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Version 0.5 is here!

Hello everyone! At long last, version 0.5 of Meteo Chronicles is now here. This is by far the biggest update yet with plenty of major changes and a massive amount of new content. Here is what the update adds.

Meteo Chronicles 0.5 Changelog

New Features
-New story content for Chapter 4-2.
-Two new dungeons, The Beanstalk and the Magitek
Gardens.
-A new town, Aetheria.
-A new party member, Stacy.
-A new class, Ranger.
-5 new bosses.
-A new minigame.
-14 new enemies.
-6 new items.
-A three new mystery rooms.
-Summons! Find and battle creatures known as Aeons
all across Zutara to be able to gain their help
in battle. Use Stacy's power as a summoner to
bring forth these great beasts to deal devastating
damage.
-Added in 5 of the 13 summons, Bunnit, Caladon,
Rattatask, Minotaur, Slephnir, and Bakkayo.
-Added in 6 new sidequests.
-The chase sequence in the crystal caves is now
complete, all thanks to dyzidk on the RPG Maker
Forums.

Changes
-Halved item drop chance for all enemies
-Heavily re-balanced enemy stats.
-Heavily re-balanced enemy SP gains.
-Heavily re-balanced enemy drop rates.
-Altered many enemies levels to allow more
freedom in which sub-chapter you do first.
-Weakened all spells, which were too overpowered and
far stronger than physical attacks of a similar tier.
-Changed the "Raise" spell to restore 10% HP rather
than 25% HP.

Bugfixes
-You now actually obtain the asterisk key item for
the Thief and Monk job classes.
-The name and description of the "Fighter Asterisk"
has been changed to the "Warrior Asterisk" in order
to be accurate to the actual class.
-Many spelling and grammar errors have been fixed.
-Krom's shop inventory and dialogue after you've
already talked to him once have been fixed.
-Koros's Dad's shop inventory and dialogue after you've
already talked to him once have been fixed.
-The Shady Merchant's shop inventory and dialogue in
Banna after you've already talked to him once have
been fixed.
-Dialogue structure has been re-adjusted so sentences
no longer cut off.
-Fixed the game so that you get the correct items in
dungeons and said items are used properly in events
involving them.
-Fixed a glitch that caused a raft in Banna to activate
early if a separate one is activated in Ari Caverns.
-Fixed errors and lore inconsistencies in the dialogue.
-Corrected two NPC's dialogue in the Banna Temple.
-Fixed various dialogue in the Amadeus cutscene.
-Fixed the goblin merchant from being completely
broken.
-Corrected the Zerithia Wishing Well so that you
actually lose Bx while using it.
-Removed a playtesting feature in Banna Woods that
would automatically cause Koros to learn the Spear Art
"Tempest Rush."
-Corrected glitch in the Crystal Caves that caused you
to not be able to progress in the mystery room even
if you got the questions right.
-Corrected glitch in Zerithia that caused the "You
didn't get scammed" dialogue to play while interacting
with the Inn after recruiting Zenith even when not using
the inn.
-EXP Orbs and the Shard of Xar now only apply to the
actor selected instead of all actors.
-Fixed the "Blind" spell to "Blindna," it's proper
name.
-Fixed the "En-Light" spell to now be "En-Holy."
-Fixed the "Raise" and "Arise" spells to target a dead ally rather
than all allies.
-Fixed the description for the "Cleanse" spell.
-Fixed the description for the "Slow" spell.
-The arts Catastrophe, Armageddon, Forblaze, Aureola,
Apocalypse, and Deathblow have been changed to only
use HP instead of both HP and AP.