I have taken a look at your video. I'm haven't played the demo for the game just yet. Here's my feedback, mostly comments, about what I saw on the video:
- From the beginning of the video, I got the impression the game doesn't have random encounters, right?
- I would guess you made the sprites are a little blurry and the background hard to see on purpose
- The wind seems to make their hair, tails and clothes move.
- That's some nerve-wracking background battle music!
- How come the order in which we see the characters in the screen not the same as in the status screen?
- I do hope you have the choice to have either active or passive ATB.
- Nice, you have magical attacks that also cause multiple status ailments.
- The animation for Flaming Divide seems flawed: it looks as if it requires 2 moves before the hit and the fire, by the time you hit the enemy is nowhere to be seen.
- You seem to have some attacks that target some particular parts of the body.
- When the characters defend, they really shield themselves ... I guess you like to show oversized gear.
- In the video, it doesn't look like you used any items in the battle. Makes sense that the actual battle would be much harder, take longer and actually require the use of items.