MISSIONGARDE WORLDBUILDING -- COUNTRIES FOR SALE!
Posts
author=Max McGee link=topic=3490.msg70601#msg70601 date=1239675954
What the fuck.
1) Where I fucked up: accidentally asking for Goslin's war which I already did.
2) Where you fucked up: doing an "Expansion" of Goslin's war that totally vetoed it. I gotta ask that that second Goslin's war get nixed.
Look man I'm sorry. I wasn't sure. I thought you wanted it totally changed, I will change the date and names. I would hate for it to go to waste.
Queen Izabelta Fashri-Gardeheim
Person
Known as ‘the princess of thieves', ‘the lady of Fashri', ‘Queen of Missiongarde', and ‘the maintainer of madness.'
Born Izabelta Fashri, daughter of the great Emperor Killian Fashri, was never one for the life of a princess. Always in trouble, she took on both her father and the law. Proclaimed by her father to be immune from the Fashri law, she took advantage of that fact and became a thief. Used by her then boyfriend Malthasar at the time to amass treasures in his collection, she later double crossed him and told Fashri forces where they could find their missing treasures. She took over her clan of thieves and was dubbed the Princess of Thieves.
MISSIONGARDE
The great emperor struggled with what to do with his daughter. Punish her with prison, or continue to allow her an exploit of her blood. Her mother Sylbelta suggested that the spoiled lady be exiled for her own good. Against the emperor's better judgment, he sent her along with an armed escort of guards lead by Captain Reyse Reigns. Upon entry into Missiongarde, she managed to slip away from them and stole the necklace off of a wealthy consort named Elinin Thyll with the use of her twin poisonous daggers. When she was caught by authorities, it was an international incident.
Under King Ricardir's rule, the punishment for stealing from a noble was death. Her death would have sparked a war between the two nations and King Ricardir was ready for the clash. Other than a royal, no one was exempt from the law under his kingdom.
During the conflict several diplomats were sent to Missiongarde and in the time of diplomacy, Prince Latenir had grown to know Izabelta. He wanted to know the woman that had caused the international incident and he only became more curious about her. The prince was captivated by her beautiful blonde hair and green eyes; her face that smiled even under the dirt of the prison that she rot in.
MARRIAGE
The Fashri-Garde Conflict ended without any blood being shed. Instead the prince proposed marriage to her through a cell door. King Ricardir only allowed Izabelta out of her cell on her wedding day in 986 AV. She became the Queen of Missiongarde later that year with the untimely death of the king. Since then she has maintained the madness of her husband King Latenir. Although his personal guard Grogan Timpletet speculates she may be the cause of the Latenir's madness.
AS QUEEN
Since she has become queen, there are now fueding criminal syndicates from all over that chose Missiongarde as their battle ground. While the two are not directly connected, it has raised and eyebrow or two along with her use of status magic and charm. Perhaps it was not love or lust that had captured the Latenir's mind.
Person
Known as ‘the princess of thieves', ‘the lady of Fashri', ‘Queen of Missiongarde', and ‘the maintainer of madness.'
Born Izabelta Fashri, daughter of the great Emperor Killian Fashri, was never one for the life of a princess. Always in trouble, she took on both her father and the law. Proclaimed by her father to be immune from the Fashri law, she took advantage of that fact and became a thief. Used by her then boyfriend Malthasar at the time to amass treasures in his collection, she later double crossed him and told Fashri forces where they could find their missing treasures. She took over her clan of thieves and was dubbed the Princess of Thieves.
MISSIONGARDE
The great emperor struggled with what to do with his daughter. Punish her with prison, or continue to allow her an exploit of her blood. Her mother Sylbelta suggested that the spoiled lady be exiled for her own good. Against the emperor's better judgment, he sent her along with an armed escort of guards lead by Captain Reyse Reigns. Upon entry into Missiongarde, she managed to slip away from them and stole the necklace off of a wealthy consort named Elinin Thyll with the use of her twin poisonous daggers. When she was caught by authorities, it was an international incident.
Under King Ricardir's rule, the punishment for stealing from a noble was death. Her death would have sparked a war between the two nations and King Ricardir was ready for the clash. Other than a royal, no one was exempt from the law under his kingdom.
During the conflict several diplomats were sent to Missiongarde and in the time of diplomacy, Prince Latenir had grown to know Izabelta. He wanted to know the woman that had caused the international incident and he only became more curious about her. The prince was captivated by her beautiful blonde hair and green eyes; her face that smiled even under the dirt of the prison that she rot in.
MARRIAGE
The Fashri-Garde Conflict ended without any blood being shed. Instead the prince proposed marriage to her through a cell door. King Ricardir only allowed Izabelta out of her cell on her wedding day in 986 AV. She became the Queen of Missiongarde later that year with the untimely death of the king. Since then she has maintained the madness of her husband King Latenir. Although his personal guard Grogan Timpletet speculates she may be the cause of the Latenir's madness.
AS QUEEN
Since she has become queen, there are now fueding criminal syndicates from all over that chose Missiongarde as their battle ground. While the two are not directly connected, it has raised and eyebrow or two along with her use of status magic and charm. Perhaps it was not love or lust that had captured the Latenir's mind.
My, my... I'm liking what I'm reading! =)
BTW, since you and Nick insist on keeping the "Dark Conflict"...
Dark Extinction
Category=Event
Years=583 - 698 AV
Promoted as the "Cleansing of Shadows," a holy war by which to commit a holocaust of the peoples of Umbra. It was an act of imperialism orchestrated by strategist and self-proclaimed prophet Mercurio Esteven, played out through the hands of Theodrus Goslin of House Goslin, and his son Leond Goslin after the former's death.
A trail of 200 battles between Theodrus' troops and the greater empires of Umbra have left scars across the continent, and all but two still remain unknown to the general public: the Fight for Fallusia and the Battle of Hunza Pier. The war ended with both Theodrus and Esteven having died of illness, and Leond being executed for mass genocide. Umbra has still not completely recovered from this assault, but have managed to rebuild the oligarchy Esteven had dissolved.
Fight for Fallusia
Category=Event
Year=672 AV
The turning point of the Dark Extinction or "Cleansing of Shadows". Strategist Mercurio Esteven had resorted to a series of Secret Tactics, organizing the army of Theodrus Goslin in such a way as to pierce right into the Southern empires' of Umbra. He was forced to follow through on his strategy with his own hands, however, after Theodrus' died of a mysterious illness. Esteven's brilliance was challenged by Umbran imperial strategist Gilon Kirke in a month of exausting conflict. Though the two tacticians were evenly matched, Esteven was forced to retreat against the seemingly endless stream of militant force being brought into the fray by the Southern empires. Using a slash-burn strategy, Theodrus' troops destroyed much of the empires' land as they made their escape back to Missiongarde, finally returning in 678 AV. Having heard that Esteven had grown ill from the conflict, the empires chose not to pursuit him.
Battle of Hunza Pier
Category=Event
Years=688 - 693 AV
The decisive battle of the Dark Extinction. Before his death in 689, Mercurio Esteven manipulated Leond Golsin, son of Theodrus Goslin, into continuing the war effort while the empires of Umbra were supposedly unprepared for them. Leond brought his own troops and stormed the border in secret, but being brash and unskilled he was unable to break through the Southern empires' troops, whom had positioned themselves at Hunza Pier to reclaim dominance. Not wanting to be captured, he lit all of his ships ablaze and hid in the mountains. He was inevitably captured in 698 AV, put on trial for the crimes and mass murder he and his father committed, and subsequently executed.
Umbra
Category=Land Mass
Known also as the Dark Continent, it is located in the south-eastern quadrant of the world. Its name was formed from the misconception that its people were "cast in shadow" - unenlightened savages who worshiped mythological demons called the Ookasuna. The land is divided into the lower tribes of the North, and the greater empires of the South. The exception to this is the Peruvo Empire, located on the small plateau furthest north of the continent, who have cut themselves off from the rest of the world through the use of Natural Magic.
Notable features include the Vakru River that runs through the belt of the continent, a network of rivers known as the Vasoru in the west, and the Vasov, a lake south of the Vasoru with monstrous fish not found anywhere else. Roughly 600 tribes and 27 empires are situated in the continent.
BTW, since you and Nick insist on keeping the "Dark Conflict"...
Dark Extinction
Category=Event
Years=583 - 698 AV
Promoted as the "Cleansing of Shadows," a holy war by which to commit a holocaust of the peoples of Umbra. It was an act of imperialism orchestrated by strategist and self-proclaimed prophet Mercurio Esteven, played out through the hands of Theodrus Goslin of House Goslin, and his son Leond Goslin after the former's death.
A trail of 200 battles between Theodrus' troops and the greater empires of Umbra have left scars across the continent, and all but two still remain unknown to the general public: the Fight for Fallusia and the Battle of Hunza Pier. The war ended with both Theodrus and Esteven having died of illness, and Leond being executed for mass genocide. Umbra has still not completely recovered from this assault, but have managed to rebuild the oligarchy Esteven had dissolved.
Fight for Fallusia
Category=Event
Year=672 AV
The turning point of the Dark Extinction or "Cleansing of Shadows". Strategist Mercurio Esteven had resorted to a series of Secret Tactics, organizing the army of Theodrus Goslin in such a way as to pierce right into the Southern empires' of Umbra. He was forced to follow through on his strategy with his own hands, however, after Theodrus' died of a mysterious illness. Esteven's brilliance was challenged by Umbran imperial strategist Gilon Kirke in a month of exausting conflict. Though the two tacticians were evenly matched, Esteven was forced to retreat against the seemingly endless stream of militant force being brought into the fray by the Southern empires. Using a slash-burn strategy, Theodrus' troops destroyed much of the empires' land as they made their escape back to Missiongarde, finally returning in 678 AV. Having heard that Esteven had grown ill from the conflict, the empires chose not to pursuit him.
Battle of Hunza Pier
Category=Event
Years=688 - 693 AV
The decisive battle of the Dark Extinction. Before his death in 689, Mercurio Esteven manipulated Leond Golsin, son of Theodrus Goslin, into continuing the war effort while the empires of Umbra were supposedly unprepared for them. Leond brought his own troops and stormed the border in secret, but being brash and unskilled he was unable to break through the Southern empires' troops, whom had positioned themselves at Hunza Pier to reclaim dominance. Not wanting to be captured, he lit all of his ships ablaze and hid in the mountains. He was inevitably captured in 698 AV, put on trial for the crimes and mass murder he and his father committed, and subsequently executed.
Umbra
Category=Land Mass
Known also as the Dark Continent, it is located in the south-eastern quadrant of the world. Its name was formed from the misconception that its people were "cast in shadow" - unenlightened savages who worshiped mythological demons called the Ookasuna. The land is divided into the lower tribes of the North, and the greater empires of the South. The exception to this is the Peruvo Empire, located on the small plateau furthest north of the continent, who have cut themselves off from the rest of the world through the use of Natural Magic.
Notable features include the Vakru River that runs through the belt of the continent, a network of rivers known as the Vasoru in the west, and the Vasov, a lake south of the Vasoru with monstrous fish not found anywhere else. Roughly 600 tribes and 27 empires are situated in the continent.
Telmultua Tower
Place / Location
The Telmultua Peninsula is located on the far east of Missiongarde and contains a skyward fortress that has been converted into a lighthouse since the death of King Ricardir Gardeheim. As a now peaceful kingdom, King Latenir recalled the forces from the tower and has a light kept lit by magical forces.
Guards and soldiers alike still tell tales of the dungeon in the top level of the tower. In particular there was one prisoner there so important that King Ricardir did not have him executed.
The Prisoner of Telmultua Tower
Person
Daran Burdiham, the only prisoner valuable to the previous king and unknown by the current king. Daran has been held in the tower for several decades since King Ricardir was able to stand from his bed rest. Daran was kept alive and imprisoned, because he knows where the Sword of Damagon is.
The Sword of Damagon
Weapon
Constructed out of a strange metal only found in the walls that surround Damagon city, King Ricardir had contracted Daran to make the wicked sword. Unable to refuse a challenge or a king that would surely kill him, Daran forged the sword, but had other plans for it. The night before it was to be presented to the king, Daran hid the sword for fear that the king would be too powerful.
The sword could cut through even Mythril and was enchanted by Smanthon D'Grolian so that the user could see anywhere in the world. Daran tried to hide himself as well, but after months of searching, the Royal Marines found him and had him imprisoned. The smith claims that he threw it into a volcano where it could never be held again. His hands were cut off so that he could never make anyone else a blade and kept alive in the tower guarded by an undying conjured six armed skeleton named Nifitswitzu.
This guardian is also the reason why the guards of the fortress chose to leave Daran Burdiham inside the tower. No one could call off Nifitswitzu but King Ricardir, whom is dead. Well no one else but the ancient wizard named Amadul Arumshad, who conjured the guardian.
Place / Location
The Telmultua Peninsula is located on the far east of Missiongarde and contains a skyward fortress that has been converted into a lighthouse since the death of King Ricardir Gardeheim. As a now peaceful kingdom, King Latenir recalled the forces from the tower and has a light kept lit by magical forces.
Guards and soldiers alike still tell tales of the dungeon in the top level of the tower. In particular there was one prisoner there so important that King Ricardir did not have him executed.
The Prisoner of Telmultua Tower
Person
Daran Burdiham, the only prisoner valuable to the previous king and unknown by the current king. Daran has been held in the tower for several decades since King Ricardir was able to stand from his bed rest. Daran was kept alive and imprisoned, because he knows where the Sword of Damagon is.
The Sword of Damagon
Weapon
Constructed out of a strange metal only found in the walls that surround Damagon city, King Ricardir had contracted Daran to make the wicked sword. Unable to refuse a challenge or a king that would surely kill him, Daran forged the sword, but had other plans for it. The night before it was to be presented to the king, Daran hid the sword for fear that the king would be too powerful.
The sword could cut through even Mythril and was enchanted by Smanthon D'Grolian so that the user could see anywhere in the world. Daran tried to hide himself as well, but after months of searching, the Royal Marines found him and had him imprisoned. The smith claims that he threw it into a volcano where it could never be held again. His hands were cut off so that he could never make anyone else a blade and kept alive in the tower guarded by an undying conjured six armed skeleton named Nifitswitzu.
This guardian is also the reason why the guards of the fortress chose to leave Daran Burdiham inside the tower. No one could call off Nifitswitzu but King Ricardir, whom is dead. Well no one else but the ancient wizard named Amadul Arumshad, who conjured the guardian.
I'm glad to hear Goslin's War finally attained some status in the game, and the dark continent idea of mine actually got into the game. H'm I'll add to this later, amybe a biography for a few of these people.
This is just throwing out a question for anyone to answer with an article.
Why was Izabelta sent to Missiongarde and not one of the 2 nations next to Fashri?
Just thought that I would throw that out.
Why was Izabelta sent to Missiongarde and not one of the 2 nations next to Fashri?
Just thought that I would throw that out.
I think the dark green area of the worldmap should be Roenfeld, making part of that arctic landscape a perfect place for the Undersool.
Could this be
THE BIG PICTURE?
I came up with this big picture idea of the game. It has twists, turns, betrayal, quests to construct a great weapon to fight a great evil. This is a story on a global scale. I looked for a spoiler tag on the forum but I cannot find one in plain sight.
This ties in most of everything that people have pitched out in their paragraphs. This is just an idea for a big picture, I'm not in charge. Anyone know any better ideas lay them out :-)
Of course this is not every single quest, merely a big picture. The spoilers start and it will tell you when the spoilers end. Any feedback is appreciated even if it is laughter.
spoilers start
In the dark days before unrecorded history, there lived a man named Zellius Makano. A well respected elder of the Peruvo Empire on the Dark Continent; respected until he made an attempt to become overlord of the entire continent. He did not use superior might, nor use a superior army to take what he wanted. Instead, he merely sapped the intelligence of his countrymen. The empire discovered what he was up to and they threw him out of their great nation into the Umbra.
The Umbra is the massive jungle that covered the Dark Continent and was home to many tribes and civilizations. Zellius would continue his plot, but this time he conjured the help of an assistant. Formed in the image of a demon race known as the Ookasana, this assistant would never sleep and would carry out his orders. Given the magic powers of Zellius, the assistant sapped the intelligence of nearly everyone in the Dark Continent. The only exception was the Peruvo Empire that had a magical wall defending themselves.
After mere months the entire Dark Continent for the most part was put into a savage and passive state. However, Zellius soon realized that it was not the kingdom he wanted, so he created a staff that would amplify his magical powers to restore the people. His assistant perceived this as a threat to the mission that Zellius had assigned. Once the staff was completed, his conjured assistant went wild and killed Zellius before smashing the staff and the magical artifact at the end.
The circular artifact was smashed into seven pieces and thrown into the ocean. Nearly a millennium later, a fisherman found one of the pieces inside of a fish. He was well aware that it was only a fragment and very aware that it amplified his power to manipulate the water. The fisherman made it his life's work to find all of the other pieces.
Upon his death, he had only found five pieces and gave each piece to his five daughters. They were told to protect their fragment and scour the world in search of the pieces. Given that his daughters were younger when they received the fragments they found that each fragment had side effects. The least of which was the madness that the fragments caused and over the decades it slowly caused them to mutate into creatures similar to their surroundings.
As for the assistant, it became a living god to the people in Umbra. While many outside the Umbra feel it is only a myth, Shamans of the region have created dolls in the image of the demonic assistant. These dolls are said to corrupt the minds of those that possess them. In fact, anything touched by the assistant is said to become a vessel to travel into evil.
CHAPTER 0: PRELUDE
When Izabelta was a small child, she was given one of these ugly dolls by her father the Emperor of Fashri. While her mother asked him to just throw it out, Izabelta grew festinated by the doll and its morbid look. The emperor told her that it came from a man traveling abroad who returned with it as a gift.
Growing up, she had a troubled childhood and committed plenty of crimes when she joined the local thieves guild. She was immune to the law in her country, because the daughter of an empress could not be imprisoned or executed.
After she was grown, Izabelta ended up in Missiongarde, an empire far away from her father. It was there that she married Prince Latenir Gardheim and became queen at the death of the king later that year.
CHAPTER 1: MISSIONGARDE
The party does good things in Missiongarde and gain a reputation in the kingdom.
CHAPTER 2: DIPLOMACY
After doing well in Missiongarde, the party is called into a meeting with King Latenir. The ailing king has one request to make of the heroes. Not a cure to his condition, but he asks that they become diplomats and bring about a dawn of peace before he dies. The king wants this peace amongst the great empires to undo what his evil father had done.
With his wife at his bedside, he will explain that his father had created hostilities that he died before they were resolved. Throughout holding the crown of Missiongarde, Latenir has been unable to bring the nations of the great empire together. Many of the other kingdoms hold hostilities toward outsiders, let alone a messenger from Missiongarde. As diplomats, the party would do good everywhere as the guise of a traveling caravan.
Once gaining each kingdom's trust, the party will invite each leader of the empire to a summit in neutral territory. The party will do great things, overcome huge obstacles and take on madmen who hold mysterious dolls.
This will be a huge chapter where the party does tasks in other nations.
CHAPTER 3: THE SUMMIT
A summit of peace will occur in a beautiful and serine tower that has been built by a race destroyed over a millennium ago by war. The tower is well known, and considered uninhabitable considering the blearing weather conditions outside. The great empires have always considered the land it is on to be off limits due to no strategic reason to occupy the tundra.
Nine members from each great empire will attend the summit. Kings, emperors, queens, princes, senators, members of parliament and congress each attend. Anyone not associated with their military. Even against their better judgment, they attend, including the ailing king. Armed escorts are not allowed and must wait hundreds of kilometers away in their ships.
The party are honored guests, not just of King Latenir, but every great empire knows their faces and trusts them.
Meanwhile, in Missiongarde, the Royal Marines poise themselves to strike against Parliament. As the summit takes place, the Royal Marines slaughter members of parliament and their Greyguard. The pristine tower is raided by the Royal Marines disguised as servants and they execute their mission to slaughter everyone inside, including the King Latenir. The Royal Marines then ritualistically kill themselves and no one is alive to tell their tale.
Fortunately for the party, they arrive late to the tower to witness the last of the slaughter. Unfortunately for the party, after the slaughter is over, that is when the ships arrive with soldiers, wondering what happened?
As for King Latenir's beautiful young wife, she is safe in Missiongarde. She is the only leader of a great empire left alive. Not even her parents, the Emperor and Empress of Fashri survived the slaughter.
CHAPTER 4: EXILE
The party manages to escape capture or escape from capture and they find the nearest lesser kingdom. The ruler there will grant them asylum, but only if they do something for him in return. As the party performs missions, it is unveiled that each mission amounts to building technology that will generate a magical bubble around the entire island kingdom to protect them from harm.
Before the party can accomplish the task, the greater empires will come knocking on the magical bubble and ask for the party. Due to civil unrest, the ruler will be forced to send the party on their way, but not without a ship and a plan of how they can find out who ordered the slaughter.
CHAPTER 5: REVENGE
Back in Missiongarde, the queen has taken command. More than command of Missiongarde, she sent soldiers to occupy the greater empires. Leaderless with broken spirits, the great empires have all been thrown into chaos. The queen's army easily conquers and occupies all of the great kingdoms except for Peruvo that has a magical wall defending them.
The people of Missiongarde are enslaved and forced to build her a grand new castle. The party is welcomed into the castle upon their return and asked to see the queen. Upon their meeting with her majesty, she admits that it was her and they will either join her as Royal Marines or die for knowing the secret.
The party takes too long to answer and the queen feels that too much thought means they would not truly aide her. She orders them killed and after a series of fights and a chase through the grand new castle, the party catches up to her. The queen uses every trick in the book to stop the party until she is tries to kill them.
The queen wanted supreme power and manipulated her way into power. As for the Royal Marines, they were simply bored from being unused by the king. Under King Latenir's rule, they carried out secret missions and publicly known executions of the king's enemies. The current king was a man of peace and had no use for the Royal Marines.
After an epic battle against the party, the queen is defeated, but not dead. The party defends themselves, instead of trying to kill her. The queen ends up taking her own life with one of her poison daggers. She dies clutching and talking to her doll as if it is talking to her.
It is a doll that the party has seen before, multiple times and they are left with the question, where do these dolls come from?
CHAPTER 6: THE DOLL
Left with only evil dolls, the party searches for someone that knows where it is from. The journey first takes them to the queen's homeland Fashri where it is discovered that a general returned from the Dark Continent and brought her the doll. The elderly general tells them a story he later heard. The doll represents an assistant to a madman. The assistant was based on a demon race known as the Ookasana. The legends say that the Ookasana had the power to corrupt and taint anything they touched and that taint would spread like ink in water.
The Ookasana were sealed in the Underworld by brave men two thousand years ago, but Zellius Makano had summoned one of them. No one put the assistant back in the underworld. There is a race that knows how to put the assistant back and that is the Peruvo.
CHAPTER 7: LUCKY NUMBER 7
After obtaining permission by the Peruvo Empire to enter through their magical wall, the party learns more after gaining their trust. They tell the story of how Zellius created a powerful staff to stop the wicked assistant. Travelers have told them that of the seven fragments, five daughters of a fisherman hold them. These five women went mad due to the corruptive touch of the assistant.
This starts a world wide search for these five daughters. Each fragment amplifies the holder's natural energy and each daughter hides in a place to defend her fragment. The nearest is the terra fragment, held underground. It is that daughter who informs the party there are two more fragments than there are daughters of the fisherman.
The next is the wind fragment, held by a daughter that hid on a savage island where she was sacrificed to a great blue dragon. The third fragment is held by a daughter that was mutated by the flame fragment into having the tail of a snake and forced to live in a volcano. The fourth fragment is held by a daughter who sank her entire island city into the ground to defend it. It is there that she mutated into having crab legs and a shell with pinchers for hands. The final known fragment is on a place that its holder froze the entire land including its people to defend it.
CHAPTER 8: THE DARK CONTINENT
There are no other known fragments, which the Peruvo hypothesize that means the final two fragments must be in Umbra. Known as the savage land, the Dark Continent where the assistant reigns as a mythical god to them.
It is in Umbra where the party finds the sixth fragment for electricity in the heart of a golden colossus. The colossus was brought to life during the holy war on the Dark Continent as a secret tactic to smash the opposition. After the war was over, the colossus was powered down and abandon until someone fused the electrical fragment to her. Since then she has been worshiped by villages and accepts tributes of gold.
As the party tries to discover the whereabouts of both fragments, they discover a staff to put the circular artifact at the end.
CHAPTER 9: THE FINAL SHOWDOWN
The seventh piece of the artifact is the eye in the center and is held by the assistant. The assistant is no dummy and knows why the staff was created. By holding a single fragment of the artifact means that it can never be assembled. The party needs to get the fragment from the assistant and assemble all seven pieces together during the fight in order to be victorious and defeat the assistant.
With the death of the assistant, the savages of Umbra will return to their intelligent state on par with the rest of the world. It will of course take time, because they have had 40 generations of dullards. Now that the assistant is slain, everything it had touched is no longer corrupting the minds of whoever may possess the objects.
It is here where the party can return home as heroes to a world with no leaders and be crowned ruler of the world or the game can continue on. If the party becomes ruler of the world, it is justified, because there is no part of the world where the party did not touch and do great deeds for the people. Not only justified, but the people want it as well.
? CHAPTER 10: THE UNDERWORLD
With the defeat of the assistant, the planet shutters and shakes just before the terra opens up to swallow the party. They are sucked into the underworld. A horrifying place now owned by the Ookasuna. The assistant they fought so hard to defeat is merely one of an army ruled by Lord Ookasuna. The only way out of the underworld and to return home to Missiongarde is through him and his terrible magic.
? CHAPTER 11: HOMECOMING
Upon returning finally to Missiongarde, quite some time has past. Enough time that it looks as if the leaderless Royal Marines have resurrected their old leader, King Ricardir Gardeheim. He rules his people once more with an iron fist. Wait, he was not resurrected by the Royal Marines, when the party is in the Underworld, time travels backward. The party returns having traveled a decade backward in time and setting up Missiongard II?
spoilers end
I am assuming that no one read this to the end. So I do thank you for reading some of it!
THE BIG PICTURE?
I came up with this big picture idea of the game. It has twists, turns, betrayal, quests to construct a great weapon to fight a great evil. This is a story on a global scale. I looked for a spoiler tag on the forum but I cannot find one in plain sight.
This ties in most of everything that people have pitched out in their paragraphs. This is just an idea for a big picture, I'm not in charge. Anyone know any better ideas lay them out :-)
Of course this is not every single quest, merely a big picture. The spoilers start and it will tell you when the spoilers end. Any feedback is appreciated even if it is laughter.
spoilers start
In the dark days before unrecorded history, there lived a man named Zellius Makano. A well respected elder of the Peruvo Empire on the Dark Continent; respected until he made an attempt to become overlord of the entire continent. He did not use superior might, nor use a superior army to take what he wanted. Instead, he merely sapped the intelligence of his countrymen. The empire discovered what he was up to and they threw him out of their great nation into the Umbra.
The Umbra is the massive jungle that covered the Dark Continent and was home to many tribes and civilizations. Zellius would continue his plot, but this time he conjured the help of an assistant. Formed in the image of a demon race known as the Ookasana, this assistant would never sleep and would carry out his orders. Given the magic powers of Zellius, the assistant sapped the intelligence of nearly everyone in the Dark Continent. The only exception was the Peruvo Empire that had a magical wall defending themselves.
After mere months the entire Dark Continent for the most part was put into a savage and passive state. However, Zellius soon realized that it was not the kingdom he wanted, so he created a staff that would amplify his magical powers to restore the people. His assistant perceived this as a threat to the mission that Zellius had assigned. Once the staff was completed, his conjured assistant went wild and killed Zellius before smashing the staff and the magical artifact at the end.
The circular artifact was smashed into seven pieces and thrown into the ocean. Nearly a millennium later, a fisherman found one of the pieces inside of a fish. He was well aware that it was only a fragment and very aware that it amplified his power to manipulate the water. The fisherman made it his life's work to find all of the other pieces.
Upon his death, he had only found five pieces and gave each piece to his five daughters. They were told to protect their fragment and scour the world in search of the pieces. Given that his daughters were younger when they received the fragments they found that each fragment had side effects. The least of which was the madness that the fragments caused and over the decades it slowly caused them to mutate into creatures similar to their surroundings.
As for the assistant, it became a living god to the people in Umbra. While many outside the Umbra feel it is only a myth, Shamans of the region have created dolls in the image of the demonic assistant. These dolls are said to corrupt the minds of those that possess them. In fact, anything touched by the assistant is said to become a vessel to travel into evil.
CHAPTER 0: PRELUDE
When Izabelta was a small child, she was given one of these ugly dolls by her father the Emperor of Fashri. While her mother asked him to just throw it out, Izabelta grew festinated by the doll and its morbid look. The emperor told her that it came from a man traveling abroad who returned with it as a gift.
Growing up, she had a troubled childhood and committed plenty of crimes when she joined the local thieves guild. She was immune to the law in her country, because the daughter of an empress could not be imprisoned or executed.
After she was grown, Izabelta ended up in Missiongarde, an empire far away from her father. It was there that she married Prince Latenir Gardheim and became queen at the death of the king later that year.
CHAPTER 1: MISSIONGARDE
The party does good things in Missiongarde and gain a reputation in the kingdom.
CHAPTER 2: DIPLOMACY
After doing well in Missiongarde, the party is called into a meeting with King Latenir. The ailing king has one request to make of the heroes. Not a cure to his condition, but he asks that they become diplomats and bring about a dawn of peace before he dies. The king wants this peace amongst the great empires to undo what his evil father had done.
With his wife at his bedside, he will explain that his father had created hostilities that he died before they were resolved. Throughout holding the crown of Missiongarde, Latenir has been unable to bring the nations of the great empire together. Many of the other kingdoms hold hostilities toward outsiders, let alone a messenger from Missiongarde. As diplomats, the party would do good everywhere as the guise of a traveling caravan.
Once gaining each kingdom's trust, the party will invite each leader of the empire to a summit in neutral territory. The party will do great things, overcome huge obstacles and take on madmen who hold mysterious dolls.
This will be a huge chapter where the party does tasks in other nations.
CHAPTER 3: THE SUMMIT
A summit of peace will occur in a beautiful and serine tower that has been built by a race destroyed over a millennium ago by war. The tower is well known, and considered uninhabitable considering the blearing weather conditions outside. The great empires have always considered the land it is on to be off limits due to no strategic reason to occupy the tundra.
Nine members from each great empire will attend the summit. Kings, emperors, queens, princes, senators, members of parliament and congress each attend. Anyone not associated with their military. Even against their better judgment, they attend, including the ailing king. Armed escorts are not allowed and must wait hundreds of kilometers away in their ships.
The party are honored guests, not just of King Latenir, but every great empire knows their faces and trusts them.
Meanwhile, in Missiongarde, the Royal Marines poise themselves to strike against Parliament. As the summit takes place, the Royal Marines slaughter members of parliament and their Greyguard. The pristine tower is raided by the Royal Marines disguised as servants and they execute their mission to slaughter everyone inside, including the King Latenir. The Royal Marines then ritualistically kill themselves and no one is alive to tell their tale.
Fortunately for the party, they arrive late to the tower to witness the last of the slaughter. Unfortunately for the party, after the slaughter is over, that is when the ships arrive with soldiers, wondering what happened?
As for King Latenir's beautiful young wife, she is safe in Missiongarde. She is the only leader of a great empire left alive. Not even her parents, the Emperor and Empress of Fashri survived the slaughter.
CHAPTER 4: EXILE
The party manages to escape capture or escape from capture and they find the nearest lesser kingdom. The ruler there will grant them asylum, but only if they do something for him in return. As the party performs missions, it is unveiled that each mission amounts to building technology that will generate a magical bubble around the entire island kingdom to protect them from harm.
Before the party can accomplish the task, the greater empires will come knocking on the magical bubble and ask for the party. Due to civil unrest, the ruler will be forced to send the party on their way, but not without a ship and a plan of how they can find out who ordered the slaughter.
CHAPTER 5: REVENGE
Back in Missiongarde, the queen has taken command. More than command of Missiongarde, she sent soldiers to occupy the greater empires. Leaderless with broken spirits, the great empires have all been thrown into chaos. The queen's army easily conquers and occupies all of the great kingdoms except for Peruvo that has a magical wall defending them.
The people of Missiongarde are enslaved and forced to build her a grand new castle. The party is welcomed into the castle upon their return and asked to see the queen. Upon their meeting with her majesty, she admits that it was her and they will either join her as Royal Marines or die for knowing the secret.
The party takes too long to answer and the queen feels that too much thought means they would not truly aide her. She orders them killed and after a series of fights and a chase through the grand new castle, the party catches up to her. The queen uses every trick in the book to stop the party until she is tries to kill them.
The queen wanted supreme power and manipulated her way into power. As for the Royal Marines, they were simply bored from being unused by the king. Under King Latenir's rule, they carried out secret missions and publicly known executions of the king's enemies. The current king was a man of peace and had no use for the Royal Marines.
After an epic battle against the party, the queen is defeated, but not dead. The party defends themselves, instead of trying to kill her. The queen ends up taking her own life with one of her poison daggers. She dies clutching and talking to her doll as if it is talking to her.
It is a doll that the party has seen before, multiple times and they are left with the question, where do these dolls come from?
CHAPTER 6: THE DOLL
Left with only evil dolls, the party searches for someone that knows where it is from. The journey first takes them to the queen's homeland Fashri where it is discovered that a general returned from the Dark Continent and brought her the doll. The elderly general tells them a story he later heard. The doll represents an assistant to a madman. The assistant was based on a demon race known as the Ookasana. The legends say that the Ookasana had the power to corrupt and taint anything they touched and that taint would spread like ink in water.
The Ookasana were sealed in the Underworld by brave men two thousand years ago, but Zellius Makano had summoned one of them. No one put the assistant back in the underworld. There is a race that knows how to put the assistant back and that is the Peruvo.
CHAPTER 7: LUCKY NUMBER 7
After obtaining permission by the Peruvo Empire to enter through their magical wall, the party learns more after gaining their trust. They tell the story of how Zellius created a powerful staff to stop the wicked assistant. Travelers have told them that of the seven fragments, five daughters of a fisherman hold them. These five women went mad due to the corruptive touch of the assistant.
This starts a world wide search for these five daughters. Each fragment amplifies the holder's natural energy and each daughter hides in a place to defend her fragment. The nearest is the terra fragment, held underground. It is that daughter who informs the party there are two more fragments than there are daughters of the fisherman.
The next is the wind fragment, held by a daughter that hid on a savage island where she was sacrificed to a great blue dragon. The third fragment is held by a daughter that was mutated by the flame fragment into having the tail of a snake and forced to live in a volcano. The fourth fragment is held by a daughter who sank her entire island city into the ground to defend it. It is there that she mutated into having crab legs and a shell with pinchers for hands. The final known fragment is on a place that its holder froze the entire land including its people to defend it.
CHAPTER 8: THE DARK CONTINENT
There are no other known fragments, which the Peruvo hypothesize that means the final two fragments must be in Umbra. Known as the savage land, the Dark Continent where the assistant reigns as a mythical god to them.
It is in Umbra where the party finds the sixth fragment for electricity in the heart of a golden colossus. The colossus was brought to life during the holy war on the Dark Continent as a secret tactic to smash the opposition. After the war was over, the colossus was powered down and abandon until someone fused the electrical fragment to her. Since then she has been worshiped by villages and accepts tributes of gold.
As the party tries to discover the whereabouts of both fragments, they discover a staff to put the circular artifact at the end.
CHAPTER 9: THE FINAL SHOWDOWN
The seventh piece of the artifact is the eye in the center and is held by the assistant. The assistant is no dummy and knows why the staff was created. By holding a single fragment of the artifact means that it can never be assembled. The party needs to get the fragment from the assistant and assemble all seven pieces together during the fight in order to be victorious and defeat the assistant.
With the death of the assistant, the savages of Umbra will return to their intelligent state on par with the rest of the world. It will of course take time, because they have had 40 generations of dullards. Now that the assistant is slain, everything it had touched is no longer corrupting the minds of whoever may possess the objects.
It is here where the party can return home as heroes to a world with no leaders and be crowned ruler of the world or the game can continue on. If the party becomes ruler of the world, it is justified, because there is no part of the world where the party did not touch and do great deeds for the people. Not only justified, but the people want it as well.
? CHAPTER 10: THE UNDERWORLD
With the defeat of the assistant, the planet shutters and shakes just before the terra opens up to swallow the party. They are sucked into the underworld. A horrifying place now owned by the Ookasuna. The assistant they fought so hard to defeat is merely one of an army ruled by Lord Ookasuna. The only way out of the underworld and to return home to Missiongarde is through him and his terrible magic.
? CHAPTER 11: HOMECOMING
Upon returning finally to Missiongarde, quite some time has past. Enough time that it looks as if the leaderless Royal Marines have resurrected their old leader, King Ricardir Gardeheim. He rules his people once more with an iron fist. Wait, he was not resurrected by the Royal Marines, when the party is in the Underworld, time travels backward. The party returns having traveled a decade backward in time and setting up Missiongard II?
spoilers end
I am assuming that no one read this to the end. So I do thank you for reading some of it!
I got a little carried away I think >.< Trim the hell out of this and use what's useful.
Missiongarde, City Of
Now the mainstay in the empire of the same name, the origins of Missiongarde reach back already beyond a millennium.
The foundations began when nomadic mountain tribes, exhausted from several years of harsh winters and lack of game to hunt, descended into the forested valley to the south, following rivers created by melted mountain snow.
This journey came to be known as the Path of Enlightenment, as the tribes gained much knowledge. They discovered the patterns of the seasons and how they applied to fish migration. They also discovered new edible vegetation, and categorized them by annual or perennial lifespan.
The tribes were also humbled by the tall trees of the forests, which they determined to have lived longer than their most distant ancestors. This respect and appreciation for nature gave rise to an early shamanistic belief system, with which objects of nature were considered to have living spirits. The forests were considered something of a holy ground where the tree spirits dwell, and the tribes declared themselves unfit to settle amongst their magnificence.
Most importantly during their journey on the Path of Enlightenment, they discovered nature's art of proliferation, and developed agriculture. They gathered seeds and continued along the rivers to find fertile ground beyond the forests to settle. Eventually, when the forested horizon was barely visible to the north, they spied another majestic sight to the south; a great gulf of deep blue. Feeling particularly blessed by nature's bounty, the tribes immediately settled.
Many tribes would venture to join the settlement, and with them were brought various other objects, skills, and knowledge. Eventually, as threats and general order necessitated, an autocracy was formed with religious pretenses. To commemorate the crowning of a human deity destined to lead the people, the seed of a great spirewood tree (very sacred, and forbidden to remove from the forest) was planted in the middle of the settlement. This event became the beginning of recorded history, and all deeds henceforth, including the turns of the moon and seasons, were scribed. In the historic annals, this occurence became known as "Arba Vita Antra Vita Necta," which in the ancient tongue meant, "Spirit of the Tree, Spirit of the Man, Bound as One." For record keeping purposes, this was shortened to "A.V."
The new foundation of civilized life, Missiongarde was named many things during its early life. After centuries of growth and many trials, the original message of the early settlers was skewed and lost to many. In the year 288 AV, benevolent King Percivus enacted the Missiongarde Doctrine, an attempt to achieve two things things: protect and guide the citizens of the empire, and restore and preserve the strength of their theological beliefs. Styling himself King Gardeheim I, he took on the first responsibility of ruling and protecting the people. The Doctrine was a success, and the idea became so central to the empire's success that the empire itself and its capital city were named Missiongarde.
Missiongarde, City Of
Now the mainstay in the empire of the same name, the origins of Missiongarde reach back already beyond a millennium.
The foundations began when nomadic mountain tribes, exhausted from several years of harsh winters and lack of game to hunt, descended into the forested valley to the south, following rivers created by melted mountain snow.
This journey came to be known as the Path of Enlightenment, as the tribes gained much knowledge. They discovered the patterns of the seasons and how they applied to fish migration. They also discovered new edible vegetation, and categorized them by annual or perennial lifespan.
The tribes were also humbled by the tall trees of the forests, which they determined to have lived longer than their most distant ancestors. This respect and appreciation for nature gave rise to an early shamanistic belief system, with which objects of nature were considered to have living spirits. The forests were considered something of a holy ground where the tree spirits dwell, and the tribes declared themselves unfit to settle amongst their magnificence.
Most importantly during their journey on the Path of Enlightenment, they discovered nature's art of proliferation, and developed agriculture. They gathered seeds and continued along the rivers to find fertile ground beyond the forests to settle. Eventually, when the forested horizon was barely visible to the north, they spied another majestic sight to the south; a great gulf of deep blue. Feeling particularly blessed by nature's bounty, the tribes immediately settled.
Many tribes would venture to join the settlement, and with them were brought various other objects, skills, and knowledge. Eventually, as threats and general order necessitated, an autocracy was formed with religious pretenses. To commemorate the crowning of a human deity destined to lead the people, the seed of a great spirewood tree (very sacred, and forbidden to remove from the forest) was planted in the middle of the settlement. This event became the beginning of recorded history, and all deeds henceforth, including the turns of the moon and seasons, were scribed. In the historic annals, this occurence became known as "Arba Vita Antra Vita Necta," which in the ancient tongue meant, "Spirit of the Tree, Spirit of the Man, Bound as One." For record keeping purposes, this was shortened to "A.V."
The new foundation of civilized life, Missiongarde was named many things during its early life. After centuries of growth and many trials, the original message of the early settlers was skewed and lost to many. In the year 288 AV, benevolent King Percivus enacted the Missiongarde Doctrine, an attempt to achieve two things things: protect and guide the citizens of the empire, and restore and preserve the strength of their theological beliefs. Styling himself King Gardeheim I, he took on the first responsibility of ruling and protecting the people. The Doctrine was a success, and the idea became so central to the empire's success that the empire itself and its capital city were named Missiongarde.
@Maia: You're focusing WAY too much around "The Dark Continent" and the Ookasuna. It's as if you wanted to make your own story the center focus, and you just attached Missiongarde and the other plot elements to justify it. =/
I do, however, feel that we can work from the concept of the heroes being diplomats, trying to restore peaceful relationships between the many kingdoms of the world, and of some higher power wanting to prevent that unison by pulling strings from the inside.
@S.F.LaValle: I like your expansion of the city of Missiongarde. It gives it full dimension and depth, without diving too much into its history as to lose spectacle.
I do, however, feel that we can work from the concept of the heroes being diplomats, trying to restore peaceful relationships between the many kingdoms of the world, and of some higher power wanting to prevent that unison by pulling strings from the inside.
@S.F.LaValle: I like your expansion of the city of Missiongarde. It gives it full dimension and depth, without diving too much into its history as to lose spectacle.
Good point. I actually thought it was the other way around where the Ookasuna and Dark continent were tacked on.
Here's my take on this game in a short paragraph.
Missongarde
The nation of Missiongarde has stood for longer than anyone could remember. Standing before countless challenges brought by great empires and savage wars. Tensions however are running high. Missiongarde long before settled with an alliance of Fashri to stop the growing tensions of war however, the empire of Fashri has suffered from internal strife and a revolution has been started. Fashri calls upon Missiongarde to send troops to help them. Due to their alliance. However, Missiongarde has always supported freedom and sends a group of adventurers to Fashri in disguise. Their secret mission are to destroy the revolution from the inside and persuade the members of the revolution to stop to avoid much unneeded deaths before the troops arrive at a steady pace. Allowing Missiongarde to help end the revolution yet discard the needed death toll. So our adventures attempt to do so. On the journey whoever they learn the true nature of Fashri's government and must choose whether to be apart of the revolution or destroy it.
Missongarde
The nation of Missiongarde has stood for longer than anyone could remember. Standing before countless challenges brought by great empires and savage wars. Tensions however are running high. Missiongarde long before settled with an alliance of Fashri to stop the growing tensions of war however, the empire of Fashri has suffered from internal strife and a revolution has been started. Fashri calls upon Missiongarde to send troops to help them. Due to their alliance. However, Missiongarde has always supported freedom and sends a group of adventurers to Fashri in disguise. Their secret mission are to destroy the revolution from the inside and persuade the members of the revolution to stop to avoid much unneeded deaths before the troops arrive at a steady pace. Allowing Missiongarde to help end the revolution yet discard the needed death toll. So our adventures attempt to do so. On the journey whoever they learn the true nature of Fashri's government and must choose whether to be apart of the revolution or destroy it.
Prolouge
The empires of Fashri and Missiongarde are at total war with one another. The war has been going on for the three years, and has suffered savage tolls on each side especially since of the Monster Doctrine has allowed for rabid monsters to be used. The war however is at a stalemate and does not seem to be stopping anytime soon. Fashri's attempt to send the emperor's own daughter has also failed. With the capture of the daughter of the emperor. He finally proposed peace, the King however only would agree if he allowed him to marry his daughter. Facing the threat of destruction on his shoulders he agreed. All was settled into peace as troops retreated and an alliance was formed.
Chapter I: Death of a King
The untimely death of the King has shaken many. However due to this, his final will is read out towards the world. With the Royal Marines reading personal copies for them from the king himself due to his death. It is there our party finds themselves, part of the Royal Marine sub division of secret troops. The marines understand their mission, then the final part of the will is read out. "For my nation, I call upon this final wish. For my wife to be restrained, my court members arrested, and the kingdom of Fashri destroyed for their successful attempt in conspiracy for my head." Marines around the kingdom seize the crowds and the court members, arresting them as well as capturing the queen. As the Royal Marines, you are to defeat the revolts and secure the kingdom.
Chapter II: Revolution of Fashri
While the will reaches Fashri and is read out at the same time, revolutionaries attempt a cout de' tat on Fashri. Revealing that the King had been leaking information all along. Fashri is surprised by it's internal strife and it's main army mobilized. The party is sent there to aid the revolutionaries. However due to the major commotion, the Peruvo Empire attempts to attack Missiongarde as the revolution is almost complete. The Royal Marines could not control the crowds without a leader and Missiongarde is occupied by the Peruvo Empire. Hearing this, the party are now wanted man and the King is proclaimed by a criminal. The revolution has failed due to this, and the Fashri army rallies back.
Chapter III: Wandering Without a Cause
Now on the run, the party attempts to flee to Camdonia were they go to set up a new life. After crossing many obstacles they arrive to see Peruvo troops already occupying Camdonia. In a secret route, they are able to visit the ruler of Camdonia who cannot stop this. The ruler's adviser tells them that if they stay in Camdonia they will surely be caught and hung for treason. They flee into the swamp area were the meet an old wizard named " Amadul Arumshad" who was an old advisor to the King of Missiongarde long ago. He tells them, that the sword has other properties to it, that they could alter the flow of time if they find the sword. But that the sword could only be destroyed by it's counterpart.
Chapter IV: The Sword of Damagon
The party are told to find the sword and perhaps make all well, is to find Daran Burdiham who is imprisoned. This party then must trek back to Missiongarde and find Telmultua Tower where Daran is being held. When the party arrives they are forced to battle towards the top were they must defeat the guardian after defeating the guardian. Daran tells them that the sword is in the catacombs under the city of Missiongarde.
Chapter V: Give Up the Ghost
The party ventures deep into the catacombs in hiding to find the sword and revert the world to it's original peace. However troops have followed them and the mighty bounty hunter guild has been hired to find the party. After venturing deep into the catacombs, they are able to find the sword. However they are stopped and blocked by the bounty hunter's guild. After defeating their leader, he makes a grab for the sword and touches it as the party grabs it. The sword releases it's magic and sends them spiraling into the time stream. The bounty hunter is able to grab the sword and the party members are spiraled into the past.
Chapter VI: Missiongarde?
The bounty hunter was sent three years earlier into the past than the party members. With the unbeatable sword still in his possession, he was able to take over the Fashri Empire and defeat Missiongarde in the war. Contradicting history before that, the queen never was married to the King who was executed for his crimes after losing the war. They are suddenly a band of nobodies, no history at all within this new territory. They think that the sword must have done this, after checking the dates they were able to realize something. Since Fashri won the war, the King never hired Daran to construct the sword and the leader of the bounty hunter never knew about Daran. So Daran still had his hands intact and still smithing, meaning he still had the material and the ability to reconstruct a sword like that. The wizard's words make sense as they head off to Daran.
Chapter VII: A New Sword
The party members go to Daran who they attempt to persuade to make the counterpart to the other sword. He will not as he needs a light crystal from the caverns of light. A dangerous territory. They go with Daran to the light cavern and fight to get the crystal after defeating countless enemies they get the light crystal. Daran is able to smith a sword to counter Damagon. To bless the sword and give it the great powers, the party must take it to the temple of the Gods were it msut be blessed. They must defeat the three tests before having it blessed by the Gods.The sword is finally restored. Daran is impressed and vows to construct great weapons for each of them. You can now have additional side quests to get the best weapons.
Chapter VIII: The Final Fight with Destiny
The party members enter Fashri with the sword, the entire Kingdom has been influenced by the Sword of Damagon and has placed a dark energy over the Kingdom. Bearing the crests of Missiongarde they appear towards the civilians which causes them to rally against the tyrants of Fashri. As the war horns sound, the party enters the main castle were the evil tyrant now called whatever you want to name him awaits with his sword. After going through almost every boss you've ever faced before all final fantasy esque, you arrive in the main throne room were he awaits. First he battles your party with his sword after being defeated, he sees how you have grown to even match his own strength with the sword. Seeing his struggle, the tyrant calls upon Damagon to strengthen him. Which he transforms into a dark knight sort of boss, which you must face him again. After defeating him a second time, he will become extremely agitated and plunge the sword in himself which transforms him into a giant monster. After getting his HP down to 0, the party raises the sword and goes for the kill. It pierces through the sword of Damagon and into the tyrant. The monster dissolves into the darkness as it's destroyed and the sword of Damagon shatters.
Chapter IX: The New Future
After destroying the darkness, Fashri is freed from it's dark influence. However the sword of light is breaking due to it's use against the sword of Damagon. Calling upon it for one last wish, they wish for the future to be set right as well as the past. The sword shatters into a bright and dazzling light, that sends the party back into the time stream into a new dimension were all is well. The party sees how three dimensions have been created due to this, the original in which Missiongarde has survived along with Fashri known as the beginning game dimension. One which the future is slowly rebuilding itself after the evil sword is destroyed, the past dimension and a new one. Which take place before the war with Fashri, they see they have been given another chance to make things right. With this in the mind the part heads to Missiongarde to start their mission.
End
This is my take on the plot, it bears some resemblance to Maia's plot except it focuses more on the King than the queen and on Missiongarde and Fashri the nations itself. As well as the Sword of Damagon.
The empires of Fashri and Missiongarde are at total war with one another. The war has been going on for the three years, and has suffered savage tolls on each side especially since of the Monster Doctrine has allowed for rabid monsters to be used. The war however is at a stalemate and does not seem to be stopping anytime soon. Fashri's attempt to send the emperor's own daughter has also failed. With the capture of the daughter of the emperor. He finally proposed peace, the King however only would agree if he allowed him to marry his daughter. Facing the threat of destruction on his shoulders he agreed. All was settled into peace as troops retreated and an alliance was formed.
Chapter I: Death of a King
The untimely death of the King has shaken many. However due to this, his final will is read out towards the world. With the Royal Marines reading personal copies for them from the king himself due to his death. It is there our party finds themselves, part of the Royal Marine sub division of secret troops. The marines understand their mission, then the final part of the will is read out. "For my nation, I call upon this final wish. For my wife to be restrained, my court members arrested, and the kingdom of Fashri destroyed for their successful attempt in conspiracy for my head." Marines around the kingdom seize the crowds and the court members, arresting them as well as capturing the queen. As the Royal Marines, you are to defeat the revolts and secure the kingdom.
Chapter II: Revolution of Fashri
While the will reaches Fashri and is read out at the same time, revolutionaries attempt a cout de' tat on Fashri. Revealing that the King had been leaking information all along. Fashri is surprised by it's internal strife and it's main army mobilized. The party is sent there to aid the revolutionaries. However due to the major commotion, the Peruvo Empire attempts to attack Missiongarde as the revolution is almost complete. The Royal Marines could not control the crowds without a leader and Missiongarde is occupied by the Peruvo Empire. Hearing this, the party are now wanted man and the King is proclaimed by a criminal. The revolution has failed due to this, and the Fashri army rallies back.
Chapter III: Wandering Without a Cause
Now on the run, the party attempts to flee to Camdonia were they go to set up a new life. After crossing many obstacles they arrive to see Peruvo troops already occupying Camdonia. In a secret route, they are able to visit the ruler of Camdonia who cannot stop this. The ruler's adviser tells them that if they stay in Camdonia they will surely be caught and hung for treason. They flee into the swamp area were the meet an old wizard named " Amadul Arumshad" who was an old advisor to the King of Missiongarde long ago. He tells them, that the sword has other properties to it, that they could alter the flow of time if they find the sword. But that the sword could only be destroyed by it's counterpart.
Chapter IV: The Sword of Damagon
The party are told to find the sword and perhaps make all well, is to find Daran Burdiham who is imprisoned. This party then must trek back to Missiongarde and find Telmultua Tower where Daran is being held. When the party arrives they are forced to battle towards the top were they must defeat the guardian after defeating the guardian. Daran tells them that the sword is in the catacombs under the city of Missiongarde.
Chapter V: Give Up the Ghost
The party ventures deep into the catacombs in hiding to find the sword and revert the world to it's original peace. However troops have followed them and the mighty bounty hunter guild has been hired to find the party. After venturing deep into the catacombs, they are able to find the sword. However they are stopped and blocked by the bounty hunter's guild. After defeating their leader, he makes a grab for the sword and touches it as the party grabs it. The sword releases it's magic and sends them spiraling into the time stream. The bounty hunter is able to grab the sword and the party members are spiraled into the past.
Chapter VI: Missiongarde?
The bounty hunter was sent three years earlier into the past than the party members. With the unbeatable sword still in his possession, he was able to take over the Fashri Empire and defeat Missiongarde in the war. Contradicting history before that, the queen never was married to the King who was executed for his crimes after losing the war. They are suddenly a band of nobodies, no history at all within this new territory. They think that the sword must have done this, after checking the dates they were able to realize something. Since Fashri won the war, the King never hired Daran to construct the sword and the leader of the bounty hunter never knew about Daran. So Daran still had his hands intact and still smithing, meaning he still had the material and the ability to reconstruct a sword like that. The wizard's words make sense as they head off to Daran.
Chapter VII: A New Sword
The party members go to Daran who they attempt to persuade to make the counterpart to the other sword. He will not as he needs a light crystal from the caverns of light. A dangerous territory. They go with Daran to the light cavern and fight to get the crystal after defeating countless enemies they get the light crystal. Daran is able to smith a sword to counter Damagon. To bless the sword and give it the great powers, the party must take it to the temple of the Gods were it msut be blessed. They must defeat the three tests before having it blessed by the Gods.The sword is finally restored. Daran is impressed and vows to construct great weapons for each of them. You can now have additional side quests to get the best weapons.
Chapter VIII: The Final Fight with Destiny
The party members enter Fashri with the sword, the entire Kingdom has been influenced by the Sword of Damagon and has placed a dark energy over the Kingdom. Bearing the crests of Missiongarde they appear towards the civilians which causes them to rally against the tyrants of Fashri. As the war horns sound, the party enters the main castle were the evil tyrant now called whatever you want to name him awaits with his sword. After going through almost every boss you've ever faced before all final fantasy esque, you arrive in the main throne room were he awaits. First he battles your party with his sword after being defeated, he sees how you have grown to even match his own strength with the sword. Seeing his struggle, the tyrant calls upon Damagon to strengthen him. Which he transforms into a dark knight sort of boss, which you must face him again. After defeating him a second time, he will become extremely agitated and plunge the sword in himself which transforms him into a giant monster. After getting his HP down to 0, the party raises the sword and goes for the kill. It pierces through the sword of Damagon and into the tyrant. The monster dissolves into the darkness as it's destroyed and the sword of Damagon shatters.
Chapter IX: The New Future
After destroying the darkness, Fashri is freed from it's dark influence. However the sword of light is breaking due to it's use against the sword of Damagon. Calling upon it for one last wish, they wish for the future to be set right as well as the past. The sword shatters into a bright and dazzling light, that sends the party back into the time stream into a new dimension were all is well. The party sees how three dimensions have been created due to this, the original in which Missiongarde has survived along with Fashri known as the beginning game dimension. One which the future is slowly rebuilding itself after the evil sword is destroyed, the past dimension and a new one. Which take place before the war with Fashri, they see they have been given another chance to make things right. With this in the mind the part heads to Missiongarde to start their mission.
End
This is my take on the plot, it bears some resemblance to Maia's plot except it focuses more on the King than the queen and on Missiongarde and Fashri the nations itself. As well as the Sword of Damagon.
Once we get a few more plotlines we can splice them together into one giant genetically-enhanced SUPERPLOTLINE.
Why do you need a plotline at all? It can't just be "heroes run around and save the day at various locations and also they level up to fight the boss"?
I can't just grind for grinding's sake. I have to have a goal to accomplish. Other than kill the big bad after twenty hours of spamming attack.
I can only assume there are others like me.
I can only assume there are others like me.
This has gone out of fucking control.
1. I hate planning a storyline in advance. Who DOES that?
2. Five people trying to do it without paying any real attention to the other people is even worse.
3. We can't even agree on world building, now we're leaping into plot?
For the record, I don't blame Kentona at all, but I do think this has gone BASS ACKWARDS in no time flat.
If anyone is thinking "oh, Max, you're just in a pissy mood" you are probably RIGHT.
1. I hate planning a storyline in advance. Who DOES that?
2. Five people trying to do it without paying any real attention to the other people is even worse.
3. We can't even agree on world building, now we're leaping into plot?
For the record, I don't blame Kentona at all, but I do think this has gone BASS ACKWARDS in no time flat.
If anyone is thinking "oh, Max, you're just in a pissy mood" you are probably RIGHT.