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Progress Report
The Lost Update
DutchPowerCreations
0 post(s)- 10/09/2021 11:22 AM
- 254 views
- Added some movement in the refugee camp in the prologue.
- Added more info to the blockades (red X's) in the prologue.
- Added green arrow indicators on map transfer in the prologue like I do in the rest of the game.
- Added a reason why there is a chest with a better ax in Ragno's house.
- Fixed the cacti transfer event setting the player to a different position while the event isn't running yet.
- Fixed a bug with the optional boss fight in the prologue where you will lose your items after battle.
- Fixed a crash at the optional boss in the prologue.
- Fixed the Rat side event where the big ratac also gets healed when he shouldn't.
- Changed the number of initial fights in the prologue from 6 to 4 as the mechanics have been changed so it is easier to understand and thus needing lesser battles.
- Changed the states to a set amount of turns rather than a percentage chance of between x-x many turns and balanced them a bit more.
- Changed the crystals that inflicted multiple states to a % chance to add their states so there will be more variety on which state will be applied.
- Changed the number of fights you can get into when running into the Fanged clan encampment.
- Changed the side event where you pay for all the curtains of the tribe. You can now choose to pay or not.
- Cleaned up the states a bit as some things were set up a bit sloppy.
- Cleaned up the flash that occurs before going into battle.
- Added more info to the blockades (red X's) in the prologue.
- Added green arrow indicators on map transfer in the prologue like I do in the rest of the game.
- Added a reason why there is a chest with a better ax in Ragno's house.
- Fixed the cacti transfer event setting the player to a different position while the event isn't running yet.
- Fixed a bug with the optional boss fight in the prologue where you will lose your items after battle.
- Fixed a crash at the optional boss in the prologue.
- Fixed the Rat side event where the big ratac also gets healed when he shouldn't.
- Changed the number of initial fights in the prologue from 6 to 4 as the mechanics have been changed so it is easier to understand and thus needing lesser battles.
- Changed the states to a set amount of turns rather than a percentage chance of between x-x many turns and balanced them a bit more.
- Changed the crystals that inflicted multiple states to a % chance to add their states so there will be more variety on which state will be applied.
- Changed the number of fights you can get into when running into the Fanged clan encampment.
- Changed the side event where you pay for all the curtains of the tribe. You can now choose to pay or not.
- Cleaned up the states a bit as some things were set up a bit sloppy.
- Cleaned up the flash that occurs before going into battle.
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 09/30/2021 08:20 PM
- 227 views
This is the final BIG changelog for the coming time. Small changed and adaptations will still be made.
Changelog:
- Fixed some issues with the eventing of the Dudok Guild hunts.
- Fixed more audio lag-to-crash bugs.
- Fixed a game-breaking bug on Persmerga's side event.
- Fixed a few passability errors in the enemy camps in the prologue where it looks like you can pass, but you can't.
- Fixed the sounds on some of the skills as they sounded weird with the new audio plugin.
- Re-balanced the shields in the game.
- Changed the unique skill of the dog that the player can acquire through a side event.
- Changed the % on being able to escape from a battle. It is much higher now.
- Changed the passability behind the buildings at the Denari tribe.
- Changed many buffs/debuffs/states that are given through various skills and items.
- Changed the boss music for one of the hunting events.
- Small edits to some of the writing near the end of the demo and some of the side quests.
- Small edits to animations, sound ques, and visuals.
- Added movement to some of the soldiers in the camps in the prologue to make things feel more lively.
- Added more fish in some of the waters where there was none.
- Added more Denari tribe members around their tribe in the 'desolate' areas that could be seen but not accessed to add to the feeling of how big the tribe is.
- Added crystals to the selling lists of the Mezun Item traders.
- Added more visual cues in a battle to tell what is happening when some skills are used.
- Deleted the cycles battle system mechanic and made state effects pure turn-based to make it more clear how they function.
Changelog:
- Fixed some issues with the eventing of the Dudok Guild hunts.
- Fixed more audio lag-to-crash bugs.
- Fixed a game-breaking bug on Persmerga's side event.
- Fixed a few passability errors in the enemy camps in the prologue where it looks like you can pass, but you can't.
- Fixed the sounds on some of the skills as they sounded weird with the new audio plugin.
- Re-balanced the shields in the game.
- Changed the unique skill of the dog that the player can acquire through a side event.
- Changed the % on being able to escape from a battle. It is much higher now.
- Changed the passability behind the buildings at the Denari tribe.
- Changed many buffs/debuffs/states that are given through various skills and items.
- Changed the boss music for one of the hunting events.
- Small edits to some of the writing near the end of the demo and some of the side quests.
- Small edits to animations, sound ques, and visuals.
- Added movement to some of the soldiers in the camps in the prologue to make things feel more lively.
- Added more fish in some of the waters where there was none.
- Added more Denari tribe members around their tribe in the 'desolate' areas that could be seen but not accessed to add to the feeling of how big the tribe is.
- Added crystals to the selling lists of the Mezun Item traders.
- Added more visual cues in a battle to tell what is happening when some skills are used.
- Deleted the cycles battle system mechanic and made state effects pure turn-based to make it more clear how they function.
Progress Report
The Lost Demo
DutchPowerCreations
6 post(s)- 09/25/2021 09:29 AM
- 1007 views
You can overwrite the game files to get all these fixes!
List of MORE fixes;
- Fixed a game-breaking bug when playing Ragno and going into the palm forest.
- Fixed a game-breaking bug when doing Mezuri's side quest.
- Fixed some audio bugs that were happening because of the new audio plugin.
- Fixed more small bugs on the Rikta tribe and Palm forest maps.
- Fixed small bugs on the Denari tribe and cave maps.
- Fixed an icon error on bleed.
- Fixed more small audio and visual cues on animations.
- Fixed a syntax error (code writing) that gave a bug crash with some of the magic books.
- Fixed multiple lag-to-crash bugs happening because of the new sound plugin pre-loading music on map entrance.
- Fixed an animation error on the Wind Ox Tongue weapon.
- Fixed the lightning in the Denari caves.
- Balanced the footwear and helmet armor pieces a bit.
- Deleted the summoner plugin. This will have almost no impact on the gameplay as it is barely used.
List of MORE fixes;
- Fixed a game-breaking bug when playing Ragno and going into the palm forest.
- Fixed a game-breaking bug when doing Mezuri's side quest.
- Fixed some audio bugs that were happening because of the new audio plugin.
- Fixed more small bugs on the Rikta tribe and Palm forest maps.
- Fixed small bugs on the Denari tribe and cave maps.
- Fixed an icon error on bleed.
- Fixed more small audio and visual cues on animations.
- Fixed a syntax error (code writing) that gave a bug crash with some of the magic books.
- Fixed multiple lag-to-crash bugs happening because of the new sound plugin pre-loading music on map entrance.
- Fixed an animation error on the Wind Ox Tongue weapon.
- Fixed the lightning in the Denari caves.
- Balanced the footwear and helmet armor pieces a bit.
- Deleted the summoner plugin. This will have almost no impact on the gameplay as it is barely used.
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 09/18/2021 08:56 AM
- 171 views
Update Sep.18 2021
Change log:
- Fixed the new animations used to fit the actual screen size in the game.
- Fixed a new walking sequence (not game-breaking) for a better flow.
- Fixed a Mezun merchant that was selling other things if you did his sequence in a particular way.
- Fixed the audio lag that was happening on several occasions like the victory aftermath and particular skills or event sequences.
- Added an information page after the first scene in the game pointing out to look at the options menu and telling about the compass as many players message me about things that are already implemented but just not seen.
- Added a new feedbacker to the credit list.
- Changed the wording Base cooldown to Cooldown lv.1 for a clearer indicator of what the base cooldown is based upon.
Change log:
- Fixed the new animations used to fit the actual screen size in the game.
- Fixed a new walking sequence (not game-breaking) for a better flow.
- Fixed a Mezun merchant that was selling other things if you did his sequence in a particular way.
- Fixed the audio lag that was happening on several occasions like the victory aftermath and particular skills or event sequences.
- Added an information page after the first scene in the game pointing out to look at the options menu and telling about the compass as many players message me about things that are already implemented but just not seen.
- Added a new feedbacker to the credit list.
- Changed the wording Base cooldown to Cooldown lv.1 for a clearer indicator of what the base cooldown is based upon.
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 09/14/2021 12:20 AM
- 179 views
This update will make your experience of the game much more enjoyable! Enjoy!
3rd update: BALANCE + POLISH + STORY STREAMLINING is here!
Update: Sep.14 2021
Change log:
- Added in difficulty settings so people can change it depending on their liking and personal preference of playing the game.
- Added a new timer plugin to have more control over the look and placement and to make it yet again 'less standard'.
- Added decorations (flags) at your base when you recruit certain characters representing each tribes heritage.
- Added Raziya, she can now be recruited when you get your base.
- Added Kaylee, she can now be recruited when you meet her requirements.
- Added Juo, he can now be recruited after you cleared the hunt in Mirage Desert.
- Added a Item/weapon/armour/material/special weapons shopkeeper to the base. Giving you the last tier of everything + It's another boost to search for new recruits.
- Added a inn in your base if you recruited Raziya, it's free of charge!
- Added a special ritual book shop if you recruited Juo in your base. New ritualism books will be added in future updates.
- Added the compass to point you to your 'next' objective after you finished the demo. This for future purposes.
- Added a 'under heavy development' picture layer when you have finished the demo so it becomes more clear from which part the game is under construction.
- Added lighting to the Denari mining area once you have cleared it from debris.
- Added the blacksmith in Dokta to be approachable after a certain while in the game.
- Added new wares for the shop keeper in Dokta once you figured out and completed a certain side quest there.
- Added levels to every quest for a better indicator how prepared you need to be.
- Added new visuals for the Nomads world map tiles after you finished a certain side quest.
- Added 3 new magic books in the prologue and made Mila's class a Mystic as she can use both magic types.
- Added more standard magic books to be found throughout the game.
- Added a way to get into the Dudok guild without the need to defeat the Monkti.
- Added more iron to the Nomad and Lone Mountain cave.
- Fixed a bug with the Mezun Merchant selling different books if you ask him in a certain pattern.
- Fixed multiple glitching battle and character sprites.
- Fixed a item bug for enemies using buffing or de-buffing items.
- Fixed multiple classes of new party members as they where, for the most part, not set up properly yet.
- Gave Juo, Amaika and Wekesa 'unique' skills, books for these skills are only sold by Juo if you recruited him. Every shaman will get a 'unique' skill (to be implemented) where Juo will be the only one selling the books for.
- Gave Obasu a more interesting dialogue scene and a bit more character.
- Gave the big rats death motion a transparent look as they where blocking the view on enemies behind them on death.
- Gave every character a victory pose.
- Enhanced small bits of the story and flow of the story.
- Enhanced the Rikta Chieftain's hut to represent the Rikta Tribe better. Also made the weapon trader functional in the hut.
- Enhanced many battle animations and sound effects from RTP to custom ones.
- Enhanced the promotion of the fan art at the end of the demo.
- Extended the current victory music to 5 min. so the music doesn't fade out anymore (thank you Padr!)
- Changed the way skills are given in the start of the game. More skills will now be gradually given on more levels.
- Changed the way states are handled within the game. It should operate smoother now.
- Changed a battle back at the fight with the captain in the prologue near the mountain.
3rd update: BALANCE + POLISH + STORY STREAMLINING is here!
Update: Sep.14 2021
Change log:
- Added in difficulty settings so people can change it depending on their liking and personal preference of playing the game.
- Added a new timer plugin to have more control over the look and placement and to make it yet again 'less standard'.
- Added decorations (flags) at your base when you recruit certain characters representing each tribes heritage.
- Added Raziya, she can now be recruited when you get your base.
- Added Kaylee, she can now be recruited when you meet her requirements.
- Added Juo, he can now be recruited after you cleared the hunt in Mirage Desert.
- Added a Item/weapon/armour/material/special weapons shopkeeper to the base. Giving you the last tier of everything + It's another boost to search for new recruits.
- Added a inn in your base if you recruited Raziya, it's free of charge!
- Added a special ritual book shop if you recruited Juo in your base. New ritualism books will be added in future updates.
- Added the compass to point you to your 'next' objective after you finished the demo. This for future purposes.
- Added a 'under heavy development' picture layer when you have finished the demo so it becomes more clear from which part the game is under construction.
- Added lighting to the Denari mining area once you have cleared it from debris.
- Added the blacksmith in Dokta to be approachable after a certain while in the game.
- Added new wares for the shop keeper in Dokta once you figured out and completed a certain side quest there.
- Added levels to every quest for a better indicator how prepared you need to be.
- Added new visuals for the Nomads world map tiles after you finished a certain side quest.
- Added 3 new magic books in the prologue and made Mila's class a Mystic as she can use both magic types.
- Added more standard magic books to be found throughout the game.
- Added a way to get into the Dudok guild without the need to defeat the Monkti.
- Added more iron to the Nomad and Lone Mountain cave.
- Fixed a bug with the Mezun Merchant selling different books if you ask him in a certain pattern.
- Fixed multiple glitching battle and character sprites.
- Fixed a item bug for enemies using buffing or de-buffing items.
- Fixed multiple classes of new party members as they where, for the most part, not set up properly yet.
- Gave Juo, Amaika and Wekesa 'unique' skills, books for these skills are only sold by Juo if you recruited him. Every shaman will get a 'unique' skill (to be implemented) where Juo will be the only one selling the books for.
- Gave Obasu a more interesting dialogue scene and a bit more character.
- Gave the big rats death motion a transparent look as they where blocking the view on enemies behind them on death.
- Gave every character a victory pose.
- Enhanced small bits of the story and flow of the story.
- Enhanced the Rikta Chieftain's hut to represent the Rikta Tribe better. Also made the weapon trader functional in the hut.
- Enhanced many battle animations and sound effects from RTP to custom ones.
- Enhanced the promotion of the fan art at the end of the demo.
- Extended the current victory music to 5 min. so the music doesn't fade out anymore (thank you Padr!)
- Changed the way skills are given in the start of the game. More skills will now be gradually given on more levels.
- Changed the way states are handled within the game. It should operate smoother now.
- Changed a battle back at the fight with the captain in the prologue near the mountain.
Announcement
The Lost Demo
DutchPowerCreations
0 post(s)- 03/14/2021 05:59 AM
- 283 views
Medium/small update for the submission I just did;
Changelog:
- Fixed multiple game-breaking bugs pointed out by a let's player!
- Fixed MANY small grammar issues pointed out by a let's player!
- Added one of the books as an in-battle item you can use in battle to check some things like states and the elemental wheel.
- Added all the personal info for the characters that can be recruited before the demo ends.
Game demo submitted to the event!
Changelog:
- Fixed multiple game-breaking bugs pointed out by a let's player!
- Fixed MANY small grammar issues pointed out by a let's player!
- Added one of the books as an in-battle item you can use in battle to check some things like states and the elemental wheel.
- Added all the personal info for the characters that can be recruited before the demo ends.
Game demo submitted to the event!
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 03/06/2021 11:10 PM
- 193 views
This is an in-between update for the RSE (release something event) that's going on in this forum. There will be a 2nd update to officially add my entry to this event before I continue on with the 3 big updates.
Changelog:
- Extended demo = demo now! Out of the testing phase adding many more hours of free gameplay! Removed the barrier that holds the player back.
- Fixed the recruitment of Talib and Yejide as Talib didn't disappear after you got him. Also changed his dialogue for when you haven't encountered him yet.
- Fixed a lag when you run by your base entrance on the world map.
- Fixed a soft lock happening when looking at the bridge with Kael before going to the Rikta tribe.
- Fixed a weather bug happening when using the fast travel system towards your base.
- Fixed a few grammar bugs at the beginning of the story pointed out by a let's player.
- Fixed a bug in the 'Bridge near Dokta' map with a late-game event.
- Fixed 3 join sequences from Jabary, Mezuri, and Uzziel. They now all join around the level of Ragno.
- Changed the position the fast travel points put you at from Mezun Prison to your own base and the name you picked for it.
- Changed the word elixer to elixir.
- Changed the story a bit and the grammar that the spirits in the sand dunes tell you.
- Changed the event sequence with the daughter of Kael to become a choice to be nice or honest.
- Added some more info to some of the NPC's giving side events to point the player in the right direction.
Changelog:
- Extended demo = demo now! Out of the testing phase adding many more hours of free gameplay! Removed the barrier that holds the player back.
- Fixed the recruitment of Talib and Yejide as Talib didn't disappear after you got him. Also changed his dialogue for when you haven't encountered him yet.
- Fixed a lag when you run by your base entrance on the world map.
- Fixed a soft lock happening when looking at the bridge with Kael before going to the Rikta tribe.
- Fixed a weather bug happening when using the fast travel system towards your base.
- Fixed a few grammar bugs at the beginning of the story pointed out by a let's player.
- Fixed a bug in the 'Bridge near Dokta' map with a late-game event.
- Fixed 3 join sequences from Jabary, Mezuri, and Uzziel. They now all join around the level of Ragno.
- Changed the position the fast travel points put you at from Mezun Prison to your own base and the name you picked for it.
- Changed the word elixer to elixir.
- Changed the story a bit and the grammar that the spirits in the sand dunes tell you.
- Changed the event sequence with the daughter of Kael to become a choice to be nice or honest.
- Added some more info to some of the NPC's giving side events to point the player in the right direction.
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 02/17/2021 03:00 PM
- 276 views
Update: Feb 17. 2021
Changelog:
- * Added 2 more side quests at the Denari Tribe.
- Added much more flavoring to the text in the intro/tutorial part of the game.
- Added a switch. When you pick the hard difficulty after the intro, you won't get the tribe key.
- Added a switch in the fight against the fanged chieftain. Torun will now behave differently when he hasn't joined the fight because you beat the chieftain to fast.
- Fixed a bug with the Merchant not popping up in a later stage of the intro.
- Fixed a few small bugs in side quests and the side quest log.
- Fixed a very persistent bug after getting Mikatu. Her quest kept repeating if you checked the trading post again.
- Fixed a bug that when you finished the intro some of the armor obtained would still be in your inventory.
- Fixed a LOT of grammar issues (especially in the letters/notes) in the game.
- * Fixed a lot of bugs with the hunts.
- * Re-Balanced EXP side quest rewards give for winning in the Fighting pit and finishing a hunt in the Dudok guild.
- * Re-Balanced some of the fighting pit fights.
- Extended demo save file available on the game's discord: https://discord.gg/TgwmhsjqQ8, this is for testing purposes.
* = Things only noticeable in the extended Demo. (Testing phase)
Changelog:
- * Added 2 more side quests at the Denari Tribe.
- Added much more flavoring to the text in the intro/tutorial part of the game.
- Added a switch. When you pick the hard difficulty after the intro, you won't get the tribe key.
- Added a switch in the fight against the fanged chieftain. Torun will now behave differently when he hasn't joined the fight because you beat the chieftain to fast.
- Fixed a bug with the Merchant not popping up in a later stage of the intro.
- Fixed a few small bugs in side quests and the side quest log.
- Fixed a very persistent bug after getting Mikatu. Her quest kept repeating if you checked the trading post again.
- Fixed a bug that when you finished the intro some of the armor obtained would still be in your inventory.
- Fixed a LOT of grammar issues (especially in the letters/notes) in the game.
- * Fixed a lot of bugs with the hunts.
- * Re-Balanced EXP side quest rewards give for winning in the Fighting pit and finishing a hunt in the Dudok guild.
- * Re-Balanced some of the fighting pit fights.
- Extended demo save file available on the game's discord: https://discord.gg/TgwmhsjqQ8, this is for testing purposes.
* = Things only noticeable in the extended Demo. (Testing phase)
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 01/10/2021 11:52 AM
- 242 views
Update: Jan.10 2021
Change log:
- Added unique names to the same sort of items.
- Added information to the information books about states to show what they exactly do.
- Added extra info about the command/skill focus and re-written its explanation.
- Added a 'skip scene' function to the starting scenes of the game and the intro.
- Re-Balanced EXP side quest rewards for the Fighting pit and the Dudok guild.
- Re-Balanced some of the fighting pit fights.
- Fixed grammar issues here and there.
- Fixed many grammar issues with 'The hunt begins' side quest.
Change log:
- Added unique names to the same sort of items.
- Added information to the information books about states to show what they exactly do.
- Added extra info about the command/skill focus and re-written its explanation.
- Added a 'skip scene' function to the starting scenes of the game and the intro.
- Re-Balanced EXP side quest rewards for the Fighting pit and the Dudok guild.
- Re-Balanced some of the fighting pit fights.
- Fixed grammar issues here and there.
- Fixed many grammar issues with 'The hunt begins' side quest.
Progress Report
The Lost Demo
DutchPowerCreations
0 post(s)- 12/31/2020 05:26 PM
- 352 views
!!! Happy new year !!!
First the launch of the official game **DISCORD SERVER**!
**Join up now!** : https://discord.gg/TgwmhsjqQ8
--------------------------------------------------------------------------------
Update: Dec.31 2020
Change log:
- Button implemented for discord, can be found on the title menu in game.
- New spells can be bought at the books merchants
- New weapons can be obtained by doing fights in the pits and hunts at the guild by defeating the opponent/boss.
- * New hunts added to the Dudok Guild.
- * New story lore to be found in the sand dunes when you have the All Seeing Eye.
- New fights added to the fighting pit.
- * New can now fast travel between the signs if both are finished. I know, it's very minor but for convenience purposes.
- * Recruit Tiuri after completing all 4 fighting pit fights.
- Further changed the way Focus (defend) is handled, now also gives a small regen on MP, HP and TP.
- Fixed the bug in the Mikatu quest (finally figured it out!)
- Fixed AI bug not healing allies.
- Fixed a LOT of grammar issues.
- * Made a extended demo cut for beta testing purposes, ask me how if you wish to continue after the initial demo ending.
* = Playable in the extended demo for testing purposes.
First the launch of the official game **DISCORD SERVER**!
**Join up now!** : https://discord.gg/TgwmhsjqQ8
--------------------------------------------------------------------------------
Update: Dec.31 2020
Change log:
- Button implemented for discord, can be found on the title menu in game.
- New spells can be bought at the books merchants
- New weapons can be obtained by doing fights in the pits and hunts at the guild by defeating the opponent/boss.
- * New hunts added to the Dudok Guild.
- * New story lore to be found in the sand dunes when you have the All Seeing Eye.
- New fights added to the fighting pit.
- * New can now fast travel between the signs if both are finished. I know, it's very minor but for convenience purposes.
- * Recruit Tiuri after completing all 4 fighting pit fights.
- Further changed the way Focus (defend) is handled, now also gives a small regen on MP, HP and TP.
- Fixed the bug in the Mikatu quest (finally figured it out!)
- Fixed AI bug not healing allies.
- Fixed a LOT of grammar issues.
- * Made a extended demo cut for beta testing purposes, ask me how if you wish to continue after the initial demo ending.
* = Playable in the extended demo for testing purposes.











