HYPE AND HOW IT AFFECTS YOU
Posts
post=133312
Hey guys remember 2001 when every RM2k game looked and played the same? lol
Not really. Rips were in use then. On the other hand, in the last five years since RMXP was released, almost every XP game and subsequently every VX game has looked identical (rtp). The progress and innovation seen in RM2K between 2000-2005 is incomparable to that of the last half decade.
post=133485I guess this generation just isn't as intrepid as us pioneers.post=133312Not really. Rips were in use then. On the other hand, in the last five years since RMXP was released, almost every XP game and subsequently every VX game has looked identical (rtp). The progress and innovation seen in RM2K between 2000-2005 is incomparable to that of the last half decade.
Hey guys remember 2001 when every RM2k game looked and played the same? lol
*sits back in rocker smoking a chapset pipe*
1.) How much time and effort do you spend hyping your games?
None, at least on my end. I might post something to my online journal, like sketches, or art stuff, but that's about it. I don't try beefing it up anywhere else.
2.) How does hype affect you? What type of hype gets you most motivated to download a game?
Hardly at all. I tend to download things that I just happen across and find visually appealing. I think I've only downloaded a couple things... but they were from other sites. Mostly story-sims/visual novels.
None, at least on my end. I might post something to my online journal, like sketches, or art stuff, but that's about it. I don't try beefing it up anywhere else.
2.) How does hype affect you? What type of hype gets you most motivated to download a game?
Hardly at all. I tend to download things that I just happen across and find visually appealing. I think I've only downloaded a couple things... but they were from other sites. Mostly story-sims/visual novels.
1.) How much time and effort do you spend hyping your games?
Not much... although considering the time it takes me to release something playable, the once every few month updates on my site are pretty generous.
2.) How does hype affect you? What type of hype gets you most motivated to download a game?
Screenshots make me look at a game. Admittedly, if it's dialogue and the screenshot is pretty crap, I may still look at it. Glaring typos or spelling mistakes in screenshots turn me off of a game.
On a related note: In the 5 or 6 days that my second demo was up on the front page, it got 34 downloads. I didn't hype the release at all, and since it fell off the front page, I don't think it got any more downloads (although I didn't check). It is my assumption that people who had previously subscribed were notified when the demo went up, but the general public had no idea the game was even there (aside from the thing on the front page. While 34 downloads in a few days is alright, the original demo had well over a hundred downloads (in a much longer span mind you). I'm kind of disappointed with the release this time around, next time I'll try working up to it more. (God only knows when that will be though.)
Not much... although considering the time it takes me to release something playable, the once every few month updates on my site are pretty generous.
2.) How does hype affect you? What type of hype gets you most motivated to download a game?
Screenshots make me look at a game. Admittedly, if it's dialogue and the screenshot is pretty crap, I may still look at it. Glaring typos or spelling mistakes in screenshots turn me off of a game.
On a related note: In the 5 or 6 days that my second demo was up on the front page, it got 34 downloads. I didn't hype the release at all, and since it fell off the front page, I don't think it got any more downloads (although I didn't check). It is my assumption that people who had previously subscribed were notified when the demo went up, but the general public had no idea the game was even there (aside from the thing on the front page. While 34 downloads in a few days is alright, the original demo had well over a hundred downloads (in a much longer span mind you). I'm kind of disappointed with the release this time around, next time I'll try working up to it more. (God only knows when that will be though.)
post=133485
I guess this generation just isn't as intrepid as us pioneers.
*sits back in rocker smoking a chapset pipe*
Right you are old friend. *sips e.grey*
On a related note: In the 5 or 6 days that my second demo was up on the front page, it got 34 downloads. I didn't hype the release at all, and since it fell off the front page, I don't think it got any more downloads (although I didn't check). It is my assumption that people who had previously subscribed were notified when the demo went up, but the general public had no idea the game was even there (aside from the thing on the front page. While 34 downloads in a few days is alright, the original demo had well over a hundred downloads (in a much longer span mind you). I'm kind of disappointed with the release this time around, next time I'll try working up to it more. (God only knows when that will be though.)
Being on the frontpage is super important. Maximizing your frontpage time with strategic timing is the most important (and most silent) form of hype.


















