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Final push

  • kentona
  • 09/06/2013 05:07 PM
After a LOOOOOOOOOOOOOOOONG hiatus (that I didn't even mark as a Hiatus status for some reason, which kind of sucks because I wanted to just change the status back to Production and have that be the notice sent out to subscribers, but since I didn't I feel obligated to make a blog post about it), I have started work back up on Generica: TNG.

I am currently replaying the game to see where I was at, and I have cleaned up a few things that were bugging me about the design of the game, especially early game. Specifically, I tightened up the mapping of the Theron temple and Gaia's Grotto a little, added a few more essential items (torches and life herbs), removed ghosts from early random battles, had Cobras drop Cure Herbs, and tweaked encounter rates. I am also tweaking the classes a little - there were only 2 healing classes out of 9 (the Cleric and the Wizard), so any party is almost GUARANTEED to have one of those two classes. We needed a third class capable of at least SOME healing, so I added a Trump card to the Cartomancer class, that has minor healing to the party, and it is given to the class at the getgo. I have also given the Death Knight the ability to revive, and the Mageslayer and Death Knight can also RobHealth. So, parties will STILL probably have a cleric or wizard, but at least there are other options.

Anywho, the big thing to takeaway from this is I am going to fucking finish Generica TNG already. Fuck.


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Once a member of RMN, always a member of RMN!

only 90s kids will like this admin
I think I worked out some of the shortcomings in the implementation and ideas of the game that prevented me from really enjoying it, and I am now satisfied with the game so far and the plans I have for it's completion.

Expect the release of this game in short order (a week or so?)
Yay! Christmas is coming early this year!
only 90s kids will like this admin
Sometimes I find motivation near the end of the project by posting my last TODO list publicly and crossing things off as I complete them. Maybe this time it will work, too.

-playtest up until point the game has gotten to
-map Arcola
-event Arcola
-create enemies + areas for overworld leading to Arcola
-create enemies + areas for desert
-map Pyramid
-event Pyramid
-create enemies for Pyramid
-distribute Dire items in Pyramid & Lashburn
-Fire Altar cutscene with Hunter + battle
-cutscene with Quickening
-map Lashburn castle
-event Lashburn castle
-create enemies for Lashburn castle
-battle vs. Smog the dragon (optional boss battle)
-cutscene at the base of Yggdrasil with Pontiff and Cardinal
-map Yggdrasil tree
-event Yggdrasil
-anti-subspace code for Yggdrasil map
-enemies for Yggdrasil
-top of Yggdrasil cutscene - revival of the 5 therons
-boss battle vs...
--the Potter King
--the Vigor King
--the Lover King
--the Fisher King
--the Slayer King
-end game cutscene
-add caterpillar code to old Generica maps
-create new intro to allow for choosing between Generica and Generica TNG at the start
--allow choosing between original and TNG classes
--allow porting Generica party and start new TNG game
--allow porting TNG party and starting New Game+ with original Generica.
-release Generica TNG
-tweak for Generica database settings and update Generica download
-bask in praise and glory
That list is an inspiration for me to finish my game too.
Neat! Lists are always great for projects.
only 90s kids will like this admin
I have fallen slightly behind schedule (the new one I mean. I know that this game is already like 3 years overdue). It is still technically feasible that it will be done by Friday, but more likely I will be going into next week sometime.
Has it really been 3 years already? Well I can wait another week or so. I'm just happy to see the game actually getting finished.
...as it takes another 3 years.....
only 90s kids will like this admin
only 90s kids will like this admin
oh god the subjects i am touching upon in this game are way to complex for a simple little rpg what am i doing oh god
only 90s kids will like this admin
hrmmm.... probably still about 7 days worth of work left. That would put the release date on September 30th. (I don't work weekends.)
only 90s kids will like this admin
I made some really good progress Tuesday. I definitely will hit the Sept 30th deadline at this rate (with an outside possibility of hitting Friday, Sept 27th).
only 90s kids will like this admin
For the 6 or so of you that are actually waiting for this game to be completed, you will have to wait another weekend. I am *just* about finished, but I have a few things to wrap up in the main game (mostly the final battle and the end game cutscene) and then the "extras" I wanted to add, like New Game+ and transferring saves between Generica and G:TNG.

So, most likely this will be released Monday.

The beta testing didn't include the final boss?
only 90s kids will like this admin

The beta testing didn't include the final boss?
The final boss wasn't ready yet. I misused the term "beta". Sue me.
I misused the term "beta". Sue me.

Since you didn't include the proper instructions that say I can't, I will do just that.
I misused the term "beta".

You and half the gaming industry
I blame the iterative design. If I used a line to represent the section of game I'm working on it'd be an impressive looking scribble!
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