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  • Craze
  • 08/30/2009 01:30 AM
  • 1229 views
I am pretty sure that I'm done messing with the stat system now. Here's how it works.

Each character has a 15/13/10/10/8 distribution to their stats. 10 is considered 'normal' in a stat. Weapons, off-hand items and armors will still, of course, mess with these, but the effects will be noticeable now. The once-invisible PHYS(ical) and M(a)G(i)C stats are now displayed on weapons/etc. as well - this way you really know how an axe compares to a spear.

Damage is like this:
If Melee or Ranged, add PHYS to the damage.
If Force or Psychic, add MGC to the damage.
If a mixture of physical and magical, average PHYS and MGC.
If Sleight, average PHYS and MGC and add 5.

If Melee/Ranged/Force/Psychic, add the respective stat (Brawn/Perception/Tenacity/Charisma) to the damage. If Melee/Ranged, subtract half the target's respective stat (Brawn/Perception) from the damage. If Force/Psychic, subtract 5 from the damage.

If Logic > 12, add 1 to the damage. If Logic > 15, add another 1 to the damage. If the target's Charisma > 12, subtract 1 from the damage. If the target's Charisma > 15, subtract another 1 from the damage.

This is your damage. Better than the percentages and multiplication and perfect averaging and TOTAL MESS from before, right?

Posts

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LouisCyphre
can't make a bad game if you don't finish any games
4523
These numbers make me very happy.
Craze
This is your damage. Better than the percentages and multiplication and perfect averaging and TOTAL MESS from before, right?


Damage = BattlePower + ((Level ** 2 * (.min) + BattlePower) / 256) * 3 / 2
(and that's just the base formula! (guess what game this is from) )


Seriously I am intrigued by battle formulas and I'm glad that you're detailing this stuff out instead of the "well lets do whatever and hope the numbers are big" that the original game had
Craze
why would i heal when i could equip a morningstar
15170
Final Fantasy 6 if I recall correctly.
Pages: 1