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Becoming a Vampire and Skill Trees

SPELL TREES

Skill trees make the game go where you want it to, depending on how you play of course. There is a rusty sword that can be brought back to its former glory. Once it becomes a thunder sword, Barbarians, Heroes and Greys can use it. Why I mention it is because it can use a thunder slash, once you use thunder slash 50 times, you gain a thunder spell. Use the thunder spell 50 times, you earn Thunder All and after another level up or so times it becomes Thunder II.

The Scan skill gets better with time when you use it too. So does heal. Healing branches out into giving the user heal, Heal II, Heal All, Weapon Bless, Cure and so on. The more you use a spell, the more you learn. To learn Heal III, you will have needed to use Heal II a lot of times.

Your character becomes your own. There are heal orbs, staffs and wands that will let you temporarily use the spell until it becomes YOURS. So the Healer, Hero, and Grey can become characters that specialize in healing.

In time, you can turn your average Magician into a Fire Mage, Ice Mage, Dark Mage and so on. A Grey can become a dark magic using healer, or a holy mage with a side of dark magic. You can make a thunder Barbarian or a healing Hero. Why stop there? If you want your Magician to know every elemental magic in the game you can do it. Start with a fire wand, learn the fire spells, go to the terra wand and go through the terra spells.

BECOME VAMPIRES
There are cursed items in the game, equip them and they are stuck on you until you uncurse them. There are certain equipment that give you vampire abilities (or other abilities). With the skill tree for vampires, you get added strength, power, speed, and intelligence. You also gain the vampirism skill. Use it 20 times and you gain the chill ability (ice) and follow that skill tree. Use Vampirism 50 times and you get the Evil skill (dark magic) and follow that skill tree. You will also get status magic like sleep, paralysis and so on.

This would of course lead to an uber character if there was not a catch. You need to keep your vampire alive. You are weak to holy magic, there is a good deal of slip damage and the vampire cannot have any status ailments. No bonuses like ATK up.

There are great bennefits to having a vampire character, but only if you can keep them alive. The churches can make vampirism cures, but it is never easy or cheap. Once the character is cured of vampirism, the skills are kept, except for the vampirism skill that lets you drink blood.

Imagine a healing, thunder crashing Vampire Hero... Or a holy healer that can cure, suck blood, chill and use dark magic. I am having fun with this just playing it!