WHAT'S YOUR OPINION ON "CLICHED" GAMES?

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A topic that i have been interested in creating for a while. What is your opinion on cliched games? Does it annoy you that people tend to make game after game with a cliched storyline. Saving the world from evil etc. Or do you like cliched games?

What is your opinion?
I don't really mind cliched games, it depends. Its always refreshing to play/see a game idea that hasn't been done before. But almost everythings been done now. Although a huge part in the game the storyline isn't the only aspect of it, if gameplay, puzzles and or level design is great then it can out shine the clich'e.
It's actually not that hard to break away from cliches, which kinda baffles me whenever I see another save the world cliche game I think "Did they even bother?" Even if the gameplay and puzzles are decent, (assuming its an RPG) I might find myself abit un-motivated to find out what happens next.
Realistically, (and speaking as someone who wrote his dissertation on narrative theory) there are really only a handfull of stories to be told. These are edited by the setting, characters and themes told throughout but never classically stray too far from their arch-types.

But to be honest, people save the world/their souls/their people/undo a great wrong from evil/misguided/secretly heroic individuals because that is the meat of the story. Heroes need obsticles to overcome, protagonists need an antagonist and every story needs the stakes to be high. Put any group of games (not just rpgs) no matter now 'original' next to eachother and you can pick out the common themes.

In short, cliche is fine - sometimes even revelled in such as Dragon Quest 8 did to massive fan reaction - as long as the general setting, characters and challanges presented are interesting. The Final Fantasy series recycles themes and ideas all the time, but edits the game system and world significantly. Who here would say that FF7 and FF9 were the same game with moderate changes?

Me? I like a little bit of cliche now and again.
I live and breathe cliche as if my life depended on it.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
A cliche idea is not bad. A game is all about implementation.
I think that a lot of the things homebrew RPG creators do to make their game NOT CLICHE LOL are a lot more cliched than the core concepts of swords and sorcery that they are rallying against. See: unfunny "comedy" game starring Alex.

Also it's pretty crazy how America has taken the French word "cliche" and removed the fancy symbols from it and applied all sorts of English modifiers and such in the last 15 years.

Also it is pronounced "clitch" with a hard "i".
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I think it's because nobody wants to find the keycode to type the special e.
author=WIP link=topic=906.msg12076#msg12076 date=1208278862
I think it's because nobody wants to find the keycode to type the special e.

Stop being such a clitch dude >:(
lol in the UK it's pronounced as 'cle-sh-ay'

Cliché
harmonic
It's like toothpicks against a tank
4142
I think that when people assign "cliche" to something in a negative connotation, they actually mean "lame."

For instance, typical stuff RMers do to RM games that are lame, are considered cliche. It's all semantics.

I'd play an "A" game with 100% swords, magic, dragons, knights, elves, and saving the princess over a scrub game with "OMG NOT CLICHE"s any day. I don't like seeing "OMG NO ELVES" in things simply because elves are considered cliche. Well, if the elves are implimented well, what's the problem? Maybe elves/dwarves/orcs are cool. Maybe there's a reason so many people use them besides Tolkien. Maybe young men like saving the princess, and using swords to do so.
author=kentona link=topic=906.msg12052#msg12052 date=1208268616
I live and breathe cliche as if my life depended on it.

lol, so do i. ;)
author=harmonic link=topic=906.msg12097#msg12097 date=1208298280
I think that when people assign "cliche" to something in a negative connotation, they actually mean "lame."

For instance, typical stuff RMers do to RM games that are lame, are considered cliche. It's all semantics.

I'd play an "A" game with 100% swords, magic, dragons, knights, elves, and saving the princess over a scrub game with "OMG NOT CLICHE"s any day. I don't like seeing "OMG NO ELVES" in things simply because elves are considered cliche. Well, if the elves are implimented well, what's the problem? Maybe elves/dwarves/orcs are cool. Maybe there's a reason so many people use them besides Tolkien. Maybe young men like saving the princess, and using swords to do so.

I thought it was awesome in Morrowind where the dwarves are an ancient secret race and you spend the whole game looking for them and then in an optional area you meet the last surviving dwarf and contrary to your expectations he is like 8 feet tall and morbidly obese and has robot spider legs and is dying of cancer.
I don't mind cliche at all, to me it's all about the presentation and the package. Think about it, Skies of Arcadia for example is one of the most cliched games in existence, but it's also a very solid game for the neat way it's presented, and it's presented quite shamelessly!
harmonic
It's like toothpicks against a tank
4142
author=harmonic link=topic=906.msg12097#msg12097 date=1208298280
Maybe young men like saving the princess, and using swords to do so.

Man that sounded phallic.
author=Feldschlacht IV link=topic=906.msg12110#msg12110 date=1208318939
I don't mind cliche at all, to me it's all about the presentation and the package. Think about it, Skies of Arcadia for example is one of the most cliched games in existence, but it's also a very solid game for the neat way it's presented, and it's presented quite shamelessly!

that's true and usually if you have enough features/plot twists etc you can draw your game away from the cliche.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
What you just described is the opposite, demon. Plot twists are also cliche. Everything is cliche. It's all about how you make the actual game.
author=harmonic link=topic=906.msg12112#msg12112 date=1208319992
Man that sounded phallic.

Dude you plus phallus is a recipe for what is quite possibly the best night out on the town ever.

author=demondestiny link=topic=906.msg12139#msg12139 date=1208339699
that's true and usually if you have enough features/plot twists etc you can draw your game away from the cliche.

I think what a lot of us are arguing is that having a lot of features and plot twists is CLITCH in and of itself. Like Enker said, there really are only a small number of stories that can be told and a smaller number appropriate for video games. Also, there are really only three or four types of video games that you can create (objective-oriented, sandbox, Reflex-oriented, strategy-oriented, etc), not at all of which are suitable for storytelling. All told, you really only have about 15 or so different combinations of story type and gameplay type.

Changing the setting or having A BIG TWIST does not really change the fact that what you are doing has been done before. There is too much focus in the RPG community on CLITCHES. You will notice that fans of RTS or FPS or city-building games rarely complain about whether or not a game is CLITCHED.
harmonic
It's like toothpicks against a tank
4142
author=brandonabley link=topic=906.msg12153#msg12153 date=1208357610
Dude you plus phallus is a recipe for what is quite possibly the best night out on the town ever.


:o



Anyway, can you imagine trying to make a game that purposely tried to avoid all typical RPG cliches? I mean shit! I think the effort would be wasted, and the end product would be a giant steaming pile of donkey poo. Wait, some games actually do have that design direction. Boy I'm out of touch :-X
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