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WHATCHU WORKIN' ON? TELL US!

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I'm working on a couple things: I finally have the fourth and final party member of my current game worked out, mechanics-wise.

He fights using claws, his main "attack" is an ability called Breaker that makes the enemy more susceptible to attacks from him in the future. The way this works, is attacking with Breaker makes the enemy more susceptible to this player's attacks in the future. However, the enemy's vulnerability only lasts two rounds before needing to be refreshed.

He then a command list that allows him to target parts of the enemy's body to wound them. Target Head lowers the enemy's magic attack, Target Arms their attack power, and Target Legs their agility for those nasty, real fast-acting enemies. Those actions are regular attacks that inflict damage as well as a chance to put the debuff on the enemy. They cost nothing. The trade-off is, however, that the vulnerability from Breaker will not be refreshed, meaning the player has to reapply it. Likewise, reapplying Breaker means that the debuff can drop off. So the player can juggle between higher damage or more debuffs.

Finally, the character then has a third ability set that uses their Mana Pool, and has abilities such as raising the speed of another party member.

On a separate note, my game uses all custom music, and I'm trying to find a way to make a video with some of the music and maybe a screenshot of the game so I can advertise it on YouTube and on my game page. Any advice on doing this?


author=Rebezion
Working on that silly castlevania clone of mine.

I am finally getting somewhere. SgtMettool is too!

Welcome to Branice ! Mark: Remote village, Location: Nightvale

This is incredible. Excellent level designs and looks like a blast to play. I wish there was a "Castlevania Maker" that made games like this.
author=Gredge109
On a separate note, my game uses all custom music, and I'm trying to find a way to make a video with some of the music and maybe a screenshot of the game so I can advertise it on YouTube and on my game page. Any advice on doing this?

For your video, why don't record with FRAPS ? but I guess you would need to edit it somehow to shrink the file size, I am using camstastudio for that. I can recommend that one.

author=Gredge109
I wish there was a "Castlevania Maker" that made games like this.

That would be great, but basically any kind of dev tool can do this. One way or the other. I created at least metroid/castlevania map mapker :) Its so easy to alter that I can use any size/shape of map blocks.

ESBY
extreme disappointment
1238

Working on a little item menu, I'm unsure whether I need the description window or not.
author=ESBY
Working on a little item menu, I'm unsure whether I need the description window or not.

I recommend to use descriptions.
Depends on the game. If half the gameplay is figuring out where and when to use Key Card and Floppy Disk, then leaving out the description is fine. If the game is about tactical battles, then knowing exactly how much Med Pack recovers is important to the player's planning.
ESBY
extreme disappointment
1238

Yeah, I went ahead and put a little one in. Just need to be careful with description lengths or use the scrolling script.
That border really completes the screenshot. The screenshot makes me think of the sci-fi chapter from Live-A-Live.
i'm working on a visual novel thing with my best friend and we're about done with character designs so i'm starting to make complete art

here's protagonist mcheropants

Is the little cross thing in his hair a reference to Serial Experiments Lain? I love the sharp edges of the artwork
author=Pyramid_Head
Is the little cross thing in his hair a reference to Serial Experiments Lain? I love the sharp edges of the artwork


nope never watched it

it's actually inspired by an irl friend of mine, aha

thank you!
Deltree
doesn't live here anymore
4556
Close encounters of the blurred kind! Anyway, I now have multiplatform online play (kind of) working, and here is proof!



(It is not fun trying to take a picture with a years-old camera because you're already using your phone.)
Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
It just occurred to me that my HUD gives no indication over whether the characters are currently in Split mode (moving independently) or in single-file mode (caterpillar). I'm thinking about how I should go into introducing some small difference on the HUD for when they're split up and when they're all together. Ideas?

Perhaps you could have a little arrow or something above the head of the character you're controlling on the HUD? Or a flashing circle around their icon?
Just have one more ability to figure out for this last boss, and then I'm off onto the next boss, then off to a brand new area! And...updating some skills probably for a character or two. Progress feels really slow right now though, lack of motivation and all that...T-T
Seiromem
I would have more makerscore If I did things.
6375
Aren't those little portraits in the bottom corner enough? When in single file, they're all brightened, when independent, whoever you're controlling is brightened while everyone else is dark. Unless of course those portraits mean something else entirely that cannot be changed for something like that. In which case you can have different command names for split and single file, like Split and Merge. The icon above the head of who you're controlling is also a fine idea.


Jacket's shadow is now transparent and he hovers when idle and moving.

Still working on the 8d walk and run cycles for the six main characters

edit: also early character toggling

I spent last week adding new characters into my game, and this week going through all the dialogue, cleaning it up, and removing all the text pauses and breaks, allowing the player to read at their own pace. Soon enough I should be able to put out the next update...
I am working on very first boss. It just needs a little bit of tweaks now.
I'm getting pretty close to putting out a rough demo. Within a week or two, I'd probably say.

Anyways, Oozies are back! They're looking a little different nowadays.



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