GIVING FEEDBACK: PASS OR FAIL

Posts

Dammit, if only your playthrough was slightly longer you would've enjoyed some good old teleporting :'(

A few notes.
The loophole during the skydive was made for testing, however I must of overlooked on patching it up before releashing the demo.

Meanwhile with the battle mecanhics, I really do want to have something different other than turnbased (ideally realtime combat). Would like to know your opinion on what battle system I could potenially use?

Other than that most of the stuff in the tileset is on placeholder status, I'm gradually phasing out the ripped resources with custom work. It is very time comsuming process =/ but it'll be worth it in the end.

Thank you for playing Creation!

Creation
An avid lover of Heartache 101
1446
@StarSkipping:
About the battle system. I would give The Ark of Gladoria a try. It has one of the best A-RPG system available out there. It should give you a good idea.

Iniquity and Vindication by LockeZ
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
WOO. Thanks for the video, I have a pretty good idea of what power the first boss needs to be now, based on watching you fight it.

Do the written tutorials need to be shortened? The laser cannon tutorial did tell you that you could use lasers to activate light-sensitive objects such as crystal orbs, but I assume you skipped it because it felt like a wall of text.
author=Max McGee
@Drakiyth:

That looks so much better.

Thanks Max. Yeah, I was starting to feel some of the RTP was holding my game down. I'm glad I decided to get something done about it.


author=LockeZ
WOO. Thanks for the video, I have a pretty good idea of what power the first boss needs to be now, based on watching you fight it.

Do the written tutorials need to be shortened? The laser cannon tutorial did tell you that you could use lasers to activate light-sensitive objects such as crystal orbs, but I assume you skipped it because it felt like a wall of text.

Pretty cool looking game, LockeZ. Original for sure. I Like the battle system, it must of taken you a while to get that right. Nice Austen Powers stuff lol.
Creation
An avid lover of Heartache 101
1446
John's Misadventures by Jiminyjunk

A little gem imho.
Mind giving Eternal Paradise a whirl? The intro is kind of long, so I don't know how it would fare... but I'm still fairly interested to hear someone's thoughts while playing.

http://rpgmaker.net/games/1914/
The Cerebral Symphony

Hi Creation. It would be awesome if you could Pass or Fail this. Merci bien.
Creation
An avid lover of Heartache 101
1446
@Ephiam: Seeing that your game just recently got LTed by another member, I thought I'd give a chance to someone else. If you still want me to try your game, I'll do so in a little while :).

The Cerebral Symphony by Faenon


*Note that the sound is slighly not in synch with the audio for some reason as it might seem like I had loads of time to read the dialogue at the beginning.

If you like the videos, do subscribe :). It's always nice to see more people interested in what you do.

Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
author=ShortStar
Making a checklist for everyone.
- Don't use RTP.
- Don't use default font (remember to make it readable)
- Use music on the title screen.
- Don't have a long introduction. A minute is too long in my opinion.
- Include shinny things when there is something to get somewhere. Hidden items.
- Tint screen WORKS BEST with the fade out... then tint... then fade in.
- Don't use default battle system.
- Random encounters are bad (and the backbone of RPGs).
- Too many villages defeat the purpose of an RPG.


How the Hell does having too many villages defeat the purpose of an RPG? Villages doesn't define it. The purpose is to play a role... and if that has a lot of places to visit, it doesn't hurt it, if it is done correctly.
Nah, that's okay. I don't need you to do a Pass or Fail for EP. Thanks anyway though. =B
author=Thiamor
author=ShortStar
Making a checklist for everyone.
- Don't use RTP.
- Don't use default font (remember to make it readable)
- Use music on the title screen.
- Don't have a long introduction. A minute is too long in my opinion.
- Include shinny things when there is something to get somewhere. Hidden items.
- Tint screen WORKS BEST with the fade out... then tint... then fade in.
- Don't use default battle system.
- Random encounters are bad (and the backbone of RPGs).
- Too many villages defeat the purpose of an RPG.
How the Hell does having too many villages defeat the purpose of an RPG? Villages doesn't define it. The purpose is to play a role... and if that has a lot of places to visit, it doesn't hurt it, if it is done correctly.
This was delivered a little tongue-in-cheek.

(It makes light of the common complaints made about RM games)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
He forgot "Use at least three different fog overlays", "Don't use the \. or \| pauses during dialogue", "Increase the hero's walk speed to max", "Always follow the three tile rule", and "Don't arbitrarily confine yourself to the three tile rule."
Creation
An avid lover of Heartache 101
1446
Whaling Revolution by Proto


You might notice there isn't any ''Pass'' or ''Fail'' logo at the end of the video. This was done on purpose. I'll still keep the concept for now but will integrate it in the first message of the thread (along with the rest of the rankings). I figured it really wasn't that important as the objective is mainly to give feedback, suggestions for things to work on. I might eventually get rid of the concept of ''pass'' or ''fail'' completely and just give a score/commments of the beginning of the game as the objective is to help, not to discourage people.
author=Creation
Whaling Revolution by Proto


You might notice there isn't any ''Pass'' or ''Fail'' logo at the end of the video. This was done on purpose. I'll still keep the concept for now but will integrate it in the first message of the thread (along with the rest of the rankings). I figured it really wasn't that important as the objective is mainly to give feedback, suggestions for things to work on. I might eventually get rid of the concept of ''pass'' or ''fail'' completely and just give a score/commments of the beginning of the game as the objective is to help, not to discourage people.


Thanks man, I didn't know you were doing all these videos, but they're pretty good! I posted answers to questions you raised as a reply to your post on the gane profile.

The tldr: yes the game is a joke!
author=Creation
@Ephiam: Seeing that your game just recently got LTed by another member, I thought I'd give a chance to someone else. If you still want me to try your game, I'll do so in a little while :).

The Cerebral Symphony by Faenon


*Note that the sound is slighly not in synch with the audio for some reason as it might seem like I had loads of time to read the dialogue at the beginning.

If you like the videos, do subscribe :). It's always nice to see more people interested in what you do.



Hey Creation. Thanks very much for doing this, I really enjoyed watching the video. And thanks for the score as well, very encouraging. Please could you put the game in your list on your first post? Good advertising ;)

It was kinda funny how you lost the first battle as it meant people got to see both different branches from the first choice. But yes, you did also highlight how it needs to be quite a lot easier for the upbeat personality to win.

Other stuff:
-I'll slow down the beginning dialogue. It's funny, I started making TCS when I was 15 (I'm 23 now...had a looooong hiatus) and I was obssessed then with synching the music to the on-screen events, hence auto-closing boxes. I'll fix that now.
-Could you suggest a different shade for the upbeat personality system? It has to be some kind of red really to fit with the aesthetic... Similarly any better suggestion for window borders?
-Yes, the game is very linear for the first mission, and to be honest as a whole. But the NON-linear aspect is meant to come through the personality branches -as you saw!
-The story is meant to just hurl you in with no explanation -other than that it takes place inside a drug trip. It does expand and give you some more info as you go on though. Maybe you might like to play beyond the first 10 minutes in your own time?
-Good call on the voices in music. Maybe I'll switch to MIDI throughout. Would cut down the file size too...

Thanks again!
Creation
An avid lover of Heartache 101
1446
Could someone embed the videos for backstage II, Forever's End, Crystalis and Omnium project please? I'm having a hard time with my phone.
Backstage II by Max McGee


Forever's End by NicoB


Crystalis by Avee


Eomnium Project by Seangrei

----------------------------------------------------------------------------------------------------

Oh lord, you did my game. I haven't watched it yet, but I'm already positive that this is going to be a fail. The beginning was the weakest part of the game. I appreciate you playing it though. I'll say more once I've watched it.
Creation
An avid lover of Heartache 101
1446
Thanks NicoB. You should watch it, you're wrong in your impression. Omnium Project didn't fare so well however.
chana
(Socrates would certainly not contadict me!)
1584
Well done! Forever's End was extremely pleasant, no surprise, Crystalis'boss way too hard, and Eomnium was.... Eomnium, totally agree with you!
Edit : I didn't comment on Backstage II because I recently played it, it's good.
Hey, thanks a lot for giving my game a play. I'm very pleasantly surprised to see that my game actually passed, haha. If I'd known beforehand that you were doing this, I would've recommended you skip the intro just so you could get some more play time out of it. The beginning of FE has always been considered the weakest part of the game because it's a bit slow and takes awhile to get going. My cutscenes can be a bit long-winded at times, so I'm sorry you didn't really get to play any battles (I was afraid of that). I've been working on this game for awhile, and the early stuff is definitely showing its age. I guess that's one of the many issues with long development time, especially for indie developers. It does pick up after the first hour though.

But I'm glad you liked what I had, and that it still kept you engaged for the most part. I'm happy to hear it lived up to your expectations! :D Thanks again!

EDIT: Oh, and your accent is awesome.