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Miscellaneous

More random tidbits

I guess I should just get everything I can out there while I still remember and still feel sort of re-interested in the game.

This part will contain spoilers since I'm going to write about different characters in the game. Often while trying to come up with names I go for the colouring route. Naming characters by colours is fairly simple and can often give interesting results. This project is not the for (nor the last) where I've toyed with different colours for character names.

For example (spoilers for the solution/ending of the game) the two "guilty" characters in this game are Redd and Greene. In the early clues you get information about A. Orange who is the cover name for the guilty person. This again points to both Redd and Greene. Redd and Orange are two colours closely related (and there's no Yellow anywhere that would be as related) while Greene has a pulsating orangey colour in the graphic that is him.

The other colours in the game are fairly obvious picks. Gray for the bot-like guard. Brown for the worker class. White for the scientist. Black (with a streak of red) for the "cool" guy. Blue for the police. Also using Red as a prostitute/escort is classic and using Green for an addict/activist is a combination of green party and the fact that grass is green.

I do not remember why triTek was chosen as a name but DynastyCorp is actually named after dynastynet. The network RMN's IRC channel is on (I thought at the time it would be an obscure enough reference since the RM channels on dynastynet were pretty dead at the time)

The Red District was originally supposed to play a bigger role. Greene stands close to it and he was going to escape into it at some point during the game. (thus failing the game or being forced to admit Redd is the guilty party)

Kellogg ja Hurjat Miehet is Finnish. Kellogg is obviously a reference to that cereal brand but actually the combination of Kellogg and Finnish is from an obscure piece of music I found on some free mp3-site a long time ago.
"Kelloggggs kaupunki ja isot pileet" it's a horribly bad 30 second techno track made by some kids in a basement but the title is just too good to pass up. Thus it became the inspiration for the code-named stolen file.

I guess that's about all the information there is to share about the game. There's more stuff in here than there is in the actual game :) And I'm sure no one is actually interested in the thoughts behind development of certain games, but I tend to be interested in every single choice a developer makes (I listen to director's commentaries on DVDs) and I thought I'd share what I did as well.

Miscellaneous

Random tidbits

This is a fairly old game. Made in 2007 in that regular short amount of time. Let's see if I can remember some tidbits about the game.

In the game you notice that there are two buttons on the GUI that don't do anything. Attack and Release. The idea was to expand the "engine" the game is built on to a longer game in the future. Attack would solve the obvious violence problem and Release was intended to be used to release a person that was captured in Cyberspace (alternatively to log out of cyberspace yourself). To be honest I'm a bit fuzzy as to how Release would be a viable command. But this was a long time ago okay.

However some things on the expansion of the game.

The idea was to make a full-length game set in the same universe. However I was also going to have some bits outside of cyberspace (and probably following completely different people than Blue). The main plot elements I stole from a William Gibson novel about a hacker that gets his hands on stuff he really shouldn't have gotten his hands on.

I have some handwritten notes somewhere hidden in a drawer amongst many other things I tend to come up with.

Looking at the game today I do however think that there would be some potential in developing the system or "engine" a bit more. Of course AGS is no longer on 2.72 but 3.1.2 and I'm not sure what the source looks like but it shouldn't be too hard to recreate. On the other hand I can't really see myself doing this any time soon.

Unless I get some huge boost of inspiration of course. It'd probably start with another Blue case though. Because the general concept of solving a short case is a good one.

That's the stuff on the game.

There was also a music piece for the game composed by BunnyMilk (who has gone by countless other names but he used BunnyMilk when he composed the track) that I submitted to the downloads section. I don't think I ever put the soundtrack into the game (though I have some weird recollection that I added support for a music file into the game. All you had to do was paste in a file with a certain name into the folder with the game and it would play. Though I don't remember what name the file would have to have or if this support was in the version I submitted to this site).

But the game shouldn't be too resource heavy so just load up your favorite music player with the soundtrack while playing the game. Put it twice in the queue just in case because even though the track is five minutes long you never know if you might play for longer than that.


With all these long random tidbits I hope the ones of you who play the game enjoy it. I should probably replay it myself. If I don't remember incorrectly there's two different endings in the game!
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