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In a not so distant past, mysterious structures emerged within the Ember's Realm. Sages called them signs of Armageddon, but Adventurers called them Dungeons.

Dungeons were challenged for treasure, fame, and experience...

But as it turns out, most dungeon survivors gave up being an adventurer.
People speculated that it is because of the horrors in the dungeons. Others said that they made a deal to the entities to never bother the Dungeons again.

Among these adventurers, there is one who's different.
That adventurer only wants one thing-- and it is to conquer Dungeons, one at a time.


Ein - A knight in a chunk of steel armor who failed from his last Dungeon expedition. One of the rare occurrence of a dungeon survivor who wanted to try again.
Kondo - A mysterious samurai who lives at the Rivet Village. He wanted Ein to reclaim his honor, so he gave him the Learning Blade.
Bjork - A warrior who's survived Dungeons. He barks when he's angry.
More to come...


  • Ember's Knight will focus on map puzzles, alongside with an action battle system.
  • Side-quests will be available.
  • Multiple weapons/tools for specific situations.
  • There is a possibility of a Dungeon Time Attack.



CREDITS:
Deceius
Pixel-Boy
Krimer
Moghunter
Yanfly
Galv
Jason Perry
Shaz
Victor Sant
SumRndmDde

DEV NOTES:
This game is still in early development. Characters and some graphics may slightly change in the future updates.
Please feel free to let me know your comments and suggestions! Thank you!​

Latest Blog

Long time no update!

It's been months since I last updated this project. IRL issues happened, and thankfully, I did just fine.

Ember's Knight went under massive changes on paper, and now, it's time to make everything on the paper be applied!

It will now be a rogue-like (or rogue-lite) game, since I can convey the character's premise through dungeons, it wouldn't hurt to change it like that.

I wasn't able to do procedural map generation since with the limitations on my graphic assets (i didn't rely on autotiles), I created ~25 maps for just a dungeon, and have it randomized. For example, in every room, there are five maps that can be that room. Life finds a way!

The graphics are now updated. The characters are now more... human-like, I guess?
Although it is now on early development, every changes on the graphics will be based on the current style. As of now, I am spriting for NPC's and enemies.





There are still many changes that I will consider such as, hunger/thirst mechanic, permadeath, and any thing that I can search to make this dungeon rpg game interesting.

  • Production
  • deceius
  • RPG Maker MV
  • Action Adventure RPG
  • 02/04/2019 01:42 PM
  • 08/25/2019 03:30 AM
  • N/A
  • 6541
  • 14
  • 0

Posts

Pages: 1
Frogge
"nothing can beat the power of gay"?
11122
This is the coolest dang pixel art, and I’m always a sucker for ABS games! Looking forward to this one a lot!!
Cap_H
DIGITAL IDENTITY CRISIS
6288
Everything about this projects look really solid. The pixel art, the description, the story. And it's quite an ambitious project in its scope!
author=Cap_H
The pixel art, the description, the story.


The pixel art and the gameplay look great. Even the story is intriguing. But the description and the writing is a goddamn mess.

deceius, dear, this is a solid looking game in bad need of an Englisher. Let me know if you want to pay me or provide alternate compensation to be that Englisher*.

* note for dummies: "Englisher" is not a real noun, I am using intentionally bad grammar in demonstration of my mastery of English, this is what is known as a "joke".
author=Frogge
This is the coolest dang pixel art, and I’m always a sucker for ABS games! Looking forward to this one a lot!!
Thanks! I'll do my best to not let you down!

author=Cap_H
Everything about this projects look really solid. The pixel art, the description, the story. And it's quite an ambitious project in its scope!
It's an idea years back, and yes, it's really ambitious. I'll just have to work really hard on this one!

author=StormCrow
author=Cap_H
The pixel art, the description, the story.
The pixel art and the gameplay look great. Even the story is intriguing. But the description and the writing is a goddamn mess.

deceius, dear, this is a solid looking game in bad need of an Englisher. Let me know if you want to pay me or provide alternate compensation to be that Englisher*.

* note for dummies: "Englisher" is not a real noun, I am using intentionally bad grammar in demonstration of my mastery of English, this is what is known as a "joke".

To be honest, I admit that my knowledge in English is far from better, but believe me, the story is in my head, but I can't express it really well. All I have is the outline on how the story will progress, but putting it to the right words? I guess that this will be the greatest challenge that this project will ever face.

For now, I'll figure out on how to improve my skills when it comes to English-ing since I don't have the funds for a proper Englisher. I'm thankful for the offer, but for now, I'm afraid that I have to decline. Maybe, should this game conceive a "commercial" tendency, you'll be the first Englisher in my list.
Ratty524
The 524 is for 524 Stone Crabs
12637
I love the style of this! Gave me a Link's Awakening vibe.
Pages: 1