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Explore the mysterious island of Illumia with it's many secrets and treasures. Non linear interactive gameplay allows you to choose how you play with different routes and endings. Progress is determined by the treasure you collect allowing you to clear obstacles and beat bosses without grinding. Summon abilities of fallen heroes by embracing the power of the contracts and possibly even brave the dark depths beneath the island!

Story:
Four strangers are brought together and given a second chance when the borders between life and death are tampered with. In doing so the world they knew now seems unfamiliar to them and they must overcome themselves in order to find the man responsible for their shared misfortune. This man with dark ambitions betrayed his kingdom and released four powerful titans that had enslaved humanity in times past. In the ensuing chaos he plans to rebuild the world for his own sake, one without death or suffering. Will you decide to confront the titans, prevent the dawn of a new world, or explore the island to uncover it's dark secrets?

Features:
- Inspired by the early Zelda and Final Fantasy games, this game has a heavy emphasis on exploration and strategy. Your strategy in battle including whether to run or fight will determine the outcome of each battle and being unprepared for difficult encounters could be costly.
- Buy, craft or scavenge for equipment to keep upgrading your party. Collect recipe books and rare minerals to create equipment from the menu. Visit different stores across Illumia to find the best deals and exclusive items.
- Keep track of quests and achievements from the menu to track your progress. Over 40 quests to complete including a mark system for tracking challenging foes.
- Uses Yanfly's Charge Turn Battle plugin inspired from Final Fantasy 10 as a departure from typical turn based battles. Manipulate ally and enemy turns to create advantage in combat.
- Clear obstacles with swords, bombs, pickaxe, shovel, ocarina, lantern, and zephyr boots to explore dungeons and the overworld. You may even find random loot or new dungeons as a result!
- Each character has their own good and bad ending, completing each character arc grants a powerful exclusive accessory as well as several story changes.

Latest Blog

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  • Completed
  • Hopeful_Dreamer
  • RPG Maker MV
  • Adventure RPG
  • 11/08/2017 10:16 PM
  • 10/24/2023 02:56 PM
  • 11/10/2017
  • 106509
  • 23
  • 2887

Posts

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@Maximax,

Wow didn't realise quite how many errors there were. My proof-reading sucks.

Fixed all the issues you've mentioned in part 1 just want to tweak menu order a bit before an update.

Thanks again for all the feedback. I'll have tweak the remainder of these issues when I finish work.

The safeguard nerf was a bit silly in hindsight as 1 warcry mitigates the dowmsides quickly. Think 25 Tp cost might be more sensible.
Part 3

Depth access from sand palace
  • Up : The bat doesn't attack on contact
  • Down : The black tiles are passable

  • Down : This square is blocked.


Status effects
  • It looks like Safeguard doesn't protect against instant death anymore. Well... it's useless now...
  • On the other end, I've just seen Gardenia poison and confuse Karena whereas she was wearing a Ribbon... You must have changed something there...

Abyss temple
  • crystal room : the upper floor border tiles are passable and grant access to the lower floor


General
  • Rewards : many chests hold gem stones. And the mayor segha'an gives us 5 saphires after defeating Oceania... That's ridiculous ! Gem stones are very easy to find from mere rocks, to loot from monsters and can even be bought for the paltry sum of 100 G ! It makes crafting too easy and those rewards quite absurd. Another example is the begging lady in the slums : if you give her 100g, she gives you... a gemstone which costs 100g... What a reward !
    There is a secret cave on the beach, you can open with a bomb : the reward is a gem... 100g for 300g...

Dark Woods
  • crystal room : Gardenia : you should be begging me for to protect => begging me to protect

Slums
  • end of quest : fighter's past : big bro : (...) the leader of a crime syndacate is a bit reckess=> syndicate... reckless
  • same: he would've like you => liked

Swamp
  • when we give the 5 notes, the quest pop-up says "apocolypse" => apocalypse

Ship
  • adventurer's past : meeting Elise : so we're aren't => we aren't
  • Leo : we sent a few crewman => crewmen
  • quest advancing : 1, 2, 3, 4, 5 of 5 crewman => crewmen

Depth from Jacob's / Swamp
  • Wall missing

Hermit's cave
  • hermit, after defeating Gelghar : there have always been indivduals => individuals

Castle
  • Gelghar : before 1st fight : continue to intefere => interfere

Ending
  • 1st message : though a long struggle => through

Hunters guild
  • before 1st contract (maybe only during Karena's prologue : the mark board is passable.


Skills
  • Jacob cannot use the knight/mage stances if you take him after upgrading the contracts.
Im screwed. After finishing the prologue, I dug into the beach and ended up in what turns out to be probably the final dungeon in the game. Obviously I was too weak to survive a single battle down there. Stumbled into an endgame achievment then tried to get back to the surface, but couldn't find it after like 10 tries. Probably the way I entered from was locked for no particular reason. I really don't want to keep playing...
@bicfarmer,

Sorry about that. The door wasn't locked but finding the right one back is pretty difficult in the dark. I assumed most people would die once to return to the surface and wouldn't likely reach that specific town until they were ready.

I'll add an npc that lets the player get back to the surface in a future update to prevent others going through the same issue.

There are some design oversights with how I've attempted to make this non-linear and I completely get how you got fed up with it.

Thanks for taking the time to leave feedback.

-HD
Hello.
This is a great game, very good work. One thing that`s not so good is:in the fight with the octupus he gets all in my party sleep (bubble)after 2-3 turns , even if i have something against sleep equipped. Always a bad design move.
But the strangest was when the rest was dead and only
Leo
was standing,he sleeps all the time but couldn`t be hurt so the fight just goes on forever. Or i quit after 5 min. He was sleeping and the attacks just missed every time so he doesn`t dies. I`m gonna try poison or something, it feels like my last hope.
Other than that it`s a great game.
Is it intentional that you can't teleport to hopoki town via dark mirror? Update: I found the warp. It was stacked with an option.

I found what I consider a bug. Kraken's bubble move will cause your character to sleep, EVEN WITH THE RIBBON ON & INSOMNIAC'S NIGHTGOWN EQUIPPED! Why is this happening?
I beat the game and completed all of the sidequests. The only one that I haven't gotten is to go back to the hunter's area after I got all the spells which I have. I found a couple minor bugs.

Quite a unique game overall. I wasn't expecting a game like this could work. The mirror area people can grind. It would be interesting to see something like this but w/o the mirror area such as find elemental equipment to equip on yourself to be able to beat the boss.
xb360 controller doesn't work. am i doing it wrong?
unity
You're magical to me.
12540
author=Abashi76
This is really bad ...


If you don't like how a game turned out, telling the dev that the game is bad is not helpful. You didn't include anything the dev could even improve on. If I was the dev, I would have nothing to say other than to shrug my shoulders and say "Okay?"
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