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WHAT ARE YOU THINKING ABOUT? (GAME DEVELOPMENT EDITION)

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author=Gamesfreak13563
I was thinking about a game where you're inside a computer and an evil computer virus has stolen all the bits from the CPU. So you have to go throughout the computer hierarchy, defeating viruses (you're an anti-virus program) and recovering the bits. As you recover the bits the graphics change to match (from 8-bit, to 16-bit, so on)


That'd be nice. You could go from Atari to SNES quality but I doubt you'd be able to go much further :P
Marrend
Guardian of the Description Thread
21806
I'm hoping to stave off the compulsion to perform serious work on it until I get VX Ace, but yeah.
I'm actually worried about so many people getting so excited about VX Ace, because if these people were actually working on a project they really cared about, they wouldn't be so happy about getting a distraction.
author=calunio
I'm actually worried about so many people getting so excited about VX Ace, because if these people were actually working on a project they really cared about, they wouldn't be so happy about getting a distraction.


Yeah, that.

I'm not paying any attention to VX Ace until after I finish making my game in 2k3.
Just because it's a new engine doesn't mean it's a distraction or that they care less about their main project. Same for when people joins contests or comunity games.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Some people finish projects in timeframes of months rather than years, and will be done with their current project pretty soon after Ace comes out

(I am not one of those people, I will be done in 2018)
author=LockeZ
Some people finish projects in timeframes of months rather than years, and will be done with their current project pretty soon after Ace comes out

(I am not one of those people, I will be done in 2018)


I'm working on my first Ace project right now... and hoping it'll be done in a few months, haha.
chana
(Socrates would certainly not contadict me!)
1584
I just hope VX Ace does as much good to their games as some people seem to expect. As for me, I still haven't been able to bring myself to play as a noseless hydrocephalus (not adressing the ENTIRELY customized vx games), so as a player, Ace or no Ace...
About VX Ace, i'm not a good scripter, so i'm not really excited for it, but i'm willing to try, and learn about it so we can all create our dream battle system right?
author=heisenman
Just because it's a new engine doesn't mean it's a distraction or that they care less about their main project. Same for when people joins contests or comunity games.


Contest = distraction
Community game = distraction

Ask people who finish games.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My first full game in RPG Maker took me a year and a half to make, my second full game took me seven and a half years to make. By extrapolation my current project should take me thirty-seven and a half years.

Actually looking at how much I've done in the year I've been working on it, that estimate doesn't seem too far off base. Fuck.
Finishing games is overrated! This hobby is all about the ride, not the destination. It's about the creative process of pouring thought and effort into an idea, and watching it grow and take form into something good. It's about learning from that experience and become an overall better person... Granted, at some point you'd want to release something, mostly to know where you are standing on the 'game-designing' scale, and to know what you need to improve upon. But at the end of the day, finished games are only a byproduct...

If anything, what contests and community games do wrong is not just dividing people's attention between many projects, but encouraging them to finish more games. Games done in haste, with less thought and effort put into them; of which ones only two or three are worth the try, and the rest leave little to nothing to be learned for both designers and players. =/
chana
(Socrates would certainly not contadict me!)
1584
I would rather agree with this, at least I find it an extremely interesting point, and when you think the unfinished Blurred Line is the game that most marked the RM community... AND the players!
author=alterego
Finishing games is overrated! This hobby is all about the ride, not the destination. It's about the creative process of pouring thought and effort into an idea, and watching it grow and take form into something good. It's about learning from that experience and become an overall better person... Granted, at some point you'd want to release something, mostly to know where you are standing on the 'game-designing' scale, and to know what you need to improve upon. But at the end of the day, finished games are only a byproduct...


I could almost think that was a joke.

I can't afford to doubt that anyone would ever make a game just for the sake of making it, but... having finished a few projects, some made in 4 days, some made in 7 years, I can undoubtedly say that the best part (but not the only good part) is having people play your game and talk about it. That's the part that makes the arduous 2years/4h/day process worth it. Working on games to learn more about making games is definitely possible, even if you don't get to finish them. But what's the point of becoming a better game designer if your games will never see the light of day? And how is this becoming a better person?

Finishing games is definitely NOT overrated. I've come to a point that I don't get excited as much about lots of projects in RMN, mainly because I know (almost sure) they will never be finished. And many times have I caught myself working on games and hating it, but knowing that if I quit, lots and lots of hours put into it will have been in vain.
author=calunio
I could almost think that was a joke.

I can't afford to doubt that anyone would ever make a game just for the sake of making it, but... having finished a few projects, some made in 4 days, some made in 7 years, I can undoubtedly say that the best part (but not the only good part) is having people play your game and talk about it. That's the part that makes the arduous 2years/4h/day process worth it. Working on games to learn more about making games is definitely possible, even if you don't get to finish them. But what's the point of becoming a better game designer if your games will never see the light of day? And how is this becoming a better person?

Finishing games is definitely NOT overrated. I've come to a point that I don't get excited as much about lots of projects in RMN, mainly because I know (almost sure) they will never be finished. And many times have I caught myself working on games and hating it, but knowing that if I quit, lots and lots of hours put into it will have been in vain.

Actually, I agree with him to a point.

It's important to finish - you can only really improve or get metrics by letting people play your stuff, something we're all afraid to do to some extent.

But it should be the journey that makes us want to reach the destination, even if the journey is a lot of hard work and frustration, there's value in that.

That said you should still try to finish your stuff, otherwise all your effort is no different than "playing" RPG Maker as if it were a PC game.
Also, finishing a game is a skill in its own right (and not just a thing that happens), and should be one of the somethings you strive to get better at in this hobby of ours.
It's like... learning to cook but never letting anyone eat your food. Bake a cake, throw it away. You might still get better at it, but at some point, it stops making sense.

--edit--

I just got an idea for a topic...
author=calunio
It's like... learning to cook but never letting anyone eat your food. Bake a cake, throw it away. You might still get better at it, but at some point, it stops making sense.

--edit--

I just got an idea for a topic...


Unless you, like, eat the food yourself?

Mm, cake. And I don't have to share with ANYONE. And RPG Maker isn't really something that'll take you to the point you should be sharing your work like a professional chef. : )
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A few hundred thousand downloaders of various RPG Maker games would like to debate that point.

The guy who runs the local chinese place down the street from me isn't as good as the head chef at Buckingham Palace, but he's good enough that I'm glad he has a restaraunt. My mom is even worse than that, but she's good enough that I at least want her to not just throw away what she cooks (usually).
Well, of course. Knowing how to effectively administrate your work, meeting deadlines on time and such, are all skills as well. But I believe that what truly matters about a hobby like ours, are the creative aspect of it. Learning about good writing, graphic design, music, programming even, etc. are all things that you can do without ever releasing anything. And unlike food, there's nothing to be wasted because of it. All that knowledge stays with you, and if you find ways to apply it to your everyday life, I don't know how else to call you but a better person than you were yesterday... The more you know~

Arguably, the process becomes faster if you do release something. But on the flip side, I've seen people with a helload of projects whom you'd think they haven't learned much of anything, based on how unpolished their work is. Which leads us to the fact that the better you want to do something, the longer it takes to get it done. It's just reality! ...So, if someone takes 10 years in releasing an awesome game, for me that holds much more merit that someone who releases 1 crappy game every year for 10 years.

But anyway, this isn't really something that I've put much thought into. It's just a rough estimate of how I feel. Take it with a grain of salt.

author=calunio
I just got an idea for a topic...

Oh, no! What have I done!? D: