THE SCREENSHOT TOPIC RETURNS
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For a simplistic game, try using just one block colour for the window. Leave out the gradients completely. Perhaps one of the middle-lower greens in that gradient would work best - not too default, but not too light either.
As for the font, I like it, but if you don't, perhaps look for a more rounded style? You're going for a cartoony style, so check a few sites for more cartoony font - not too cartoony, but something that is a little thicker and still readable. I have one somewhere that might fit, I'll see if I can dig up the name.
Here's two that might work okay, maybe, but I couldn't find the one I was looking for. >.<;
Twentieth Century MT

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As for the font, I like it, but if you don't, perhaps look for a more rounded style? You're going for a cartoony style, so check a few sites for more cartoony font - not too cartoony, but something that is a little thicker and still readable. I have one somewhere that might fit, I'll see if I can dig up the name.
Here's two that might work okay, maybe, but I couldn't find the one I was looking for. >.<;
Twentieth Century MT

Edit Undo BRK

I couldn't find "Twentieth Century MT" on the site, but if there's a game starring a pregnant woman, I'd like to play it.
author=unityOh, that's the name of the font, the screens were just to show the different fonts off. XD
I couldn't find "Twentieth Century MT" on the site, but if there's a game starring a pregnant woman, I'd like to play it.
The game isn't complete yet and it's not at all a feel-good one but you can subscribe to it if you want (Selicia is what it's called).
I like that a lot better random! One small thing - perhaps change the red border around the face set to a dark green and change the window border altogether? That's what makes it look default. Also, I think you should get rid of the lighter line on the top of the door. It'll look more like the door is flush with the walls instead of sticking out some. ^.^
Maybe something more like this for the window skin?


(I actually, uh, did this window skin for ya then realised you were using Ace after I finished. >.<; )


(I actually, uh, did this window skin for ya then realised you were using Ace after I finished. >.<; )
author=Liberty
Oh, that's the name of the font, the screens were just to show the different fonts off. XD
The game isn't complete yet and it's not at all a feel-good one but you can subscribe to it if you want (Selicia is what it's called).
Hahaha, I feel dumb ^^;; Thanks for the info :D
author=Dookie
Dragol what do you think of this? I kind of like the idea of using a picture overtop the smoke overlay for the negative space roof tile. I just think it makes it look more INSIDEY and less IN YOUR FACE with the obvious oiverlay. just a thought though.
also maybe shorten the smoke trails a little bit? they seem taller than the suggested room height.
Uuuhh, I guess that's kinda smart, never thought about that. Thank you fro advice :3
You seem to be missing corners for the cliffs (the little indents) and I really don't get the cliffage in the bottom left area. What is going on there? It's looking a bit hot-messy. It looks like the top of the cliff is equal to the ground, but then there's that corner part that just cuts into the side of it and is higher? I don't understand...
Also, the waterfall should probably start down one tile at the actual edge of the cliff. If it's meant to start there, then add corner tiles to the edges so it shows and indent. But yeah, some of the cliffing is really odd. (Even top left, that small one-square piece... uh, it looks really weird. Like, it looks connected to the cliff behind it but not, and it has edging on the left and bottom, but not the other side?)
Apart from that, the tiles are neat and the atmosphere is nice, but perhaps hammer down the actual tile placement before adding overlays since they make it harder to spot the bits that need fixing. Still, I do love the subtle overlays and the overall effect and feel of the map.
Also, the waterfall should probably start down one tile at the actual edge of the cliff. If it's meant to start there, then add corner tiles to the edges so it shows and indent. But yeah, some of the cliffing is really odd. (Even top left, that small one-square piece... uh, it looks really weird. Like, it looks connected to the cliff behind it but not, and it has edging on the left and bottom, but not the other side?)
Apart from that, the tiles are neat and the atmosphere is nice, but perhaps hammer down the actual tile placement before adding overlays since they make it harder to spot the bits that need fixing. Still, I do love the subtle overlays and the overall effect and feel of the map.
Strange how the guys over at RMW didn't spot all those errors you pointed out, Liberty. XD But I've gone and fixed them now so hopefully, it looks a bit better. It's the first time I'm using this tileset as well, and cliffs are always my weakness. Anything to do with elevation, really.
Without effects.
With effects.
Without effects.
With effects.
@yuna21: Just like Liberty said: I love the effects. Looks really smooth and adds a lot of atmosphere. may I ask what exactly do you use to create that effect? =)
That looks a lot better! Sometimes I can be hard to spot issues under lighting effects so it's always a good idea to show off a screen without them first so that people can point them out for fixing, then wow them with the effects after that. Looking great! >.<)b
@Yuna21: You might want to increase the transparency of the effects, as well. The chipset itself has pretty high saturation between colours, and with the effects it sneaks into the realm of over-saturation. Unless it is raining. Is it raining? It's hard to tell what natural event is being depicted.
@Yuna21 I gotta say, the map looks absolutely fantastic without tinting as well. The only couple of things that I can see is that the left side of the shadow of the second tree from the left is cut off. Also, the bottom edge of every tree's shadow is cut off (not sure if this is the tileset). I might even prefer the version without the tints xD. It probably doesn't suit the mood of the scene, though. Without effects it looks more bright, happy and vibrant. Whereas with the overlay you've got this kind of gloomy, foggy overhang.
Keep it up!
Keep it up!

Decided to get back to work on this. Trying out the water ripples effects that I have lying around in my folder. Maybe this will make the areas seem a bit more livelier...
@yuna Yeah except for those small mistakes it looks great!
@Xenomic those ripples don't really fit the style. They look more like rings for a spell or something? Those odd lines on the left cliff tiles also bother me.
Other then that, it looks alright to me.
Ok, here's the screenshot. Again again.

For comparison here's the same screen with the original graphics:
Do you guys like the new art style? Like, is it worth pursuing?
@Xenomic those ripples don't really fit the style. They look more like rings for a spell or something? Those odd lines on the left cliff tiles also bother me.
Other then that, it looks alright to me.
Ok, here's the screenshot. Again again.

For comparison here's the same screen with the original graphics:
Do you guys like the new art style? Like, is it worth pursuing?
It'd be nice if you could create an autotile that makes the rock edge overlap the water, instead of create just a square water box. Also, I saw in the other screenshot that you have that you always tend to make houses look so small. Is this just because you like the simple style? Because it might look nice if you made it two-tiles-high and added a window or something. Just personal preference.
The text box looks great now. I might just steal it myself (probably won't though).
I like the new style because it differentiates it from the old RTP everyone has seen millions of times. Though, the trees and bushes could use some textures.
I like the new style because it differentiates it from the old RTP everyone has seen millions of times. Though, the trees and bushes could use some textures.

Just finished the revamp of this map not too long ago today. Wish I had an older version to show you guys but eh...let's just say this is a lot better than that. Took me quite a while to revamp this sucker too! x_x;;
Trying to figure out what to do for my Scarlet Devil Mansion tileset...that's gonna be tricky. Just got 2-3 more "dungeons" to remap and I'll be able to actually, ya know, MOVE ON with the story/game!
























