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Avarice is an action roleplaying game created in two weeks for the 2009 Game Chill Competition. The contest's theme of Opposing Forces is represented by the forces of Magic and Technology in the world of Arvera, where the scattered remains of an ancient civilization have left the people with an abundance of both but an understanding of neither. The game's projected playtime is around two to three hours, but it was designed to have a considerable amount of replayability.

What is it about?

Avarice is the story of an arrogant sorcerer, Vandeli, who is searching for something, and he will do whatever it takes to to find it. Drawn into his affairs is a girl named Lexi, a savvy young scavenger who seems to bring trouble with her wherever she goes.

Game Features

-The Seraph Shooting System by Anaryu, for unique real-time combat.
-A very wide variety of attacks and abilities including melee weapons, firearms, magical spells, and traps.
-Enemies that can detect your presence by both sight and by sound. Or, catch an enemy off guard for extra damage!
-Supports both mouse and keyboard play.

-Two playable characters with unique weapons, abilities, and talents.

-Customizable Character Talents : Use your earned experience to improve your characters' ability to attack, use items, activate objects, or overcome obstacles such as locked doors.

-Nonlinear Story and Gameplay: Explore the dungeons of the world in whatever order you wish, depending on your actions certain story sequences may be different.

-Variable Difficulty Levels to suit any level of challenge. At higher difficulty, some enemies even gain new attack patterns.

-Randomly generated treasure and loot. Find a huge variety of weapons, armor, spells, accessories and more!

-Two possible endings.

Latest Blog

Inglorious Glory

Most people have probably noticed by now, but Avarice is back on RMN after a brief hiatus.

It's been over a year since this game was completed, but it is still very much a product of its very short development cycle. There are a number of graphical glitches throughout the game, the occasional typo (my typing skills are the stuff of legends) and certainly still some balance issues. I would have liked to have fixed some of these issues, but no longer have access to RMVX. I had never used VX before this project, so, due to the two week development cycle of the Game Chill Competition, I did all of my work for this using only the 30 day VX trial! So unfortunately these issues are likely to remain.

Though the game is kind of old news around here, Avarice still manages to get bursts of activity from time to time. It was mentioned in last year's Hyper magazine article, and both YDS and Deckiller have done a "Let's Try" for the game. YDS' videos are unfortunately no longer available, but Deckiller's can be viewed here.

Posts

Most impressive use of the tools, and great character dialogues. I am left with a deep craving for more.
Solitayre
Circumstance penalty for being the bard.
18257
I am glad to hear you enjoyed the game. I don't know if I can really promise "more," but I have not ruled out making other games in this same setting some day! (If I did though, they would likely be solo projects made just by me, so I don't know how good they'd be!)
Marrend
Guardian of the Description Thread
21781
The only thing that angers me about this game is that I'm horribly used to using "Shift" to speed up the controlled character. In this game, it brings up the menu. Got me quite addled for a bit.

There probably isn't a way to speed up character movement (as that might break the game a bit), but I still wonder why you decided to have menu access on "Shift" instead of "Esc".
Awesome. Really a wonderful game.

The Seraph Shooting System is the best Battle System I've seen, and I would like to use it in my game, I know that is asking too much, but it never hurts to try!
@Marrend: Actually just wanted the menu to be easily accessible, and the SHIFT key is one of the default VX keys ('A') - since the keyboard controls had you close with the ZXC being the intended 'home' keys while playing, it's easy to reach, and if you're using the mouse with WASD your finger is almost naturally on the Shift key as well.

@VHP93: Sadly it's not particularly easy to use, and it's highly customized for this game, it's not a generic script you can shift into a project like Yanfly's Melody, etc. If you're still interested go ahead and download a copy of the actual project file and go to town: http://anamei.net/files/Avarice.project.zip :)
You should make another game in the same setting.
i can't play it?! it keeps saying "RGSS202E.dll not found" ??
Solitayre
Circumstance penalty for being the bard.
18257
You need the RTP-independent version. Try this download:

http://rpgmaker.net/games/1722/downloads/1625/

Hopefully that will work!
Thought I'd throw out a bug I just came across. After reaching the Southern Ruins area with flying demons and such, I came to a part where I could use Lexi's acrobatics to get across a small pond. However, when she reached the other side, she landed inside a bush graphic and I was stuck (which really pissed me off because I hadn't saved in awhile and my guys had become super-jacked).
It's back online 'D') (whee)
Decky
I'm a dog pirate
19645
Great call, putting this back up.
For some reason the text cuts off at the right side....any help?
Just wanted to say that I adooored this game. >> Also, when it comes to the endings:

Vandelis' ending is sort of funny..when you taken Lexis ending into consideration. >> Funny in a homicidal manner, anyways. Also, the last boss fights were delicious difficult, and definitely exercised the abilities you had gained to that point. >> And a number of half damage pots I had bought, after getting 1 hit by an ice blast the first time around. And a Grenade shot the second time >>.
author=Arlyeon
Just wanted to say that I adooored this game. >> Also, when it comes to the endings:

Vandelis' ending is sort of funny..when you taken Lexis ending into consideration. >> Funny in a homicidal manner, anyways. Also, the last boss fights were delicious difficult, and definitely exercised the abilities you had gained to that point. >> And a number of half damage pots I had bought, after getting 1 hit by an ice blast the first time around. And a Grenade shot the second time >>.


Glad you enjoyed it!

Van's ending is kinda funny. Was also supposed to be some kind of moral about greed (hence "Avarice") - but it was also fun to see him burn everything!
Solitayre
Circumstance penalty for being the bard.
18257
I like both endings in their own way, but Lexi's ending gives much more closure to the story. Looking back, I would do a little bit more with Vandeli's ending now, but the general gist would be the same.
So is this compatible with controllers? It should. RM2k3 was compatible with them, so I don't see why RMVX wouldn't be.
So do you get better loot and exp for playing on harder difficulty levels?
author=Rainen
So do you get better loot and exp for playing on harder difficulty levels?


I believe it just made it harder.