WHAT ARE YOU WORKING ON NOW?
Posts

I'm attempting a better resize of these.
http://rpgmaker.net/users/Craze/locker/TwentyMinutesOfBuffs.txt
Another development chat between Karsuman and I. Note that these happen like five times a day, but this one was more interesting than most (it talks about skillsets and balancing them). First one is here.
Another development chat between Karsuman and I. Note that these happen like five times a day, but this one was more interesting than most (it talks about skillsets and balancing them). First one is here.
Dragon Fantasy: Origins.
http://rpgmaker.net/games/1733/
Definitely a fun little project. I love working on it! Woop.
http://rpgmaker.net/games/1733/
Definitely a fun little project. I love working on it! Woop.
I'm remixing the Stellar Kart song "Shine Like The Stars".
Aside from that, beautiful sweet nothing.
Aside from that, beautiful sweet nothing.
post=115287Good luck him!
Planning out a list of music to send to my composer for him to be getting on with throughout the production period. Most probably will be around forty files.
Now that I've finished Arian Wild's battle demo, I'm going to start working on mapping again. Most importantly, I need to redo the senate chamber.
I'm also working on enhancing the gamepage, but that's less of a priority at the minute.
I'm also working on enhancing the gamepage, but that's less of a priority at the minute.
I'm working on the remaining optional quests for Complete Chaos until I move on to the final dungeon.
Writing a very basic script for Neo Lescia, since I've needed to get it written down for a LONG time.
EDIT: For those wondering, I expect to be done in the coming weeks.
EDIT: For those wondering, I expect to be done in the coming weeks.
Trying to beat a boss in P5 who is like the end chapter boss in Chapter 3. And wow this boss is freaking hard, I don't want to tone the boss down TOO much, or else it wouldn't be challenging.
The boss has some standard attacks, but once the boss gets 1/2 it unleashes her finisher attack which damages all enemies and puts em' to sleep. Then she uses Regen that recover 5% of the boss' health. And to top it all off she has a skill that inflicts random status to all of the fighters. The regen can be dispelled, but I don't have that person in my party team though.
I am thinking of making like a slightly CMSish Battle Results thing, that way all the party members can level up instead of the 4 you control, that way the player doesn't have to keep using the same characters and can switch out when they need to. (Save for the hero... but I'm even thinkin' of allowing the player to switch him out too.)
The boss has some standard attacks, but once the boss gets 1/2 it unleashes her finisher attack which damages all enemies and puts em' to sleep. Then she uses Regen that recover 5% of the boss' health. And to top it all off she has a skill that inflicts random status to all of the fighters. The regen can be dispelled, but I don't have that person in my party team though.
I am thinking of making like a slightly CMSish Battle Results thing, that way all the party members can level up instead of the 4 you control, that way the player doesn't have to keep using the same characters and can switch out when they need to. (Save for the hero... but I'm even thinkin' of allowing the player to switch him out too.)
post=117218
Regen that recover 5% of the boss' health.
That's a 2k3 no-no. Set it to 1% or 2%, because it will trigger after everyone's turn, not just the boss'.
NPC's, NPC's, and cookies...then more NPC's.
I had to go back and redo a good handful of them since they were boring
one liners with no personality whatsoever. But I think I accidentally made a
few too many of them in to overly self-involved pricks ._.
Also a load of different branches of dialogues too.
Worried it might be a bit to word heavy, but I'm trying to keep it interesting.
I had to go back and redo a good handful of them since they were boring
one liners with no personality whatsoever. But I think I accidentally made a
few too many of them in to overly self-involved pricks ._.
Also a load of different branches of dialogues too.
Worried it might be a bit to word heavy, but I'm trying to keep it interesting.
Class is a lot more interesting when the instructor gives a rat's- oh, wrong topic.
I have a fair amount of odds and ends to wrap up with the code, and then: testing.
I have a fair amount of odds and ends to wrap up with the code, and then: testing.
post=117219post=117218That's a 2k3 no-no. Set it to 1% or 2%, because it will trigger after everyone's turn, not just the boss'.
Regen that recover 5% of the boss' health.
I learned that the hard way. =(
I'm working on a small mini-game in my game Carpe Diem. It'll take me forever though because I can't code to save my life! x_x
I'm working on real time meteor shower code, with burnable trees and grass. Gotta remind myself tho to keep it computer friendly so old computers don't slow down.
Messing with some hit-rate algs. Started with
which seemed to be the right idea until it became clear that 3 AC vs. 1 EV was a 210% hit rate. Then I tried
which was all well and good until I noticed that there was a minimum of 70%. Then I took the idea of a minimum and ran with it, getting
Which was cool until accuracy growth absolutely exploded.
More math to come.
70 * ( accuracy / evasion )
which seemed to be the right idea until it became clear that 3 AC vs. 1 EV was a 210% hit rate. Then I tried
70 + ( accuracy / evasion )
which was all well and good until I noticed that there was a minimum of 70%. Then I took the idea of a minimum and ran with it, getting
10 + ( ( 70 * ( accuracy / 2) ) / (evasion / 2) )
Which was cool until accuracy growth absolutely exploded.
More math to come.