What's next ? First, thanks you all for playing the game. All your feedback was appreciated and helped me to notice few mistake as well as few bugs.
As such, I will release a update of the current demo in the upcoming weeks.
The main reason is I kind of messed up with one of my system and previous save will sadly not be compatible.
If you still don't want to start from the beginning then a save at the chapter 1 will be available.
What will be new ? Few minors change overall.
Mostly, the journal will be available at the very beginning. It will contains notes about the main story progress, world info and systems tips.
-Better FPS (tried my best, but it should be good now)
-GameOver screen as well as choices
-A redone (for most part) beginning of chapter 1
-Some tips about the battle system (like the shards skills for example)
For the battle system, I plan of redo Mathilde basic attack animation, I fixed some weird camera movements, made the yetis more weak to burn state (*hint* *hint* *hint* )and the battler "breathe" (Wanted to do it for a while but can't because of incompatibility issue...Until I noticed my battle system could do what I wanted without a side script...)
That's it for now, I can't exactly say when it'll be ready but it shouldn't take too long.
Alright, I think it's time to make some report.
Firstly, about the upcoming demo.
The plan is to finish the prologue (already finished actually) and the chapter 1 before releasing a demo, I think it will cover the 2~3h of the game.
About when the demo will be out...I don't know. I'm waiting for my composer and I didn't finished the mapping of the capital yet (Almost though) so until then, please be patient.
About my progress, like I said earlier I'm still making "Felancia" the capital of the game. It's a big town so it take some time but I almost finished and I'm quite satisfied with the result.