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Inner Sanctum is my submission to Studio Blue's RPG Maker MZ game jam. It is a Christian-themed horror/mystery game.

The game had the honor of being ranked 3rd place on the game jam! And I'm truly honored and happy for that. ^_^

The story revolves around a young girl named "Meadow" who experienced tragedy when she woke up in a crime scene with her dead parents beside her. A group of religious individuals from the Divine Grace Monastery have offered to adopt the poor girl. After being welcomed with loving arms, things took a darker and twisted turn when the moon took over the night sky.

Features:

- Multiple Endings (4 in total)

- Immersive Atmospheric Horror

- Make intense choices that decide the fate of your character.

Latest Blog

Inner Sanctum 4.0 is UP!

Hello everyone! You may now download Inner Sanctum FULL version 4.0! ^_^ :D

Inner Sanctum is my entry for Studio Blue's RPG Maker MZ "You got it! Now use it!" Game jam and had the honor of winning 3rd place! ^_^ :)

This download contains tons of updates and fixes after the game jam version! :)

Hope you all enjoy! ^_^
  • Completed
  • Starmage
  • RPG Maker MZ
  • Adventure
  • 10/01/2020 11:59 AM
  • 02/25/2022 04:18 AM
  • 09/15/2020
  • 17090
  • 12
  • 871

Posts

Pages: 1
is there a walkthrough?Im stuck at the part where someone knocks on my door at 3am and i don't really know what to do
Hello Hani! If you're stuck at 3 am part,you need to head to the dining room, and afterwards to the hall with the rooms. :)

If you need more help finding stuff, you can follow Studio Blue's let's paly of the game. :D Hope it helps! ^_^
I just finished, I liked how you incorporated player choice on who survived and who did. It helped make my choices meaningful. I also like the twist villain(I won't spoil it) The characters didn't really feel fleshed out, but there is a base there and I could understand you were doing this within a time limit. If you ever make a full version of this game maybe you could expand on the characters back story and overall character.
Hello KazukiT126 and thanks so much for playing the game! ^_^ :) I'm glad you liked the the choices mechanic for the game too! :D And yes, I understand that most of the chars weren't well fleshed out, and as you said, I had 2 weeks time limit for the game jam. xD :D But yep! That is most definitely not an excuse, still, and the chars could really use more fleshing out with their back stories and development! :D Thanks so much once again! ^_^
this game looks super interesting and the atmosphere of it is rlly cool! excited to play
Hello girltokyo!! <3 Thank you so much and I am happy you like the atmosphere!! Hope you enjoy! :D ^^
OzzyTheOne
Future Ruler of Gam Mak
3988
I'll need to give this a look, it seems to be quite interesting.
Hello OzzyTheOne! Thanks so much for checking the game! I hope you'll enjoy it! <3 ^_^
I was looking for some horror games to play, chose this one and it was definitely worth it!
The only ending I'm missing is ending B. I got the other three and I really enjoyed them.

For a game made in two weeks, it is overall really well done.
There's some stuff that could've been improved afterwards, but I still would recommend it to anyone.

Spoiler-y stuff, don't read if you haven't played the game yet...



I really enjoyed the story. While some parts and dialogue felt a bit cliche, there were some sequences that were definitely good: the exorcisms felt like a nice tribute to old-school horror movies due to the demon cursing. The scene of Julia drowning Meadow was hilarious for me (in a good way): it was the first thing I got when playing, so I thought either Julia was possessed or she had to do something with the murderous cult. That idea didn't last long after the reveal that Meadow was the one possessed but it was definitely memorable. I also liked Porsha's and Jerome's...interactions hahah. I've been playing RPG Maker games for years, yet, this has to be only the third or fourth time I've seen stuff like that in one of these games.

Before I forget to mention it, I also thought the Divine Grace Monastery would have evil people inside; that the antagonist was going to be one of them, so pretty much my entire idea of the game was thrown out of the window by the plot twist, haha. Well done.

The only things that bothered me were how easy it was to die during the chase scenes. The darkness made it hard to find the throwable objects, plus, most of these sequences took place after minutes of dialogue. Having to replay that every time you want to save a character is a bit annoying. I think it would've been better to put the save screens a bit closer to the start of those chase scenes to make replayability less tedious.
Some other things that I can mention... probably that there's a weird bug where you can still move even if the current character "died" (their graphic changed and the blood sound was played), though it doesn't break anything else. Also, the game over screen with a peaceful background is too out of place, considering most deaths are gruesome / bloody in this game.


Nothing else to say, I might try Perceiving Shapes one of these days.
Wish you good luck with all of your projects!
Pages: 1