THE SCREENSHOT TOPIC RETURNS
Posts
author=Dyhalto
Okay, so I've been making custom Fire Emblem mugs for my SRPG over the years.
I've just noticed that, thoughout those years, I've been using a monitor that's darker than other monitors. On the other hand, this new computer I'm on has a lenovo stupidly-bright monitor which is way brighter than most. When I adjust color schemes (the black/grey parts, really), one set looks better on one monitor but blows on the other.
Where's the middle ground? I can't see it. I need second opinions.
Specifically, I want to know which row looks better to you as far as black/grey is concerned. Is the top row decidedly grey where it should be darker, or is the bottom row way off the deep end in shadow?
1
I'm aware that Duessel isn't a custom :p
bottom row, except that the middle guy looks better with the lighter grey robe
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=DyhaltoCan my answer be both? For the blue-haired guy, both problems are true. This is probably because some of his gray outline (the part around his clothes) is a much lighter color than the rest of the outlines you're using. The brown-haired guy has the same problem in a couple small spots, though it's not as noticable. So these two characters both look better on the bottom row, but I don't think it's the darkness that makes the difference, I think it's that on the bottom row you fixed the outlines to be consistent.
Specifically, I want to know which row looks better to you as far as black/grey is concerned. Is the top row decidedly grey where it should be darker, or is the bottom row way off the deep end in shadow?
The other three are outlined more consistently, and I think they all look fine on the top row. They also look fine on the bottom row, though. I could go either way. If I were forced to pick, I'd go with the top row for those three.
FYI, since you're ripping these from a GBA game, they're going to look brighter on a computer screen than they did in the original game. The GBA screen darkened its images quite a bit (to make the screen easier to see in direct sunlight). But that's not necessarily a bad thing. The pastel look isn't bad. I'd just use whichever one blends better with your tilesets and system graphics.
[/overanalyze]

I built her on the same scale that the walls are, meaning at close range she is shown 200% size. I think she looks consistent with the background, but the other actor elements so far are taken from monster sprites that are displayed at 100% at close range... might have to redraw her 2x bigger.
Also, her legs are supposed to look like she has tears in her stockings (I'm guessing that getting into a running gunfight with a bunch of demons would be absolute hell on the hosiery).
@killerwolf
Her hip is off. It's like her spine was disconnected and shuffled backward a bit, or like she's a lamia. Try sliding her torso right one or two pixels and trimming the belt & waist.
Afterward, use your B-1 credit card to buy some lovin' out of that fishnet stocking broad.
I was hoping for at least one in-depth post. Thanks for that.
It's good to know that I didn't waste all yesterday updating half my mugs for nothing. I'll keep shading the outlines (and correcting the minor pixel flaws I didn't see until now).
Her hip is off. It's like her spine was disconnected and shuffled backward a bit, or like she's a lamia. Try sliding her torso right one or two pixels and trimming the belt & waist.
Afterward, use your B-1 credit card to buy some lovin' out of that fishnet stocking broad.
author=LockeZ
[/overanalyze]
I was hoping for at least one in-depth post. Thanks for that.
It's good to know that I didn't waste all yesterday updating half my mugs for nothing. I'll keep shading the outlines (and correcting the minor pixel flaws I didn't see until now).
author=rgangsta
Wow. These screenshots look pretty awesome. Here's some of mine.
stuff
I really want to see what the gameplay is like in this. o:
This is an example map from my latest graphics pack. Check it out on my blog and feel free to use it for your own games/projects =]

Blog Post: http://lotusoftware.blogspot.com/2012/06/3d-map-setgraphics-pack-3-modern.html

Blog Post: http://lotusoftware.blogspot.com/2012/06/3d-map-setgraphics-pack-3-modern.html
author=chanaIt's not something I'd use, but yeah it looks pretty damn awesome~ :D
Amazing, almost too professional?!jk
That looks sick. I can't think of any available charsets that would match, though. REFMAP definitely isn't cutting it.
@Chana: Thank you =p
@Sana: Thanks, maybe if you decide to ever do a semi-3d look to your game you might consider it. That screenshot is just from 1 graphics pack I offer on my blog. #2 is essentially a japanese themed town while #1 offers your classic rpg flare with castles towns, dungeons, forests, caves and so on.
@Dethmetal: Thanks, so you are certainly not limited to using fms/ref character sets. I personally really like the look of combining pre-rendered environments with 2d sprites but I know not everyone is a fan of this style. Feel free to use a different character set or if you can make your own to better suite my graphics-pack =]
@Sana: Thanks, maybe if you decide to ever do a semi-3d look to your game you might consider it. That screenshot is just from 1 graphics pack I offer on my blog. #2 is essentially a japanese themed town while #1 offers your classic rpg flare with castles towns, dungeons, forests, caves and so on.
@Dethmetal: Thanks, so you are certainly not limited to using fms/ref character sets. I personally really like the look of combining pre-rendered environments with 2d sprites but I know not everyone is a fan of this style. Feel free to use a different character set or if you can make your own to better suite my graphics-pack =]
author=Dyhalto
@killerwolf
Her hip is off. It's like her spine was disconnected and shuffled backward a bit, or like she's a lamia. Try sliding her torso right one or two pixels and trimming the belt & waist.
Thanks! I knew something was a little off.
Lotus_Games/Deathmetal -
I think the reason the charsets seem so jarring is that they lack any shadow pixels of their own. With everything else in the screen throwing fairly realistic shadows, the shadow-less character sets just seem a little too superimposed.
Kentona -
Great screens! They make me feel about eight or nine years old again, which doesn't happen that often.
Another screen from Breach:Awakening. This time, part of the intro:

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@kentona:
As a kid I always thought that the world map entrances to the underground levels, like your desert level 4, were being held in baseball mitts. It didn't occur to me that the brown part around the glowing dot was supposed to be dirt.
YOU CAN'T UNSEE IT NOW
As a kid I always thought that the world map entrances to the underground levels, like your desert level 4, were being held in baseball mitts. It didn't occur to me that the brown part around the glowing dot was supposed to be dirt.
YOU CAN'T UNSEE IT NOW
author=Killer Wolf
Another screen from Breach:Awakening. This time, part of the intro:
Is it just me or is her earlobe a bit...long.
author=Killer Wolf
Supposed to be an earring hanging from it. I might have to recolor it.
Ok, now that you say that I realize that the lower part is in fact an orange earring. Yeah, I think the color is way to close to the rest of her skin color to be picked out easily. Then again, if it were fullscreen then I may have noticed. /shrug
My initial reaction was "DEM EARLOBES" until I noticed the slight color difference and realized it was earrings.




























