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Drawing facesets and continuing to procrastinate with CC
The last month has just been a grueling design process for me, piecing together the battle system for my project. I want it to be completely skill-based without RNG and binary features. That kind of intelligent design consumes so much more creative energy though, it's almost exhausting at times- But worth it.

I've had some time to optimize my ui at least... Though it is of course still incomplete and has areas to improve.
http://meridiandance.org/?p=760

I've had some time to optimize my ui at least... Though it is of course still incomplete and has areas to improve.
http://meridiandance.org/?p=760
So it's Ara Fell: Actually Pretty Edition? REFMAP, lighting effects, vampires and an obvious love of the Mana games kind of give it away.
author=Magi
Pardon the off-topicness, I've seen these goddamn tiles in every 2k3 project I've played (also, with sand or snow in place of the grass), but I can't find them in the 2k3 RTP folder?
It's either Rudra, Mana, Mack or some other rip. I'm pretty sure that screen is a mix of all three, though.
That said, messing with the intro to Dungeon Crawl to see if I can make it more informative with less information. That, or I'm considering a 'Press button: toggle help screen' sort of thing. Ugh.
That said, messing with the intro to Dungeon Crawl to see if I can make it more informative with less information. That, or I'm considering a 'Press button: toggle help screen' sort of thing. Ugh.
Thanks Liberty!
On topic, I'm working on a goggle system that shows secrets objects when said goggles are used.
Toggleable on map by G key.
On topic, I'm working on a goggle system that shows secrets objects when said goggles are used.
Toggleable on map by G key.
Hey! I'm gonna be implementing something like that in my game, but instead, you could see your sins with it.
Working on a comic page to get back into Inking. Created a Villin to fit the bill too. Should be fun!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Regretting my plan to add Zelda/Wild ARMs style tools to my game.
I don't even know where to begin with this shit. I think I'm going to need more tile properties, for one. I might have to recode the counter, bush, and terrain properties of tiles to mean things like "doesn't block projectiles even though it's impassable" and "blocks can't be pushed here" and whatever the hell else. I don't even want to think about how to do multiple levels.
I wish I had more than three layers. I could use, like, fifteen or twenty. Only four or five of those would be for graphics, though! The others would be for properties.
Maybe I should scrap the whole idea. A lot of people don't even like puzzles.
I don't even know where to begin with this shit. I think I'm going to need more tile properties, for one. I might have to recode the counter, bush, and terrain properties of tiles to mean things like "doesn't block projectiles even though it's impassable" and "blocks can't be pushed here" and whatever the hell else. I don't even want to think about how to do multiple levels.
I wish I had more than three layers. I could use, like, fifteen or twenty. Only four or five of those would be for graphics, though! The others would be for properties.
Maybe I should scrap the whole idea. A lot of people don't even like puzzles.
Just finished that stupid Levi/Aio fight animation. Now I just need to make a graphic for Yagami (battler and characterset) so I can make the boss battle between him and Shadz. Then I only have Limit Break animations to go before only sidequests are left.
...In 8 days.
...In 8 days.

^ low-poly model for my 3rd person shooter, a bit like MegaMan Legends-ish.

^ 2nd playable female character for the shooter.
Both of them are made in Blender, but textured at SAI + Photoshop. Though wanna try GIMP though.
NOTE: They're both work-in-progress. Might as well need some tuts on texturing on both anime style and semi-realistic style.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If by decent you mean better than Paint, but worse than Photoshop.
There's a reason it's called Gimp, you know.
@Emperador_Penguino: The mouth on the first one is too low. The shading still makes it look a lot better than the second one though. Otherwise they look fine... at least as fine as such ultra low poly models can look... at least as long as they're standing still.
There's a reason it's called Gimp, you know.
@Emperador_Penguino: The mouth on the first one is too low. The shading still makes it look a lot better than the second one though. Otherwise they look fine... at least as fine as such ultra low poly models can look... at least as long as they're standing still.

























