THE SCREENSHOT TOPIC RETURNS

Posts

@CashmereCat
If it's allowed, you could always edit the sprites slightly, something like this:

Anything is better then a completely straight line that just ends the sprite, if you ask me.

Edit: Screenshot, just to celebrate the new page.

author=CashmereCat
author=NebelSoft
um, QQ you guys... how do you make a screenshot of the whole map in RMXP?
do you patch together different screenshots like in olden times or is there s trick to it?
I know in VX Ace there's a script that can do it for you. But AFAIK in XP you just have to paste maps together, ol' skool.


I see, thanks for the info, man. Pretty wild map, btw. : )
author=CashmereCat
@KaelanThat's a really complicated system. Hopefully you have a nice little tutorial to help newbie players like myself understand all the options.

Yeah, I recognize how complicated it can seem at first. I'm doing as much as I can to make it approachable without taking any of the complexity out (since that's what makes it fun). At the start of the game, you'll have only one character and you'll start with only Move/Attack commands. The first few encounters will each introduce a couple new actions at a time, and you'll gradually find new party members one at a time as you progress through the tutorial, so hopefully it won't be too overwhelming.

After that, once the game has properly started - and I didn't show this in the video, but it's already something that's in-game right now - if you right click on any of the actions in the menu, it pops up a tooltip explaining what that action does.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Kaelan, that looks really neat so far. I feel like the text is extremely tiny though, I wonder if it could all be double the size it currently is. Even watching the video in fullscreen mode it's kind of a strain to read. And my gut is telling me it's probably going to be a little annoying to have such tiny words to click if the game is played by mouse; if it's keyboard/controller only then it's less of a problem and a couple points of font size might be enough of a difference..

Also, the voice acting makes me want to dig out my eardrums with a pair of needlenose pliers and deep-fry them.
@GreatRedSpirit instead of fading into black, you could fade to a base color that`s the darkest tone of a few specific panoramas. It looks good, depending on the way you do it -- if all the panoramas share the same color, it looks pretty natural.
Another way would be to make a 2-tile transition as a sort of fog or something -- one to hide the tile, and another to show the background. It'd probably look pretty good :3
Depending on how you do it, thoguh.
Also, @kaelan, that looks pretty cool! I don't like the UI, the design is good but the colors and textures are not so much. Yet that looks like awful ammounts of fun to play! :D
And I do like the voice acting, although a few voices are kind of... Awkward
Like... that... guy... that... takes... one... hour... to... finish... a... sentence...

Umm... I think this is the coolest town I've ever designed *u*
Still, I know it could be much better.
There are too many vague spots I suppose, uh ><



Also, SnowOwl, that's pretty beautiful *u* <3
@LockeZ Part of the strain is the fact that even in HD, the video's been compressed twice (once by my renderer, then again by Youtube), and fullscreen is stretching it again after that, which makes the fonts all blurry. They look much sharper in-game. I don't really have any trouble reading them, but I can make it 2 pts larger just in case.

And the voice acting is optional. You can change how frequently the voice cues happen, and they have separate volume settings in case you want to turn them off.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh man, that's some really in-depth customization to let players decide exactly how and where they hate voice acting. A+.
Always liked the idea of getting out as much as possible out of the default systems, but it started to feel like beating your head against a brick wall, so I'm trying to cobble a CBS together, with the help of DynRPG.



This might be insane since it's my first attempt at a CBS :D

Ripped of Inspired by Romancing Saga 3
@Cage
BEEEAUTIFUL *0*
I hope to see that fruit! Looks awesome, really *w* <3


And you guys thought I was doing nothing...
'Been working on a new tileset recently - and I think it didn't turn out too bad actually. ^^



Also : possible title screen~

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Nebelsoft: For a second I thought those doors had smiley faces on them.

If you're gonna use that giant UI, is there any way you can make the HP/MP bars be a little taller and stretch all the way across the screen? Or is that space reserved for something else?

@JJJ7: Nice background, clever use of transparent fonts, looks very... cosmic.
author=LockeZ
@Nebelsoft: For a second I thought those doors had smiley faces on them.

If you're gonna use that giant UI, is there any way you can make the HP/MP bars be a little taller and stretch all the way across the screen? Or is that space reserved for something else?


Nah, can't do that, because I lack of the epic "programming skills" do to so... XD
(srsly tho, I got no idea how such a task would be accomplished.. i can't even change their position. Yeh' I suck ; D )
author=Cage
Ripped ofInspired by Romancing Saga 3


please do please you are my fav human now thumbs up
Maybe you could move the hud to the top area instead? It'd fit a bit better there, especially if the timer is kept to the right and it was put in the middle.
author=LockeZ
@JJJ7: Nice background, clever use of transparent fonts, looks very... cosmic.

The only thing in that picture that is mine,
is the idea of using that font.
(Not the tranparent one)
The menu belongs to Soulpour777...

Suddenly I feel insignificant...
@Cage: That looks really, really nice! How much of it is done using Dyn and how much of it is done using battle events, if I may ask? I always find battle events very clunky for menus, but if you've managed to offload some of it onto Dyn...
author=Kaempfer
@Cage: That looks really, really nice! How much of it is done using Dyn and how much of it is done using battle events, if I may ask? I always find battle events very clunky for menus, but if you've managed to offload some of it onto Dyn...

Thanks! HTML coding is the height of my skill, so I'm using the released plugins since I can't code anything of my own. :) It's not based on DBS, so I'm using normal events not battle events - but mostly, the map events serve purpose to initialize common events, so the bulk of the code is in the database. So far, I've only used DynText for writing text strings to the screen as well as reading stuff from the database - so I can use the item, skill etc. lists for the name and descriptions of the menus. I'll be using DynPEC to handle picture-spritesheets for the characters, and I'm sure I'll need to use arrays, so I'm going to use KazString for that. I'm doing my best to write it "smart" but I'm not a programmer or an algorithm mastermind so we'll see how that goes. :)

If I'll manage the CBS, it's tempting to do a CMS afterwards - I'm sure it will be much easier. I think the hardest thing in a CMS is item management and sorting/ordering the items, but with KazString's arrays should make this doable, I just need to think of a sorting loop/algorithms. The main reason for the CMS is that I might want to have some extra attributes like for example Magic Defense and I want those to be visible to the player - especially if it's altered by equipment.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=SnowOwl
@CashmereCat
If it's allowed, you could always edit the sprites slightly, something like this:

Anything is better then a completely straight line that just ends the sprite, if you ask me.


Nice! Am I allowed to use that sprite? If so, do I credit you?

Also I think I've seen that screenshot in It Moves but I don't understand why there's a piano at the front of the classroom. Surrealism, perhaps?
author=CashmereCat
Nice! Am I allowed to use that sprite? If so, do I credit you?

Also I think I've seen that screenshot in It Moves but I don't understand why there's a piano at the front of the classroom. Surrealism, perhaps?

Feel free to do whatever you want with the sprite, no credit required.

You've never seen a class with a piano at the front? When I went to school, alot of classrooms had one. I guess it's not so common anymore, what with all them fancy new machines playing music.