FALLEN-GRIEVER'S REVIEW THREAD

Posts

The whole Hero's Quest thing didn't even faze me. FG isn't even the first person to call it that.

Gerenic titles FTW!
Ehehehe... Halibabica, if you're that type of person, it may take a lot longer, due to you having to stop and calm yourself down every few seconds...

Playing it in windowed screen will reduce the scary effect somewhat, but don't worry, just playing it in the dark full stop will be one hell of a ride.
halibabica
RMN's Official Reviewmonger
16948
Hey, Fallen-Griever! I got PH2 reuploaded to RMN, so would you mind re-adding your review it as well? It's somewhere in the thread here, but there's an exact copy on my crappy official site, too. I might not agree with all you said in it, but it's all I have a review nonetheless.
Hey, nice to know you're thinking of giving my game a shot. Out of interest, do you usually make it a rule finish games before you write a review? (I assume you meant you'd play for reviewing purposes)

And no, you never reviewed the first demo, but left a couple of comments. I've worked on the passability errors, and have tried to cut down on a few of the naming inconsistencies you pointed out, but did at the time write a rebuttal...

Often a lot of facesetted-characters will simply be called 'man' before you learn of their identity, but the face alone hints that they will have at least some importance. When it comes to NPCs without faces, I did try to only assign a name either to characters that would serve a role in the storyline, no matter how minor (for instance, Franklin, Gideon and Isaac in Fenheim, or Stokes in Rapton), or as an indication of rank (for instance the councillors in Rapton, or Rodman, the manager at the Keenan Steelworks). Occasionally you'll get NPCs without names referred to by some generic-sounding name for one comment, and I suppose this could be confusing, and the name should only be taken seriously if it features in blue at the top of the text box when they speak.


... but then the thread kind of died, so I'm not sure if this was what you meant, heh. Anyway, hope you like it if you play it.
when you decide to play solar tear, tell me ;)
author=Fallen-Griever link=topic=2819.msg83062#msg83062 date=1246050925
I only play games all the way through before reviewing them if the game is good enough that I want to play it all the way through.

Well, you know what they say...

We saved the best for last.
I don't mean anything by this...but "sometimes" the good stuff comes to those who wait and play title to credits. I had to when I played my brother's horrible game, then again he's my brother. I know on countless occasions that I stop playing a game right before the spot where the most action or plot twists happen because of what I've witnessed so far, and regret never picking the game up again. However you get around to playing games is up to you, and I admit that if something about a game doesn't attract me at first, I become biased about everything about it. I know that "Certain" Amateur game makers don't make big improvements until late in production, and don't want to waste time fixing the early stuff.
When I played "Sore Losers." I was attracted by the graphics and gameplay, but it was honestly not the kind of game I would like to play due to me getting a little bored someways into it, so I stopped...*Waits for angry mob*
author=Fallen-Griever link=topic=2819.msg83129#msg83129 date=1246102641
Music and Sounds: 9/10

The musical choices in this game work extremely well. Each track is fast-paced and, therefore, in keeping with the sense of urgency the game is trying to force on you. I can't think of any tracks that seemed out of place, although in the early stages of the game there were times without music that seemed slightly strange.

As with the music, I can't think of many things that were done wrong, and nothing jumped out as me as being annoying.

Glad you enjoyed it. ;D
I understand what you mean, but usually the good action parts of any story happen in the middle to the end. A good beginning does let the player/reviewer determine if they want to continue, and the whole game should be bringing the player in. It would just be polite and respectful to play it all the way through, I guess I'm saying...

As for Sore Losers, let me rephrase what I liked/disliked. I liked the new features and I for one like dull and scary-type graphics. Horror games and games with dark and moody environments are what I like, but I also like traditional RPG games as well. What I didn't like about the game, which made me stop playing,
honestly I didn't too much prefer the genre, as in Cyber-punk, setting(I like the feeling the graphics give off, but not the time and place), and the story. I may and probably will continue the game because I don't want to leave a game without beating it, I'm not saying I hated the game, but it is one of the few games that don't grab my attention the way other games do. I don't like having to fight/do puzzles too much, I just on the big picture and overall story, which I have unfortunately transcribed into my early games.
Pro Tip : It would be a good idea t link to the actual game's page at the top of the review.
Hey, thanks for your review of The Beyond! I do declare that you have given it one of your best reviews yet! It's very well written, I loved reading every second of it, and I'm glad to hear you enjoyed the game.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Wow. I'm rather surprised someone decided to play Speak no Evil without my direct begging intervention. Glad to hear you liked it.
I like how my game is just a major stumbling block for most reviewers. I'd also like to point out that I did not actually ask FG to review my game, so cannot be held accountable for his slowdown in productivity. (I'm happy he is, though!)