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Weapon Bug/Glitch!

  • Ephiam
  • 08/29/2010 01:01 AM
  • 1223 views
The two-handed sword "Quake Soul" is supposed to have a Hit Probability of 100%, but a mistake on my part made it so that it is actually 10%! Sorry folks, but that weapon is pretty much useless!

But such is life, I guess. Even some great SNES classics had bugs such as this. =P

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Also, perhaps less importantly so, the "Golden Dagger" claims a +2 agility bonus. However, I checked and it actually has a +3 bonus, so when I thought the "Mage Masher" would be just as fast (since it does have a +2 bonus) I was sad. Cool game though, light-hearted and traditional, not overly saturated with too many things.
I pretty much stayed away from daggers on my third playthrough. I only used one on Maria, and that was the Assassin's Dagger. Otherwise I had a Blade of the Lord on Andrew, a Sword and Shield Axe on Alexander, and a Darkness Rod on Laura. Big difference compared to testing when daggers had enemy weaknesses, and it was pretty much 4 golden daggers. :)

Didn't notice he fiddled a bit with the agi bonuses, but oh well. They're still pretty handy.
Gah. Looks like I overlooked a few small things. However, there is nothing game-breaking, and I'm extremely happy about that!

I was always torn between making either Alex or Andrew my heavy-hitter. I more-often-than-not gave Laura a Rod, and Maria daggers (Assassins daggers! Or Chopping Daggers, for speed) and that was about it. I loved switching weapons around just for the fun of it. =B
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