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Hey guys, put your name in the comments here to sign up!


CONTRIBUTORS (Current Sign-ups)





Contributors will each have a hotel room to create. You will all have the same prompt for this:
SPOOKY, CREEPY, SCARY, HAUNTED

You can make a small story or a short cutscene. You can make jumpscares or just something creepy happen. As long as your map fits the above criteria, it'll be fine.

You will receive a PM when you sign up with the details of the event and the key number of your room.

If anyone is unsure of whether something will be allowed or has any questions, either PM me (Liberty) or ask in the comments below.



How do I join?

Sign up in the comments below, make your room and send it to me (Liberty) before the 21st of November. I will then 'sew' it all together into a coherent game.

When you sign up you will receive a short PM with the details shared below and your key number.

You will receive a note of which 20 switches and variables you may use - something in the line of:
Switches: 31 - 50
Variables: 21 - 40

If you would like more of either, note so down when you sign up and I'll give you double.

Remember that this series is made using the base RPG Maker 2003 engine.

Key numbers reflect the floor that your room is on: 301 would be the first room on the third floor (the ground floor will be 0 and have no rooms).

KEEP YOUR ROOMS SECRET PLEASE. That way we can have a fun little guessing game later on!



Rules?

- You must use <<REFMAP>> graphics to create your map. (You are encouraged to edit them if you want, though it is fully optional to do so.)
These topics also exist for you to make use of:
https://rpgmaker.net/forums/topics/15396/
https://rpgmaker.net/forums/topics/24554/

- Each map must be no larger than 50x50. This makes it easier to finish them in a timely manner.
- You will be told in your PM which direction the exit to your map should be.
- Extensions only if asked for before the end date, and then, only of a day or two.
- Do not use anything in the Database - this means no default battles, no monsters, no items, no skills or animations of any kind.
- Please no movie files. Parallaxes and overlays are fine, but keep in mind the grid if you do decide to parallax. We had some issues with movie files in the first game that still causes problems with some players to this day.
- Try to keep the general idea prompt in mind when making your map!



Submissions?

When submitting please do the following:
- Make sure all sounds, character sets, pictures, parallaxes and chipsets used are in the folder. These include RTP sounds that you might have used.
- Zip up the whole game folder and send me a link to it. Lockers are ideal for this.
- If you created a mystery or puzzle, please add a small text document giving instructions for solving. This will help a lot when creating the actual walkthrough later on.




Questions and Queries

Can we use facesets?
No. If you need to differentiate people, coloured names would be preferred. If there's a specific reason to have a faceset, just ask me and I'll let you know, though. ^.^

What's with the names of these events?
They're from something my cousin wrote just before he killed himself. So, the series is a sort of homage to him in that respect. I do hope no-one minds.
The here and now of yesterday
Where end Time's saddest songs
Apon the brow of tomorrow, clear
We, thoughtless, dream along
And through the truth of never-been
Sit, watch as time flies by
For left, unspoken words I hear
And empty lyrics lie


I have a question about the hotel
There's a new page for you to peruse called Hotel Felura. You'll find a lot of information there about the town.

Only REFMAP graphics allowed?
Yup! You can find a link to a download of them under the rule section and Frogge has kindly provided links to other stuff that is part of/fits the style, here:
https://rpgmaker.net/forums/topics/24554/
https://rpgmaker.net/users/Frogge/resources/
https://rpgmaker.net/forums/topics/24240/

He also posted two exclusive sets on the #eventofthemoment room in the discord (pinned for easy finding).


More Information about the setting/era
If you need to reference an exact year, July 2006 would be about right. The game is set in America, so it's currently Summer.

Era-wise, Hearthfoam seems to be stuck in a mix of early-to-mid-90s, with no real internet connectivity, very little in the way of technological advancements and the populace adheres to that 'safe to leave your doors open' feeling of those living in more rural areas.

The Mayor's office has tried to pull the town into the modern era, but the townsfolk are resistant to such a thing, claiming that part of the charm of the village is how settled and secluded it is from everyday living.

A small school exists that boasts the most technology the town posseses - 3 internet-capable computers and an ipad for students to make use of. The school is also host of the village library, which sits on the same property and is open to all during the school day.

So while the era is mid-2000s, the town is out of touch with technology, most people still using land lines instead of Mobile phones, which tend to have a very spotty connection in colder months due to the extreme weather, especially at night.

Personal internet connections is mid-90s speeds (think about 256kb/s) bar the school which has about 1mb/s connection (not great, but not quite as bad).

There are computers, but they're old ones.

Posts

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:o THIS IS BACK?!

I'm in! Gimme gimme! :D

Seriously, I had so much fun with the "house with a secret" theme last time around!
x_x I am so sorry, but the past two weeks have been utterly exhausting, I will not be able to turn in my room.
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