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HYPE AND HOW IT AFFECTS YOU

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They look so similar because the graphics are especially blocky.
Ciel
an aristocrat of rpgmaker culture
367
post=133312
Hey guys remember 2001 when every RM2k game looked and played the same? lol


Not really. Rips were in use then. On the other hand, in the last five years since RMXP was released, almost every XP game and subsequently every VX game has looked identical (rtp). The progress and innovation seen in RM2K between 2000-2005 is incomparable to that of the last half decade.
post=133485
post=133312
Hey guys remember 2001 when every RM2k game looked and played the same? lol
Not really. Rips were in use then. On the other hand, in the last five years since RMXP was released, almost every XP game and subsequently every VX game has looked identical (rtp). The progress and innovation seen in RM2K between 2000-2005 is incomparable to that of the last half decade.
I guess this generation just isn't as intrepid as us pioneers.

*sits back in rocker smoking a chapset pipe*
1.) How much time and effort do you spend hyping your games?
None, at least on my end. I might post something to my online journal, like sketches, or art stuff, but that's about it. I don't try beefing it up anywhere else.

2.) How does hype affect you? What type of hype gets you most motivated to download a game?
Hardly at all. I tend to download things that I just happen across and find visually appealing. I think I've only downloaded a couple things... but they were from other sites. Mostly story-sims/visual novels.
1.) How much time and effort do you spend hyping your games?
Not much... although considering the time it takes me to release something playable, the once every few month updates on my site are pretty generous.

2.) How does hype affect you? What type of hype gets you most motivated to download a game?
Screenshots make me look at a game. Admittedly, if it's dialogue and the screenshot is pretty crap, I may still look at it. Glaring typos or spelling mistakes in screenshots turn me off of a game.

On a related note: In the 5 or 6 days that my second demo was up on the front page, it got 34 downloads. I didn't hype the release at all, and since it fell off the front page, I don't think it got any more downloads (although I didn't check). It is my assumption that people who had previously subscribed were notified when the demo went up, but the general public had no idea the game was even there (aside from the thing on the front page. While 34 downloads in a few days is alright, the original demo had well over a hundred downloads (in a much longer span mind you). I'm kind of disappointed with the release this time around, next time I'll try working up to it more. (God only knows when that will be though.)
Ciel
an aristocrat of rpgmaker culture
367
post=133485
I guess this generation just isn't as intrepid as us pioneers.

*sits back in rocker smoking a chapset pipe*

Right you are old friend. *sips e.grey*
Max McGee
with sorrow down past the fence
9159
On a related note: In the 5 or 6 days that my second demo was up on the front page, it got 34 downloads. I didn't hype the release at all, and since it fell off the front page, I don't think it got any more downloads (although I didn't check). It is my assumption that people who had previously subscribed were notified when the demo went up, but the general public had no idea the game was even there (aside from the thing on the front page. While 34 downloads in a few days is alright, the original demo had well over a hundred downloads (in a much longer span mind you). I'm kind of disappointed with the release this time around, next time I'll try working up to it more. (God only knows when that will be though.)


Being on the frontpage is super important. Maximizing your frontpage time with strategic timing is the most important (and most silent) form of hype.