THE SCREENSHOT TOPIC RETURNS
Posts
@Alichains: You've definitely improved, but consider all that empty space you have. The mountain scene in particular, that giant rectangle of flagstone is, I assume, the entire screen in game. Unless you are using it (ie it is some sort of VERY WELL MAINTAINED training ground), it should be smaller. Everything should be more compact, always. The only scene with any real issue is the mountain one, the others are all pretty compact (although you can always hunt down and remove extraneous tiles that don't offer anything). Always imagine it from a player's standpoint: will the player, any player, EVER step into that tile? If not, why does it exist? If it's purely as filler, question if you really need it. If it is to make something look better, question how good it actually looks! #lifelessons
I recently decided to write a new script for a game I had in my head for quite some time. This is one of my older projects from a few years back. I'm a little rusty on eventing/scripting, I just hope my mapping is up to par, because that was one thing I was quite fond of.
You could actually sleep in beds.






You could actually sleep in beds.






@Lisker: Those maps look great I really like the set up of the houses in the first two images.
Now here is something form my own game that I have been working on I am quite proud of it and I want to see what you all think about it

Now here is something form my own game that I have been working on I am quite proud of it and I want to see what you all think about it

@Lisker those are very beautiful maps! I love the atmosphere in them <3
@Tom_Bombardil_ this is a very nice map. I think it's very interesting. Yet I can't help but notice the clash of styles on the trees! ;_; I'm just picky though, i like the structure of it :3
Remaking rm2k/3 chars as 16x16 sprites because yeah
i wanna map like dem old times

@Tom_Bombardil_ this is a very nice map. I think it's very interesting. Yet I can't help but notice the clash of styles on the trees! ;_; I'm just picky though, i like the structure of it :3
Remaking rm2k/3 chars as 16x16 sprites because yeah
i wanna map like dem old times

to megaman8x What engine are you using to make that game? is there such a thing as RPG Maker 3d like you say on your Stupidest RPG Ever Re-Duh gamepage?
to JosephSeraph that does look very nice and retro like the old classics. Maybe fill up the grassy area with a couple of trees? Or would that be too crowded for the map style you're going for?
to Tom_Bombadil_ Those curved cliff tiles get me every single time. I like the couple of little mushrooms. What does the rest of it look like?
to Lisker Looks very slick for XP. I like the HUD thing you've got going on. I especially like the quaintness of the cafe tiles and tables with the blue/white umbrellas.
to JosephSeraph that does look very nice and retro like the old classics. Maybe fill up the grassy area with a couple of trees? Or would that be too crowded for the map style you're going for?
to Tom_Bombadil_ Those curved cliff tiles get me every single time. I like the couple of little mushrooms. What does the rest of it look like?
to Lisker Looks very slick for XP. I like the HUD thing you've got going on. I especially like the quaintness of the cafe tiles and tables with the blue/white umbrellas.
@joseph I really like your map but it seems a little too empty, and yes I know that there is a slight clash but I could not find trees that did match and I would rather have slightly clashing trees than no trees at all.
@megaman It looks good though I am also interested to know what engine you are using
@cashmere sadly it is the whole map... It's a mountain overlook used in the intro of my game.
@megaman It looks good though I am also interested to know what engine you are using
@cashmere sadly it is the whole map... It's a mountain overlook used in the intro of my game.
I don't know if they'd keep a barrel of apples in the sleeping quarters of a ship, especially with two full barrels in the hallway. BUT WHOA SERIOUSLY what engine is that? That's some Breath of Fire 3 style hotness you got going on.
@people wondering about megaman8x's engine: I'm going to take a wild guess, and say RM3D.
*Edit: Cashmere's guess too, apparently.
*Edit: Cashmere's guess too, apparently.
Okay I'm back with another map, i have been doing alot of mapping recently for my game. What do you guys think of this one.


Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
That's a tent alright. But seriously, it looks fine if not a bit spacious.
There are two things I'm concerned with, however, and that is the fire inside the tent. The torch on the far northeast corner would light the whole thing ablaze while the fact that this is presumably a closed tent would result in asphyxiation with even just the campfire as the smoke would have nowhere to go.
I'd also consider doing something about the shadows on either side as, with any sort of light source in the room, the only shadows cast would be underneath or behind objects.
There are two things I'm concerned with, however, and that is the fire inside the tent. The torch on the far northeast corner would light the whole thing ablaze while the fact that this is presumably a closed tent would result in asphyxiation with even just the campfire as the smoke would have nowhere to go.
I'd also consider doing something about the shadows on either side as, with any sort of light source in the room, the only shadows cast would be underneath or behind objects.
Thanks for the advice, I have ways to account for most of those issues either by minor changes such as replacing the torch and the outside Map which does show a hole in the top of the tent.
What engine are you using to make that game? is there such a thing as RPG Maker 3d like you say on your Stupidest RPG Ever Re-Duh gamepage?
yes, there is
A new version of Chips Challenge. Picture 1 shows level layout.
Picture 2 shows the parallax background and hud.


@kory_toombs
Oh that's cool, so you went through with making it after all.
I would suggest changing the color of the text though, it's a bit too similar in color to the gray, making it hard to read.
Also the background is a bit fuzzy, I would find a sharper version of it, or edit it myself (and don't save as jpg).
Is this going to be all original levels?
Oh that's cool, so you went through with making it after all.
I would suggest changing the color of the text though, it's a bit too similar in color to the gray, making it hard to read.
Also the background is a bit fuzzy, I would find a sharper version of it, or edit it myself (and don't save as jpg).
Is this going to be all original levels?
Yep, all original levels. Currently trying to figure out how to event those bugs though. I want to make them go through each other, but not through the actor.
The background might be fuzzy because I scaled the image.
Looks nice I always enjoyed the game when I was younger glad some one is taking the time to make it. Though I do agree the textures need a little work they look very fuzzy.
Man, what's with the Befuddle Quest call-backs? I remember this and the Catan image being in one of them.
...Does this mean BQ7 is confirmed?!
...Does this mean BQ7 is confirmed?!
I would participate the f!@k out of a new Befuddle Quest. I'm even getting into the spirit of old-school puzzle games right now. Although this one is an original of mine, and it wasn't originally supposed to be old-school... just crappy graphics with really good gameplay. I hope people get addicted.
You can also make your own levels easily. No specific level editor though, although I might make one.
You can also make your own levels easily. No specific level editor though, although I might make one.



























