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Version 0.5 is here!
- KrimsonKatt
- 10/13/2020 06:19 PM
- 311 views
Hello everyone! At long last, version 0.5 of Meteo Chronicles is now here. This is by far the biggest update yet with plenty of major changes and a massive amount of new content. Here is what the update adds.
Meteo Chronicles 0.5 Changelog
New Features
-New story content for Chapter 4-2.
-Two new dungeons, The Beanstalk and the Magitek
Gardens.
-A new town, Aetheria.
-A new party member, Stacy.
-A new class, Ranger.
-5 new bosses.
-A new minigame.
-14 new enemies.
-6 new items.
-A three new mystery rooms.
-Summons! Find and battle creatures known as Aeons
all across Zutara to be able to gain their help
in battle. Use Stacy's power as a summoner to
bring forth these great beasts to deal devastating
damage.
-Added in 5 of the 13 summons, Bunnit, Caladon,
Rattatask, Minotaur, Slephnir, and Bakkayo.
-Added in 6 new sidequests.
-The chase sequence in the crystal caves is now
complete, all thanks to dyzidk on the RPG Maker
Forums.
Changes
-Halved item drop chance for all enemies
-Heavily re-balanced enemy stats.
-Heavily re-balanced enemy SP gains.
-Heavily re-balanced enemy drop rates.
-Altered many enemies levels to allow more
freedom in which sub-chapter you do first.
-Weakened all spells, which were too overpowered and
far stronger than physical attacks of a similar tier.
-Changed the "Raise" spell to restore 10% HP rather
than 25% HP.
Bugfixes
-You now actually obtain the asterisk key item for
the Thief and Monk job classes.
-The name and description of the "Fighter Asterisk"
has been changed to the "Warrior Asterisk" in order
to be accurate to the actual class.
-Many spelling and grammar errors have been fixed.
-Krom's shop inventory and dialogue after you've
already talked to him once have been fixed.
-Koros's Dad's shop inventory and dialogue after you've
already talked to him once have been fixed.
-The Shady Merchant's shop inventory and dialogue in
Banna after you've already talked to him once have
been fixed.
-Dialogue structure has been re-adjusted so sentences
no longer cut off.
-Fixed the game so that you get the correct items in
dungeons and said items are used properly in events
involving them.
-Fixed a glitch that caused a raft in Banna to activate
early if a separate one is activated in Ari Caverns.
-Fixed errors and lore inconsistencies in the dialogue.
-Corrected two NPC's dialogue in the Banna Temple.
-Fixed various dialogue in the Amadeus cutscene.
-Fixed the goblin merchant from being completely
broken.
-Corrected the Zerithia Wishing Well so that you
actually lose Bx while using it.
-Removed a playtesting feature in Banna Woods that
would automatically cause Koros to learn the Spear Art
"Tempest Rush."
-Corrected glitch in the Crystal Caves that caused you
to not be able to progress in the mystery room even
if you got the questions right.
-Corrected glitch in Zerithia that caused the "You
didn't get scammed" dialogue to play while interacting
with the Inn after recruiting Zenith even when not using
the inn.
-EXP Orbs and the Shard of Xar now only apply to the
actor selected instead of all actors.
-Fixed the "Blind" spell to "Blindna," it's proper
name.
-Fixed the "En-Light" spell to now be "En-Holy."
-Fixed the "Raise" and "Arise" spells to target a dead ally rather
than all allies.
-Fixed the description for the "Cleanse" spell.
-Fixed the description for the "Slow" spell.
-The arts Catastrophe, Armageddon, Forblaze, Aureola,
Apocalypse, and Deathblow have been changed to only
use HP instead of both HP and AP.
Meteo Chronicles 0.5 Changelog
New Features
-New story content for Chapter 4-2.
-Two new dungeons, The Beanstalk and the Magitek
Gardens.
-A new town, Aetheria.
-A new party member, Stacy.
-A new class, Ranger.
-5 new bosses.
-A new minigame.
-14 new enemies.
-6 new items.
-A three new mystery rooms.
-Summons! Find and battle creatures known as Aeons
all across Zutara to be able to gain their help
in battle. Use Stacy's power as a summoner to
bring forth these great beasts to deal devastating
damage.
-Added in 5 of the 13 summons, Bunnit, Caladon,
Rattatask, Minotaur, Slephnir, and Bakkayo.
-Added in 6 new sidequests.
-The chase sequence in the crystal caves is now
complete, all thanks to dyzidk on the RPG Maker
Forums.
Changes
-Halved item drop chance for all enemies
-Heavily re-balanced enemy stats.
-Heavily re-balanced enemy SP gains.
-Heavily re-balanced enemy drop rates.
-Altered many enemies levels to allow more
freedom in which sub-chapter you do first.
-Weakened all spells, which were too overpowered and
far stronger than physical attacks of a similar tier.
-Changed the "Raise" spell to restore 10% HP rather
than 25% HP.
Bugfixes
-You now actually obtain the asterisk key item for
the Thief and Monk job classes.
-The name and description of the "Fighter Asterisk"
has been changed to the "Warrior Asterisk" in order
to be accurate to the actual class.
-Many spelling and grammar errors have been fixed.
-Krom's shop inventory and dialogue after you've
already talked to him once have been fixed.
-Koros's Dad's shop inventory and dialogue after you've
already talked to him once have been fixed.
-The Shady Merchant's shop inventory and dialogue in
Banna after you've already talked to him once have
been fixed.
-Dialogue structure has been re-adjusted so sentences
no longer cut off.
-Fixed the game so that you get the correct items in
dungeons and said items are used properly in events
involving them.
-Fixed a glitch that caused a raft in Banna to activate
early if a separate one is activated in Ari Caverns.
-Fixed errors and lore inconsistencies in the dialogue.
-Corrected two NPC's dialogue in the Banna Temple.
-Fixed various dialogue in the Amadeus cutscene.
-Fixed the goblin merchant from being completely
broken.
-Corrected the Zerithia Wishing Well so that you
actually lose Bx while using it.
-Removed a playtesting feature in Banna Woods that
would automatically cause Koros to learn the Spear Art
"Tempest Rush."
-Corrected glitch in the Crystal Caves that caused you
to not be able to progress in the mystery room even
if you got the questions right.
-Corrected glitch in Zerithia that caused the "You
didn't get scammed" dialogue to play while interacting
with the Inn after recruiting Zenith even when not using
the inn.
-EXP Orbs and the Shard of Xar now only apply to the
actor selected instead of all actors.
-Fixed the "Blind" spell to "Blindna," it's proper
name.
-Fixed the "En-Light" spell to now be "En-Holy."
-Fixed the "Raise" and "Arise" spells to target a dead ally rather
than all allies.
-Fixed the description for the "Cleanse" spell.
-Fixed the description for the "Slow" spell.
-The arts Catastrophe, Armageddon, Forblaze, Aureola,
Apocalypse, and Deathblow have been changed to only
use HP instead of both HP and AP.