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We can no longer outrun this storm.



When Winter and Giles find themselves stuck in a cabin during a snowstorm, they discover it's horrific history.

Wintertwined will be a narrative focussed, puzzle horror game.
You take control of Winter, a stubborn, people shy young adult, who's struggling to stay alive during an apocalypse. With the aid of Giles, Winter's parental guardian, they must work together to survive the night in the cabin.

In order to make it out alive, you'll have to solve puzzles and explore dangerous locations.


Wintertwined will (most likely) release in December 2022.
It'll be released commercially on Itch.io and hopefully Steam.
This is my very first RPG-Maker Project and all the spritework for the game is original too, hence the slow progress.
Development on Wintertwined has been an increasingly positive expierence, I promise to update as much as possible!

Do you want to support me and help fund Wintertwined? Please consider donating to my Ko-fi!





Note: This game will be sold commercially, approx. €3,00 / $4,00.

Latest Blog

Wintertwined Demo Update 0.4!




Hi yall!
It's been a long time since the last update, and it's a significant one!
I've been working my way through some difficult parts in the later half of the game and have gone back to improve the demo to make it more in line with the final game!
The demo has been updated to Version 0.4, which has a LOT of improvements:

+Small new area
(I've added a new area: the surveillance office. It's a small area where you can save your progress manually and find some vague hints and lore!)

+New memory
(A new memory can be found in the new area)

+Improved QTE
(Thanks to Kuro DCupu I've greatly improved upon the quicktime events!

+Small visual improvements

(Sometimes sprites disappeared for a few frames)

+Made the chase more fair

(Gave the player a little more room to mess up)

+Controller Support

(Xbox and Dualshock are shown alongside the keyboard controls)

+Improved Tutorials

(Less obtrusive, less words, new graphics)

+Fullscreen Options
(Toggle fullscreen from the menu)

+Toggle Button: Hold To Run / Walk
(You can either hold a button to run or hold a button to walk, the always dash command is back!)

+Slightly Adjusted SFX Volume

(Volume has been lowered on some sound effects)

+Minor Bug Fixes


I'll be trying to update more frequently from now on, especially since I have some really cool set-pieces coming up ^^
I have been working on some parts I wish I could show off, but that would only ruin the surprise and twists that I'm going to throw your way. Just trust me, it's gonna be worth the wait.
Thank you for sticking with me, and I hope to see you all soon.
-Terry Scott
  • Production
  • Commercial
  • UncreativeMedia
  • RPG Maker MV
  • Puzzle Adventure
  • 07/27/2020 07:40 PM
  • 01/17/2022 10:40 AM
  • 12/01/2021
  • 20616
  • 24
  • 91

Posts

Pages: 1
How come I have never seen this until now! Looks really promising. *subscribed*
author=Make_it_MagiK
How come I have never seen this until now! Looks really promising. *subscribed*
Thank you so much! I really appreciate it ^o^
Hi can I play your game on my Yt channel when it comes out so excited
author=Muneebsajid
Hi can I play your game on my Yt channel when it comes out so excited

Yes of course! I plan te release a Demo at some point, you could give it a go once that releases ^^
author=lulena442
wow im hyped already, looks so cool

Thank you! i hope it won't dissapoint once it releases ^^
This looks really fascinating. I really, really dig the graphical style a whole bunch. I'm a sucker for snow, as well. Hit me up if you need any help testing this!
author=TheGentlemanLoser
This looks really fascinating. I really, really dig the graphical style a whole bunch. I'm a sucker for snow, as well. Hit me up if you need any help testing this!

Thank you so much! I'd really appreciate any help with testing, ^^ Once the first (demo) build is finished, i'll send it to you!
Just played the demo and wow, the atmosphere and the graphics are really well done. Did you draw everything yourself? :O it's crazy good! It was a little short, but it is a demo after all.

Some small little things I noticed, a lot of the sounds for certain things are a little...video gamey? Like the stock RTP sounds for certain things kinda makes it less intense.

Other than that, I'm really liking what I'm seeing and have played! Keep up the great work my friend :)
author=KoopaKush
Just played the demo and wow, the atmosphere and the graphics are really well done. Did you draw everything yourself? :O it's crazy good!


I did! The entire game was drawn from scratch, which is why the development time is so slow ^^,


author=KoopaKush
Some small little things I noticed, a lot of the sounds for certain things are a little...video gamey? Like the stock RTP sounds for certain things kinda makes it less intense.


I'll change many of those in the future! Which ones were the most distracting? I'll get to changing those first.

Thank you so much for checking it out and for the feedback!
author=UncreativeMedia
I'll change many of those in the future! Which ones were the most distracting? I'll get to changing those first.


The ones that really stood out to me where stepping on that piece of metal in the tunnel after climbing through the vent. And probably the one where you start a New game, I think it's like an Ice attack RTP sound effect.
author=KoopaKush
The ones that really stood out to me where stepping on that piece of metal in the tunnel after climbing through the vent. And probably the one where you start a New game, I think it's like an Ice attack RTP sound effect.


The metal vent is one of the ones still on the ''Find a better sound effect'' list, and the other one is also a placeholder.

Thank you for telling me, I intend to make most, if not all sound effects original in the final release c:
I finally had some spare time to play your demo and... WOW! That was amazing!!! It was kinda short, not gonna lie, but really enjoyable to play! The graphics are wonderful (the forest was my favorite map) and I already like the characters! Dialogues were well written, and I can't wait to know how the story is gonna continue and all the backstory of how this everlasting winter came to be, and how Winter and Giles met!
Like KoopaKush said the sound effects sound kinda out of place and for me were too loud. The one which really stood out for me was when they put on the motorbike helmet.
Anyways, you've done such a great job, I can't wait for the full release! Good luck on the development!!!
Thank you so much! I'm really glad you enjoyed it!

I'll get to work on those sound effects as well ^^, I've only recently started playtesting with headphones, so I completely get what you mean!

Hope the final product will live up to expectation ^-^
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