WHAT TO DO IF YOUR GAME SUBMISSION IS DENIED/PENDING

Posts

author=Rixel96
Yo, so I am getting pretty close to where I can post a demo of my game and I thought it'd be a good idea to get this question answered first.
So it says that you need 3 in game screen shots and that things like character art and the lot don't count towards that three. But what if the scenes in the game are drawn? (I'm talking something similar to what Alter A.I.L.A Genesis did if you've played that) It's still an in game screen shot because the player will see the image while playing the game, so I would imagine it would be okay but I feel the need to get it cleared up beforehand.
Thanks in advance! :D

If anyone would like to answer my question (I've quoted it in this message) it would fantastic >_>
SunflowerGames
The most beautiful user on RMN!
13323

author=Darkspinesupersonic
If the game is denied, what do you mean by re-submit? Just re-submit the game profile? Because mine got denied. (Don't worry. I'm not sad. Just need to improve a few things.)
Or do you just edit the denied profile and improve what was suggested?

Even after you submit your game you can still edit the description, pictures,
etc... Even after approval you can always add additional content. While waiting for appoval its always a good idea to go through your description to make sure its long enough, well written, and has no spelling mistakes. The person denying your game should have given a reason why. Just follow what they say. When completed hit the resummit button. It will take a while to get approved (double check everything or have someone proofread your description, there's a new topic thread for this somewhere.)
numbuh1
Seriously, how long will I have to wait?
184
Well, I have a two-room game, so how would I take 3 screenshots BESISDE the title screen?! :(
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Hopefully there are more than two things you can DO in the game. More than two scenes, more than two gameplay segments, more than two sub-objectives. More than two things that you want to show people about the game. Interfaces, gameplay, dialogue, objectives, animations, menus. Whatever makes the game what it is.

On the flip side if you literally did not create more than two things in the entire game - if the only thing you did was map two rooms, and put a Hero Start Location event in one room and a Thank You For Playing event in the other room - then I can see why you'd have a problem. And in that case I think your game would be quite rightfully denied...!
numbuh1
Seriously, how long will I have to wait?
184
Nah... I have one blank map to make an intro, 1 map for the cutscene and 1 map for the game. I meant to make an Escape Room Game by RPG Maker so....

...yeah, I'll be really annoyed if I can't do anything to get my game approved.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Show three different ways of trying to escape, yo
How big can an episode be? I'm planning a game of about 5-7 short stories, somewhat limited gameplay (you're largely being railroaded, since the main character is telling about stuff that already happened), and maybe 3-5 screens per chapter.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There's no official minimum or maximum size requirement for an episode. However, if your game ends up with six episodes and is only four hours long when combined all together, you're doing it wrong.

Personally I would probably say ten to fifteen hours per episode is long enough to justify releasing it in episodes instead of all at once. My idea is that you should split your game into episodes if each episode is long enough to be its own game. But that is just my own suggestion, and other people might think that a two hour episode is fine or that a twenty hour episode is too short.
No way is the game even close to that. The first episode at least is just a simple fetch quest (find an herb to help a sick girl, fight one boss and few enemies, and do a weeding minigame where the plants grow back if you're too slow, then return back and give it to her). There's no strong sense of quest like we went all over the place, defeated X enemy and all his minions, however...

It's instead a series of slice of life segments.

Loosely based on this concept.

http://www.youtube.com/watch?v=K833Y6bOyoU (Part 1)
http://www.youtube.com/watch?v=8i5kKuS-Z8M (Part 2)
http://www.youtube.com/watch?v=EtIW2-LTP9c (Part 3)

Basically, you play (one of many) Reapers, who sort of governs the universe. There are Reapers that control nature, physical forces like time/space, birth, and death. The game centers around their interaction with the world, and various problems that arise. I dunno, maybe later chapters will be more ambitious, but my first chapter is mainly just to introduce the characters, and try to flesh them out.
numbuh1
Seriously, how long will I have to wait?
184
...It has been 5 days and my game is still "Pending..."

Seriously, how long will I have to wait?
Decky
I'm a dog pirate
19645
It's actually been just over two days since it entered the queue.
Just gotta be patient man. Things take time.
Agh, I screwed up. Apparently the resubmit does not allow you to make changes to the download file. Which is really the key to updating the submit.

Ummmm...?

It's a short game (it's in episodes), so I dunno how much more I could do for pictures.
Hello, I don't think my game has been denied yet and I don't mean to be impatient but I just wondered something. I'm rather new here and I'm still trying to get used to it all.

It's been about 10 days since I submitted the game and still in pending status.
I just wondered today, do I need to send the downloadable game file to somewhere now or after the game has been accepted?

It says " game profile allows you to manage images, downloads, and other parts of your game (once it is accepted)." Not sure which part are allowed after it's accepted.

Any help is appropriate it. thank you!
Have you read and followed all of the guidelines of the first post in this thread?
author=Kazesui
Have you read and followed all of the guidelines of the first post in this thread?

I sure did. I wasn't sure if I needed to send the game file when I submit the gameprofile form or not.
Marrend
Guardian of the Description Thread
21806
I'm pretty sure the only things an unaccepted gamepage can have is images, the "long" and "short" game descriptions, and a CSS (if it exists). Adding tabs, videos (or like "media" submissions) or downloads would come after the gamepage is accepted.
Marrend, thanks for the info! That's what I wanted to know ;)
So I hate to bump this, but I don't know where I should post this question, but here seems appropriate.

I've been in and out around here, posting scarcely due to school time. I'm working on a recreation of the original Space Invaders, designing it from the hardware up. Here's where the question comes in. We need 3 images for a game to be submitted, but they have to be three different locations, not counting the main page. As you may know, that is a bit tricky for Space Invaders since the whole game takes place on a single screen.

So this is where I need help. If I do submit this, how does this images thing work out, since there is so little variety? Also, since this whole thing will be hardware, it will require certain not-so-common tools to actually run; I would expect that few people here actually have access to it (an FPGA) let alone own one. Is it worth my time submitting it? I was planning on redoing the whole thing in C (not going to simulate hardware in C; I'm not that much of a masochist) when the semester is over so that people could download it to actually run on a computer, which I expect you all have. But I thought some folks might like a look at a hardware level implementation of a game. Thoughts? Concerns? Just submit the C version?