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Additional Character Classes!

  • Ephiam
  • 11/17/2019 04:35 PM
  • 697 views
If you've been keeping up with the project, or have even been poking around the Game Page if you're someone who has only recently stumbled upon it, you'll know that this game currently features 9 Character Classes in total. Well that's about to change! For the better? We hope so!

Truthharbinger, our pixel artist, brought up a good point: with only 9 classes, players would only be able to complete 2 playthroughs without featuring a class in their party they'd already utilized in the past. With the addition of three new classes, we're bumping that number up to 3! And what's a little more variety, anyway?

Once everything's said and done, players will now be able to form a party from a total of 12 Classes! And yes, there can be duplicates of each class in your party. Want 4 Dancers? Go wild! 2 Companions and 2 Hunters? What's stopping you? Go go go!

The additional three classes that are in the process of being added are:
Minstrel, Druid, and Champion.






The Minstrel focuses on buffing the party and removing status ailments, while also having a handful of wind and lighting-elemental abilities in their roster thanks to some of the magical instruments they carry on them at all times.


The Druid has a little bit of everything. Status ailments? Check. Elemental damage to a single or multiple enemies? Check. Healing? Check. But because they're such a jack of all trades, they certainly wouldn't be considered a master of any one of them.

And last but certainly not least, the Champion. Master of arms and hater of shields. The Champion is able to wield every weapon in the game, and can even dual-wield swords and daggers, but they've no fondness for shields and thus are unable to equip them. Champions also have a variety of different abilities available to them that are dependent on the type of weapon they're equipped with.






There's a little bit of progress being made every day, but if you want to keep up to date with EVERY LITTLE THING, I recommend joining our Discord. I'm constantly posting screenshots and giving a little bit of insight into what I or we may be working on at the moment.

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The new classes have been implemented! The only one I made significant changes to since posting this blog was the Champion class. They still dual-wield, but now they're kind of like... a samurai meets assassin? They prioritize the ATK and AGL stats above all, cannot equip any Heavy Armour, and have a relatively small (but deadly) selection of abilities. They also cannot equip any 2-Handed weapons, but every 1-Handed weapon is theirs to wield.

Now it's on to testing the three additional classes! I think they're a welcome addition to the game, and further add to the wonderful amount of variety available to the player. Any more than this would be overkill, however, as then I'd start to seriously overlap the effects of spells and abilities and kind of end up with everyone being samey.

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