THE SCREENSHOT TOPIC RETURNS
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's definitely reminiscent of Earthbound's hard-outline, solid-color, minimal-shading style of graphics. The Eagle Rock sign also looks a lot like the city signs in Earthbound. It doesn't look like many of the graphics actually are from Earthbound, though. The grass is, and the dirt path is, but the trees and cliffs aren't. It looks like you went to a lot of trouble to make your own original graphics that perfectly matched the Earthbound ones so you could use them together, which is super cool if that's true. Or maybe I'm senile and those are all 100% rips?
Regardless I will definitely say it looks really super nice and also it's a great size and layout for an outdoor dungeon, and I think adding the eagle's head rock formation on the mountaintop really makes the area vastly more interesting than if it were just a normal peak. Keep doing what you are doing!
Regardless I will definitely say it looks really super nice and also it's a great size and layout for an outdoor dungeon, and I think adding the eagle's head rock formation on the mountaintop really makes the area vastly more interesting than if it were just a normal peak. Keep doing what you are doing!
Is that one guy attempting a drive-by on the fox, or just flipping him off while wearing an incredibly reflective ring?
It's a drive-by :) I didn't implement the bullets yet.
And thanks for mentioning the flip off, I didn't think about it. I'll probably make a biker give our hero the finger.
And thanks for mentioning the flip off, I didn't think about it. I'll probably make a biker give our hero the finger.
@ Avee - oh my gosh I love that screenshot! one thing that bothers me are the vehicles, they sort of stick out. Here is an edit I made :

Added an outline to try and stay consistent with the RTP chars. Here are the others :) The final car features a 'gaudy pimp' palette because the first one looked so monochrome

I can't wait to play :D
EDIT -- an ugly little smartcar


Added an outline to try and stay consistent with the RTP chars. Here are the others :) The final car features a 'gaudy pimp' palette because the first one looked so monochrome

I can't wait to play :D
EDIT -- an ugly little smartcar

Wow! Thanks! Awesome, Miracle :D
I'll definitely give you credits in the game and on the game profile.
I still have to draw trucks and bikes and harvesters and cement trucks and... yeah, lots of other types of vehicles.
The game intends to make deaths (roadkills) funny therefore every type of vehicle will obliterate our hero in a specific way.
I'll definitely give you credits in the game and on the game profile.
I still have to draw trucks and bikes and harvesters and cement trucks and... yeah, lots of other types of vehicles.
The game intends to make deaths (roadkills) funny therefore every type of vehicle will obliterate our hero in a specific way.
Is that a giant acorn on the road?
author=LockeZ
It's definitely reminiscent of Earthbound's hard-outline, solid-color, minimal-shading style of graphics. The Eagle Rock sign also looks a lot like the city signs in Earthbound. It doesn't look like many of the graphics actually are from Earthbound, though. The grass is, and the dirt path is, but the trees and cliffs aren't. It looks like you went to a lot of trouble to make your own original graphics that perfectly matched the Earthbound ones so you could use them together, which is super cool if that's true. Or maybe I'm senile and those are all 100% rips?
Regardless I will definitely say it looks really super nice and also it's a great size and layout for an outdoor dungeon, and I think adding the eagle's head rock formation on the mountaintop really makes the area vastly more interesting than if it were just a normal peak. Keep doing what you are doing!
thanks! they are a blend of edits from mother 3, earthbound and custom work. It is for an EB fangame I've been tionkering with for years now , so I'm glad it looks authentic!
author=Avee
I understand why he'd ask though, as apparently I also suck at drawing squirrels ^^
That was a squirrel? I thought it was a fox X_X
author=Avee
I understand why he'd ask though, as apparently I also suck at drawing squirrels ^^
It's the long nose, colors and maybe the ears that make it look like a fox.
hey whats wrong with my screen shots. they wont except my game and they keep saying something about mapping
If you cant see the images they are at this link:
http://rpgmaker.net/manage_games/4221/images/
http://rpgmaker.net/games/4221/
try this link
try this link
author=cammenball
hey whats wrong with my screen shots. they wont except my game and they keep saying something about mapping
If you cant see the images they are at this link:
http://rpgmaker.net/manage_games/4221/images/
What you need to do is right-mouse click on the picture you want to show off, copy link location, then come to the topic and paste that link between the image tags. Just writing "The Kings quest 1" won't do anything because to the site it's just text. There's no link to an image in them.
Also, that link won't show your game because your content hasn't been approved.
As for why they aren't accepting the game - RMN maintains a standard when it comes to game creation. Try to improve your mapping a bit more. Lots of empty space and non-sensical use of mapping items are usually considered a bad thing. Check out a few of the recent or random screenshots on the front page (at the bottom right corner) to get an idea of what is passable mapping.
In the meantime, post the proper links to the maps here and we'll let you know what can be improved on. :)

























