WARNING: INTENDED FOR MATURE AUDIENCES.
He’s got two great jobs, friends, and a girlfriend most people his age would kill for. A skilled, hardened mentor that’s seen some of the most horrific wars known to man, and has done things that will haunt his conscience for the rest of his life. Not only is a house on the way, but so is a baby. He has a top-notch skillset, near peerless intelligence, years of experience, hundreds of thousands of dollars in savings, and a caring, easy-going personality to cap it all off.
In spite of it all, Ronald Marshall Cole wants more. Deep down, he struggles with jealousy, deep-seated feelings of impotence, anger, and whether he is living up to his potential. Or maybe he’s just greedy.
His best friend since childhood, Miles “Bruce” Baldwin, has equal, if not more ability to do his job, and even more respect and admiration from his underlings and acquaintances, but struggles with his own issues; womanizing, a somewhat flawed sense of empathy, and stubbornness. Kind-hearted and supportive girlfriend and fiancée, Rachel Collin Jacobs, bottles up her insecurities and drinks in order to maintain stability. Long-time companion, Felicia “Felly” Cameron, is eccentric and cheerful on the outside, but heavily conflicted and emotionally broken on the inside.
The rivals of this capable, but seemingly irrevocably damaged group of people range from the polite, eloquent but vicious and seductive Lamia and her psychopathic husband, Seir, to the three main caporegimes of the notorious Cesare crew. Chief among them is the top capo; the surly, profane and ferocious Trent Gallo, who holds a major grudge against Cole for reasons unknown. That’s not getting into the many creatures, petty but sometimes dangerous street criminals, and serial killers these guys tussle with on the regular.
Suffice to say, they consistently have a lot on their plate. They bust the bad guys and do good in general, but at the end of the day, their moral compasses and mental complexes are frequently called into question, no matter what they do. As they always say, nothing in the world is black-and-white. Even if you take it one day at a time, you never know if you’re but one second from snapping, and changing your entire life through pure impulse and selfish desire.
This is the story of OHMIC.
.Around 20 hours in length
.Complex bosses and enemies, each with their owns strategies and move-sets
.Rich, varied soundtrack composed of both original and licensed songs
.A dark, engaging story with realistic, flawed yet sympathetic characters
.A deep gameplay experience that includes numerous types of weapons and equipment, hundreds of skills to use, 15 different party members, varied dungeons, a battle system involving timed prompts and more
.In-depth strategy guide with tips and step-by-step instructions on how to get through the game, and a character guide detailing every party member's learnable skills and gameplay styles
.A relaxed, subtle yet dramatic atmosphere that further enhances playthroughs