OK. I am aware that you have changed some things around. I think I have checked everything I could have regarding the demo. I used some RM2k3 french RTP 1.08 to be able to get the game going. Sorry to say I have tried anything else you have posted in RMN. Here is my feedback, mostly comments and observations, regarding the demo:
- I do like your implementation of a circular menu option for the Items and Runes. However, I would like it to able to remember what was the last item used or what the current rune is, to use those at starting points for selection when I call them up.
- I found the information given by the crystal to be very thorough and useful.
- I hope you will have an option in the menu to exit to title screen!
- I found using fire and earth runes field skills doesn't reduce Mag. I tried all others and they do reduce it, as expected. Also I found that using a particular rune skill, it takes a couple of seconds to recharge.
- For items, it would be nice to have a description of the currently selected one both in the field and battle, so that you wouldn't have to use an item to actually figure out what it does.
- I like the fact your battle system is passive ATB. That'll be good especially if you plan to have more skills for each rune and more runes equipped. There is nothing more frustrating than having to hurry a battle choice (often making the wrong one at that).
- Are RPs points that get assigned to the currently equipped rune? Will the different levels for the runes let you access more skills or just stronger versions of them?
- Exp. I would guess are assigned to the non-rune level that the character has.
- Your choice to have to use arrows to find the Flee and Defend options in battle was good, especially putting those little directional arrows as reminders. I hope you do something similar when you add all those battle sub-options you have in mind.
- When you open a chest and find an item, the characters lifts it up to show, kind of like the character in Legend of Zelda games does.
- I found if you walk into a diagonal wall and continue pressing the directional button you'll move to the next part of the diagonal wall in the direction you're pressing.
- I wasn't able to use neither the Sky nor the Freeze in the field against enemies for the intended use, probably in some cases because the enemies move too quickly.
- I don't feel it is bad to have surprise attacks. It keeps you on your toes.
- I hope there's enough magic restoring items available especially once dealing with stronger monsters.
- Probably due to RTP I used, in the screenshot where you show bats or moths (?), I had hogs (although some others have said they are orcs) for the sprites of the enemy. When I attacked these enemies, I found that instead of the expected animation, the sprite would get changed into that of a grim reaper. I have found that, particularly with RM2k3, it is probably best for the developer to include most of the resources you intend to need for the game, since there's no 1 standard RTP. I had also tried this KVlad RTP translation, but it wasn't enough for me to play the game. Otherwise, some things might work, but not as originally intended by the developer.