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HYPE AND HOW IT AFFECTS YOU

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Ciel
an aristocrat of rpgmaker culture
367
post=131618
Stuff like Ara Fell and Philosopher's Stone became very popular RM games because they were hyped extensively prior to release, ensuring that everyone knew about them and were eager to click the download link on the day of release. Every top games creator should endeavor to hype their latest project. It is all-around good for the community.
Is this sarcasm? I can't tell. You're a pretty sarcastic person usually but this seems sincere.

If you are NOT being sarcastic, I would like to mention that this has a good chance of flat-out not working and a small chance of BACKFIRING HORRIBLY.

I basically agree with this because I know I do this myself.

I am almost always sincere, even if my method of delivery is facetious. How bizarre!

Hype is just another word for Marketing. If you are posting new screenshots and videos and getting the word out there, public awareness of your project will increase. This can only be a good thing. The only way it will backfire is if you take it to obnoxious levels, such as bumping your game topic every day because you added one new line of text to your battle system paragraph or unveiled a character profile. That was a problem on GW - less so on RMN, but still has been seen occasionally. Of course, if you are making a dumb game nobody is interested in and will never be interested in, posting a deluge of screenshots will not help your case.

Gauge public interest, and offer them enough to whet their appetite on a regular basis. Don't announce your game and then drop off the face of the Earth for 18 months. Don't expect your stealth release to succeed based on word of mouth. If you want people to play your game, make sure that they do. I don't know about 90% of the games that are coming out now - I only found out about things like Ascendence from combing over the Misao 2009 Candidates list and randomly clicking titles. That is not ideal!

post=131601
Ciel, I understand that perfectly. However, I think that developers are much less likely to try out random game #1340 than a player who isn't spending their time working on random game #1341.

Well, those people practice inferior artistry, and never mattered in any regard.
Max McGee
with sorrow down past the fence
9159
Hype is just another word for Marketing. If you are posting new screenshots and videos and getting the word out there, public awareness of your project will increase. This can only be a good thing. The only way it will backfire is if you take it to obnoxious levels, such as bumping your game topic every day because you added one new line of text to your battle system paragraph or unveiled a character profile

Actually I can say from firsthand experience it backfires at random and with no rhyme or reason. Even if you're not hyping the most or the second most or the third most obnoxiously, you might still be the only person to suffer a reprisal. It's like when three people pass a cop on the highway, the first doing 90, the second doing 80, and the third doing 70, and only the third gets pulled over for speeding. Sure the third person was speeding and speeding is still wrong, but they were speeding the least and everyone else was doing it. Why do they get singled out? In the case of the analogy, because they are the easiest for cops to catch and pull over. Outside of the analogy? I don't know. But it is in other words, totally unfair and the kind of thing I try really hard not to still have a chip on my shoulder about four years later.

Anyway I hype (market?) much less now, but people occasionally still seemed to think I was over doing it. I don't market my games nearly as much as I think they deserve to be marketed. One, because it's exhausting. Two, because of fear of getting burned because people perceive that I am overdoing it.

Anyway, no matter how much I market (on this site; I know that there are other ways and places to do it) for whatever reason, most of my updates get ignored. I think it's the basic flaw of the site/gamepage system. No one is looking at other people's updates, they're just adding shit to bump (excuse me: market) their own games. Which might have happened when games were advertised on the forums as well, but was not as unchecked or blatant. I'm not saying that system is better.

I don't really have any of the answers.
Happy
Devil's in the details
5367
post=131647
I only found out about things like Ascendence from combing over the Misao 2009 Candidates list and randomly clicking titles. That is not ideal!
It's not, but that release was never aimed for large public. It was RMN inside release, aimed to be a small showcase to our userbase. This is where we come to the "problem" of Release Something.

Though, there's no problem really, unless we take the theory of "releasing or hyping anything too early is bad."
Release something is a good example of making people aware of your projects and this is what happened to my game as well. It was only a Release Something release and it made a lot of people aware of the project. Now many of them have subscribed to my feed.

And proper advertising on other communities can do so much more. I agree with most of the points Ciel posted, because I've been trying to say the same.

A lot of people complain they don't have enough players, but it just depends how much effort you pay on spreading your product around and advertise it to people. Also quality matters, but it's another "phase" of your project getting known. First you need to sow the seeds.
Actually I can say from firsthand experience it backfires at random and with no rhyme or reason. Even if you're not hyping the most or the second most or the third most obnoxiously, you might still be the only person to suffer a reprisal. It's like when three people pass a cop on the highway, the first doing 90, the second doing 80, and the third doing 70, and only the third gets pulled over for speeding. Sure the third person was speeding and speeding is still wrong, but they were speeding the least and everyone else was doing it. Why do they get singled out? In the case of the analogy, because they are the easiest for cops to catch and pull over. Outside of the analogy? I don't know. But it is in other words, totally unfair and the kind of thing I try really hard not to still have a chip on my shoulder about three years later.

Dude this never happened to me and it doesn't really happen to anyone else either. I want to say this as nicely as I can but I think you're extrapolating your unfortunate past situation onto everyone else and assuming it happens often enough for it to be statistically remarkable. A 'Legion Incident' only happens once in a very blue moon and in general people can get away with marketing their game with no backfiring whatsoever.

No one is looking at other people's updates, they're just adding shit to bump (excuse me: market) their own games.

I know I'm only one person, but I certainly look at other people's updates. There are a slew of projects I'm always excited to see news on. But here's the catch; I'm not interested in EVERYONE'S updates. Sad fact; not every game is going to be interesting to me. Not every GOOD game is going to be interesting to me. Not every good game that I WOULD be interested in will ever even cross my path and I'll go my entire life never seeing it.

Yes it's definitely tragic but sometimes good stuff is passed up and sometimes people just aren't interested in good stuff. But a lot of people are! I can name more than TEN games off the top of my head here that get a good amount of attention for what they're worth and they would get even more so if said game was marketed bettter.
Max McGee
with sorrow down past the fence
9159
A 'Legion Incident' only happens once in a very blue moon and in general people can get away with marketing their game with no backfiring whatsoever.

It happened to me, though. And only to me. Don't you see that that just makes it WORSE as far as I'm concerned?

And proper advertising on other communities can do so much more. I agree with most of the points Ciel posted, because I've been trying to say the same.

In my case (everyone speaks from personal experience but I do it more than most) one community I am still boycotting whereas the others are extremely insular and for the most part ignore me because they don't know my name. (And who has the time to try and reach whatever level of posting there would put me on their radar? I am totally unemployed so if I don't have the time, literally who does?)
It happened to me, though. And only to me. Don't you see that that just makes it WORSE as far as I'm concerned?


Chalk it up to 'bad luck' and 'shit happens' and get over it, bro!
Happy
Devil's in the details
5367
It's same as asking a girl out. You get lucky or rejected. If you don't try, you get nothing.

or then you can just sit back with your "self respect" and get consolation from your "bros."

After all, this topic revolves around popularity.
Ciel
an aristocrat of rpgmaker culture
367
post=131649
Actually I can say from firsthand experience it backfires at random and with no rhyme or reason. Even if you're not hyping the most or the second most or the third most obnoxiously, you might still be the only person to suffer a reprisal. It's like when three people pass a cop on the highway, the first doing 90, the second doing 80, and the third doing 70, and only the third gets pulled over for speeding. Sure the third person was speeding and speeding is still wrong, but they were speeding the least and everyone else was doing it. Why do they get singled out? In the case of the analogy, because they are the easiest for cops to catch and pull over. Outside of the analogy? I don't know. But it is in other words, totally unfair and the kind of thing I try really hard not to still have a chip on my shoulder about three years later.

I don't want to be rude here, but there were reasons you were targeted back then. It was definitely not 'at random'. And it wasn't just you - Badluck ended up getting a lot of jokes/trolls thrown his way for his hype and I think he eventually left the public eye of the RM scene because of it, but in return his game became one of the most well known RM projects. I think Ara Fell was translated into Chinese. I'd say that is well worth it. (As an aside, he intentionally hyped Third Power far less, presumably because of prior experiences, and consequently it is far less known despite being the superior game. What a travesty!) The degree to which one is adversely affected by any backfire is up to the individual. If you shrug it off there will be little impact, people will stop caring and go home. Otherwise, the pack will always pounce on the scent of blood... yes, RPG Making is a cutthroat industry...
Max McGee
with sorrow down past the fence
9159
Ciel:

Not to put too fine a point on it, but:

It was goddamn fucking bullshit, and even if I am COMPLETELY over it my appraisal of the situation hasn't changed. Just because someone arguably has a persecution complex doesn't mean that they can't be unfairly singled out, just like just someone being paranoid doesn't preclude them being stalked or conspired against. In this case:

LotPS (which is worse than more or less ANYTHING I've ever made but that's neither here nor there) and this REALLY revolting piece of shit (called Chaos Generations, I believe) that was hyped in a truly revolting way, both of these games were hyped much, much more than Iron Gaia 2. Neither of them were targeted because they had a larger fan base...which is REALLY ironic which means that they got off easy because they were hyping MORE. So the speeder analogy is pretty accurate.

Chalk it up to 'bad luck' and 'shit happens' and get over it, bro!

Clearly you underestimate what an epic feat of getting over it the fact that I'm even HERE represents. If I wasn't over it I would not be even making games, let alone releasing them in a public arena.

It's same as asking a girl out. You get lucky or rejected. If you don't try, you get nothing.

I'm not sure I agree with the analogy but this is something I've avoided doing most of my life also, thanks to fear of rejection so maybe the analogy's not that far off. (Fortunately, my two longest relationships came about from the girl in question basically asking me out.)

Edit:



On a lighter note I want to know who actually fell for this as an April fools joke a few years ago, so that I may laugh at them.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
gave myself 5 stars
Max, don't seek a career in public relations.
Max McGee
with sorrow down past the fence
9159
I don't think there was ever a danger of that, but thanks Narcodis.
post=131660


On a lighter note I want to know who actually fell for this as an April fools joke a few years ago, so that I may laugh at them.

Hahahaha.

Wait, you're laughing at other people?
Clearly you underestimate what an epic feat of getting over it the fact that I'm even HERE represents. If I wasn't over it I would not be even making games, let alone releasing them in a public arena.

...If you were over it, you wouldn't be mentioning it at every opportunity, you giant pansy.

Really, there isn't much to be said on this matter that hasn't been said at this point; so I'll say simply.

JUST

GET

OVER

IT.


God, what the hell is even wrong with you? One moment, you're sitting there flaunting your supposed superior education, the next you're belittling yourself in what I'm assuming is a feeble attempt at feigning humility.
Max McGee
with sorrow down past the fence
9159
Wait, you're laughing at other people?


Uh, fuck you? Yeah I think those are the words I'm looking for.

post=131801
...If you were over it, you wouldn't be mentioning it at every opportunity, you giant pansy.


... Gonna pipe in here and say that Max hasn't really mentioned IG2 without being prompted in quite some time. That's usually me.

Also, it is entirely relevant to the topic at hand as IG2's cancellation is a perfect example of "Hype and how it affects you".

(I'll admit that the prodding about the IG2 DS photoshop could have been better served elsewhere.)
it's like some of you guys don't even want thought-provoking, mature threads

and this is coming from me
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
post=131800
post=131660


On a lighter note I want to know who actually fell for this as an April fools joke a few years ago, so that I may laugh at them.
Hahahaha.

Wait, you're laughing at other people?


LOL this is a very very good post.
Woah guys settle down. I thought we had a good topic going. ):