Shion regains consciousness, Allen is sitting by her. He initially passes this off as being the closest, but, can't help himself.

Allen: Of course, even if we were a million light years apart, I'd still be here in a flash.


Allen had a doctor over here, and the diagnosis was that it was likely overexertion. Shion agrees with this assessment, saying that a lot happened today. At this point, Allen relays that Juli would like to meet with Shion on the Durandal tomorrow, but, is worried about Shion's health. Shion, naturally, insists that she is fine, but, realizes that a meeting with Juli might turn into a matter that would interfere with their date. Allen does his best, and says that a meeting with Juli's more important than their date. Shion then suggests they can go out for a bit now. Allen is quick enough to agree. I hit up the save point here before moving on.

It might not be exactly what Allen was hoping to do with her. Still, having a bite on a promenade overlooking a section of the city is, perhaps, the closest thing he's come to being on a date with Shion. However, he gets a little clumsy, and spills some of the food on the bench.

Shion: We almost waster a magnificent dinner.
Allen: Magnificent? It's just prosciutto.
Shion: Come on. A single thought can change the world. Even fast food can become an elegant dinner.


Shion gets a sense of deja-vu here, and is reminded of a date she had with Kevin back in the day. However, this idea of "a single thought can change the world" has been spouted by Nephilim numerous times in the past, and came up during her talk with choas earlier. Might come up again.

The scene shifts to Canaan sitting at a workstation, minding his own business. At least until he detects the presence of Doctus, her invisibility shielding of no use in his presence. She cuts right to the chase, and asks him who he is. Canaan is dismissive, as he gave her his personal data some time ago. That's not what she was referring to, though. No, she's referring to the matter of "program Canaan".

Doctus: Program Canaan, a surveillance program listed in the records of top secret Vector data. It's programmed into your mind.
Canaan: Program Canaan? You're bluffing. That keyword doesn't exist in my database.
Doctus: Are you going to play dumb? What is it you're trying to hide so badly?
Canaan: Wait. Hold one. I really don't know. There really is a program with that name?


Talk about a well-kept secret! Doctus chooses to believe Canaan is telling the truth, for now, and hands over a data disk, which contains what data on the program she has, leaving Canaan with the task of verifying the data. I'm sure he's curious about it now. Doctus leaves, warning him that if they get in her way, even if it's a subconscious action driven by that program, she won't hesitate to stop him.

A new day dawns, and an alarm blares in Shion's room at the Mobius Hotel. The meeting with Juli is at hand, but, let's use that save point before we get hit with a plot hammer, if not worse. For what it's worth, the trip back to the orbital platform has no cut-scene intermissions. However, you can bet there's cutscenes after boarding the Durandal.

Jr, MOMO, Ziggy, and Jin make up the welcoming committee. The relationship between Shion and Jin is as rocky as ever. After that awkwardness, the game cuts to the bridge, where Juli is flanked by Miyuki and Canaan. Juli doesn't beat around the bush, and asks if Shion has heard about KOS-MOS. Allen asks Juli to tell her the news, and Shion takes it with denial. Which, frankly, was Allen's initial reaction as well, and needed to see the paperwork for the truth to sink in. Shion doesn't get that luxury, but, there's business to discuss.

Juli pulls up a picture of the hypersphere that the Elsa came into contact with last session, with Jr getting Shion up to speed. When Juli mentions that directing a high-output weapon at a specific point could break the hypersphere, Jr wonders if such a task is even possible. However, Shion recognizes that KOS-MOS might be able to use her phase transfer unit, and is part of her tertiary weapons system. Allen takes the position Juli once had, and asks how they are able to use KOS-MOS at all, if she's been slated for scrap. To say nothing about getting permission/clearance for her tertiary weapons system. However, Juli fully plans to "steal" KOS-MOS. The detail concerning the tertiary weapons system might come later.

Shion is totally in on this plan. The party is to move tonight, but, of course, Shion gets another headache attack, and keels over. Cut to the residential district of the Durandal, as Allen comes out of a room all tired. Jin's there to swap with him, but, Allen, perhaps taking a page from Shion, insists that he's fine, expressing interest in the examination made on her. Of course, the prognosis is "probably exhaustion, or something," from what Jin is telling us. The conversation Jin has with Shion isn't that important, but, relays that Jin had an inkling Shion was working with Scientia.

Back on the orbital platform, Shion assures Juli she's fine. The conversation goes beyond this, but, is mostly fluff. After she leaves, Jr and chaos meet up with Shion, and agree to meet up at the hotel lobby before launching their rescue attempt. I take the save point in the south side of town, just to be on the safe side.

The game unlocks the Skill Line menu option, and gives a bit of a tutorial on how one goes about learning skills in this game. Well, it's a tree in a technical sense, in that there are exactly two branches to travel down. For Shion, she has a Support branch, which largely includes buffs and debuffs, with a few single-target attacks thrown in for good measure. Her "Attacker" branch focuses more on, well, attacks, with break damage options on the path. After this, Allen goes, "I'll give you my skill points" which amount to 20. This isn't enough to buy even the cheapest skill on her tree, but, I suppose it's the thought that counts.

The game forces Jr and Miyuki into the battle party, putting everyone else on reserve. No offense to Miyuki, but, she'll be benched in favor of Jin. Of course, it's here that we turn on the code for skill points per battle to max everyone out with the skills that they can purchase. There's a save point and shop plate available for us to use before accessing the tram that will take us in, but, there's nothing here that we could buy that we couldn't buy before.

Okay, there has been quite a bit of context and setup up by the game for this dungeon for being the first "real" dungeon in this game. The music for this area...




OST - "Creeping Into"


...has an appropriate feel. However, if you thought that there would be stealth mechanics, I think the closest thing we get is getting the drop on enemies through the trap system. I also find it kinda funny that the footfall sound effect is pretty loud while running/walking on the grating, but, enemies don't necessarily react to that. To be fair, we haven't seen stealth mechanics in this series since Ziggy's infiltration sequence way the hell back in Episode 1, and if you ask me, this is fine.

After the first area, one can overhear the PA system make the following announcement.

PA: If you have seen the pilot of Omega Res Novae, please contact security immediately.


I always quirked my eyebrow at this, because if you know who the pilot of Omega Res Novae is, you're either a security risk yourself, or at least have some manner of high-level security access. The common Joe will not know who the pilot of Omega is, which makes this announcement just... weird.

That, and the fact that Abel is clearly a callback to Fei, and if Abel is missing, that fires off all kinds of red flags in my head. Though, in this instance, the red flags aren't issues with the game, but the fact that Id had a funny tendency to get a turn at the wheel when Fei is "missing". I suppose we'll see if Abel shares this circumstance with Fei. It would be really really bad news if he did.

Further in is a tram platform. One tram takes us to a dead end. Another takes us to a place that asks for a key, so, at least that's a place we'll come back to later. The other tram takes us to the rest of the dungeon, where we are met with a cut scene of Mikuyi failing at her job. The elevator that would take us right to the research wing is locked out. There's an alternate route to take, of course, but, Shion is not happy about this, and takes another jab at Miyuki.

The next section involves releasing restraints on a Gnosis, and we will totally not fight it later, in order to make a path forward. We eventually reach the other side of the elevator, and we turn it back online. Maybe too little too late, but, whatever. A few more screens in is the Vector lab. We're coming in from the side, rather than the front, but, I think that was to be expected. I hit the save point before moving on.

The elevator goes right past the floor where KOS-MOS' team was hanging out, and Shion has a few words to say about this to Miyuki. Miyuki proclaims her innocence in this matter, and this time, she gets backup. When Ziggy asks where this elevator is going now, all Allen can produce is that it would lead to a large underground hanger. Which, as we soon find out, is the storage area for Omega Res Novae. Shion gets another headache, though, thankfully, not as severe as the others. However, if Ziggy wasn't there to catch her, she'd likely be on the ground. As she recovers, the party's attention is directed to the other exit, where Abel stands. He gets exactly one line here...

Abel: Sad being, this way.


...before leaving the room. Allen decides to tell the party that he's the pilot of Omega like it's nothing. Hello, Allen? Is that not supposed to be top-secret info? It might be one thing for Shion to know this, since her long-standing involvement with KOS-MOS might give her the privilege. These other chumps, they certainly don't need to know.

Be that as it may, it seems like he's leading us somewhere. However, the path is quite linear here, and there's only one side-passage to explore. That side-passage leads to the room Abel was in during the ending of Episode 1 that I mentioned before. Not that there's much here, as the room is blindingly white, and the only other contents other than the way back is a set of building blocks that one can topple.

We see Able on the other side of a bridge, and after we cross it, it collapses. Well. I guess that means we have to find a different route out of here! The room we saw Abel enter has piles of trash strewn about, and while we fail to find him, we manage to find KOS-MOS, or all things, among the rubble.

Now, call me crazy, but, isn't this a little too convenient? Not that I expected to find KOS-MOS in Vector's lab, but, to have her laid out so openly just kinda rubs me the wrong way. She's clearly supposed to be found. Not that I'm not grateful to have KOS-MOS back...

Shion: Good morning, KOS-MOS. How are you?
KOS-MOS: And good morning to you, Shion. My drive coefficent is down by .3, but everything else is running normal. There are no problems.


...and while the start-up sequence has the non-jazzy piano melody of that "I Love You, Sincerly" track, the game makes certain you know she's back by forcing her into the party, and playing a song that, of all places I could find it, was at Zophar's Domain, listed as "1205-adx_7.mp3". I've uploaded this piece to my locker here for reference purposes. If this has an official title, I'm having a hell of a time finding it.

Either way, we find an elevator on that can take us up to the exercise area. Shion gets another bout, but this time, she goes unconscious, and has another conversation with U-DO. Well, it calls itself that, so, we can only go with it, even if it acts nothing like the monster we've been led to believe it is.

Shion does her best to assure everyone she's fine once she's awake again, but, you can tell they have their misgivings as to the truth of her statements. Such doubts certainly have their foundations. Once up the elevator, we get chased along the way out, but, I don't necessarily mind going after them every so often. Being chased by AGWS (probably not AMWS) is one thing, but, our end-dungeon boss is that Gnosis we released earlier. As if there was any question of that.

The Durandal leaves port, and the camera cuts to Roth Mantel watching them. The fact that it's a scene in outer space is certainly unsettling, but, the Blue Testament phasing in, or whatever, makes it all the more so. This means Roth has at least some connection to the Testaments, and by extension, Wilhelm. This might go a long way in explaining how there's no records of him whatsoever.

Roth mentions that the Compass swings sharply when Shion is around KOS-MOS, and also mentions a "Thirteenth Key". I don't think this is the first time this reference was made in this series, or even this game, but, apparently, the party is going to reach "that place" without their intervention because of it. Wherever "that place" is.

On this note, we get an end-of-chapter save. Which is a good thing, because I would've called it here regardless. What kinds of new/different snags will the party run into in their attempts to save the Elsa? Find out next time, on the Xenosaga Episode 3 LP!
Marrend
Guardian of the Description Thread
21781

-- Session 4 - Ancient Temples, New Adversaries --


Last time, Shion was invited to watch KOS-MOS, T-elos, and Omega Res Novae in a show of combat prowess. However, the result of KOS-MOS' match with Omega resulted in a decision to scrap her. Shion learned about that later, but, with a little help from everyone else, they rescued her from the scrapyard. So it comes to pass that, after goodness knows how long, they are finally in a position to help the Elsa.

The chapter starts off with an FMV of the party's ES' fighting off some Gnosis before the Dinah moves into position, with KOS-MOS readying her tertiary weapons system. The first attempt failed, but, KOS-MOS makes another attempt at maximum output, which breaks the hypersphere for just long enough for the ES to enter the landmass beyond.




Cutscene #88 - Penetrating the Hypersphere


Quick cut to the Durandal. The 100-series make reports of the events we just saw, noting that communications with the ES have been cut off. Still, Mary is ecstatic we were able to break through. Shelley is more grounded, figuring that the Gnosis disappearing probably means that they will pursue the ES' within the confines of the hypersphere.

Back at the tomb from the beginning of the game, the Blue Testament and Roth Mantel have another conversation, and there's certainly comments made during such that make no sense now, but might later? I'm just going to quote one thing here...

Blue Testament: Heh, so, now you're going to use the daughter in place of the imperfect mother? The Maiden who invites the spreading Gnosis.


...and leave everything else alone.

Back to the party. MOMO throws down some stats, but, her last statement...

MOMO: The air is breathable.


...is a good enough summation. An object is detected on the underside of the landmass is detected, which, of course, turns out to be the Elsa. The game skips ahead to the bridge of the Elsa, where Jr asks why the ship can't escape the hypersphere. I'm not sure how that is even a question, given what needed to happen for Jr to get here, much less the other party members. However, the reason given is that the logical drive isn't responding, despite all indications that it should. The only idea as to how to go about getting things back up and running is one floated by the professor, and that is to investigate the landmass, itself.

There are many certainties in a Xenosaga game. One is a redesign of the Elsa's interior. Others include Shion, Jr, and MOMO getting different outfits, KOS-MOS getting a different frame design, and Helmer getting a different voice actor. That aside, one can listen to...




OST - "Start of CAT Infiltration #2"


...this song as one explores said redesign of the Elsa. While this song may have played during the meeting in the Mobius hotel as part of the infiltration of the CAT Testing Grounds, I personally associate it more with the Elsa than anywhere else in this game. That aside, among the activities we can do is a mini-game called HaKox, which I'll get back to eventually. Naturally, there's shop plate with new stuff to buy, a UMN plate to revisit old dungeons, and Segment Addresses to put on record.

Professor (I'm just going to roll with this name) has received a postcard from Dark Professor (Professor is furious about this antiquated form of communication), exalting a new type of Erde Kaiser that is even more potent that Erde Kaiser Fury. This would likely have more meaning to us if we went through any of the Robot Academy sub-quests in either of the previous entries. Though, in this particular case, Episode 2. However, the invitation to go back to Pedea Island for a face-off against this machine is possible, but, is definitely on the docket for "later".

I revisit the CAT Testing Grounds until I run out of traps before proceeding to...




OST - "In a Limestone Cave"


...the Floating Landmass. This is our first ES dungeon, and we can employ traps in these sections, just as we could employ traps in on-foot sections. The benefit of getting a first strike is still very much present, but, rather than getting bonus boost, you get bonus Anima instead. For full disclosure, I have codes to set the anima/boost gauges at a whim, but, as far as regular gameplay is concerned, it's still a really cool thing for the game to do.

As for the dungeon, itself, it's pretty straightforward for a little while, before the game puts a barrier in front of you, and splinters off in several directions, one of which will remove said barrier. One direction will lead to a frame upgrade to the Dinah, while another direction will lead to removing a barrier in front of a Segment Adress, with two paths being dead ends. Though, one dead end has a pretty neat looking vista, and I almost wish I screencapped it. I'll note that removing the barrier to the rest of the dungeon will teleport the party to where it once stood.

The party eventually arrives at a rather conspicuously large area, with writing on various slabs on the wall. Jr can barely read it, figuring it is written in either Hebrew, or even Aramaic (Yes, of course! Joseph of Arimathea!) but, MOMO...

MOMO: And behold, there was a great earthquake, for the angel of the Lord descended from heaven, and came and rolled back the stone from the door, and sat upon it.
Jr: Wow! You can read it?
MOMO: No, I recognize it. They're exactly the same words that I've seen before. It was recorded in Daddy's Y-Data.


...sure can! How something like that was in the Y-Data to begin with has to be put aside, though, as the Blue Testament decides to crash the party.





It's here that the Blue Testament reveals that he's Virgil, and Shion can only ask how that is even possible. Virgil refuses to answer, and fires off another laser before the letters on the wall start glowing, and the party's ES' respond by glowing. The ES' aren't disabled, but, in the battle against the ES Naphtali, Anima gauges increase or decrease at random. As per the fight against the Levi, Naphtali can go Super Saiyan activate Anima Awakening, and, it can use a Tech Attack, Buster Launcher, in this state. I'm not sure if there is a "tell" for when Naphtali will activate Anima Awakening, thus, I lost Reuben during the fight, and nearly lost Zebulun as well.

Of course, Virgil is all "Haha! Your weapons do not effect me!" and Shion questions again how the heck is it possible he's still alive. His response to this is...

Virgil: Am I alive, or am I dead? It doesn't really matter. That isn't even important.


...well, this? Which sounds a little like something he'd say, as we, the player, have come to know him. I'm not sure if Shion will get it?

Virgil: Then again, it's not something that I would expect you to be able to understand.


There you go, then. He doesn't expect it either. The White Testament decides to drop by, and Jr recognizes his voice. Albedo? Is it really him? The testament doesn't respond to Jr, but, proceeds to extract the Vessel of Anima from Naphtali...





...after which, the machine just falls to the ground like a lifeless doll, and the Testament departs just as quickly as he arrived. The remaining ES' start glowing again, and this time, they fail to respond, if not shut down altogether. The party finds a platform to disembark on, and stashes the ES until later. The rest of the way must be on foot. The area we soon find ourselves in is...




OST - "Ancient Temple"


...some kind of ancient temple, filled with Gnosis. This track really gets those vibes down. There's a shop plate and save plate before we hit the dungeon, proper, though, and I'll be using them and take a small breather before continuing.

This dungeon is what I generally refer to as "the chaos dungeon". If his Tech Attack, Phoenix Strike, performs a Finishing Strike against Gnosis enemies, it increments a "soul" counter. He gets another Tech Attack later whose base level is based on this soul counter. Jr has a similar system, but, his Requiem ability allows for Finishing Strikes on humanoid enemies, not just Gnosis. This gives Jr a larger range of enemies to use Requiem than chaos can Pheonix Strike. While there may be a future dungeon where Gnosis enemies exist in decent number/capacity, it's a lot deeper into the game, making this dungeon among the best places for chaos to use/level up Pheonix Strike.

As for the dungeon, itself, it has various paths cut off that become available after pressing a button. There's a few places in here where the path either leads to a treasure, or an elevator up, but, calling such situations a "puzzle" doesn't do the term justice. I didn't keep track of how many floors this dungeon had before hitting a save point, but, we use it before continuing. Beyond that is a door, and a path up leading to the surface. This gets a few quips from Jr, but, as they walk around a bit...





...Shion starts to recognize this location as the place where she met Nephilim on the Woglinde waaaaaaaay back in Episode 1. For a brief moment, the game goes monochrome, with Nephilim standing there, as if to remind the player of exactly this. She then walks off the screen, the game clearly wanting us to follow her. Shion gets another bout of headache. chaos notices that something is up, but, of course, Shion denies it. We move forward, blowing up some rocks before heading back down, and coming across a set of 12 graves that lie before yet another familiar location.





MOMO notes that one graves has the name Asher on it. Jr moves to another grave, and notes that it has the name "Dinah" on it, but doesn't make any connections other than them being ES names. We then move toward the cross in the back. Shion recognizes it as the place from KOS-MOS' subconscious domain, asking her if she knows this location. The answer back is that her memory contains no data for this place. Shion can only wonder what it means. We can destroy the wall behind the cross for an Arcadian Resource, which we can use during a revisit to this dungeon. For now, all we can do is attempt to go back, only to be stopped by T-elos.

T-elos' attack comes out of completely nowhere, but, KOS-MOS is able to deflect the blow, and guard against the laser she fires on the party. The dust is allowed to settle as the party makes various quips, mostly concerning how much she resembles KOS-MOS. Though, chaos has a strange line here.

chaos: This presence... but wait, she can't be!


Thanks, chaos. That tells us so much information. A boss battle ensues. T-elos maybe gets two or three actions in before my party's break damage moves pay off, and get her off-balance. I don't manage a Finishing Strike against her, but, I at least manage to have KOS-MOS and MOMO use their Tech Attacks. However, as one might guess, this is another fight where winning the fight doesn't actually mean anything, but, I won't argue with the game using the awesome boss battle music...




OST - "The Battle of Your Soul"


...for another instance. After the fight resolves we get another FMV. It starts off with KOS-MOS firing off another round with her standard-issue gatling gun. She then reports that the enemy unit's output is 4.75 higher than her own, and suggests she provides cover as the remaining party makes their escape. They fight for a bit before Roth Mantel makes his presence known.

Shion is surprised by this, but, really, since T-elos is here, it might make a certain amount of sense for Roth Mantel to be here as well? He mentions that they've already completely analyzed KOS-MOS combat pattern. Shion jumps to the conclusion that he's talking about a background task that they detected when they rescued her from the junkyard. He doesn't really say either way, saying only that it is KOS-MOS' fate to be destroyed by T-elos here, and reveals that he's the Red Testament. Which goes an even longer way to explain how there's been so little info on Roth Mantel, and might explain where the budget for T-elos came from.

Conversation done, T-elos springs back into action. After a number of failed attempts to get an upper hand, KOS-MOS issues a warning of how much longer she could last at her current capacity, and retreat would a be really, really, good idea. Despite this warning, Shion refuses to retreat, and leave KOS-MOS behind. KOS-MOS does her absolute best, but, she's outclassed. A blow from T-elos send her to the ground, and she's not getting up any time soon. T-elos approaches, and the pendant Shion wears glows. T-elos then gives KOS-MOS' a good stomping with her foot, and with this, Shion cries out, and the pendant's radiance fills the room. A brief cut to a camera pan of the Red Testament before moving back to KOS-MOS' face, where her eyes have turned blue, then a cut to the coffin in the back, as it glows as well.

Red Testament: Now, reveal yourself to us. Show us your spark of life.


Cut to an external view, where another sphere of light expands on the landmass, likely emanating from whatever the hell is happening with Shion. The crew of the Durandal pick up some kind of disturbance, but, they'll be damned if they know what the cause is. All they know is that the hypersphere suddenly began to contract, and that staying around is going to be dangerous. Attempts to contact Jr fail. Then, a cut to Wilhelm's office.

Wilhlem: It has begun. Once again, in the same place, it has begun.


The FMV is on the longer side, but I'm inclined to provide it, if for no other reason than because of the inclusion of the fight between KOS-MOS and T-elos.




Cutscene #100 - KOS-MOS Vs T-elos


It is on this note that the chapter closes. What kind of mess will the party find themselves in now? Find out on the next installment of the Xenosaga Episode 3 LP!
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