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E01: Developer's Update - Vocal Tones & Party Relationships

I have officially created my YouTube channel for Gray Bard Gaming, along with my first developer update for Tales of Yuria 2: The Gilded Crown.

In this video, you'll see the first gameplay footage for Tales of Yuria 2: The Gilded Crown, and learn about the vocal tone dialogue options and how they can impact your party relationships.

Video Link: Developer Update E01

Game Design

Mapping Reworks & Combat

Welcome to my first Game Design blog for Tales of Yuria 2 :-) I'm very excited to start doing more of these and share updates as my game progresses. I'm also creating a YouTube channel and will be posting gameplay videos very soon. For now, I've included a couple of topics on my game's mapping, some reworks I'm currently doing, and an update on combat. I also have a quick development progress update. Hope you enjoy and feel free to comment any ideas or suggestions you may have.

Some of the biggest feedback I got for ToY1 was my mapping. I made most of them too big with a lot of empty space, so that's an area I've been focusing on in ToY2. In some of the screenshots, you'll notice the shops and interior of my buildings have been greatly scaled down, and I'm now using the FSM tilesets, so the look and feel has been updated and improved upon, as well.

The one idea I've been back and forth on is parallax mapping. It looks amazing and does give your game a unique feel, but I also know this greatly increases the size of the file, plus can cause performance issues for some players. At this point, the scale for ToY2 is larger than my first game, so doing parallax mapping for all the outdoor maps, dungeons and towns would cause my game to be extremely large from a file-size standpoint, so I've decided against this.

However, I have decided on a few changes I'll be making to my mapping to help improve on the visual appeal a bit further. None of this reflects in the current screenshots, but I plan on updating those very soon.

1) I'll be utilizing Yanfly's Grid-free Doodads plugin. I'm currently going through and revamping my maps to give them a bit more detail and less of a blocky/grid feel.

2) I'll be using more overlays and animated doodads to give each map a different feel and atmosphere. I recently got Plueschkatze's Animated Doodads Graphic's Pack to add fireflies, dust particles, water droplets, and a few other animations. I have considered a few custom-made animations for the game, as well. I just need to commission my artist for these.

I've included a new screenshot below to showcase some of these changes.

I've received a couple of questions: 1) Is there any combat in my game 2) Why are there no screenshots of the game's battles?

Yes, there will be combat in my game. The reason I haven't posted screenshots is that I don't currently have any monster artwork finished yet. On my game page under features, I mentioned enemies will be custom and fully animated, so I will be showcasing this at a later date. My artist is still working on some character models, and I plan on having a custom icon set, balloon animations and some additional doodads added.

My side-view enemies will be further down the road. Mostly because I'm still trying to decide on which type of monsters I'd like to have for each dungeon, and I'm currently writing those into my script. Since I'm commissioning custom artwork, I'm wanting to get creative with my monsters. I will say, however, that my favorite type of enemy in any game is undead and the occult... so you CAN expect to see zombies, skeletons, and demons make a re-appearance, and I've also considered vampires.

I'll be sure to post some screenshots for combat and showcase a few enemy sprites once some of the artwork is complete. If you have any suggestions or ideas on monsters you'd like to see... feel free to comment below.

ToY2 is broken up into chapters. While this will likely change (increase/decrease) during development... the goal is to have 9 chapters. I just finished chapter 4 over the weekend. However; I have not started working on chapter 5. I need to go through and make sure 1-4 are more polished. I still have mapping revamps to do, some additional dialogue choices to script, and I'm adding the party relationship variables, as well. More details to come on that in a future blog.

However; feel free to give feedback and suggestions. I'm still in early development, so I'm open to new ideas right now if you have any.

That's all I have for now, though. It's been a crazy year for everyone, so I hope you're all staying safe and taking the proper precautions. HAVE A GREAT DAY! :-)

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