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Haiku description:

During a dark night,
three thieves enter a castle.
They steal... the SAGE STONE!

Empowered by this,
they then loot a nearby town.
By stealth or by blood?

You can choose your path.
There's plenty of options here.
Just mind your karma!


Story/Lore/Setting:

Join Brahms and his trio of miscreants as they loot places clean, instigate lots of combat, and cause general mischief. Some towns are too poor or heavily guarded to be good targets while others will serve as stepping stones for your grand plot. Plenty of dungeons to dive into or ignore. Menace a rival party of heroes or explore the depth of secrets hiding below and above. Plenty of other games are parodied and nothing is really taken too seriously.


Features:

  • 20 playable characters

  • 254 maps

  • cheat codes

  • consequence

  • Crime

  • hard mode

  • JRPG combat

  • list of NPCs met/slain/etc

  • minigames

  • playable on RG351 handheld devices

  • puzzles

  • random encounter heat bar

  • random NPC placements & events in towns

  • rig a tournament

  • save almost anywhere

  • scoreboards

  • secrets everywhere

  • skills from levels, trees, trainers, and enemies

  • stealth segments

  • weather

  • weird/unfortunate things



Fight against (a/an):

  • abstract chromatic creatures

  • botanomancer (requires code 90210)

  • clunky UI

  • death itself (phychopomp)

  • Demi-fiend with a stock of demons

  • escalating fights in a combat tower

  • half the monster manual

  • joke enemies aplenty

  • mimic

  • most of the default stock RTP monsters

  • party members

  • rival heroes

  • rival villains

  • tournament of competitors in a single elim bracket

  • townsfolk young and old, fresh and veteran, maybe

  • valkyrie with einherijar

  • vampire (at least 3)


Content advisory warnings: Nasty themes ensue. Specifics listed below.

DMCA warning: Samples from Childen of Bodom, Metallica, or Siege of Avalon might get your VOD copyright struck, partially muted, or could add ads.

Flashing lights warning: Sudden flashes can occur and some battle effects are a bit much. Recommended to be played in a decently lit room.

Fullscreen warning:
This game launches in fullscreen which has an awful aspect ratio and might cause issues with the midi music. I suggest pressing to toggle to windowed mode then to 2x size it.

Gender equality warning:
The entire party is either male or non-binary.

Installer warning: Your antivirus is probably not going to like this ancient installer exe. You can't even paste an install path and have to click through the folder tree.

Intellectual property warning: Characters, music, sprites, tilesets, basically everything under the sun has been lifted from other games.

Inventory sort warning: All items are sorted by item ID. You may have to scroll past unusable items to find other battle items and logical grouping isn't really a thing.

Loud audio warning: The game is loud from frame 1 so be sure to not have your headphones turned to max. Some SFX/BGM is a bit too loud at times.

Midi music warning: Most audio in this relies on your OS's midi sound font. Results may vary. Sometimes the music goes wonky and notes are off key for whatever reason.

Missable content warning: Huge amounts of dialog and several scenes and even party members cannot all be seen on the same run. Even with repeat play-throughs, some content is just too hidden or obscure.

Murder option warning: If you would choose to ransack a zone, you can check/murder/ignore most folk.

Narrative warning: The team is all about the loot and scoot and isn't involved in an overarching epic quest to save the world. Narration and direction are at a minimum.

Nasty bugs warning: The game-breaking bugs I was able to find were squashed but there is an absolute chance of other minor bugs still existing. I may patch out the nastier ones that get reported.

No tutorialization warning: If you do not intuit the rules, you may be slain. NPCs that explain mechanics of the game are hidden in secret pocket dimensions or are already engaged in a combat arena.

Piracy warning: This game was made in Don Miguel's awesome version of RM2K which is probably highly illegal etc. The official steam version has frame-rate issues, so I never switched over.

Pixel gore warning: Some bits are gratuitous; most times there isn't a cadaver and pool but other times there is a battlefield of a dozen of doomed dudes.

Readability warning: I decided to go with transparent text boxes and blue text for item pickups which turned out to be bad for watery/blue zones. There are some other color/contrast issues going on too.

Suspicious balancing warning: Some items, skills, and possibly even characters will not up to be up to par with others. Some encounters will have lopsided rewards or a sudden difficulty spike.

Teen-aged writing warning: Some dialog was rewritten to be less awful but most has gone unchanged over the decades. Everyone is bound to find something offensive.

Typos warning: These were progressively slain but are still numerous.

Wav music warning: Are you ready for a 6MB track? Prepare for extreme compression and the bulk of the overall file-size.

Weird characters warning: Most characters were created from ideas posted to a 20 year old forum thread. These kinds of characters might not fly by today's standards but weren't cut. Watch out for drunks, stoners, Stalin, fin collectors, *ists, racial stereotypes, people that type in all-caps, people that substitute letters with numbers and punctuation, people that are the sprite of one character and the portrait of another, and other such troublemakers.

List of characters based-on/submitted-by people: Acrofales, Agent, Aqua, Arrow Dodger, Azzkicker, Balron, Baru, BigFan, BLinD-RawR, Bobby Ghostly, Botanomancer, Brahms, BuddyLee, Budmandude, Carmilla, Carnage, Chacron, Chester, Chill, Chilleh, Chillysword, Dalia, DarkPlasmaBall, David, DiabloGamerz, Dlareme, Dominic, Dorkdav, Duffman, Edxecutor, Escalus, Exolix (987666), Ezolloki, Fat Bastard, Footman, Gage, GAME !3OI, General Bob, Geth, Grongler the Executioner, IntoTheWow, Jacone, Jammno, Josh, Jowy, Kaz, Kkor, Kyamu, Liquid`Drone, Liquid`Zephyr, Lorant Ham, Mabaricko, Manifesto7, Morino, MysteryMeat1, Nemesis, Niax, Nique, Nitrous, Noober, Novanix, Nyx, NöéVèmbēr, Pathikar, Peef, Phoenix Flame, Prince Kaz, Protrox, Protrozz, Queen, RaGe, REDRUM, Redstalin, Rekrul, Roc, Rokonosa, SENTRYIII, ShadowFang, Skully, Slio, Snake, Stealth, Terrorific, Trozz, Tsujin, UndeadCheese, Venom, Vexx, Warbringer, Wixxow, XDUDE, Yobby, Zealotlee


In memory of a good friend who had helped work on the game 20 years ago...

Good luck; have fun.

Trailer:

Latest Blog

Villain RPG Finale Update! Confront the Heroes

This may or may not be the last update, but this version adds a proper finale that leads to a credits sequence. As always, you can move your save file over no problem. Version 6 is now available for download!

New stuff:
- The heroes airship can now be invaded from the skyzone; bring the fight to team protag!
- 5 more floors of the tower of combats can finally be accessed
- Added 1 dancing mushroom(s) to the following location(s): Sky Waterfall (requires code 078091)
- Added 10 more options for hideout music (11 counting the secret one at spot 0) and colored Yohta Kitagami's tracks orange
- Added a Gerkon trade in the east side of the swamp (must have unlocked Ed)
- Added a move-find item on the world map at the top right (requires code 354774)
- Added a new area just north of Forum Gate with a very cursed world-spanning activity featuring a bunch of party dialog
- Added a skill point orb to the secret castle room full of mimics
- Added a skill point orb where a penguin warrior patrols
- Added another Chillysword minigame zone to kick off the easier
- Added code 100406 (start with some holy scrolls and ethers)
- Added Demonlords Sangellos & Moggin to the duelyst golem zone
- Added more apples, skulls, fins, and heroes feasts
- Added Slio3 as a secret combat encounter
- Added two chests to the skyzone that only open when you have a high secret point count
- Brahms now warns when it might be too early to attack V Castle
- If you get walled out of Avalon, Brahms mentions a solution
- Map count up to 254!
- The secret spring now has a slight visual tell where in the forest it is
- The RM2K font used is now included in the zip and can be installed if font issues happen

Balance changes:
- Aqua twice as likely to be in the tavern after buying from him
- David learns skills in a slightly different order
- Easy/Normal modes are slightly easier (one example: automatic full/small heals after boss battles)
- Guard vision is reduced by 1 on easy/normal
- Guards are slightly less effective at chasing
- Guards now only turn 90 degrees instead of sometimes doing a 180
- Holy Glasses can be bought from a few places now such as the secret shop
- IntoTheWoW's herbal mate tea rewards tripled
- It now only takes 4 secret points to sneak around sky zone early game
- Minor adjustments to several skills, items, and enemies
- Reduced the overwhelming amount of text on the opening splash screens
- Secret points can get you into NG+ quicker
- Shadowfang's wisps are less bs
- Slightly sped up text in most chapter 1 scenes
- Tag minigame no longer requires secret points and has an escape
- "Turban Guy" now always appears, requires fewer skulls, and will attempt to peddle you glasses

Bug fixes:
- Crawsus roofs now unpathable
- David now appears in the hideout when recruited
- Destroying the desert town no longer causes the coastal town to be on fire
- Exolix now appears on the boat if in the party
- Finally replaced some defence with defense
- Fixed an awful noise that was happening in the cave of elemental evil on some devices
- Fixed an issue causing the party to be teleported to the first town after changing the party
- Fixed an issue where the 3rd tier of mana drain could not be learned (visiting and exiting the skill select will grant you it if bought already)
- Fixed an issue where W's memento wouldn't appear or disappear
- Fixed an issue where you could not progress past the 16 floor of the sky tower
- Fixed Geth's dialog post-dragon going off about non-existent plot threads
- Fixed some text and typos
- Josh is no longer incorrect on where to destroy a phylactery
- Jump shoes now work in the steel dungeon
- Made it possible to get to the global potion in the coral river
- The gerkon fishfolk can now properly do a fetch quest instead of getting stuck with intro dialog
- You can no longer sneak around Zealotlee's road block (you can still fight him instead of doing his quest though)

Posts

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It was a funny game, I really liked it.
Thanks for your work.
New version is out. I haven't mentioned the background to this game yet here, so here's the secret backstory: Ages ago, me and two buddies worked on this RPG with a cast of characters populated from a forum thread. After a few years, the forum got shut down and interest fell off; this project got stuck for a decade. Fast forward to present day, one of those buds had a lethal accident and has since passed. This ended up being inspiration finish this old project. Six versions later, I think it's about complete as there's now a proper path to the credits and much of the ancient bs has been bugfixed. Good luck and have fun, all.
Looks bizarre, mazey and for obsessive and dark minds.
Gotta play ittt
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