HOW ABOUT THIS; ARE THERE ANY CLICHES THAT YOU LIKE?

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author=Clest link=topic=2906.msg57789#msg57789 date=1232694249
Magic = technology cliche is also good, in which tech is powered by magic, mages are actually scientists and all that stuff. FFVI, Xenogears...
Tales of Vesperia was a really good example of this.
I don't know if it's too late to reply to this topic or not, but I wanted to add in my two cents. There are a number of cliches that I really like, and some of them that I like to use repeatedly, in different ways. Others I'm just listing because I wanted to list them. I didn't read much of the this topic beyond the first page, so if there are any cliches repeated, I apologize.

Also, my tone in this post is meant to be very tongue and cheek, with a spackle of sarcasm, and I hope I do not offend anyone.

Mayor Anime's Top Ten List o' Cliches:

1) The enemy of my enemy is my friend - I love it when someone who is a direct antagonist to the protagonist is forced to team up said protagonist to defeat a greater threat. Such as in Super Mario RPG when Mario and Bowser have to team up to defeat Smithy. It makes the after-victory parties so very interesting.

2) Impossible Taboo Romance - I'm a sucker for romances that bend, and in some cases break, the social idea of taboo. Forbidden love and the like, great for exploring how a person copes with the realization that they are in love with someone they should not be in love with. A great example is in the Angel Sanctuary OVA, with Setsuna tormenting himself over his love for his little sister, Sarah.

3) New Party Member Saves the Day - Okay, I don't like this as much as the others, but it's always fun-fun when the main party is in trouble and a new ally comes in out of no where to save them, then joins the party. Final Fantasy games. Any of them.

4) Party Member 'dies', returns later all better and even more badass - Yeah, another Final Fantasy favorite, but it's nice to see that someone you THOUGHT was dead is actually back and ready to kick as much ass as your main character. Well, not nice, but punnily cliche.

5) That Guy Helping You Hates Your Guts - There is nothing in the world more dis-heartening than the person (or group) that has been helping you since the start of the game is really your mortal enemy. Bioshock. 'Would you Kindly'. 'nuff said.

6) The Chosen One Is...-Surprise- You! - Actually, this one gives me a warm-fuzzy feeling, since the reason I play offline games and not online games is that I like to be the main character. And any cliche that makes the main character even more awesome is okay by me.

7) The Silent Protagonist - I also like this one for the same reason as #6. With a silent protagonist (see Crono and Serge), you can put yourself in their shoes directly, you can become them. I'm not talking abotu the FPS-RPGs like Oblivion where you a character from his/her PoV and ARE that person, though, that's less cliche and more concept.

8) Highly Incompetent and Hilarious Recurring Sub-Boss - There is nothing more adorable than watching a bad-guys, or group of bad-guys, that just invent new ways to screw up the main villains plans. And when you fight them for the third time, and win, and the last hit knocks one into the others and they all tumble down the mountainside, you can't help but laugh.

9) The Extremely Voluptuous Somber Woman Support Character - I'm a guy. I like Lulu. But I like the 'Lulu characters' in games I play (or write) to have depth to them. Being eye candy and fan service is degrading. But being a character that is downright sexy and more three dimensional than the main character. Now THAT is just plain HAWT!

10) The Old Sage That Directs the Young (usually very hot-headed and immature) Hero - Well, what else can be said? I mean, other than to say that Yoda probably did it best, but where would video games be without that wise old geezer spouting off wisdom to the hot-headed youth who just happened upon the magical Sword of Destiny?
Cool Highly Incompetent and Hilarious Recurring Sub-Boss - There is nothing more adorable than watching a bad-guys, or group of bad-guys, that just invent new ways to screw up the main villains plans. And when you fight them for the third time, and win, and the last hit knocks one into the others and they all tumble down the mountainside, you can't help but laugh.

I love this cliche... if you can call it a cliche.....
Anime tottally lives up to his nick... impressive...
My favorite cliche is when there are blue squares on the ground that tell you where you can move. I have never disliked a game that has this feature.
author=brandonabley link=topic=2906.msg58099#msg58099 date=1232826177
My favorite cliche is when there are blue squares on the ground that tell you where you can move. I have never disliked a game that has this feature.

Yeah, it's pretty rad.
Here's another one: Save points right before bosses. Sure it kills the whole suspense of bumping into a boss but fuck losing 20+ minutes dungeon crawling back to a boss (and then the unskippable cutscene right before it)

(Better solution: FFMQ style restarting fights after dying)
author=GreatRedSpirit link=topic=2906.msg58210#msg58210 date=1232864480
(Better solution: FFMQ style restarting fights after dying)

THIS!

Seriously. The only difference, at least in boss fights, would be skipping a bunch of dialogue that you've probably heard 2-3 times in previous attempts. Saves alot of time, especially in really, really tough fights (and final bosses...).
That sounds horrible, because usually when I die in boss battles, I rearrange my equipment and such.
Amazing third option: Along with 'Restart' and 'Go to Title' add 'Prepare' option which takes you outside the boss room with in the pre-boss fight state. Same effect as if you died, loaded your game from the last save point and got back to the boss door but with the tedium cut. From there you can grind or change equipment or whatever then go fight the boss again.
halibabica
RMN's Official Reviewmonger
16948
...or you can put save points before bosses and keep cutscenes before them short.

Cool Highly Incompetent and Hilarious Recurring Sub-Boss - There is nothing more adorable than watching a bad-guys, or group of bad-guys, that just invent new ways to screw up the main villains plans. And when you fight them for the third time, and win, and the last hit knocks one into the others and they all tumble down the mountainside, you can't help but laugh.
I, too, adore these. Not necessarily the slapsticky ones, but recurring idiot minibosses have a special place in my heart.
author=halibabica link=topic=2906.msg58287#msg58287 date=1232921322
...or you can put save points before bosses and keep cutscenes before them short.

Cool Highly Incompetent and Hilarious Recurring Sub-Boss - There is nothing more adorable than watching a bad-guys, or group of bad-guys, that just invent new ways to screw up the main villains plans. And when you fight them for the third time, and win, and the last hit knocks one into the others and they all tumble down the mountainside, you can't help but laugh.
I, too, adore these. Not necessarily the slapsticky ones, but recurring idiot minibosses have a special place in my heart.

Like Gilgamesh or Jr. Troopa :D Speaking of them, these kinds of bosses HAVE to have their own awesome theme music.
author=halibabica link=topic=2906.msg58287#msg58287 date=1232921322
...or you can put save points before bosses and keep cutscenes before them short.

Which in no way actually deals with the problem, just a symptom (and skippable cutscenes are far better than just having short ones)

*edit*
Grammar failure
of course you could always have the fun of mashing the space bar over and over lol
Here's a cliche I really love

bosses with wacky personalities or quirks

nothing pleases me more than running into a boss that acts like a cheesy action cartoon hero (or a power rangers esque team)

Now that I think about it, I'm pretty much talking about almost every boss in the mario rpg games

I also think that Fierce Pork Trooper and Mr. Passion from Mother 3 would qualify (perhaps Fassad as well)

in fact, pretty much any cliche used in the Mario RPGs or Mother 3 I like
author=waytogo24 link=topic=2906.msg58343#msg58343 date=1232942909
of course you could always have the fun of mashing the space bar over and over lol

This is Real Men Network, only REAL men use Z and X.
save points before bosses

This is why Dragon Quest games are actually extremely innovative.

In a Dragon Quest game, you can always run away from the boss. This way you can prepare yourself, heal up, and start over with a new strategy. I don't know why more RPGs don't let you do this because it is basically the same as a save point right before without the surprise-killer. Also, if you die against the boss, you are sent back to town - you never get a game over. You can always navigate through the dungeon in two minutes once the puzzles are all solved etc so you aren't wasting much time.
Having the ability to run away from bosses wouldn't really fit a lot of climatic games, and in some games it flat out wouldn't make sense, which is why I'm surprised that Chrono Cross did it. It would feel extremely corny being able to run away from God Kefka or Safer Sephiroth.

And I myself never minded game overs, I just suck it up and just learn to play better. For me, game overs are the best motivator.
author=Feldschlacht IV link=topic=2906.msg58416#msg58416 date=1232987432
Having the ability to run away from bosses wouldn't really fit a lot of climatic games, and in some games it flat out wouldn't make sense, which is why I'm surprised that Chrono Cross did it. It would feel extremely corny being able to run away from God Kefka or Safer Sephiroth.

Why? It is the same as reloading your game after dying but takes less time. It is just as anticlimactic knowing that you are immortal and get infinite retries.
No, I mean anticlimatic within the narrative. Being suspended in the heavens while fighting Kefka, or floating in the Lifestream while fighting Sephiroth, or being pulled into another dimension to fight Deus, doesn't really allow you to run away without it being anticlimatic and corny within the story.