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Announcement

One year of DELUGE! - 50% off + V.1.6.2 out now!

Hello everyone!

Here's a bunch of news and updates to the game. We're almost a year into the game being out and that's very exciting to me. Thank you! :)

I HAVE FIXED MORE BUGS
First thing's first... there's a new, minor update to the game. I started to see this error pop up in a couple of new playthroughs, so I had to jump at it and fix quickly! When you would leave an unlocked area (after the 'chest room') the game would crash and identify "Invalid Map Event ID: 69" which, while a funny error, this was breaking the game, so it had to go!

v.1.6.2 - Thanks for sticking with me through the development cycle! :)
- Fixed a funny bug: "Invalid Map Event ID: 69" :)
- Fixed a couple of mapping inconsistencies
- Minor updates to dialog speed/expressions
- Minor graphic updates

Thank you to everyone who pointed the errors they saw out to me and for sticking through the game despite it!

DELUGE IS FEATURED ON RPGMAKER.NET FOR OCTOBER
I'm really grateful to RPGMaker.net for choosing DELUGE as the featured game for the month of October on their website. I've been a fan of this site and a member of its community since its inception and it means a lot to be supported by such an awesome community. Many other RPG Maker 2003 developers (and beyond) have become genuine friends, and for that I am grateful. Thanks guys!

DELUGE IS DISCOUNTED ON STEAM (AND ITCH)
Furthermore, starting today, the game will be available on Steam for a short time for 50% off! That's a nice, spooky horror RPG for the season for only $1 USD! The sale lasts for a short time only, so if you haven't picked up the game yet, I hope you'll consider doing so! I've also made the same discount available if you'd like the game DRM-free through Steam!

DELUGE IS ABOUT TO BE A YEAR OLD!
I'm working on a short piece to honor and celebrate a year of DELUGE on Halloween, October 31, but until then....

See ya!

Announcement

Now in widescreen (and updated!) - v.1.6

Thanks for sticking with me through the development cycle!

DELUGE v.1.6 - 9/27/22
Updated to new widescreen resolution - thanks Giznads!
Fixed a bug where the dog would glitch in the ending - thanks Joalr0!
Updated credits - thanks @hotgamerdad & @thegreatperhaps :)
Updated to new version of exe file with Maniacs patch
Adjusted dialog/interaction/combat textboxes for widescreen
Title screen adjusted to include for settings notice
Mapping updated for lighting/blending errors
Revised the way the game totals your completion percentage
Adjusted interaction indicator graphics in some places
Added flavor text to paintings, barrels, decorations
Revised final altercation with Ganglim
Revised meeting in shop with Kenneth
Fixed a small bug that let you "meet" Ganglim on the balcony :0)
Fixed minor object interaction errors
Fixed minor mapping errors/inconsistencies

Stay tuned, hoping there's no issues with making such a massive update to the display. This was a massive undertaking at first and I'm sure it will require a little bit of TLC here and there, but as far as I can tell - the update is done.

Additionally, the full soundtrack is available to stream on YouTube! Individual tracks will eventually be launching on streaming services in the next week or so. They've been submitted and approved, it's all on the platforms to launch now. :)

Announcement

GENTLE (IGMC: Rebirth Edition) is now available!

A demo of my latest project, GENTLE, is now available on Itch.io! The game was created in two-ish weeks in RPG Maker 2003 for the Indie Game Making Contest: Rebirth game jam!


You can download the game here: https://riggy2k3.itch.io/gentle

More content and a page on RMN to come!
Thanks for checking it out!

For now, I rest my eyes... zzzzzz

Progress Report

Major bug fixes for new content! - v.1.5.2

Thanks for sticking with me through the development cycle!
-------
DELUGE v.1.5.2 - 7/6/22
Fixed a bug which blocked the player underground - thanks SpiralSigil!
Fixed a bug that trapped the player upstairs in the art gallery - thanks SpiralSigil!
Fixed a bug where the Mimic boss awarded two fights instead of 1
Fixed a bug with the fireplace lighting counter in the inn
Fixed a bug with re-entry of the inn bottom door
Fixed Hudson's portrait showing up on saves in the inn's book
Fixed bug with monster on second floor in Chapter 4
Fixed a door indicator showing up prematurely in the shop
Small graphical + text updates

DELUGE v.1.5.1 - 6/16/22
Fixed a bug where you gained two of the final item - thanks hotgamerdad!
Fixed a miscount of the broken mirrors (9, not 8) - thanks hotgamerdad!
Fixed an invisible block in the son's bedroom - thanks illybeans!
Fixed a mapping error with the tree overlay - thanks illybeans!
Fixed a face graphic issue with the Great Sword - thanks illybeans!
Fixed a mapping error with the northwest house
Added a save point midway through the basement

Announcement

DELUGE IS 75% off for the Steam/Itch.io SUMMER SALES!

Hi everyone!

Thanks for supporting the game through the development cycle. It has been an absolute blast getting to continue working on this game, and I have a few short updates:

For starters, the game received yet another minor update...
VERSION 1.5.2 - A few more minor fixes have been made to remedy a couple of mapping errors, as well as a couple of bugs and finds by players illybeans, hot_gamer_dad and IKKAKORO!

Those of you looking for a deal, I have good news!

The Steam Summer Sale and the Itch.io Summer Sale are both on, and DELUGE is currently 75% off - $1.24 USD!

Finally, if you haven't been following me on YouTube or Twitter, I created a new trailer to reflect the visual updates and other changes to the game!
I think this trailer feels much spookier. Hope you like it!




See you next update!
-riggy2k3 (goji)

Announcement

V1.5 - Massive content update!

Hello everyone!

Thank you so much for playing, watching or supporting the game. Even before the game's release, I've had so much fun working on this project and I'm excited to show you the latest updates I've made. I've received a ton of feedback that has been invaluable, and have learned a ton. Thanks for sticking with me through the development cycle!

DELUGE v.1.5 - 5/20/22
Added new title screen theme (composed by me!)
Added option to skip intro after you've saved first time
Added option to let Clavius pass, be found elsewhere
Added ability to run in initial passage of wine vault
Added additional items, power-ups and rooms
Added sound effect to interacting with objects
Added second floor & content to the Art Gallery
Added new boss encounter in the underground
Added more horror elements to underground scene
Added secret player character to a new fight
Additional balancing added to boss fights
Additional lore added for some characters
Controls and Windows menu keys introduced after intro
Fixed how gaining skills was described to player
Fixed bug where Ganglim inaccurately calls Kenneth's death
Fixed initial menu portrait to be Hudson w/o sword
Fixed save points to not incl. Hudson sprite in saves
Fixed tileset passability error in end game overworld
Fixed brightness of doors & objects to match tileset
Fixed direction bug after fight with Ashton
Fixed countless other bugs in adding so much new stuff
Improvements made to designs of world map/indoor areas
Removal of some (not all) files that aren't used in-game
General QOL updates

Announcement

50% off on Steam/Itch.io for the RPG Maker Festival!

Hello everyone!

Right now the RPG Maker Festival is happening on Steam, and DELUGE is 50% off! If you've been waiting for the game to go on sale, this might be the cheapest you'll be able to get it for a while! I've also updated the Itch page to price match (in USD) to Steam's sale! See the downloads page for both links.

I'm also working on a massive update with a ton of new content, bug fixes and general updates. So stay tuned for more info. :)

Announcement

DELUGE is now available on Steam!

You can now purchase DELUGE on Steam!

DELUGE on STEAM

Thank you everyone who has supported me and the game so far! Very excited to finally see it live!

Also, check out this playthrough on the official RPG Maker Web account!
Big ups to Studio Blue for featuring the game and giving it a shot!

Announcement

Contests, updates, and a Steam release Nov. 30!

If you haven't seen it already, DELUGE is coming to Steam on November 30!
Click here to check out the page and wishlist the game - it really helps me out!

The game was originally planned for release on November 22, but unfortunately there was some confusion on my end regarding release dates on the platform. The game IS already available now on Itch.io, but I hope you'll consider picking up the Steam edition when it releases! It looks really cool in a Steam library!

To coincide with the new release date, I'm working on an update to the game (which will be available on Itch.io too for all previous purchasers) to address some of the bugs and smaller issues I've seen in the past few weeks. And of course, while I'm at it, I'll also be adding some additional content, balancing and new secrets!

Earlier last week I also announced a few contests that I haven't quite clarified details for, so I'd like to provide some more concrete details and make some corrections to the specifications. I got really excited to announce these ideas, but I glanced over a couple of things that I think will be easier to understand when written down!

CONTENT CREATION RAFFLE: In order to continue spreading the word about DELUGE, I'm inviting players of the game to share content to try and win some free gear -t-shirts and hoodies to be specific! Share clips on social media, stream the game on Twitch, post YouTube videos, create fan art - all types of content is welcome! Each piece of content tagging myself or #delugegame nets you an entry! The deadline for submissions is December 31, 2021. Names will be pulled in early January on stream. Feel free to post in the #deluge-general channel on my Discord if you have any questions, and to share your stuff!

SPEED RUN CONTEST: Following the release of the updated game on Steam, I'm hosting a SPEEDRUN competition! I'd like to see how quickly we can complete the game - and discover exploits and the most efficient route possibilities. I will be providing tips and other info starting next week for all interested parties! Recordings can be shared via Twitch (highlight) or from YouTube! The deadline for submissions is December 31, 2021.

TWITCH PLAYS DELUGE 2: When the game was released on Itch.io on Halloween, my Twitch channel transformed into a playable version of Deluge that my community could play "together" by spamming button inputs in the chat. This was developed by my amazing friend ManDeJan, and we're going to do it again to celebrate the Steam release! This will happen a week from today - November 29, 2021 and will run for as long as I can manage it. I implore you join us at twitch.tv/Riggy2k3 anytime during the event to give it a go!

Lastly... I just want to say thank you!

The support for the game has been overwhelming and I'm so excited for it to reach a larger audience with the help of the Steam release! DELUGE has been a labor of love and a project I've wanted to make for a very long time, so to see it receive the attention it has thus far has been so wonderful for me. My community has gone above and beyond to support me, but I'm so honored to also share it with some of my favorite RPG Maker 2003 developers, YouTube gamers and content creators. I don't know what comes after DELUGE, but I guarantee it'll be tough to top the feelings I've felt releasing this project.

Announcement

DELUGE V.1.3 is now live!

Good evening!

Big update is live now! About to throw it up for testing on Steam too - which is also coming soon! Thanks for being patient with me.

In addition to my wonderful friends, massive thanks to the one and only @HawkZombie over on Twitch for playing through the game and giving me some fantastic feedback. I had been cleaning up other minor issues and things while watching people, but I've made some strong decisions for controlling the linearity of the player that I'm happy to introduce. I wanted to get these changes out sooner than later

VERSION 1.3 UPDATES:
- Changed "Attack" to "Actions" to avoid confusion
- Bumped the volume of Midnight Laboratories song during cutscenes
- Text color fixes throughout dialog
- Text speed issues after intro removed Improved difficulty of ending altercation
- Dialog added to cure spell for a "party member"
- Save added to end of introduction (not the grave)
- Summon after 3rd time no longer takes any AP
- Warning added to the woman shrieking notification
- Dialog added once you’ve beaten all enemies
- Hidden character added to the bar
- Instructions for combat mention “Actions” now
- Dialog for learned skills in combat fixed to fit
- “This clearly isn’t working here. Maybe I should try somewhere else.” dialog added to a fireplace
- Dialog added to skeleton to provide more clues
- Dialog added to inform player of fireplaces turned off
- Daphne Oram track in basement remixed
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