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  • Jiveturkeychris
  • Added: 01/31/2010 06:13 AM
  • Last updated: 04/26/2024 01:53 PM
  • 2840 views

Posts

Pages: 1
Ooh, you need to add lots of more detail to this room, particularly in the center.
2 questions.
Why?
And what?

At times, I like open areas, without a lot of clutter.
But I see you're point. My deal is, I am limited. I am awful at artsy things. I want everything to be
consistent, so I can't use many other modded chipsets. It's a quandry. I am seeing the entire thing,
so I see the same thing over and over, you know?
tardis
is it too late for ironhide facepalm
308
did it ever occur to you that you don't have to use up the whole 20x15 or whatever size area for your map? the room could be much smaller.
Wide open spaces tend to look awful because it doesn't look realistic. Most rooms are not that large, if you compare proportions of the hero to real life. And even using large rooms, wide open spaces don't look good because real floor patterns have variation while tiles are monotonous.

If you take a look at this or this or this, they are examples of condensing so that maps don't feel so bland and monotonous. And also it makes it more realistic, and can help your atmosphere, whether it is claustrophobic or cozy.
I understand that. But I'm kinda at a deadlock on this.
I am trying different things to make it look better,
and hopefully will succeed.
Also, this isn't RPGMaker. You can type all the way to the eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeend without having to line break.
loooooooooooooooooooooooooooooooooooooool, hehehe couldn't resist :D
Pages: 1