MIDI'S VERSUS MP3S

Posts

Pages: first prev 123 next last
How do I import .oggs in RM2K3?
...I don't think you can.

I may be wrong, but I don't think I've ever seen it done, or heard of a way to do it.

.ogg can ,however, be used in XP and VX
Erynden
Gamers don't die, they respawn.
1702
I am curious. Despite how long the song of the file takes up more memory, is .Wav bigger than .Mp3's?
I'm not 100% sure what you're asking, but:

Yes, a .wav (generally) holds UNcompressed audio.

The point of MP3 is that it's a compression format; it applies some compression methods and discards data you're unlikely to notice. The whole point is that it takes up less space.
A WAV can hold a compressed track but I don't know how to do it. Stick with OGG/MP3.
Yeah, there's really no good reason to store an MP3 stream in a .wav file as far as I can tell. Not really recommended.
I think it should be noted that MIDIs save alot of space, which is better if you have a large amount of music tracks in a game. A RPGMaker game with an extensive MP3 soundtrack is going to be quite the download. I'm sure many of us have jawesome computers and connections that can handle such a thing, but many people who may want to download and play our games don't.

I dunno, it feels like people here are thinking about their own tastes, and less about the audience's convenience.
While MP3s have the potential for more sounds and quality, there is a crapload of awesome MIDIs out there in the internets. It is far more important to find music that fits your game than the format it happens to be in.
Ocean
Resident foodmonster
11991
I'd say do both if possible. I don't mean that you must find the exact midi for the mp3 (though it's nice if it's possible), but a seperate midi and mp3 project. In the rare case you have the midis but can't find mp3s online, you could use a program like Synthfont to convert them. Usually the problem is the other way though. I think you'd just then have to find midis that have a similar enough feel that you want. I mean, yeah, it won't be the exact same, but people who wouldn't otherwise have been able to play would actually be able to then.
Generally, WAVs are uncompressed MS Windows audio files. If a WAV is compressed, it is technically no longer a WAV. There are different methods and algorithms, such as PCM and ADPCM, which can differ in sound filesizes, but other than that there is no compression scheme used.

MIDIs have excellent filesizes for their function, but have the flaw of being dependent on whatever synthesizer driver the end-user is running. Usually it's the default Wavetable that comes with Windows, but that can vary if the user has a special sound card. And damn, can alot of MIDIs sound completely foreign on different synthesizers...

MP3s/OGGs/<insert compression codec here> on the other hand can potentially have huge filesizes, but if one compressed it properly (i.e. low-range VBR, or if CBR must be used at most 128kbps, which is approximately 1 minute per megabyte in my experience) that may not be too much of an issue. You also have the advantage of consistency, where what you here is pretty much what the user hears. Not to mention all those cool sound effects like reverb. ;)

Personally, I'd rather use compressed audio, as I like consistency and unity in a game's soundtrack. However, filesize is also a big issue to consider, as bandwidth does cost alot. :P
author=Atavus Dei link=topic=2790.msg56584#msg56584 date=1232205889
Generally, WAVs are uncompressed MS Windows audio files. If a WAV is compressed, it is technically no longer a WAV. There are different methods and algorithms, such as PCM and ADPCM, which can differ in sound filesizes, but other than that there is no compression scheme used.

This is incorrect.
WAV is a container format, and can support multiple different encoding options.

Sure, the only normal use for it is uncompressed PCM audio, but it can hold MP3 as well. I'm not sure if it has support for other compression schemes; I think it can, but nothing many people actually use. And, as you said, it can use encoding aside from PCM for uncompressed audio as well.
Hmm, I just checked and you're right. Though it seems some professional audio programs won't even allow you to save in anything but PCM uncompressed; I need to check with my university's ProTools setup to make sure of this.

edit: Made a slight accuracy change.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=G-Flex link=topic=2790.msg52944#msg52944 date=1230605440
I've always considered MIDI rather limited and archaic in terms of a distribution format; you never even know how it's going to sound on the user's computer. Besides, download time for a game isn't as much of an issue these days, I guess.
In a sense, I think you could classify RM2k/3 as archaic, which I know some of us are still using. I don't know, I think MIDIs have some sort of charm to them. Plus if you have a decent sound card they don't sound horrible. My game's already 50mb with MIDIs, and I'm always trying to optimize my filesize as much as possible (map to mb ratio = 18).
I'd go with MIDIs unless you can find instrumental MP3s. Something about the graphics format in RPG Maker games makes it very difficult for lyrical music to work as background music without breaking suspension of disbelief for the player. Even modern professional games have some trouble with it. The only games I can think of that have used it off the top of my head have been Star Ocean 3 and TWEWY. And TWEWY's was a lot more effective.

author=Max McGee link=topic=2790.msg53066#msg53066 date=1230680709
Not a lot of people do it and I have been around a really long time. Before it was possible to use real band music I was using Mdis of it. We're talking like the year 2000 here.
I've been doing it since RPG Maker 95, AND hunting down the MIDIs for them so that I didn't have the suspension of disbelief issue mentioned above going on. You haven't done serious music hunting until you've found MIDI versions of Van Halen's "Cathedral" for your mystical otherworld-y thing level!

Also, you may be surprised to know that Boston's "Piece of Mind" makes one of the best battle BGMs ever.
I'd go with MIDIs unless you can find instrumental MP3s. Something about the graphics format in RPG Maker games makes it very difficult for lyrical music to work as background music without breaking suspension of disbelief for the player. Even modern professional games have some trouble with it. The only games I can think of that have used it off the top of my head have been Star Ocean 3 and TWEWY. And TWEWY's was a lot more effective.

I don't think that's what most of us mean by MP3s!
author=Feldschlacht IV link=topic=2790.msg59877#msg59877 date=1233468568
I'd go with MIDIs unless you can find instrumental MP3s. Something about the graphics format in RPG Maker games makes it very difficult for lyrical music to work as background music without breaking suspension of disbelief for the player. Even modern professional games have some trouble with it. The only games I can think of that have used it off the top of my head have been Star Ocean 3 and TWEWY. And TWEWY's was a lot more effective.

I don't think that's what most of us mean by MP3s!
I'm not sure what you mean. I'm just saying format's not an issue to me except that MP3s allow and therefore might tempt makers to include lyrics, and lyrical background music in an RPG Maker game would be distracting.
Oh, I see. For me I just assume these topics just mean MIDI version of Still More Fighting vs. MP3 version of Still More Fighting or whatever.
I think when most of us talk about MP3s, it's just MP3s with music, orchestral or synthesized. It's possible to put a lyrical song into a 2D game without breaking SoD (look at Tales of Phantasia :P), but it would have to be very well done...
The only time a lossy audio format is acceptable for downloading is if you use it sparingly (read: 1-2 tracks at best), or if you have custom music for your game. If your game is 100 megs, because 95% of it is the FF8 soundtrack, then I'm not downloading it, let alone playing it.

Find a MIDI. Between 3 game engines, there's about 200 songs to pick from on the RTP alone.
Pages: first prev 123 next last