THE SCREENSHOT TOPIC RETURNS

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The thing is that unless the steps are really shallow, the height of one step tile is consistent with the height of one normal tile, (and no, not a steep slope) so having more than the number of tiles that the cliff is doesn't work because, technically, the stairs would be a tile higher than the cliff.

You could move the stairs down one, but then it would be disjointed from the cliff. You could move it up one (which is what I was recommending) building it into the cliff, which looks at least a little more natural.

Since we're not given a side-on view, the player can't see how shallow or steep the steps are, but the height of the tile 'block' remains the same as that of one cliff tile block.
@NOACCEPTANCE
Previous screenshots you've shown us have looked like torrid messes and it was hard to make anything out. But this... this is coherent. It's actually starting to look like a classic jRPG in the making, albeit with some wonky ass themes at work.
To answer your question, the sprites are excellent. Wait, are those strippers?
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
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author=Dyhalto
@NOACCEPTANCE
Previous screenshots you've shown us have looked like torrid messes and it was hard to make anything out. But this... this is coherent. It's actually starting to look like a classic jRPG in the making, albeit with some wonky ass themes at work.
To answer your question, the sprites are excellent. Wait, are those strippers?
Ya know what?
I think I'll have to change all the previous sprites.
I also find them as ugly as ass.LOL!!!! xD
The sprites are all by me.Hehe (I ripped the chipset from an SNES game):D
Can yo please elaborate about the wonky themes?
Because I think I will have to change them too.LOL!
If you are wondering, the "GOD is DEAD~JUDGEMENT is YOURS to hand down" is just the name of the chapter. :P
Yes, yes they are :P
author=NOACCEPTANCE772
Can yo please elaborate about the wonky themes?
Because I think I will have to change them too.LOL!

"Wonky themes" was a polite way of implying that you are batshit insane :p
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=Dyhalto
author=NOACCEPTANCE772
Can yo please elaborate about the wonky themes?
Because I think I will have to change them too.LOL!
"Wonky themes" was a polite way of implying that you are batshit insane :p
Hehehe, oh you! xD
Thanks!~
I might release a gameplay video some time tomorrow :D
author=alterego
Heh; both are right to an extent. Inclination just doesn't translate well in this kind of perspective and with 2D graphics, so part of how the map is 'read' depends of one's own "suspension of disbelief" or whatever. For example if I show you this: Link You may think this is a vertical wall. But if show you this: Link The illusion that the front wall is inclined as well becomes possible. -The brain completes it that way at plain sight- But notice how it would be almost indistinguishable from any other front wall! Also, you can't really tell if the ground is flat or if it is a slope, making up for the apparent inclination of the stairs: Link

It's all about the big picture, really. I doubt most people think about this long enough, though, that's why you rarely see any consistency. They just go with what they're comfortable seeing. -- But for the sake of aiding the illusion, I see no problem in extending the stairs one, two, or three tiles, depending on the case. More than that will probably start eating more space than its worth and it should be time to consider changing the stairs for a stairway... or maybe an elevator. =P

except that this is explicitly a 45-degree angle or something close to that. do you know your trigonometry? this isn't the enormous mystery you're making it out to be.

author=Liberty
The thing is that unless the steps are really shallow, the height of one step tile is consistent with the height of one normal tile, (and no, not a steep slope) so having more than the number of tiles that the cliff is doesn't work because, technically, the stairs would be a tile higher than the cliff.

also incorrect! pay attention, now!


stairs may extend or shrink depending on the angle they're at (although as LockeZ said they're very rarely steeper than 45 degrees so that'll usually be "extend") but this is going to be generally true for every sloped surface.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=NOACCEPTANCE772
Hehehehehe, some more from WHORE of BABYLON :D
(Don't ask why the system changed, there are multiple universes in the game and each has its own battle system.lol).



What do you guys think about the sprites?
Are they good or fucked up or just what's your opinion?LOL

Quoting this so the screenshots are on the new page.

This is a huge improvement over some of your older stuff. It looks like you figured out how to use colors in a more readable way. It actually looks really good and I'm pretty impressed.

The maps remind me of those side-scrolling beat-em-up games for the SNES and Sega Genesis. Are there going to be different side paths you can take or is it just going to be one straight path?

@Liberty: You can't possibly be this bad at spacial perception. A wall tile is 100% taken up by wall; it's 4 feet tall and takes up 0x0 feet of ground space. A ground tile is 100% taken up by ground; it's 0 feet tall and takes up 4x4 feet of ground space. A stairs tile is taken a row of wall, then a row of ground, then another row of wall, alternating. It's 50% wall and 50% ground. It's 2 feet tall and takes up 2x4 feet of ground space. Half as much ground as a ground tile and half as much wall as a wall tile.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=LockeZ
author=NOACCEPTANCE772
Hehehehehe, some more from WHORE of BABYLON :D
(Don't ask why the system changed, there are multiple universes in the game and each has its own battle system.lol).



What do you guys think about the sprites?
Are they good or fucked up or just what's your opinion?LOL
Quoting this so the screenshots are on the new page.

This is a huge improvement over some of your older stuff. It looks like you figured out how to use colors in a more readable way. It actually looks really good and I'm pretty impressed.

The maps remind me of those side-scrolling beat-em-up games for the SNES and Sega Genesis. Are there going to be different side paths you can take or is it just going to be one straight path?

@Liberty: You can't possibly be this bad at spacial perception. A wall tile is 100% taken up by wall; it's 4 feet tall and takes up 0x0 feet of ground space. A ground tile is 100% taken up by ground; it's 0 feet tall and takes up 4x4 feet of ground space. A stairs tile is taken a row of wall, then a row of ground, then another row of wall, alternating. It's 50% wall and 50% ground. It's 2 feet tall and takes up 2x4 feet of ground space. Half as much ground as a ground tile and half as much wall as a wall tile.

Hehe, thanks for your opinion :D
Yup, they are mostly from those games :)
I've chosen so because they look more attractive :)
Well, yeah, there are gonna be different paths :)
@Mawk: What mystery? I thought that was a very simple and sensible explanation. =P ...Yes, I acknowledge the concept behind Pythagoras's theorem, that why I too was supporting extending the stairs. But I was also trying to point out that you can't faithfully/practically represent 3D in a 2D environment. (That's why you can't really approach this from a pure math perspective. Or in this case a "Look! I can do numbers and you can't!" perspective. ;D) 2D games often take many liberties to make up for this fact, so we should also acknowledge that there's always going to be some wiggle room for artistic license, or suspension of disbelief, or w/e.

@NoAcceptance: I agree with Dyhalto and LockeZ, I'm quite impressed with this improvement! So, tell me, was that fuss you made before about people telling you what was wrong with your screens worth the trouble? ;) ...Although, now I'd be worried that all those naked ladies and other shady subjects in your game may actually be against the site's TOS. =/
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
author=alterego
@Mawk: What mystery? I thought that was a very simple and sensible explanation. =P ...Yes, I acknowledge the concept behind Pythagoras's theorem, that why I too was supporting extending the stairs. But I was also trying to point out that you can't faithfully/practically represent 3D in a 2D environment. (That's why you can't really approach this from a pure math perspective. Or in this case a "Look! I can do numbers and you can't!" perspective. ;D) 2D games often take many liberties to make up for this fact, so we should also acknowledge that there's always going to be some wiggle room for artistic license, or suspension of disbelief, or w/e.

@NoAcceptance: I agree with Dyhalto and LockeZ, I'm quite impressed with this improvement! So, tell me, was that fuss you made before about people telling you what was wrong with your screens worth the trouble? ;) ...Although, now I'd be worried that all those naked ladies and other shady subjects in your game may actually be against the site's TOS. =/


Thanks, AlterEgo! :D
Nah, it was not :\..lol
Nowadays, I do not make such fusses anymore because I met some people who helped me change :D hehehe
I edited out the pics and my quotes..Guys!!! change your quotes noooowww!!! LOL!!! xD
ahahaha @ calling poor perspective artistic license or suspension of disbelief or what-have-you

I forgot just how uncomfortable rpg maker users were with criticism! if you're going to try and argue that there's some deep artistic merit to the length of the stairs (in this well-made but incredibly generic snowy map) or that trying to be more accurate with them is impossible because 3D space can't possibly be represented in a 2D medium (ahahaha), then...

well, keep arguin'! I'm not gonna, because this is stupid.

(if you think basic trig is "pure math", by the way, then heaven forbid you ever read one of Shinichi Mochizuki's papers. you might explode.)
Roden
who could forget dear ratboy
3857
The Screenshot Topic, also know as the 'How to make stairways' topic

For content (so I don't look like a huge tool), a mockup:

@Mawk: What are we disagreeing with again? =P "Trying to be more accurate with them" is exactly what I'm trying to say. But I'm ALSO saying that we have to accept "poor perspective" as an option sometimes. You just can't accurately represent 3D in a 2D environment. You know, because of the whole lack of a Z axis thing? That what it is called '2'D. ...Or well, like I implied before, perhaps you could, but it wouldn't be practical. You would have to make it all pesudo-3D for it to sell the illusion. - I really shouldn't have to explain this.

I hope you can now tell I didn't intend to say there's some "deep artistic merit" on it; that's just how it is called: "artistic license".

And I mean "pure" math as in "purely with" math or however you think it could be worded without you imagining something else.

Oh yeah, but this is about me not handling well criticism, right? I forgot... OMG! LEAVE ME ALONE!!!! ...How's is that? Better? =P

Edit: Aw, c'mon. You know what I mean. =/
Edit: Alright, keep splitting hairs if that makes you happy. =)
You just can't accurately represent 3D in a 2D environment


e: I do know what you mean and this still proves you wrong. 3D can be depicted in a 2D medium, or else all the rules of perspective, all the geometry employed by the old masters, Picasso's explorations of cubism, the entire field of architecture, and many, many other things would not exist. arguing that it can't makes me wonder if you have eyes or a head.

it's a general rule that you can visually reproduce (n)-dimensional space to a satisfactory degree using an (n-1)-dimensional medium. this, for instance, is a simulation of a four-dimensional object created in a three-dimensional program. it's a rubik's hypercube. please enjoy it!

I've even seen a five-dimensional cube modelled in a similar way, but I don't really have anything to compare it to to vouch for its accuracy.
Ratty524
The 524 is for 524 Stone Crabs
12986
Holy hell, guys. Can we talk less about geometry in RM games and more about the topic at hand?

That said:

@Pizza: Looks nice. Is it supposed to be melted iron, though? I almost thought it looked like a global view of a continent at first.
it is greatly abstracted, but go ahead and tell me how that means that it doesn't make sense to elongate a staircase a little. if you're just trying to prove that hey, you know math too, then uh

thanks for phoning in!

(to clarify, the abstraction exists to allow for a constantly moving vantage point -- a map with a realistic vanishing point would be constantly shifting as things at the edges came closer to the center of the field of view. given this, however, it's still fair to assume that the player's perspective is raised somewhere around that angle.)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
....But it's not an impossible abstraction. It's just a 45 degree angle with no discernable vanishing points. That's not impossible; it just means the vanishing point is really far away. And even if it were an impossible abstraction, the method of abstraction apparently requires the extra stairs tiles, because if each step were big enough that the steps were alternating cliff and ground tiles, you would realize you needed to make the ledges/steps extend out from the wall.

God dammit am I going to have to prove this again? I already proved it two different ways in just this thread. God. I need a computer with a print screen button.