SCREENSHOT SUPERBOWL SUNDAY
Posts
author=WIP link=topic=3024.msg69737#msg69737 date=1239080200This will live in infamy!
Dookie, that is amazing!
author=Dookie link=topic=3024.msg69699#msg69699 date=1239065327This looks fantastic, but I am going to be a jerk and point out that the shading of the building is inconsistent with the surrounding mountains. Maybe just reverse it? =[
pyramid city
Dookie... wow. So simple, yet so attractive!
Not-so-simple:
Animated title screen (I slaved on getting it--through events--to never repeat the same character picture twice in a row, while having a super-fancy fade/meld effect)

Meeting Jesse (Collect various characters by spending time in the world)

A plethora of skills (I love scripting; weapon-based passive skills only take effect when a weapon of their type is equipped--I bet you'll abuse dual-wielding characters, eh?)

Not-so-simple:
Animated title screen (I slaved on getting it--through events--to never repeat the same character picture twice in a row, while having a super-fancy fade/meld effect)

Meeting Jesse (Collect various characters by spending time in the world)

A plethora of skills (I love scripting; weapon-based passive skills only take effect when a weapon of their type is equipped--I bet you'll abuse dual-wielding characters, eh?)

Hm, this must be the next Crazegame. Hopefully at least this one's charming like a certain "D" word.
At least more interesting. For example: you can spend time visiting the library. If you continue researching, you eventually find enough information on Goblin Reincarnation Rituals to plan a sting that will interrupt one such event, weakening the boss of that area when you fight him. Note that you only have a set number of Actions and days with which to complete each area (by defeating its boss)...
And yes, that example and Actions and days are all implemented, as are other systemz that I shall show off in due time. =D
And yes, that example and Actions and days are all implemented, as are other systemz that I shall show off in due time. =D
Needs a better font, SD!
I suppose this is what I've been up to lately...



I've been experimenting with atmosphere... Again :P.
Is it too dark or too bright? I can't tell because it looks right on my monitor...



I've been experimenting with atmosphere... Again :P.
Is it too dark or too bright? I can't tell because it looks right on my monitor...
Yeaster: Pretty typical stuff for you (though by no means bad). That comic book-style idea of yours is still awesome.
nickad: Against a white background it's pretty dang dark, but I'm pretty sure it'll be brighter in game. (I was making a really really dark game way back when so I'd know.)
nickad: Against a white background it's pretty dang dark, but I'm pretty sure it'll be brighter in game. (I was making a really really dark game way back when so I'd know.)
For me, it looks both really dark and really grey... I can't make out much except for HERE IS NOT-BLACK AND HERE IS BLACK.
Maybe make a giant black box and paste your images into that?
Maybe make a giant black box and paste your images into that?
reiterating a little but yeah, it's not that visible right now, but it will be visible against a dark background and in motion. I bet it looks alright too.
author=Orig link=topic=3024.msg70714#msg70714 date=1239757481Yeah, I suppose it has to do with the white background on the site. It does look a little lighter in game (it's meant to be a dark game as well :D!).
Yeaster: Pretty typical stuff for you (though by no means bad). That comic book-style idea of yours is still awesome.
nickad: Against a white background it's pretty dang dark, but I'm pretty sure it'll be brighter in game. (I was making a really really dark game way back when so I'd know.)
author=Craze link=topic=3024.msg70715#msg70715 date=1239757546I'll repost one later with all the images on a black background. Hopefully that will make it a little more visible.
For me, it looks both really dark and really grey... I can't make out much except for HERE IS NOT-BLACK AND HERE IS BLACK.
Maybe make a giant black box and paste your images into that?
author=RockmanNeo link=topic=3024.msg70717#msg70717 date=1239758181Yes, it is a lot more visible in game.
reiterating a little but yeah, it's not that visible right now, but it will be visible against a dark background and in motion. I bet it looks alright too.
Thank you all for the comments! I'll try and repost one with all of the images on a black background soon.
Yeah, they look fine. I've worked in dark atmosphere a lot, and those look pretty good, although you might want to make the lamps in the second one shine a little moreso.
author=AznChipmunk link=topic=3024.msg70728#msg70728 date=1239761126Thank you :). By shining more, do you mean the brightness of the lamps, or the area it illuminates?
Yeah, they look fine. I've worked in dark atmosphere a lot, and those look pretty good, although you might want to make the lamps in the second one shine a little moreso.
Wowza. Really dark there, Nickad. I can hardly tell what is going on! Ha ha. But that's just a "hardly," as I can still make out what's happening! And I've got to say that i realy like the look of that statue in your first screenshot. But, like you said, I suppose it's going to be much better in the actual game than it is on here.
Also...! One more video. HURRAH! Just a bit of me breaking the 4th wall through the characters of my latest project using RPG Maker 2003. And -gasp- it's not a NES-like game! Ahh!!! But I've posted videos before, so this shouldn't be a shocker.
Just the first boss fight and the dialogue in the battle.
http://www.youtube.com/watch?v=OQ4t1Fyvqk4&feature=channel_page
Also...! One more video. HURRAH! Just a bit of me breaking the 4th wall through the characters of my latest project using RPG Maker 2003. And -gasp- it's not a NES-like game! Ahh!!! But I've posted videos before, so this shouldn't be a shocker.
Just the first boss fight and the dialogue in the battle.
http://www.youtube.com/watch?v=OQ4t1Fyvqk4&feature=channel_page
@Ephiam: Man I really can't help but hate that bevel emboss you got going in the system/window graphic. You could tame it a bit more if you don't want to part with it. Also you might wanna speed up that text, it's one thing to have slow text in cutscenes, but having it RIGHT before the action is annoying.
Otherwise it's pretty badass. Especially since you have a yeti as the first boss (bonus points in my book).
Otherwise it's pretty badass. Especially since you have a yeti as the first boss (bonus points in my book).
also: that in-battle conversation is far too long. how do they have time to say all that when they are being attacked by a monster? you should probably do it before the battle.
also also: a lot is two words.
also also: a lot is two words.






























