THE SCREENSHOT TOPIC RETURNS
Posts
author=LockeZ
The left sides of Start and Exit are in the same place, but the right sides aren't. Exit is too far to the left.
Continue also might be slightly too far to the right. Harder to tell, and might be an optical illusion caused by the placement of Exit, but it seems that way.
Actually the PART I in the Sword of Babylon logo is also too far to the left. It's centered under the word Sword instead of under the phrase Sword Of. Are you just kind of placing these somewhere near the center by hand? It's better to actually center it; any real image editing program can snap a selection onto a vertical line, and if you can't be arsed to download a real image editing program, you can always count the number of pixels in MS Paint.
I donot use MS paint.I use Paint.NET and Gimp.
But overall what do you people think?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Both good programs in which I know you can simply type all three lines in the same text box and then click the "center" button, and it will center the lines with respect to each-other. Or you can zoom in and line up the centers of the three text boxes, if you prefer.
Overall I think it has most of the same problems as everything else you've ever posted? But I was trying not to rehash the same garbage as before because at this point you've heard it all already. You managed not to squash any images unevenly this time, at least. I dunno, it seems somewhat better, it's a lot less messy.
You sure do post a lot of title screens, I've noticed. It seems like you should only need one per game, are you starting and abandoning a lot of games or am I just imagining that you've posted half a dozen title screens in the past year?
Overall I think it has most of the same problems as everything else you've ever posted? But I was trying not to rehash the same garbage as before because at this point you've heard it all already. You managed not to squash any images unevenly this time, at least. I dunno, it seems somewhat better, it's a lot less messy.
You sure do post a lot of title screens, I've noticed. It seems like you should only need one per game, are you starting and abandoning a lot of games or am I just imagining that you've posted half a dozen title screens in the past year?
author=NOACCEPTANCE772
A new titty screen!
Tell me what ya think.
From a design standpoint, the title screen is all over the map. The light against dark contrast draws the eye diagonally from the upper left to the lower right. That is the main flow of the graphic.
However, the border interrupts this. The predominantly white image in the upper right interrupts it as well.
You do have the game's name at the end of the eye line, making it the focus, which is good, but a title screen's main function should be to get players into the game. The start-continue-exit section seems like an afterthought. The eye is drawn just about everywhere in the screen, except for the one area it should be!
EDIT - I'm sure the scenes are probably important, and that they make sense to someone who has played the game, but again, I think they distract from the purpose of the title screen.
author=LokeZI have problems with them title screens.that's all.
Both good programs in which I know you can simply type all three lines in the same text box and then click the "center" button, and it will center the lines with respect to each-other. Or you can zoom in and line up the centers of the three text boxes, if you prefer.
Overall I think it has most of the same problems as everything else you've ever posted? But I was trying not to rehash the same garbage as before because at this point you've heard it all already. You managed not to squash any images unevenly this time, at least. I dunno, it seems somewhat better, it's a lot less messy.
You sure do post a lot of title screens, I've noticed. It seems like you should only need one per game, are you starting and abandoning a lot of games or am I just imagining that you've posted half a dozen title screens in the past year?
Most of the time I end up editing them or completely replacing them.
I have problems with them title screens.that's all.
Most of the time I end up editing them or completely replacing them.
title screen is probably the least important thing in your game.
you should be working in other areas in my opinion, but anyway-
constructive criticism:
that random frame disjoints the image, the title being in the lower right looks weird and diminishes the importance of it.
and the graphics themselves dont seem consistent. I dont understand the imagery used here, the upside down girl picture... its very confusing.
But if you insist on revising this design rather than starting over PLEASE remove the cropped white mannequin head laying in a pixelly pile of pink blood. Thats arguably the worst part.
my advice: simpler is better. look at the layout of old NES title screens, very simple and effective, usually just the games graphic logo on a black backdrop and it works very well. stop trying to mishmash 1000 elements into one image (that goes for ALL of your screens). Keep it simple, bud.
author=DookieOk.I also thought that the dude in the blood was a bad Idea.I remove it.Cheers!~I have problems with them title screens.that's all.title screen is probably the least important thing in your game.
Most of the time I end up editing them or completely replacing them.
you should be working in other areas in my opinion, but anyway-
constructive criticism:
that random frame disjoints the image, the title being in the lower right looks weird and diminishes the importance of it.
and the graphics themselves dont seem consistent. I dont understand the imagery used here, the upside down girl picture... its very confusing.
But if you insist on revising this design rather than starting over PLEASE remove the cropped white mannequin head laying in a pixelly pile of pink blood. Thats arguably the worst part.
my advice: simpler is better. look at the layout of old NES title screens, very simple and effective, usually just the games graphic logo on a black backdrop and it works very well. stop trying to mishmash 1000 elements into one image (that goes for ALL of your screens). Keep it simple, bud.
even something like this would look ten times better.
I realize I took out basically everything, but thats the point.
you could keep the bad tattoo looking designs in the corner maybe, but I suggest taking a more traditional approach. or at least a less visually assaulting route.
@Jaydee - It's already been mentioned, so I won't tell you about the lighting. I'm digging that tileset, mind you! I dunno what to suggest for an abandoned house.. It really depends on the back story. Perhaps smashed bottles, broken windows.. a few creepy effects might be what you're going for?
@King of Games - I love those screenshots, especially the first one. Keep doing what you're doing, 'cause it's going super nicely!
@King of Games - I love those screenshots, especially the first one. Keep doing what you're doing, 'cause it's going super nicely!
author=Dookie
even something like this would look ten times better.
I realize I took out basically everything, but thats the point.
you could keep the bad tattoo looking designs in the corner maybe, but I suggest taking a more traditional approach. or at least a less visually assaulting route.
ahahahahaha wow dude. like just "make the default title screen with a black background" is all you can come up with? idk if any of you get NOACCEPTANCE's style or ideas. I kind of like killerwolf's suggestion because he goes into actually keeping the obnoxiuous images everywhere but still leading the viewers eye. Like you can't just add suggestions that you would do for your own game. Thats what I hate about the screenshot topic sometimes most of the feedback is based on self inflicted standards without paying attention to what the poster is going for. Not everyone is going for minimalism dude.
you can STILL have a bunch of images everywhere on the title screen as long as you know how composition works. don't just do a cop out suggestion with "hmmm hmm yes, default clouds.png titlescreen would work best"
woah.
It was more making a point that all that shit on the screen is distracting from the purpose of the title screen (TO DISPLAY THE TITLE). I hope he wouldnt actually use this, and say what you will but it DOES look better, regardless of what "STYLE" he is attempting, he should start with the basics of title placement and a strong logotype before piling on a bunch of random images.
And anyone can add suggestions for what they would personally do in their own game, thats the point of a discussion thread. To get all different angles from different game makers.
It was more making a point that all that shit on the screen is distracting from the purpose of the title screen (TO DISPLAY THE TITLE). I hope he wouldnt actually use this, and say what you will but it DOES look better, regardless of what "STYLE" he is attempting, he should start with the basics of title placement and a strong logotype before piling on a bunch of random images.
And anyone can add suggestions for what they would personally do in their own game, thats the point of a discussion thread. To get all different angles from different game makers.
okay that's a little more reasonable but you really didn't indicate that at all dude. also about the different viewpoints, you still need to keep other peoples intents into like... consideration. "needs less anime" or w/e is something personal and not helpful at all but it's something someone would prob think when they're improving their game.
like idk NOACCEPTANCE's case is weird. Because I'll agree with any objective analysis you make 100% on how he handles his visuals but one look at any of his games and you'll see he's kind of doing his own thing. it's like commenting on a mister big t game saying the maps could be improved without bringing up how fucked up his game is.
like idk NOACCEPTANCE's case is weird. Because I'll agree with any objective analysis you make 100% on how he handles his visuals but one look at any of his games and you'll see he's kind of doing his own thing. it's like commenting on a mister big t game saying the maps could be improved without bringing up how fucked up his game is.
author=Darken
okay that's a little more reasonable but you really didn't indicate that at all dude. also about the different viewpoints, you still need to keep other peoples intents into like... consideration. "needs less anime" or w/e is something personal and not helpful at all but it's something someone would prob think when they're improving their game.
like idk NOACCEPTANCE's case is weird. Because I'll agree with any objective analysis you make 100% on how he handles his visuals but one look at any of his games and you'll see he's kind of doing his own thing. it's like commenting on a mister big t game saying the maps could be improved without bringing up how fucked up his game is.
Oh,this is really nice.Somebody who understands my style.
Thank God there are such people!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
IIT: Darken hates the idea that there is such a thing as "good design" and LockeZ hates the idea that there is such a thing as "Darken"
Also the black title screen made me laugh really hard. It's awful and pointless and would 100% destroy the feel he's going for, and he obviously shouldn't do it, but it's hard to say that what he has right now isn't even worse. "Visually assaulting" is an excellent description of noacceptance's games. It's difficult for me to figure out how much of it is on purpose and how much of it is just a lack of artistic talent, though. I'm still not remotely convinced any of it is really on purpose, which is why I'll continue to try to explain how to stop doing it each time he does it. I think he really just doesn't understand what the difference is between what he's doing and what other people are expecting.
But if the kind of people who like sensory assault noise art get a kick out of it, then one option is to go ahead and keep doing what he's doing I guess, and market it that way whether he originally meant it to be taken that way or not. Seeking peer review in a community where no one else is making that kind of thing on purpose is a questionable choice, though.
Also the black title screen made me laugh really hard. It's awful and pointless and would 100% destroy the feel he's going for, and he obviously shouldn't do it, but it's hard to say that what he has right now isn't even worse. "Visually assaulting" is an excellent description of noacceptance's games. It's difficult for me to figure out how much of it is on purpose and how much of it is just a lack of artistic talent, though. I'm still not remotely convinced any of it is really on purpose, which is why I'll continue to try to explain how to stop doing it each time he does it. I think he really just doesn't understand what the difference is between what he's doing and what other people are expecting.
But if the kind of people who like sensory assault noise art get a kick out of it, then one option is to go ahead and keep doing what he's doing I guess, and market it that way whether he originally meant it to be taken that way or not. Seeking peer review in a community where no one else is making that kind of thing on purpose is a questionable choice, though.
author=lockez
IIT: Darken hates the idea that there is such a thing as "good design" and LockeZ hates the idea that there is such a thing as "Darken"
nah i just don't like "pointless good design"
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Congratulations, you broke my brain.
author=lockeZ
I'm still not remotely convinced any of it is really on purpose
My impression is the exact opposite, that NOACCEPTANCE is doing everything he does definitely on purpose. Not that he could describe it clearly, or could he? but with a very strong sort of radar guiding him.
Now he can tell me if I'm completely off or not?
@King of Games: Looks nice but that panda reminds me of how WombatRPGs failed horribly in some gamingw panda thing contest.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well of course if you ask him he's going to think he's doing it on purpose; no one knows that they don't realize what they're doing wrong.