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worked more on the camera. Tell me if it's still bothering
  • RitoJS
  • Added: 04/16/2018 01:49 PM
  • Last updated: 12/13/2018 08:57 PM
  • 946 views

Posts

Pages: 1
I'm kinda torn about this. On the one hand it's a really cool concept and it makes the fight look more action-y. It's pretty awesome is what I mean. On the other hand, I can't see myself playing this for more than one fight. I'm already kinda dizzy. Maybe less side to side movement?
author=East
I'm kinda torn about this. On the one hand it's a really cool concept and it makes the fight look more action-y. It's pretty awesome is what I mean. On the other hand, I can't see myself playing this for more than one fight. I'm already kinda dizzy. Maybe less side to side movement?


I think thats just you... I could watch this the entire day and my eyes hurt fast on to bright things... I think it looks amazing, even if the attack from Celia is way to big.
Hi thanks for your feedback both of you.
With other feedback I receive I changed to this

I canceled the zoom on action choice and reduced the zoom a little.
There is still some change to do but it's a good start I think.
^ This one works for me! The zoom in on the attack is awesome.
InfectionFiles
the world ends in whatever my makerscore currently is
4318
This is really sexy combat ;)
Thanks you two !
I have edited battle command again and I think that be the last "major" edit.
Look at the image section to see it ! ;)
It's weird to see a "Lone Wolf" alongside two companions.

Otherwise, this is very cool!
Oh, that's right haha.
I was just looking for a name.
There a lot of monster who still have random name. That's a WIP ;)

Thanks !
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