• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Quite a Fun Game, With One Frustrating Exception

Introduction
Sooo this seemed interesting, and a fresh change from standard RPGs. Since I plan to branch out and bring some reviews to not-often-reviewed games, I thought I nice place to start would be this series of community projects. Given the few moments of frustration in this one, I'm pretty sure playing all 5 at once would lead me to an early grave, so I'll be taking my time with each one, but eventually all will be reviewed! Hoorah! Now, onto the first in this mesmerizing, confuzzling, stupifying, befuddling series.

Overarcing Story
The beginning and ending each show us a scene, a relatively simple story that serves the purpose well and certainly helps the rather silly, lighthearted nature of the game. You, as standard hero Zack, must prove yourself to Baron Von Niddly by solving seven puzzles in order to date his daughter Broomhilda. All I shall say is holy Hell, if every father orchestrated something like this to test young men, humanity's gene pool might just be saved.

Kentona's Tower Maze
Not too difficult, but not dull either - a brilliant way to start the game off and a wise choice for the first map. There isn't a lot to say about this map, as the maze is not simple, though certainly not something that will take more than a few minutes.
Score: 4/5

ZPE's Hidden Key
Well. I'm sure this was simple. But I didn't exactly do it properly. See... there's a glaring mapping issue insofar as you can WALK through one of the walls guarding the exit, and just... go to the next stage. I did this by accident and hit the stairs before I really knew I was still moving, otherwise I'd have gone back and completed it properly. That said, since I didn't do this one properly I can't really give an honest score for it.
Score: N/A

Blitzen's Ghostship
This one... wasn't great. It wasn't really a puzzle, as such. You just... moved stuff, back and forth, in an ongoing cycle, seventy million times. Then the stairs appeared and you went on your merry way. The map design, with the ship and such was very good, but it's hard to call it a challenge given there... wasn't... one.
Score: 1.5/5

SavageIntentions' Switch Puzzle
Clever. Very damn clever. The map was a relatively bland gray tower, similar to the first level but less detailed, though in all honesty I think that aided the challenge aspect due to the similar look of the place. The challenge wasn't -hard-, but it played a few tricks on the mind, especially at the end when I honestly though the game was broken before I realised you had to flip a switch from WAAAAY back near the beginning of the maze. As I said. Very. Damn. Clever.
Score: 4.5/5

GreatRedSpirit's Map Map Map
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH! Just... just.... AAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAAAAAAAAAAAAAGGGGGGGGGGH! I still don't know how the hell I beat this bastard of a thing! I just kept walking and walking, going back and forth from 'Hey I'm onto something' to 'Dear God it never ends...' to 'Oh for the love of CRAP, am I being Punk'd?' for forty damn minutes until all of a sudden something happened. I don't know if I just missed the whole point or if the puzzle is the most ingenious thing known to man, or if it's terrible and the only way to win is by fluke. I honestly have no idea. I won't give this a -bad- score, since challenge is the point of this game, but I just... didn't understand it. I happily concede defeat good sir, you have bested me.
Score: 3/5, challenging but too challenging!

Fractal Advocate's Time Loop
Now this was the highlight of the map. An excellent Groundhog Day-esque puzzle where you must repeat a cycle again and again, working out the correct sequence of events. It takes a long damn time and can be quite frustrating, but any lover of logic puzzles will eat this up and enjoy it, I swear. Plus, there is a walkthrough for those stuck, which certainly helps. This was easily the most well-designed puzzle in the game.
Score: 5/5

Liberty's Riddle of 3
...Interesting. The first part of this was relatively dull, simply... opening chests with nothing in them. Then came interacting with 3 gargoyle statues and solving their riddles. The riddles were clever and satisfying to solve, but it took me a WHILE to distinguish the gargoyles from the rest of the map. They just look like parts of the wall to me, and though the map design was beautiful, gargoyle-hunting really killed it for me. It was otherwise great.
Score: 4/5

Overall
Quite a fun game, and one to make you think! The first 3 sections are a breeze, as is the fourth so long as you don't fall for the trick at the end. The true fun of the game lies in the final two stages, if you can manage the agonising fifth. I enjoyed myself 80% of the time, and since I generally score based on how much my enjoyment was, it's a damn good 4.
Score: 4/5

Posts

Pages: 1
Thank you for the review! I agree that Fractal Advocate's Time Loop was the best puzzle in this game (and definitely on of the best in the entire series).
Map Map Map is basically a random non-euclidean maze of five rooms or so. The objects in the room change from room to room which is your identifier for each room. You can peer into what room each path will take you by taking a path but not entering the room at the end of it. The objects in the room show what room you're moving into and if the objects are the same as a previous room then that path will take you back one or two rooms (except the first room since you can't go back from there). A room with a new set of objects is the way forward.

tl;dr Thank God there's a success noise else nobody would ever beat it
If you turn off the darkness graphic (probably easiest to change the graphic directly so it's 1x1 or something) you can see the room objects change when you can't see them based on where you're going.
Yeah, I noticed the changes and the success noises, but I could generally only identify two different rooms other than the original and nothing seemed to happen to matter which direction I went in. That carried on until suddenly an exit showed up. XD
It doesn't help that there is no check whatsoever to make sure that the rooms vary in appearance or the player could see the differences. There's an incredibly minute chance that every room would even look the exact same making the actual puzzle impossible and it just becoming a game of guess the hallway.

It's not a very good puzzle!
Pages: 1