author=Cap_H
I've only noticed now (because of the notices) that this is an mv game. How do you like the engine so far, metal?
I love it! It's amazing not feeling held back at all. I do love RPG Maker 2003, but I don't miss spending days just creating a quest journal for example. Of course, I owe a lot to Yanfly and other plug-in creators.
Before I began work on this game and before I even opened RPG Maker MV for the first time, I created a design document where I wrote down every feature I wanted in this game. To my surprise, there isn't a single feature from that document that I haven't been able to implement. A feature like the characters' sprites changing to match their equipped armor would have involved an unfathomable amount of conditional branches in RM2K3, but I was able to implement that feature by writing a TWO-LINE script in MV.
I will say that mapping took some getting used to. I still absolutely hate the fact that you can't place a tile underneath an already-placed tile. For example, if I place a tree and I want to add a shadow auto-tile underneath it, I can't do so without erasing the tree.